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Gluma
Last Activity:
Apr 22, 2018 at 5:26 PM
Joined:
Oct 26, 2014
Messages:
126
Albums:
2
Birthday:
Nov 15, 1994 (Age: 23)
Location:
Russian Empire of Evil
Occupation:
Dick kicker

Gluma

Russkie ushanka bearer, 23, from Russian Empire of Evil

Gluma was last seen:
Apr 22, 2018 at 5:26 PM
    1. Skyfira
      Skyfira
      Hi Gluma. I was wondering if you had an icon for your High Priest and Pyromancer models? Been thinking about making a functional race from your models for awhile now and have started a little bit of work on it.
      1. Gluma
        Gluma
        I don't think I ever made them tbh. You can make them yourself quite easy, though (by taking a screenshot in a model viewer)
        Jan 27, 2018
    2. Battleborn
      Battleborn
      1. Gluma
        Gluma
        Not sure tbh
        Dec 17, 2017
    3. Mister_Haudrauf
      Mister_Haudrauf
      You should update the Icons, that you made.
      They don't completely correspond to the Models anymore.
      1. Gluma
        Gluma
        Yeah, I know

        I guess I'll leave it for the new year holidays, maybe there'll be time
        Nov 24, 2017
    4. MogulKahn
      MogulKahn
      Can we expect something new from you when it comes to models?
      1. Gluma
        Gluma
        nothing is impossible
        Nov 22, 2017
    5. Hjorleif
      Hjorleif
      Hello, I saw you updated your Lizardman Archer. Any plans on releasing new Lizardman? I have plenty of ideas if you're fresh out. Or are you going to update anymore? Just curious.
      1. Gluma
        Gluma
        well I think I have a couple of ideas and even an almost done model i started like two years ago, and really id want to update everyone, its just that there isnt too much time for that.
        Nov 21, 2017
      2. Hjorleif
        Hjorleif
        Understandable. Well, I hope you find some time to work on things, because the Lizardman race in general is pretty awesome and you have made some great models.
        Nov 21, 2017
    6. Diegoit
      Diegoit
      Hey dude can u make a "running triceratops" pls.
      -For use it in a "stampede" spell which will be used by your Lizardman Warlord.
      1. Gluma
        Gluma
        uh, why not just use thunder lizards?
        Nov 20, 2017
      2. Diegoit
        Diegoit
        haha, this is for your lizardmans xD. it was a idea :).
        Nov 20, 2017
    7. Sin'dorei300
      Sin'dorei300
      Happy Birthday, sir!
      1. Gluma
        Gluma
        thanks!
        Nov 17, 2017
    8. SeedinAethyr
      SeedinAethyr
      Happy birthday!
      1. View previous comments...
      2. SeedinAethyr
        SeedinAethyr
        I just don't understand why you're telling me not to worry, and I don't understand what the sentence "Glad you lived some often" means. I would be very confused if someone told me "Glad you lived some often."
        Nov 15, 2017
      3. FeruEnzeruJKun
        FeruEnzeruJKun
        @SeedinAethyr You don't understand... Okay. I'm meaning "Glad you lived so often" is that you, I and HIVE liked it when Gluma lives in life and online a good way (Not a bad way). No offense, Seedin, no offense.

        We'll wait for Gluma to thank our birthday wishes.
        Nov 15, 2017
      4. Gluma
        Gluma
        lol thanks folks
        ye im still alive
        Nov 17, 2017
    9. FeruEnzeruJKun
      FeruEnzeruJKun
      Happy birthday, Gluma! Glad you lived so often. ^^
      1. Gluma
        Gluma
        yeah im glad too
        Nov 17, 2017
    10. Tickles
      Tickles
      Hey, I was just making sure you're alright with me using heavily edited versions of your lizard models in a wild west map I'm making for the mini-mapping contest. All the same credits to you, of course.
      1. Gluma
        Gluma
        Sure.
        Aug 6, 2017
    11. Kyrbi0
      Kyrbi0
      "Too much credit"? Ah dannae man. You are quite good at what you do. I anxiously await your next masterpiece. ; )
      1. View previous comments...
      2. Gluma
        Gluma
        Ah, good to know.

