• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • ✅ HD Level Design Contest #1 POLL is now OPEN! Check out the stunning visuals of the final entries. 🔗Click here to cast your vote!

Media Manager
May 25, 2007

One of the Hiveworkshop's longest-standing projects - The Legends of Arkain True Story is now fully released and playable! A few words from the series creator:

8th January 2024
Ladies and gentlemen,

it is my honor to announce that today is the day of the full release of the True Story of Arkain!
From this day on, it is no longer called a "demo".

After three years of production and over nine years of Arkain on the Hive Workshop, the True Story has finally been finished.

The new update features the Epilogue as well as another cinematic that will be unlocked by watching the epilogue.

I want to thank all of you who have followed the True Story for all this time, I appreciate each and every one of you.

Both @Kasrkin and I are proud to announce this full release together and want to thank EVERYONE who has helped us
to get to this point - whether that was through a bug report, a resource, support, by giving your opinion or any other
means is not relevant, we appreciate all of you.

We are proud to have built such a strong community over the years - both the ones that have been with us since the
start as well as those who have joined us later.

The True Story has finally reached its conclusion - but the story of the Legends of Arkain is far from over!

Stay tuned but first... enjoy the cinematics.

You can find them
here in the Map Section.


Arkain Industries

Kasrkin & Shar Dundred

Read more about the project and download it here:


Site Director
Jan 1, 2006

Warcraft: Chronicles of the Second War - A Fan-Made Triumph

In the world of gaming, passion knows no bounds. A testament to this truth is the fan-made project that has set the Warcraft community ablaze with excitement - Warcraft: Chronicles of the Second War. Crafted by a group of dedicated Warcraft fans of the Hive Workshop community, this ambitious endeavor promises to breathe new life into the iconic narrative of Warcraft II: Tides of Darkness. In this article, we explore the origins, features, release date, and the future of this labor of love by the Warcraft community.

The Origins of Chronicles of the Second War:

Chronicles of the Second War is the brainchild of a group of passionate Warcraft fans who, enamored by the rich lore and gameplay of Warcraft II, took it upon themselves to revive and enhance this classic gaming experience in Warcraft III: Reforged graphics. Operating independently from Blizzard, this community-driven project showcases the power of the Warcraft community and the desire to see a beloved franchise thrive even outside the official channels.

Official Launch Trailer:

For a sneak peek into the immersive world awaiting you, don't miss the official launch trailers, set to unveil the epic visuals, engaging storylines, and the passion poured into this fan-made triumph. Get ready to embark on a journey that transcends nostalgia and ushers in a new era for the Warcraft community. The adventure awaits, and the trailer is your ticket to the Tides of Darkness.

Features that Define the Project:

  1. Faithful Remastering: Chronicles of the Second War endeavors to stay true to the roots of Warcraft II while bringing the game into the modern era. The project includes a faithful remastering of the original graphics, ensuring that the essence of the Second War is preserved while benefiting from contemporary technology.

  2. Expansive Storytelling: Building upon the foundation laid by Warcraft II, the fan-made project introduces expanded storytelling, adding depth to characters and narratives. By incorporating additional lore and cinematics, Chronicles of the Second War aims to provide fans with a fresh perspective on the events that unfolded during this pivotal moment in Azeroth's history.

  3. Community Collaboration: What sets this project apart is the collaboration with the Warcraft community. From beta testing to voice acting, the fans have played an integral role in shaping the direction of Chronicles of the Second War. This collaborative approach ensures that the project resonates with the expectations and desires of the dedicated player base.

  4. Visually Breathtaking Terrain: Adding to the allure of Chronicles of the Second War is the beautifully created terrain. Every landscape, from lush forests to foreboding deserts, has been crafted with precision and care. The attention to detail in the terrain design enhances the immersive quality of the game, making each mission a visually stunning journey through the diverse landscapes of Azeroth.

  5. Talented 3D Model Artists: Central to the visual splendor of Chronicles of the Second War are the talented 3D model artists who have dedicated countless hours to bring the characters, buildings, and environments to life. Their skill and passion shine through in the intricately designed units, capturing the essence of the Warcraft universe in stunning detail. These artists have not only remastered the classic models but also introduced new ones, adding an extra layer of depth and authenticity to the fan-made project.

Release Date and Community Anticipation:

As the clock ticks down, the release date for Warcraft: Chronicles of the Second War is set for January 5th, 2024. The development team, comprised of devoted fans, has meticulously worked to create an experience that not only pays homage to the original but also introduces new elements that enhance the overall gameplay.

The anticipation surrounding the release is palpable, with fans eager to embark on a nostalgic journey through Azeroth's history. The community support has been overwhelming, showcasing the collective dedication to keeping the spirit of Warcraft alive and thriving beyond the official confines of the gaming industry.


Campaign Features:

The Chronicles of the Second War campaign promises an extensive and immersive experience, featuring 17 Orc missions that delve into the lore and characters of the original game. Players can explore side quests that add layers of depth to the narrative, providing insights into the rich history of Azeroth. Custom voice lines, meticulously crafted cinematics, and new unit models contribute to the overall enhancement of the gaming experience.


The Long Journey and Challenges Overcome:

The road to Warcraft: Chronicles of the Second War has been marked by a long and challenging journey. The dedicated fan developers faced numerous obstacles, particularly dealing with issues caused by Warcraft 3 patch updates. Adapting to changes in the underlying game engine and addressing compatibility issues required painstaking effort. However, the team's resilience and commitment to delivering a polished product have seen them triumph over these challenges, ensuring that the community will soon have a faithful and enhanced Warcraft II experience to enjoy.


Future Plans for Chronicles of the Second War

As the release of Warcraft: Chronicles of the Second War draws near, the dedicated fan developers are already looking ahead to the future of the project. After three and a half years of arduous development, the team recognizes the need for a well-deserved breather. However, the commitment to delivering engaging content remains unwavering, and the developers have devised an innovative plan to ensure a steady flow of new material.

Post-Release Human Campaign:

Following the initial release, the Human Campaign, titled "Rise of the Alliance," is set to unfold. However, in a strategic move to balance the need for a respite with the desire for continuous content delivery, the team has decided to release the campaign in a serialized format. Instead of waiting for the completion of the full campaign, the developers will release individual Acts at regular intervals. This approach not only ensures a faster delivery of content but also facilitates easier development.

The Human Campaign: Rise of the Alliance will be divided into four Acts, each unveiling a segment of the narrative. Once all Acts are released, the team plans to compile them into a comprehensive campaign, maintaining the cohesiveness and immersive storytelling that Chronicles of the Second War is known for.


Expansion Packs and Further Campaigns:

In addition to the Human Campaign, the developers have ambitious plans for expansion packs, providing players with more opportunities to explore the rich lore of Azeroth. The Orc Campaign, titled "Horde of Draenor," will serve as the first expansion pack, offering a fresh perspective on the Horde's struggles in Draenor.

Following that, the Human Campaign will continue with "Beyond the Dark Portal" as the second expansion pack. These expansions promise to introduce new challenges, characters, and storylines, expanding the Warcraft universe and delivering an enriched gaming experience.


Warcraft: Chains of Conquest:

The grand finale on the roadmap for Chronicles of the Second War is "Warcraft: Chains of Conquest." This ambitious project will retell the tale of the First War, starting from the "Rise of the Horde" and the Draenei genocide, all the way to the destruction of Stormwind. The development of Warcraft: Chains of Conquest will also follow the "Acts" format, ensuring a consistent release schedule and faster content delivery.

In summary, the future of Chronicles of the Second War is brimming with exciting plans. The team's commitment to delivering quality content is evident in their innovative approach to campaign releases and the promise of expansion packs. With each Act, players can expect to be drawn deeper into the intricate tapestry of Azeroth's history, ensuring that the fan-made triumph continues to captivate and inspire the Warcraft community for years to come.

Downloadable assets!

In a gesture of generosity and a commitment to community engagement, the Chronicles of the Second War development team has announced that all unit models, sounds, and various assets created during the project will be made available for download here on the Hive Workshop. This move is aimed at not only showcasing the team's dedication to fostering creativity within the Warcraft community but also providing aspiring modders and enthusiasts with the tools to explore and expand upon the meticulously crafted content.

Already setting the stage for this collaboration, some of the Dwarven, Orc and Human models from Chronicles of the Second War are currently accessible for download on Hive Workshop's HD Model Section. These intricately designed assets, ranging from units to buildings, showcase the level of detail and dedication invested in the project. As the fan-made triumph gains momentum, players and modders alike can anticipate a treasure trove of resources becoming available on Hive Workshop, enabling them to weave their own tales within the expansive canvas of Azeroth.


Warcraft: Chronicles of the Second War stands as a testament to the enduring love and creativity within the gaming community. Crafted by fans, for fans, this project represents a unique collaboration that transcends traditional boundaries. As the release date of January 5th, 2024, approaches, the excitement among Warcraft enthusiasts continues to build, underscoring the profound impact that dedicated fans can have on the legacy of a beloved gaming franchise. Get ready to relive the Second War and witness the magic that can happen when passionate fans take the reins.



Media Manager
May 25, 2007

Wc3Re-Reforged Logo
We've got some big updates from our hosted project
Warcraft 3: Re-Reforged, as well as the trailer for the upcoming Path of the Damned: Act I

This update features:
  • Release of the finalized (and fully localized) version of Re-Reforged Exodus of the Horde, in custom campaign format
  • Release of the English-only version (localization to come later on) of the Re-Reforged The Scourge of Lordaeron, in custom campaign format
  • New features of the custom campaigns (both prologue and human campaign):
    • New codex system
    • Tons of new assets (icons, models, sounds)
    • Snowcaps for buildings in Northrend
    • Improved AIs and mission balance
    • Bugfixes, optimization, and other improvements
Download the campaigns and read the in-depth patch notes below:




Media Manager
May 25, 2007

To our incredible modding community: once again at the end of the year we look back at how your passion and creativity have turned pixels into magic, weaving a vibrant tapestry of shared imagination. Cheers from all of us at the Hive Workshop, wishing you joyous holidays filled with inspiration and looking forward to another year of boundless possibilities.​


Media Manager
May 25, 2007
Blizzard said:

Warcraft III: Reforged Patch Notes - Version 1.36.1

Version 1.36.1 features system updates, balance changes, map pool updates, and bugfixes.

We would like to thank everyone who participated in public testing and provided valuable feedback.

  • Added Save/Load Functionality back to online games (does not apply to Ranked Matches).
  • Updated the camera zoom functionality to support more granular zoom values (IE. 1933).
  • Enabled the ability to view Hero’s XP bar by hovering the mouse over the bar in the selection panel in Observer Mode.
  • Added the ability to View Profile for your teammates and opponents in the Tournament Result screen.
  • Due to instabilities in the campaign as a result of numerous AI and scripting changes we are rolling back changes that were previously made in version 1.33. The audio pass that was done previously was not rolled back.
  • Fixed a crash that would primarily happen on the Fall of Silvermoon where a VFX would try playing on a different game thread.
  • Fixed an issue where voice language and text were not interchangeable.
  • