• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
Joined
Apr 24, 2012
Messages
9,802
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  Quenching is a graphic enhancement mod for Warcraft III Reforged, developed by Zorrot, Jixed, and Keno as a passion project. Our ultimate goal is to upgrade Warcraft III Reforged with next-gen graphics, and provide tools and resources for all map developers and players. We are eager to communicate and cooperate more with Warcraft III communities and share our ideas with everyone!
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  • 5GB of reworked resources!
  • A client and a setup file. Future updates will come in patches.
  • Reworked shaders to present a brand new graphic style.
  • Reworked most of the terrain textures.
  • Redirected the game's art style, changed art direction of some melee themes.
  • An original campaign with 6 chapters, and the possibility to load more custom Campaigns in the future.
  • Hero-skin system and Warband systems, which mainly serve melee games.
  • More UI options; we might also make UI skins later.
  • You won’t get banned using this mod; it's only graphical.


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First built off the Reforged prologue, this campaign has grown into an original remake, showcasing Quenching's functionality.

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@Zorrot Coding, Technical Assistance, Custom Tools and Website
@jixed Environment Modeling, Texturing, Technical Assistance
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Keno Modeling, Translating, Presentation & Video Making

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Joined
Apr 24, 2012
Messages
9,802
1.32.10 PTR PATCH NOTES UPDATE

Blizzard said:

March 29, 2021


Lok Tar!

The development team would like to thank the community for all of your testing and feedback over the last two weeks.

We’ve decided update the PTR with changes that address much of your feedback. We have also changed the format of these patch notes to help track what is being updated, added, and reverted.

We want this patch to focus primarily on the Undead vs Human matchup, as these changes do affect other matches. However, considering recent premiere tournaments and feedback, we have decided to add some additional changes to the other races. Please continue to test and give feedback on our latest changes.

Once again, thank you to all who continue to test and send us feedback.

–The Warcraft 3 Team

UNDEAD
  • Acolyte hit point regeneration while on Blight reduced from 4 to 3 hp per second.
  • Rod of Necromancy cooldown reduced from 26 to 24.
  • Ritual Dagger cost reduced from 125 to 100.
  • Cryptlord’s Impale hero stun duration reduced from 1/2/3 to 1/.1.5/2.
  • Boneyard no longer requires sacrificial pit.
  • Cryptlord’s Impale damage reduced from 75/120/165 to 60/105/150.
  • Frost Armor’s on hit duration now scales 3/5/7.

HUMAN
  • Improved Lumber tech requirement removed.
  • Advanced Lumber tech requirement changed from Castle to Keep.
  • Knights have Sundering Blades by default.
  • Priest Dispel range increased from 600 to 700.
  • Towers now repair 5 seconds faster.
  • Siege Engine experience bounty reduced from 85 to 60.
  • Thunderclap AOE reduced from 300/350/400 to 300/325/350.

NIGHT ELVES
  • Druid of the claw starting mana increased from 100 to 125.
  • Mountain Giant Second Taunt removed.
  • Mana Flare damage per mana increased from 3 to 4.
  • Mana Flare max damage increased from 90 to 100.
  • Faerie Dragon base damage reduced from 13 to 12.

ORCS
  • Scroll of speed cost increased from 50 to 70.
  • Serpent Wards experience bounty increased from 12.5/20/30 to 12.5/30/42.5.

NEUTRAL
  • Pandaren Brewmaster’s strength and intelligence increased by 1.
  • Breath of Fire max damage increased from 480/720/1080 to 480/800/1200.

ITEMS
  • Alleria’s Flute of Accuracy bonus reduced from 0.1 to 0.75.
  • Ancient Janggo of Endurance bonuses reduced from 0.05/0.1 to 0.03/0.075.
  • Khadgar’s Pipe of Insight bonus reduced from 0.75 to 0.5.
  • Legion Doom-Horn bonuses reduced from 0.5 / 1.0 to 0.3 / 0.75.
  • Scourge Bone Chimes bonus reduced from 0.2 to 0.15.
  • Warsong Battle Drums bonus reduced from 0.1 to 0.075.
  • The Lion Horn of Stormwind bonus reduced from 2 to 1.5.
  • All items resell percentage increased from 50% to 65% of the item’s original cost.
  • Scroll of Town Portal cost reduced from 350 to 325.

