• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Owner
Joined
Oct 6, 2004
Messages
10,212
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Have you ever taken a look my HIVE changelog? Not much has changed since the beginning of 2018. That's because I have been working on the next major version of The Hive Workshop since then.

Today is a big day... For me at least. I have waited three years to finally show you what I am working on. Today we are opening beta access for Hive 3 Remoosed.

In 2012 I started working on a version of Hive for XenForo version 1 (from vBulletin 3) which we moved to on June 10, 2016.

In late 2017 XenForo 2 was released and I quickly came to realize that it required a full rewrite of Hive for us to update. What you are going to see today is that version.

It will seem different, but not very. But rest assured every line of code is new and I need help testing it to make sure it works before we move to it.

The primary goal of this version is to be compatible with XenForo 2, not to rethink every aspect of the site. But porting every piece of functionality from old to new would leave me dead from boredom, so I have of course made improvements, especially to aspects I know to be lacking. Resource search anyone?

You will find bugs, you will find quirks. You will find things you don't like, even things you hate. But please be respectful. I care very deeply about this project and it hurts when people step on it. I want feedback, lots of it. I want suggestions. I want feelings, but expressed in a non-attacking way. That's all I ask.

Now, go take a look:
Hive 3 Remoosed

NOTICE - This is the beta version of HIVE. It runs on an outdated backup of HIVE. Everything posted here will be deleted in the next run of the beta or when we finally migrate. If you want to keep doing things on HIVE, don't use the BETA. Only use this site for testing features.



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I have attempted to make a list of changes. But it's not easy to keep track of what you've been doing for the past three years. This project is older than my two year old daughter by now.

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The next major version of the forum platform Hive is based on. You can read the changes here. I won't go much into detail about it.

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As usual, @Archian has been a huge contributor on the design. This time around @Mythic also played a big part. Like it or not, the design is a Reforged inspired theme. We have tried simplifying the navigation and focused on what the site is about and diverged from how XenForo typically looks.

We still plan on making a Night Elf theme. Perhaps if only few bugs are found, we'll have one by launch day.



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Wait what? Yes... I have decided to remove reputation. Current reputation is converted to XenForo 2 reactions such as like, love and angry. The old Reputation messages are converted to profile posts. Reputation contest awards are converted to experience awards, read more about them below. I did not want to implement a reputation system when all communities these days use reactions. Reactions also happen to work better on mobile.



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In place of of your reputation gems, we are now going to show an experience bar with your level. Experience can today be gained in the following ways:
  • Starting a thread
  • Replying to a thread
  • Submitting a resource
  • Receiving a positive reaction
  • Receiving an experience award (from a contest)

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The experience gained from these actions varies by the type of action (and section). E.g. a thread in Tutorials might give more exp than one in Warcraft Discussion. The system can easily be expanded to support other actions too. These are just the ones I came up with.

Down the line you might be able to unlock features on the site when you reach various levels.



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This is where I spent most of my time in the past years. Rebuilding the resource system. It's the most complicated part of Hive. A lot of things will look familiar but there are a few changes.

SEARCH

I made a big mistake when I decided to rely on the built-in search in XenForo for Hive 2. Today the search field is coming back to the resource section.

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SIMPLER BUNDLE/RESOURCE EDIT

Editing a resource inside a bundle now requires fewer clicks as you can edit, add and remove resources on a bundle without first having to click "Edit" on the bundle.

You can now also re-order the resources with drag and drop if you have a preference as to the order of the resources.

Buttons have been added to insert preview images into the description for a richer experience.

IMPROVED "VIEW RESOURCES IN USE" & "VIEW USAGE"

The "View resources in use" and "View usage" systems have been accused of being incorrect in the past. This is because the system looks for file collisions between maps and resources. Sometimes a resource contains a commonly used texture or model which causes the system to present unexpected resources being used. The new system now shows a more descriptive view of what's going on.

View usage (when a file occurs in multiple resources):
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Resources in use (when a file occurs in multiple resources):
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EXCLUDE TAGS FROM RESULTS

For years we've had the ability to show only resources with the following tags. Now we also have the ability to exclude all resources with a tag.

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BETTER SUPPORT FOR HD/SD/Classic

We have maps from before Reforged, maps from Reforged in SD and HD. To make it easy to find what you are looking for, we now have this switch:

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BETTER VIEW IN 3D

The "View in 3D" page is now fullscreen and has controls for switching between cameras, animations and team color.

