- Released Mission 01 (Chasing Visions) [v1.0]
- Updated Mission 01 (Chasing Visions) [v1.1]:
- All creep camps now wake up when huts are attacked (if sleeping)
- All creep camps spawn on harder difficulties is now bounded to the existance of the spawning hut
- All creep camps spawn huts will immediately spawn their reinforcement if the relative hut is attacked
- Improved the Sleeping Ogre camp
- Fixed a bug which may cause the last cinematic to hang if a previous cutscene was skipped
- Cleaned some triggers and removed some useless one
- Released Mission 02 (Departures) [v1.0]
- Updated Mission 01 (Chasing Visions) [v1.2]:
- The tutorial is now optional and can be skipped with an appropriate dialog (no story content is lost if the tutorial is not played)
- Added footsteps sounds during cinematics to all units
- Increased the number of animated tree (thanks to additional trigger optimization)
- Improved sounds variety and quality both during gameplay and during cinematics
- Added visual effects to Medivh while morphing
- Added lighting effects during cutscenes
- Improved a bit the terrain
- Improved tutorial in some points (with optimizations and additional indicators)
- Added lore "hints" to display additional info about the Warcraft lore during the game
- The ogre now has some personality and is quite of a challenge
- Added a shaman and a war mill to the orc encampment for additional variety
- Released Mission 02 Interlude (Maelstrom) [v1.0]
- Updated Mission 02 (Departures) [v1.1]:
- Removed hero glow from all heroes during cinematics
- Added back lip-sync (animated portraits) to all characters during transmissions and cinematics
- No more Hellscream™
- Some little improvements to sounds, timings and overall terrain
- Fixed some typos
- Fixed some pathing issues
- Updated Mission 01 (Chasing Vision) [v1.3]:
- Removed hero glow from all heroes during cinematics
- Added back lip-sync (animated portraits) to all characters during transmissions and cinematics
- Fixed some typos
- Released Mission 03 (Riders on the Storm) [v1.0]
- Updated Mission 02 Interlude (Maelstrom) [v1.1]:
- Improved terrain with a lot of small but important tweaks
- Added custom models to Sen'Jin and Kul Tiras forces
- Added scene showing the humans attacking the trolls
- Now Nazgrel is the only raider in Thrall's group
- Made it clear it is Sen'Jin vision all along
- Other fixes and minor modifications according to the critiques I recieved when it was first released
- Updated Mission 02 (Departures) [v1.2]:
- Improved terrain with a lot of small but important tweaks
- Added some additional dialogues to increase immersion
- Added a Gnoll lore hint
- Improved cutscenes with custom models and small fixes
- Added a specific Warsong grunt model
- Gar'Thok has now a more prominent role
- Fixed some more typos
- Updated Mission 01 (Chasing Vision) [v1.4]:
- Improved terrain with a lot of small but important tweaks
- Now Thrall leaves its tent on foot
- Snowsong is a thing now
- Added more sounds to the Horde's camp during the cinematic to make it fell more alive
- Improved all the cinematics with small but important tweaks
- Gar'Thok has now a more prominent role
- Added some additional dialogues to increase immersion
- Added an appropriate Ogre Mound to the sleeping ogre
- Now the hidden potion secret is a much more appropriate Circle of Binding secret, summoning the potion
- Updated Mission 03 (Riders on the Storm) [v1.0.1]:
- Fixed a tree trunk on the way of a shaman to appease MasterBlaster OCD
- Fixed some bugs with the trigger queue in the third cinematic (Healed Fountain), where queue was not cleared and the fountain itself was not healed if the cinematics was skipped
Note: this release represent the final release of the campaign, because of that the update is quite heavy on changes to pre-existing maps.