BUGFIXES
  • Fixed an issue of inconsistent rally flag behavior on Goldmines which could reveal player locations in the Fog of War.
 

Owner
Joined
Oct 6, 2004
Messages
10,212
1.32.10 PTR PATCH NOTES

🚨🚨🚨 PSA: Please test your maps on the PTR. 🚨🚨🚨



Blizzard said: blizzarrow.gif

Lok’Tar everyone!


First, we’d like to give you a quick update on where we are on ranked play, leaderboards, and player profiles. The Warcraft team is committed to delivering you these features, however, due to the nature of the world today, it’s taking longer than we planned. We thank you, our passionate community, for your understanding and continuing to support Warcraft III.


Today we’ve begun publicly testing patch 1.32.10, which addresses a critical bugfix that allowed players to exploit information from the opposing players by using rally points in the fog of war. Thank you to all of the players who reached out to inform us about this issue. Additionally, with the ESL Pro League wrapping up for 2020, we’ve decided to make some balance updates to address some key community feedback about item balance, item pricing, and some pain points for both Human and Undead. We also revisited previous changes.


Once again, thank you to all of the community contributors who continue to put out content and send us great feedback. Please test these changes via the PTR, as we will be monitoring it and calibrating throughout the PTR phase. Please remember these changes are a work in progress and subject to change, so please continue to provide feedback. We hope to release this patch sometime in mid-April, depending on how feedback and testing goes.

-- The Warcraft III Team


BALANCE

  • HUMAN
    • Improved Lumber tech requirement removed.
    • Advanced Lumber tech requirement changed from Castle to Keep.
      • Developers’ notes: In a Human vs Undead matchup, the Human player is generally expected to lose some peasants throughout the early- to mid-game. The Human player also must invest in a lot of wood for early defense, and use militia quite frequently to defend, which causes them to have gold to wood ration imbalances. This change should help Human players balance their economy and make it slightly easier to transition into the later part of the game and unlock key units against Undead.
    • Knights now have Sundering Blades by default.
      • Developers’ notes: With the addition of the Sundering Blade passive, we’ve really seen a lot more Knight usage and we like that a lot. However, it takes a long time for Knights to come online with their multiple upgrades. We feel that allowing Sundering Blades to be on Knights by default allows them to have an immediate impact when built, while giving them some uniqueness as a heavy late game unit.
    • Priest dispel range increased from 600 to 700.
      • Developers’ notes: Changes to the overall meta have moved players toward favoring range units in certain matchups. We noticed that whenever a priest would try to cast dispel, they would immediately get focused down by piercing damage and be killed immediately. This slight increase in range should improve the usability and quality life for the priest.
    • Scout Tower / Guard Tower / Cannon Tower / Arcane Tower repair rate is now 5 seconds faster.
      • Developers’ notes: This was a change we tested in a previous PTR, but pulled away from to see how the previous patch performed. Since then, we’ve seen players shift to more ranged units, and we feel this change is needed to help Humans defend against certain pushes. Currently, even if a Human reacts immediately to a threat with a handful of peasants, it is still not enough to prevent their towers from going down.
    • Siege Engine tank experience bounty reduced from 85 to 60.
      • Developers’ notes: While we wanted to reduce the overall effectiveness of certain siege engine strategies, we realized that due to the inflexibility of our experience leveling system, setting the bounty at 85 was too high. There has been some ongoing community sentiment that tanks were in a good place previously, so we’ve reduced the experience bounty. We will continue to monitor this and may test additional changes in lieu of this one.

  • NIGHT ELF
    • Druid of the Claw starting mana increased from 100 to 125.
      • Developers’ notes: A small quality of life change that was requested by the community, which also helps master bears have slightly more utility right away.