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RESOURCES WIDGET

Back in the old days we had a widget showing recent/random/etc resources. We have all missed it. So now it's back.

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SIMPLIFIED ICON UPLOAD

When uploading an icon, you can now upload a borderless icon and it will automatically apply the borders.

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The award medals system has been ported. Changes of note include showing a maximum of 4 awards on your profile. I know. Not a lot. But at least now you can re-order them using the new "Manage medals" page.

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The Streams are back. The reason we took them away is because the version for XF1 was no longer maintained and the Twitch API changed so our add-on broke.



Please test all features of the site and submit any feedback into the dedicated Remoosed BETA Feedback forum. Leave this thread to all the "oohs" and "aahs".
 
Joined
Apr 24, 2012
Messages
9,802

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The strength of the Hive lies in its community. Let's raise a toast to those who made excellent works in spite of the year's trials.


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NEW

Element TD 2 - the latest rendition of Element TD!
by @Karawasa



The Cave - RPG joined the Hosted Projects roster
by @Glorn2





Bosses of Warcraft ORPG joined the Hosted Projects roster
by @Sverkerman & @Endless_Cola





Chronicles of the Second War joined the Hosted Projects roster
by @Bagysta, @Moonman, @ShadiHD, @Tamplier777, & @Triceron





HOSTED PROJECT UPDATES

2 Player Human Campaign - Reforged by @TheSpoon
Second Undead Book of Arkain (Patch 1.29.2 or newer!) by @Shar Dundred
Sunken City 2.4.5 by @SpasMaster



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Apart from collaborations, spots have been limited to each author's top bundle.

Maps

Models

Skins

Icons

Spells

Tools

Description said:
We aim to recreate the campaign of WarCraft II in Reforged, giving it fresh gameplay, custom assets and extended lore. The project was set in motion for years before Reforged even came out, meaning that a solid foundation is set in place. This is a tremendous task which requires a lot of skill, resources and time. Everything is put into motion and we have a solid "pool" of assets so far. We do appreciate your support and donations to help us compensate our efforts and dedication in delivering a fresh experience of Blizzard's old game to the newer generation.


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by @InsaneMonster

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Description said:
Re-experience the prologue campaign of Warcraft III, Exodus of the Horde, in a truly reforged fashion.

Currently the first, second and third missions of the Prologue Campaign, Chasing Visions, Departures and Riders on the Storm are re-reforged and available to download. You can also download a completely new map acting as interlude between the second and the third mission of the campaign, Maelstrom. This map refines some lore facts and contextualize the events of the second part of the prologue.
Description said:
Following the war with the Burning Legion, the Alliance and Horde's forces were diminished. With both factions debilitated in their ability to reinforce Kalimdor and the Eastern Kingdoms, the Horde came up with a plan to secure Kalimdor and elicit a political crisis in the Alliance that would lead to its downfall.

After luring a majority of the night elven forces to Silithus through misinformation, the Horde seek to hold Darnassus hostage and use the political crisis to sow division in the Alliance...

FEATURES
- A recreation of the events seen in World of Warcraft.
- Play in over 7 maps, including 4 chapters and 3 interludes.
- Featuring stunning models, terrain and art.
- Witness the Azeroth-shattering events in classic Warcraft!


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by @Shar Dundred

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Description said:
The Undead have destroyed an entire legion of Demons, yet the war is far from over. The Human Kingdom of Lor has finally fallen and the Dead Mountain, home of the Undead, is now completely surrounded by the Demons and their slaves. The Undead must fortify their defenses and continue their war against the Demons, but they must not forget that there are also other enemies lurking in the dark.

Command the endless legions of the Undead to fight against your countless living enemies. Unleash new monstrosities like the world has never seen them ever before to wreak havoc within the ranks of your enemies. Use the undead masters of magic and blacksmithing to create new items for your powerful heroes and improve existing ones.

Will you be able to overpower the living of Arkain? Will you return balance to Arkain or will you look for other ways to restore order and bring peace? Or will you abandon the mortals and go your own way instead? Only time will tell.

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by @Warseeker

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Description said:
Dawn of the Twilight's Hammer is a singleplayer custom campaign that follows the story of World of Warcraft after Wrath of the Lich King as Deathwing makes his return to Azeroth. The gameplay is to complete quests while revealing the story similar to Blizzard's original campaigns.


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by @Mythic

What matters most is how well you walk through the fire.

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by @Mythic & @Murlocologist

In a flash, the panda and his tank powered through the arena and the storms beyond.

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@Murlocologist went on to make a winning Stormforger icon set for the 20th Icon Contest.








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by @Moonman & @Tamplier777

In the time of Reforged, a champion has risen to defend his homeland with all the might that magic can offer.

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by @tillinghast

The world of man trembles in face of this horror.

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by @Gluma

Call the warbands and watch as Gluma awakens the beast within.

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by @Murlocologist

The passage of time has only hardened the Admiral's heart.

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by @Kaziorotto

May this blade aid you in achieving your potential.

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by @Darkfang

The fires of the damned will show you where your doom lies.

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by @Sun gate

Slow and steady wins the race, with every mouthful of your fate.

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by @PrinceYaser

When the cold winds blow, the wolf survives alone.

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Doomfire Spirit

Allure of Flames

Desecration

Death Brand

Wrought Chaos

Chaos Meteors


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by @JAKEZINC


Fel Infusion

Flamestrike

Living Bomb

Gravity Lapse

Pyroblast

Phoenix



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by @chopinski


Explosion Rune

Living Meteor

Afterburner

Lava Elemental

Sulfuras Smash

Molten Shield

Sulfuras



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by @Tasyen
Description said:

Introduction

TasItemShop is a Frame-UI System for Warcraft 3 V1.31 or higher. The System's purpose is to have shops that can sell/fuse more items than the ones Warcraft 3 nativly provides. In the same time more accessable with search&filter features.
Shops are still meant to be units in this system.​

Features

Shows current buyable Items in a scrollable list of Buttons.
Customizeable to some degree, without touching the system's code (might require some fdf knowhow).
Can be used by any amount of players at the same time. Each with their own shoping.
Supports Items crafted by fusing other items.
Complete fusions - pays for missing items, if the shop can sell the material.
Can disable the usage of other players items as fusion material.(You have to handle item ownership using SetItemPlayer, this feature can be disabled)
Can Defuse items.
Can Sell Items to a Shop.
Multiple Units can contribute materials for a ItemFusion.
Has Reference Buttons to show upgrades, materials, current items in inventory and your shoppers.
Item Reference Buttons can be left clicked, to navigate the shop.
Item Reference Buttons can be right clicked to quick buy it.
Items can be filtered by categories. (There can be upto 31 categories)
Supports multicategory in which items have to fullfill all selected categories.
Item can be searched by name or parts of their name.
item Infos are taken from Object Editor.
Can have different Shops with different prices and itempools.
Such Shops are setuped by Unitcode and have either a White- or BlackList.
Shops can have Gold/Lumber cost factors for anything or/and different price factors for specific items.
Can be feed by GUI. (Some features are code only)
^^ The GUI part can be removed quite simple, if not wanted.
Works during Game Pause (Sadly not the quick buying with right clicks).
Can Undo all Buys/Fusions/Sells/Defusions done aslong the TasItemShop was not closed. Undo gives you back the gold/Lumber, items used and removes the gained items. (Undo can be disabled) (When this feature is enabled material-Items are not removed until the Undo becomes unuseable)
Abilities/Buffs can change the prices in TasItemShop.
Can sell you any items not added to the item shop, but can navigated to (has to be enabled, connected with ignoring what shops can sell/craft).
Can Set ShortCuts for buyable Items on a Player base (this can be done by user and by Code)
Makes your map some kb heavier and adds several hundreds of lines to your map script.​

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by @loktar

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Description said:
  • Batch processing.
    • Drop files/folders on the window
  • Reforged support
    • MDL output can't be read by Retera's Model Studio 0.4
  • Check the tooltips for more info about the options
  • Separate CMD executables
    • --help for info about the options
    • Drop files/folders on the executables
Description said:
W3X Tools is a tool to generate code based on a map's preplaced world information like terrain, units, items, destructables and rects.
The goal is to copy a map's layout in its entirety and store it into code.

The benefit of having a map's layout (terrain, units, doodads, ... ) stored as code is being able to load it dynamically in game. It makes it easier to make a map with an easy, middle, or hard world terrain, for example.

One could also parse though preplaced information, like Destructable -variation, -scale, or -facing, to generate code to fill a table an map start. Data, which isn't accessible dynamically in game.