- Released Mission 05 Epilogue (Beyond the Sea) [v1.0]
- Released Mission 05 (Contdown to Extinction) [v1.0]
- Released Mission 04 (The Fires Down Below) [v1.0]
- Updated Mission 03 (Riders on the Storm) [v1.1]:
- Fixed quite some bugs
- Improved the overall design of the mission and the stability of it
- Included the tutorial and cache to preserve game state
- Reworked cinematics to look actually like Blizzcon 2018
- Added localization
- Updated Mission 02 Interlude (Malestrom) [v1.2]:
- Reworked cinematics to look actually like Blizzcon 2018
- Added localization
- Updated Mission 02 (Departures) [v1.3]:
- Fixed quite some bugs
- Improved the overall design of the mission and the stability of it
- Improved the tutorial and included cache to preserve game state
- Reworked cinematics to look actually like Blizzcon 2018
- Added localization
- Updated Mission 01 (Chasing Vision) [v1.5]:
- Fixed quite some bugs
- Improved the overall design of the mission and the stability of it
- Improved the tutorial and included cache to preserve game state
- Reworked cinematics to look actually like Blizzcon 2018
- Now the ogre and the trolls have more personality
- Added localization
- Updated Mission 05 Epilogue (Beyond the Sea) [v1.1]:
- Music timings are now compatible with all localizations
- Fixed a small bug in the spanish localization
- Added WarCraft font for russian final text
- Updated Mission 05 (Contdown to Extinction) [v1.1]:
- Music timings are now compatible with all localizations
- Improved general mission balance
- Fixed an issue that could cause enemy base to aggro on the player
- Fixed an issue that could cause Zar'jira taunts to be in the wrong order
- Updated Mission 04 (The Fires Down Below) [v1.1]:
- Music timings are now compatible with all localizations
- Reworked Snowsong section to be more engaging
- Fixed some pathing issues
- Fixed a bug on normal and easy difficulty that prevent a Tome Wraith from spawning
- Increased a bit the difficulty of the "Dagon spawn" section of the boss fight
- Fixed some display issues for spanish localization
- Fixed some glaring bugs for russian localization
- Updated Mission 03 (Riders on the Storm) [v1.2]:
- Music timings are now compatible with all localizations
- Moved a troll in the third village so that a crate can now be accessed
- Fixed a display bug in the trolls' villages counter
- Fixed italian, spanish and russian localization about the trolls' villages counter
- Added french localization
- Updated Mission 02 Interlude (Malestrom) [v1.3]:
- Music timings are now compatible with all localizations
- Updated french localization
- Updated Mission 02 (Departures) [v1.4]:
- Music timings are now compatible with all localizations
- Fixed an hint about building a second barracks displaying when you already had a second barracks
- Updated Mission 01 (Chasing Vision) [v1.6]:
- Improved a bit the last camera on the final cinematic
- Some small performance improvements in the Horde's base cinematic
- Music timings are now compatible with all localizations
- Intro text has now proper russian WarCraft font
- Fixed a small typo in the spanish intro text
- Added german localization
- Updated Mission 05 Epilogue (Beyond the Sea) [v1.2]:
- Improved Kel'Thuzad animations a little bit
- Improved russian localization
- Improved russian voiced dialogues
- Updated Mission 05 (Contdown to Extinction) [v1.2]:
- Looping custom music is now restored when loading from save
- Added codex system
- Improved russian localization
- Added french localization
- Updated Mission 04 (The Fires Down Below) [v1.2]:
- Looping custom music is now restored when loading from save
- Added codex system
- Improved russian localization
- Improved russian voiced dialogues
- Added french localization
- Updated Mission 03 (Riders on the Storm) [v1.3]:
- Added codex system
- Improved russian localization
- Updated Mission 02 Interlude (Malestrom) [v1.4]:
- Improved russian localization
- Updated Mission 02 (Departures) [v1.5]:
- Added codex system
- Improved russian localization
- Added german localization
- Updated Mission 01 (Chasing Vision) [v1.7]:
- Added codex system
- Improved russian localization
- Added polish localization
Note: french translation, while made for all missions, is not fully tested, not voiced and has no codex entry for the majority of the mission. Thus, it's still in progress.
Also, note that on the map description in the custom games menu the wrong version is displayed. I've dropped versioning on the map description for the future and I will remove each one of them for the next update (it's long and I had to time in this update). To find out the map version, check the trigger editor of the map.