  • UNDEAD
    • Acolyte hit point Regeneration while on Blight reduced from 4 to 3 HP per second.
      • Developers’ notes: In a previous patch we saw the regen rate on Blight double. This was to address the vulnerability of the unit being exposed and stationary while mining gold. As the overall spirit of the change was heading in the right direction, we’re reducing the number slightly to allow for more harassment opportunities from the opposing player.
    • Rod of Necromancy cooldown reduced from 26 to 24 seconds.
      • Developers’ notes: Slight calibration of the previous change. We’ve noticed that this change has more effect on UD creeping than intended, so we’re reducing this number slightly.
    • Ritual Dagger gold cost reduced from 125 to 100.
      • Developers’ notes: We’re reducing the cost of the Ritual Dagger to promote its use more and to bring its cost in line with its healing performance.
    • Cryptlord impale Stun Hero duration reduced from 1/2/3 to 1/1.5/2, and Cryptlord damage reduced from 75/120/165 to 60/110/150.
      • Developers’ notes: We’re bringing the overall hero stun duration in line with other hero stun abilities. Please note- its overall stun duration against units remains unchanged. While looking at impale and potentially changing other units in other factions, we noticed that the threat of impale damage is the main reason that certain strategies are not viable against an Undead player that goes Cryptlord first and levels fast.
    • Frost Armor duration is now scaled per level.
      • Level 1: Frost duration 2 seconds.
      • Level 2: Frost duration 4 seconds.
      • Level 3: Frost duration 6 seconds.
      • Developers’ notes: This was something that the community has been requesting for some time, and it addresses the early power spike against melee units, while still allowing the ability to scale up as the Lich levels up. This tuning makes the ability slightly worse at level 1, the same as it is currently at level 2, and better at level 3.
    • Boneyard no longer requires sacrificial pit.
      • Developers’ notes: We currently believe it takes too long for Frost Wyrms to see play. This change should allow players to find strategies to use frost worms and should also help in conjunction to the knight change in this patch.

  • ITEMS
    • Alleria’s Flute of Accuracy bonus reduced from 0.1 to 0.075.
    • Ancient Janggo of Endurance bonuses reduced from 0.05/0.1 to 0.03/0.075.
    • Khadgar’s Pipe of Insight bonus reduced from 0.75 to 0.5.
    • Legion Doom-Horn bonuses reduced from 0.5 / 1.0 to 0.3 / 0.75.
    • Scourge Bone Chimes bonus reduced from 0.2 to 0.15.
    • Warsong Battle Drums bonus reduced from 0.1 to 0.075.
    • The Lion Horn of Stormwind bonus reduced from 2 to 1.5.
    • All items’ re-sell percentage increased from 50% to 75% of the item’s original cost.
      • Developers’ notes: These are probably the biggest changes in this patch. We’re making some changes to all the Aura items to reduce their effectiveness. We believe that these aura items do have a place in the game but should not have parity in power to the actual hero ability. Also, due to the nature of some items being more impactful than others, we’re increasing the sell rate of items to help mitigate some potential “bad item luck” that players may experience, which can ultimately determine the outcome of some games.

BUGFIX
  • Fixed an issue of inconsistent rally flag behavior on Goldmines which could reveal player locations in the Fog of War.

And here we will try to list all undocumented changes:

  • Player slot counts on BNet are more sane. - Source.
 

Site Director
Joined
Jan 1, 2006
Messages
3,152
THANKS FOR YOUR FEEDBACK

We already have a long list of things that needs fixing. But please keep on posting feedback and report any bugs you find, it helps us alot :)

betaends.png



Tomorrow on Friday the 12th of March 2021 we will move to the new site and a new era begins. Thanks for all the feedback you've given us during the BETA. It's much appreciated! We are very excited for the days to come and want to let you know that we have several new features in store for you. Some of which we will reveal a few weeks after release #HYPE.

We also want to let you know, that we will still be working on the new site after release e.g. adding more theme styles (including our classic Night Elf theme), fixing bugs, adjustments, tweak things etc.

We can't wait for the next chapter in Hive's history. Thanks for sharing this moment with us!

FOR THE HIVE!

:goblin_yeah:

NOTICE - While we're upgrading the site will be unavailable. The process will take approximately 6-8 hours. We apologize for any inconvenience.

:peasant-work-work:
 

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