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by @mori

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Description said:
Ceres is a stand-alone scriptable build toolchain for Warcraft III maps. It provides a way to quickly and easily build and package Warcraft III Lua maps, as well as various other utilities and tools.

It is scriptable and customizable using Lua, and can be used to orchestrate whatever you want, including:
  • Building a single Lua map
  • Building multiple Lua maps
  • Editing your maps' Object Data using Lua
  • Managing imports
  • And so on
Description said:
JAST is an open-source Java based tool for writing and modifying JASS code, and includes many different WC3 related utilities. This tool provides the ability to format, merge, rename, optimize source code, and more. It includes a full syntax highlighter with custom styles, autocomplete, a JASS function browser, a syntax checker, a rawcode extractor, a string hash compute/breaking tool, and more.

Features:
- Open and view JASS source code files with syntax highlighting
- JASS function browser with Autocomplete feature
- Rename/refactor variable names and function names
- Format code to correct indentation and make it readable
- Optimize some GUI triggers into a JASS-like equivalent
- Merge code files together, handling function main and config properties
- Scramble all variable/function names to obfuscate script
- Calculate and break Stringhash values
- Executes PJASS to check syntax
- Extract critical map files from WC3 Map Archive automatically
- Extract custom objects from WC3 Objects file (.w3u, w3a, etc)​
Description said:
Intuitive lab is a novel script compiler development kit, including effect designer, scenario designer, AI designer and UI designer, which aims to reform mapmaking experience and enables mapmakers to edit maps in an incredible way that they cannot ever since. Visual editing makes users need not to know programming such as Jass, Lua, or even Warcraft III. High speed one key code compilation greatly improves the efficiency of mapmaking.

You do not have to write scripts, check and fix syntax errors and debug, just generate optimized standard code in one click. Map makers are left with the task of drawing terrain (no brain), which greatly speeds up the development of the map project. The use of this software suite will make your map development fully visual design, and the efficiency is expected to be more than 800%. If you are a novice, it not only enables you to complete the map function development, but also surpasses the programming expert in efficiency.

Now, if you still choose to write code, you may be out of date. This tool makes it possible for a novice or even a child to surpass a master programmer easily. Have you ever thought that a person can quickly complete the workload that used to take a studio one year to complete in a week. What’s your feeling at this time?


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Excludes Top Rated showcases.

Top Downloads

Description said:
What is the campaign?
Its a hosted hive project in which you are able to play through Blizzard's campaign which a friend.
- On missions where these is only 1 hero, an extra hero is added with new abilities.
- On missions where you have a base, you now have 2!
- On most missions, each player's gold income is halved.
- For those looking for an extra challenge, the insane difficulty is added which adds new bosses, encounters, spells, AI

What's different about the 2020 project?
- 3 difficulties (normal/hard/insane) and you can change anytime
- Insane mode is harder with more custom heroes to fight
- The culling, fall of silvermoon and siege of dalaran use their reforged map data
- The save/load codes are saved to a file
- New interesting spells for most heroes
- You can stack potions/scrolls
- Tomes are tracked between levels and awarded to both players
- Hidden artifacts in every frozen throne mission
- Its all made by Spoon now!



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by @Stefan.K

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by @Moonman

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by @PrinceYaser

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by @chopinski

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Rain of Fel Fire

Fel Beam

Fel Presence

Doom Curse

Fel Blast

Reanimation

Cleaving Attack



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Onward to 2021! Never stop being awesome.
 
Joined
Apr 24, 2012
Messages
9,802
1.32.9 SERVER UPDATE

Blizzard said:blizzarrow.gif

December 14, 2020

Hello. We’d like to acknowledge that a new build of the current version of Warcraft III: Reforged was just made available.

This update addresses a server issue and contains no player-facing changes.

Thank you!

 

Site Director
Joined
Jan 1, 2006
Messages
3,152
THE HIVE NEEDS YOU!

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The Hive Workshop administration team is looking for new experienced staff members to help us moderate our new Reforged resource sections i.e. HD Reforged Models, HD Reforged Skins & HD Reforged Icons.
At the same time, we are also looking for new staff members to help us moderate our new Ported Assets sections i.e. Ported Models, Ported Skins, Ported Icons.

Moderators must possess great strength of character, a positive disposition and be a “highly qualified expert” in their chosen field. Each applicant’s capabilities and qualifications are to be clearly detailed.
In addition to expertise in their fields, we expect our staff members to be as impartial and responsible as possible when performing their duties. The site rules apply to everyone and it is imperative that staff members lead by example.

Open Positions
  • HD Reforged Model Moderator
  • HD Reforged Skin Moderator
  • HD Reforged Icon Moderator
  • Ported Assets Moderator
Responsibilities
  • Modereate and review user submitted assets in our HD or Ported resource sections.
  • Make sure the submission follows our site's policies.
  • Make sure that the resource submission works correctly in Warcraft 3.
  • Help the author to either optimize, fix a broken or otherwise buggy resource submission or help specify the problem.
  • Possibly help host contests in the respective field (Ported Assets excluded).
Requirements
  • Above-average knowlegde about Reforged model and texture formats.
  • Experience with 3D modeling, texturing and animation.
  • Proper english grammar.
  • Owns a Warcraft 3: Reforged game client.
  • Hive Workshop account.
  • 300 posts or more.
  • Atleast 5 resource submissions in the respective field.
Ported Assets requirements
  • Above-average knowlegde about World of Warcraft asset files, exporting & optimization for Warcraft 3 use.
  • Above-average knowlegde about Heroes of the Storm asset files, exporting & optimization for Warcraft 3 use.
To apply for a position, create a thread in our staff contact board.

Make sure to include: 1. The position you are applying for, 2. Why you are applying for this position, 3. What makes you qualified for this position (include examples and possible experience). We also encourage you explain anything else you would like to include in detail. Or, if you're unsure, you can ask more about the details of the position itself.

Remember that this is volunteer work; that these are unpaid positions.
However, we are willing to give staff members a letter of recommendation for their community management work. Many game companies such as Blizzard have community forums and from time to time have (paid) job openings for community managers with experience.

Note that applicants typically start as a resource reviewer, and after a trial period of 3 months, if proven worthy, applicants take on the mantle of moderator i.e. only moderators who have proved themselves over time is granted the Hive badge.
 
Joined
Apr 5, 2011
Messages
354
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Here are the relevant details about the upcoming main event of the 2020 Hive Workshop Cup, the professional Warcraft III tournament played on the community-made maps:

Format
Double elimination. All games are Best-of-3, except the Grand Final which is Best-of-5. Discord link.

Map bans
Each player gets to ban one map only (none in the Grand Final). The players then take turns vetoing maps to determine the first map. The player who is higher in the grid gets to ban/veto first. After the first map is played, the loser picks subsequent maps.

Maps
The mapool consists of the 5 winners of the 6th Melee Map naking contest, namely Tortoise Haven, Shattered Exile, Talonrift Coast, Zul'Alor, Last Snow, as well as Brightwater Oasis and Gold Port from last year. Download the special, zoomed version of all 7 maps >> here <<. Big thanks to WC3Champions for providing the zoom feature!

Participants
Three medalists of last year's cup were invited, Happy, Foggy and Hawk. 5 more players qualified from the 5 open qualifiers: Neytpoh, Sonik, TGW, Sheik and Blade. Just before the main event, Foggy declined his invite due to the need to practice for WGL qualifiers. Two unqualified finalists played one another in a wild-card match, Cash and Starshaped. Cash emerged victorious, securing the replacement slot.

Start times
Games start on 18:00 CET on both 12th November and 13th November.
On the 12th, first the upper half of the grid is played: two Quarterfinals simultaneously, then the Semifinal, then Loser's round one. Afterwards, the lower half of the grid is played in the same way. This concludes day 1.
On the 13th, all games are played sequentially. Starts with two games of Losers round 2, then Losers round 3, then Winner's Final, Loser's Final and Grand Final.

Grid and seeding
The players were seeded from two pots of 4 players, using the current Elo ranking.
The quarterfinal pairs are as follows: HawK vs Cash, Neytpoh vs Sheik; Happy vs Sonik, Blade vs TGW.

Prize pool
Prizepool of 500€ distributed as (place\€): 1\240, 2\120, 3\60, 4\40, 5&6\20.

A recap of quailifers
5 qualifier were played during from 26.October to 9.November. Each of the qualifiers was centered on one map (e.g. on 26 October it was Tortoise Haven) and featured a prize-pool of 50 euro, all going to the winner. See here for a report on those.


Special thanks to the amazing Back2Warcraft for being partners and co-organizers of the tournament!

:goblin_yeah:Onto the Hive Cup! Long live Warcraft!:goblin_yeah:
 

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