- Updated Mission 05 Epilogue (Beyond the Sea) [v1.3]:
- Added french localization
- Added chinese (simplified) localization
- Updated Mission 05 (Contdown to Extinction) [v1.3]:
- Added chinese (simplified) localization
- Updated Mission 04 (The Fires Down Below) [v1.3]:
- Added chinese (simplified) localization
- Updated Mission 03 (Riders on the Storm) [v1.4]:
- Fixed layout of trees around fountain to avoid units to get stuck
- Added chinese (simplified) localization
- Updated Mission 02 Interlude (Malestrom) [v1.5]:
- Added chinese (simplified) localization
- Updated Mission 02 (Departures) [v1.6]:
- Adjusted Hellscream head angle during cinematics
- Improved human base decorations
- Made the children invulnerable
- Added chinese (simplified) localization
- Updated Mission 01 (Chasing Vision) [v1.8]:
- Fixed a typo in the english Forest Trolls codex
- Added chinese (simplified) localization
Note: this update features quite a lot of bug fixes with respect to localizations (typos, inconsistencies, some missing localization, etc), english included. Beside that, I also did an optimization pass. Technically speaking, all maps now runs on native lua and are fully leak free. I also optimized many triggers by enabling them only when needed in order to get a bit of performance back. This may be successful or not, always consider though that the high quantity of HD assets on screen (especially during cinematics) will always be taxing for any PC.
This update also features improved facial expression through all cinematics. Let me know what you think of it. While subtle, it can be noticed mostly by looking at the eyes movements of the characters while speaking.
You an also expect minor fixes through all the maps, even if not listed down below.
- Updated Mission 05 Epilogue (Beyond the Sea) [v1.4]:
- Finished french localization
- Finished german localization
- Finished polish localization
- Added spanish (latin america) localization
- Added multiple models for the villagers of Andhoral
- Improved a bit cutscenes animations
- Fixed Kel'thuzad particle effect to be green
- Updated Mission 05 (Contdown to Extinction) [v1.4]:
- Finished french localization
- Finished german localization
- Finished polish localization
- Added spanish (latin america) localization
- Added system to auto target certain neutral buildings (e.g. creep camps)
- Fixed a bug on the Kul Tiras base preventing a rifleman to exit his tent when the camp was under attack
- Vastly improved AI (how the AI attacks, where it attacks, etc)
- Fixed Zar'jira attack routines to make sure she attacks twice and comments twice before the final wave
- Overhauled environmental fog both in game and in cutscenes
- Improved some camera angles
- Improved a bit cutscenes animations
- Improved a bit gameplay animations
- Updated Mission 04 (The Fires Down Below) [v1.4]:
- Finished french localization
- Finished german localization
- Finished polish localization
- Added spanish (latin america) localization
- Added range indicator on the 3D world for the murlocs on Snowsong section
- Improved a bit the Snowsong countdown mechanic system to be a bit less punishing (but still impossible to cheese)
- Improved Murloc High Sorcerer AI so now it won't as often stop while casting
- Overhauled environmental fog both in game and in cutscenes
- Uniformed prisoners stats with player's one
- Removed any visible boundary from the view
- Improved a bit gameplay animations
- Updated Mission 03 (Riders on the Storm) [v1.5]:
- Finished french localization
- Finished german localization
- Finished polish localization
- Added spanish (latin america) localization
- Added system to auto target certain neutral buildings (e.g. creep camps)
- Vastly improved AI (how the AI attacks, where it attacks, etc)
- Overhauled environmental fog both in game and in cutscenes
- Rebalanced the Ogres to be stronger than Grunts
- Improved a bit cutscenes animations
- Improved a bit gameplay animations
- Updated Mission 02 Interlude (Malestrom) [v1.6]:
- Finished french localization
- Fixed height of the troll hut of the first scene in order to be on the ground
- Improved a bit cutscenes animations
- Updated Mission 02 (Departures) [v1.7]:
- Finished french localization
- Finished german localization
- Finished polish localization
- Added spanish (latin america) localization
- Added multiple models for the villagers of Southshore
- Improved and optimized the routines of the villagers of Southshore
- Added system to auto target certain neutral buildings (e.g. creep camps)
- Fixed a bug preventing certain neutral units (e.g. riderless horse) to be shown during cinematics
- Vastly improved AI (how the AI attacks, where it attacks, etc)
- Overhauled environmental fog both in game and in cutscenes
- Removed any visible boundary from the view
- Improved a bit gameplay animations
- Improved a bit ambient sounds
- Updated Mission 01 (Chasing Vision) [v1.9]:
- Finished french localization
- Finished german localization
- Finished polish localization
- Added spanish (latin america) localization
- Added system to auto target certain neutral buildings (e.g. creep camps)
- Removed some critters that were making hard to path through
- Overhauled environmental fog both in game and in cutscenes
- Removed any visible boundary from the view
- Improved a bit gameplay animations
- Improved a bit ambient sounds
Note: maintenance update to accompany the release of
The Scourge of Lordaeron Act I.
- Updated Mission 05 Epilogue (Beyond the Sea) [v1.5]:
- Some typo and consistency fixes in all localizations
- Updated Mission 05 (Contdown to Extinction) [v1.5]:
- Some typo and consistency fixes in all localizations
- Some minor improvements to AI
- Changed gold mine model to reflect Sunken Ruins tileset
- Some minor model fixes
- Updated Mission 04 (The Fires Down Below) [v1.5]:
- Some typo and consistency fixes in all localizations
- Updated Mission 03 (Riders on the Storm) [v1.6]:
- Some typo and consistency fixes in all localizations
- Improved music to better reflect Alliance vs Horde theme
- Changed gold mine model to reflect Sunken Ruins tileset
- Some minor improvements to AI
- General improvements to creep camps
- Updated Mission 02 Interlude (Malestrom) [v1.7]:
- Some typo and consistency fixes in all localizations
- Updated Mission 02 (Departures) [v1.8]:
- Some typo and consistency fixes in all localizations
- Hellscream is back... sorry guys, cannot risk to anger Games Workshop
- Improved music to better reflect Alliance vs Horde theme
- Some minor improvements to villager models and Syndicate units color
- Some minor improvements to AI
- General improvements to creep camps
- Updated Mission 01 (Chasing Vision) [v2.0]:
- Some typo and consistency fixes in all localizations
- General improvements to creep camps
Note: this updated is focused on translation. Some english typos have been fixed too around all various maps.
- Updated Mission 05 Epilogue (Beyond the Sea) [v1.6]:
- Improved french, russian and italian translation
- Updated Mission 05 (Contdown to Extinction) [v1.6]:
- Improved french, russian and italian translation
- Updated Mission 04 (The Fires Down Below) [v1.6]:
- Improved french, russian and italian translation
- Updated Mission 03 (Riders on the Storm) [v1.7]:
- Improved french, russian and italian translation
- Updated Mission 02 Interlude (Malestrom) [v1.8]:
- Improved french, russian and italian translation
- Updated Mission 02 (Departures) [v1.9]:
- Improved french, russian and italian translation
- Updated Mission 01 (Chasing Vision) [v2.1]:
- Improved french, russian and italian translation
- Updated Mission 05 Epilogue (Beyond the Sea) [v1.7]:
- Improved french translation
- Updated Mission 05 (Contdown to Extinction) [v1.7]:
- Improved french translation
- Updated Mission 04 (The Fires Down Below) [v1.7]:
- Improved french translation
- Fixed some italian translation typos
- Updated Mission 03 (Riders on the Storm) [v1.8]:
- Improved french translation
- Updated Mission 02 Interlude (Malestrom) [v1.9]:
- Improved french translation
- Updated Mission 02 (Departures) [v2.0]:
- Improved french translation
- Fixed bug preventing creep camp fires to turn off when the relative creep camp is defeated
- Updated Mission 01 (Chasing Vision) [v2.2]:
- Improved french translation
- Fixed bug preventing creep camp fires to turn off when the relative creep camp is defeated
Note: this updated is focused on adding some more depth to the characters/factions, while bringing up to par with the human campaign all cinematics, back-end and front-end systems.
- Updated Mission 05 Epilogue (Beyond the Sea) [v1.8]:
- Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
- Removed low poly grass
- Added animated natural doddoads
- Improved chinese translation
- General optimization, bugfixes and improvements
- Updated Mission 05 (Contdown to Extinction) [v1.8]:
- Cinematic overhaul (reduced fades to black, improved some camera angle)
- Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
- Removed low poly grass
- Added animated natural doddoads
- Improved chinese translation
- Updated all Kul Tiras unit skins with new improved skins much easier to recognize and tell apart
- Fixed Kelen the Seeker eyes not being blue like other High Elves
- Rebalanced the tidesage (made stronger) and the hydromancer (made a bit weaker)
- Added resistant skin to Nazgrel since it's a demi-hero
- Reduced the amount of messages on screen, especially when tutorial is disabled
- General optimization, bugfixes and improvements
- Updated Mission 04 (The Fires Down Below) [v1.8]:
- Cinematic overhaul (reduced fades to black, improved some camera angle)
- Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
- Removed low poly grass
- Added animated natural doddoads
- Improved chinese translation
- Updated all Kul Tiras unit skins with new improved skins much easier to recognize and tell apart
- Rebalanced the tidesage (made stronger) and the hydromancer (made a bit weaker)
- Increased a bit the overall difficulty of the mission, especially in the last encounter (reduced Flame Strike cooldown, increased mana and damage of Dagon, reduced runes dropped by barrier Mur'Ghuls)
- Reduced the amount of messages on screen, especially when tutorial is disabled
- Added resistant skin to Snowsong since it's a demi-hero
- General optimization, bugfixes and improvements
- Updated Mission 03 (Riders on the Storm) [v1.9]:
- Cinematic overhaul (reduced fades to black, improved some camera angle)
- Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
- Removed low poly grass
- Added animated natural doddoads
- Improved chinese translation
- Updated all Kul Tiras unit skins with new improved skins much easier to recognize and tell apart
- Updated barracks, farm and altar Kul Tiras skins to be thematic and easy to recognize (more skins will come in the future for all buildings requiring them!)