        As for hints, well, I image an armor-clad ghost with a bigass sword. Quite like the way ghosts were portrayed in old theatre (they were played by people in full plate armor)

        But that's much to do and I'm lazy. My previous models were all a bunch of shortcuts and easy ways except for the anims, but this particular thing is something you'd want to make from scratch.
        Jan 27, 2017
      3. Kyrbi0
        Kyrbi0
        Very cool! The only other decent "armor-ghost" I know of is Tarrasque's (http://www.hiveworkshop.com/threads/armored-ghost.192284/), but his is weaponless. Lookin' forward to yours!

        Well be that as it may... Taking shortcuts is just a way of getting something done. And it's not like you didn't do *any* work; like you said, the animations. Which, honestly, seem to be a strong suit for you; have you ever thought about just focusing on those? There are loads of models (in-game & especially custom) around that could use that 'custom anim tweak' to really take them to the next level (heck, I know *I've* got a few lying around:
        http://www.hiveworkshop.com/attachments/stormfather01-jpg.245529/
        http://www.hiveworkshop.com/attachments/present-jpg.247439/

        Either way, I'm sure once you get off your duff & get going, it'll be great. Lookin' forward to it. : )
        Jan 28, 2017
      4. Kyrbi0
        Kyrbi0
        Actually, it's not altogether uncommon for two modelers/animators to collaborate; PROXY & RetroSexual have done it more than once, coming out with some schweet stuff. : )
        Jan 29, 2017
    12. Stefan.K
      Stefan.K
      Hello. I might have asked you this in the past, I don't really remember, but I really need help considering editing animations. Could you point me to some tips of how do you edit the existing animations from the in game models? Your models are using edited once. I am trying and trying to edit the animations, sometimes I succed in something, sometimes not really.
      1. View previous comments...
      2. Gluma
        Gluma
        You can't delete keyframes for different bones separately, so if I need that, I move one frame further, rotate the bones which I still need a keyframe for just slightly enough so there's no visible difference.

        Things move super fast if there are two keyframes with largely different bone positions nearby.
        Jan 19, 2017
      3. Gluma
        Gluma
        Im not exactly sure what your problem in particular is, I possibly could tell if I saw myself.
        Jan 19, 2017
      4. Stefan.K
        Stefan.K
        You already know what the problem is, it's, as you said, the problem that mdlvis does not show which keyframe affects which bone. It would be so easier if it does show, however.
        Thanks for the talk and your time. All I need is practice, surely. :)
        Jan 19, 2017
    13. Kyrbi0
      Kyrbi0
      Happy (belated) birthday, man!
    14. SeedinAethyr
      SeedinAethyr
      Happy birthday!
    15. Sin'dorei300
      Sin'dorei300
      Happy Birthday! :)
    16. Tagar
      Tagar
      Can you update the lizardmen pack
      1. Gluma
        Gluma
        You mean make new models or just add all of them old to the pack?
        Oct 27, 2016
    17. Mister_Haudrauf
      Mister_Haudrauf
    18. SNIper of DARKness
      SNIper of DARKness
      Your models animation are just great and creative. I applaud you great one.
      You truly have a great talent.
    19. Ralle
      Ralle
    20. Ralle
      Ralle
      I would prefer it. It is the only model in the entire model section where this happens. I made an exception in the code to allow this particular model but it would be nicer if it was fixed :).
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  • About

    Birthday:
    Nov 15, 1994 (Age: 23)
    Location:
    Russian Empire of Evil
    Occupation:
    Dick kicker
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Orc
    A few details about me go here.

    Drawing, videogames

    Signature

    [​IMG]
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