- Fixed Kelen the Seeker eyes not being blue like other High Elves
- Fixed Kelen the Seeker not being able to use its Kelen's Dagger of Escape
- Rebalanced the tidesage (made stronger) and the hydromancer (made a bit weaker)
- Increased the strength of Sea Giant creep
- Added resistant skin to Nazgrel since it's a demi-hero
- Reduced the amount of messages on screen, especially when tutorial is disabled and also for what concerns the optional quest
- General optimization, bugfixes and improvements
- Updated Mission 02 Interlude (Malestrom) [v2.0]:
- Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
- Removed low poly grass
- Added animated natural doddoads
- Improved chinese translation
- Updated all Kul Tiras skins (also added new skins, hopefully now nobody will think the captain is Proudmoore...)
- Fixed Kelen the Seeker eyes not being blue like other High Elves
- General optimization, bugfixes and improvements
- Updated Mission 02 (Departures) [v2.1]:
- Cinematic overhaul (reduced fades to black, improved some camera angle)
- Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
- Removed low poly grass
- Added animated natural doddoads
- Completely redone villagers AI, now much more effective and less heavy on performances
- Improved chinese translation
- Updated Warsong Grunt model to be much more unique
- Reduced the amount of messages on screen, especially when tutorial is disabled
- General optimization, bugfixes and improvements
- Updated Mission 01 (Chasing Vision) [v2.3]:
- Cinematic overhaul (reduced fades to black, improved some camera angle)
- Light overhaul (added a rim light, improved all Day-Night-Cycle (DNC), fixed black faces of unlit characters during cinematics using also ambient light)
- Removed low poly grass
- Added animated natural doddoads
- Improved chinese translation
- Added new chinese logo
- Reduced the amount of messages on screen, especially when tutorial is disabled
- General optimization, bugfixes and improvements
Note: this update brings compatibility to W3R 1.34, while adding a small bunch of improvements.
- Updated Mission 05 Epilogue (Beyond the Sea) [v1.9]:
- General localization improvements
- Updated Mission 05 (Contdown to Extinction) [v19]:
- Improved Kul Tiras models
- General localization improvements
- Made all codexes easier to find
- Updated Mission 04 (The Fires Down Below) [v1.9]:
- Improved Kul Tiras models
- Made the Murloc High Sorcerer a bit stronger to fight against
- Now summoned units can't trigger the end game section
- General localization improvements
- Made all codexes easier to find
- Updated Mission 03 (Riders on the Storm) [v2.0]:
- Improved Kul Tiras models
- Added thematic Kul Tiras buildings
- Made the Kul Tiras forces more prone to attack and less strong in defense
- General localization improvements
- Made all codexes easier to find
- Updated Mission 02 Interlude (Malestrom) [v2.1]:
- General localization improvements
- Improved weather effect during the storm
- Updated Mission 02 (Departures) [v2.2]:
- General localization improvements
- Made Southshore codex easier to find
- Updated Mission 01 (Chasing Vision) [v2.4]:
- General localization improvements
Note: this is an hotfix to chinese translation.
- Updated Mission 05 Epilogue (Beyond the Sea) [v1.9]:
- Improved chinese localization
- Updated Mission 05 (Contdown to Extinction) [v1.9]:
- Fixed chinese Codex dialog and buttons appearing as Allies
- Improved chinese localization
- Updated Mission 04 (The Fires Down Below) [v1.9]:
- Fixed chinese Codex dialog and buttons appearing as Allies
- Improved chinese localization
- Updated Mission 03 (Riders on the Storm) [v2.0]:
- Fixed chinese Codex dialog and buttons appearing as Allies
- Improved chinese localization
- Updated Mission 02 Interlude (Malestrom) [v2.1]:
- Improved chinese localization
- Updated Mission 02 (Departures) [v2.2]:
- Fixed chinese Codex dialog and buttons appearing as Allies
- Improved chinese localization
- Updated Mission 01 (Chasing Vision) [v2.4]:
- Fixed chinese Codex dialog and buttons appearing as Allies
- Improved chinese localization
CUSTOM CAMPAIGN UPDATE
- The entire prologue campaign is now bundled in a single .w3n (custom campaign) map file. This allows you to select difficulty in the game, select missions in the game and load saved game through game menus.
- The entire package is around 600 MB smaller than the previous version
- The custom campaign features a custom loading screen inspired from the default game one with the appropriate information about Hive Workshop and the project Patreon page
- File organization is reworked completely: all files (including most of the object related strings) are now contained in only one file, thus making translation and fixing backend much easier
- Object data completely reworked: all custom units are assigned as map-specific or campaign-specific and they are all organized with proper ids
- Chaos damage removed on all creeps where it makes no sense to have it
- Divine armor icon now properly displayed
- Items are completely reworked: they are reorganized, harder to kill and their values make more sense on a global scale
- Integrated some balance changes since 1.31 to Re-Reforged (like Sundering Blades, Prioritize Air and more) plus some other to improve gameplay
- Improved some codex and hint texts on all missions
- Now human scout towers have 1800 sight range on both day and night
- Made Death Pact and Death Ritual cost 0 mana (with longer cooldown, like the integrated Far Sight)
- Racial shops are redone according to the new items categorization system
- General improvements to all models (some are even new, other improved and optimized for 1.35)
- All ghosts now have a 15% transparency added to them beside the model fresnel effect
- Complete rework of all walking sounds (they loop correctly now in all cinematics)
- Music save/reload bugs now fixed
- Music overall randomization is better when default music is played
- Music doesn't include TFT tracks as default tracks anymore
- Fixed music sometimes not resetting correctly to the intended playlist
- dded new cheats: now "ggwp" (add "-cache" or "-nocache" to make it save the cache or not). You can also display current difficulty using "howhard" and you can enable all campaign buttons using "notimetowaste"
- Codex system UI reworked: now using icons, more space to display text and better hints to avoid issues with scrolling (please note, it's impossible to make it scroll from the start due to an engine limitation)
- Codex system interaction reworked: now codex scrolls give XP to heroes collecting them depending on how difficult they are to find. Their position is also reworked to be easier to find in all maps
- Added custom loading screens for all missions, reflecting how the missions are supposed to take place in the extended world of WC3 joined with the world from WoW
- Optimized and improved all trees animations
- Added some unit (mostly creeps) randomization to increase replayability
- Added some items randomization to increase replayability
- Reworked the final "thank you" screen to be more up-to-date
- Added intro cinematic you can play before playing the campaign, like in default campaign
- Added campaign logo
- Improved Re-Reforged logo both in maps and in the campaign menu
- Improved custom voice acting
- Updated Mission 05 Epilogue (Beyond the Sea) [v2.0]:
- Added more variation to the villagers
- AI upscaled reslution of ships used in close-up shots
- Updated Mission 05 (Contdown to Extinction) [v2.0]:
- Now Snake Creature is a proper Naga Royal Guard (as per its stats)
- Now the racial shop is already pre-built for the player
- Some general environmental improvements
- Updated Mission 04 (The Fires Down Below) [v2.0]:
- Completely reworked stealth detections sytem: new graphics, better introduction and now more integrated with the game
- Made Ancient Spirits encounter overall harder
- Made the fight at the barrier overall harder
- Made the fight with the Murloc High Sorcerer overall easier
- Some general environmental improvements
- Updated Mission 03 (Riders on the Storm) [v2.1]:
- Improved some camera shots in various cinematics
- The shop is now in-line with racial shops of the orc (within map tech-tree limits)
- Made Ancient Spirit encounter overall harder
- Some general environmental improvements
- Updated Mission 02 Interlude (Malestrom) [v2.2]:
- Reduced the amount of white in the dream sequence fades (now they are grey)
- AI upscaled reslution of ships used in close-up shots
- Updated Mission 02 (Departures) [v2.3]:
- Added more variations to the villagers
- Fixed peasant axing unappropriate stuff, now they axe wood
- Some general environmental improvements
- The mission now takes place nearby Southshore
- Updated Mission 01 (Chasing Vision) [v2.5]:
- Improved camp animations
- Improved camp buildings scale
- Now Medivh can't be selected in-game and its quest icon display the raven icon (why reveal his face earlier than the final cinematic?)
- Now circles of power are hidden if not playing tutorial
- Improved some tutorial hints
- Some general environmental improvements
- The mission now takes place in the Hillsbrad Foothills, at the boundary with the Arathi Highlands
- Circle of Outer Binding renamed into Circle of Elements
Hotfix
- Removed all animated trees triggers (now it's done by fixing the models)
- Fixed some typos
- Added a missing loading screen (sometimes loading screens get removed by the editor when saving campaigns. In time I will understand the pattern to avoid that, but for now, just bear with me)
This version add localization in most languages, plus a bunch of fixes and improvements. As of now, only polish localization is still missing.
- Added french, spanish latino, spanish european, italian, chinese simplified, german, french and russian localization, consisting in UI, texts and full voice acting
- Added hydromancer adept/master icons
- Increased responsiveness of codex dialog buttons (when clicking on the text, now they are fully responsive)
- Removed most memory leaks in all maps
- Improved the loading screen graphics of Thoradin's Wall landmark
- Fixed some graphical issues on Kul Tiras buildings portraits
- Fixed detection aura moving around following the head of the model it was attached to
- Some minor improvements here and there
Hotfix, doesn't require map version change.
- Updated Mission 05 Epilogue (Beyond the Sea) [v2.1]:
- Fixed an optimization issue causing attack waves to not start
This version add localization in polish language, plus a bunch of fixes and improvements.
- Added polish localization, consisting in UI, texts and full voice acting
- Fixed some typos in french localization
- Fixed some typos in the english localization
- Magic damage is now added on all creeps where it makes sense to have it, including custom units (e.g. tome wraiths, etc)
- Improved some models, textures and animations (e.g. golems, ogre mounds)
- Added custom model to Scurvy Pirates and Phat Lewt
- Removed built-in crest from loading screens
- Improved some AIs
- Optimized AI routines and removed their leaks
- Reworked checkpoints to avoid bugs and improve their spreading within the maps
This version adds localization in korean language, plus a bunch of fixes and improvements.
- Added korean localization, consisting in UI, texts and full voice acting
- Fixed DNC reload on all maps
- Fixed some missing translated lines in polish and Italian
- Fixed some typos and grammar errors in english
- Added failsafe to cinematics in case of unexpected game overs
- Added checkpoint serialization (should prevent bugs in trigger queue due to checkpoint reload)
- Disabled all checkpoints by default (safety measure, checkpoints are not so safe to use in current version of Reforged, you can enable them if you wish)
- Updated Mission 01 (Chasing Vision) [v2.6]:
- Fixed Medivh not correclty flying to end position after intro cinematic
- Added small reward for destroying Ogre Mound
- Updated Mission 02 (Departures) [v2.5]:
- Fixed a typo in the enemy AI script which was preventing it from working properly
- Enlarged a bit some areas to enter houses for villagers in Southshore
- Updated Mission 03 (Riders on the Storm) [v2.2]:
- Add Glyph of Ultravision at First Home as additional reward
- Updated Mission 04 (The Fires Down Below) [v2.1]:
- Fixed a collision issue with a nasty column
- Added summoned categorization to all lava spawns
- Increased Tome Wraith creep level from 4 to 5
- Added a bunch of visibility checks to make sure invisible wolf don't trigger weird stuff
- Made the Spirit Shards invulnerable
- Added custom icons for Predator Sense and a better one for the Orb of Spirits
- Now the New Unit hint about Berserkers should be appropriately displayed as soon as you get one of them
- Reduced a bit the HP of Dagon during the boss fight
- Updated Mission 05 (Contdown to Extinction) [v2.2]:
- Adjusted a bit the position of the starting unit in base, to help deal with initial assault
- Fixed wrong SFX on failed Taz'dingo quest
- Updated Mission 05 Epilogue (Beyond the Sea) [v2.1]:
- Fixed (hopefully) a VFX issue on a grunt in the Epilogue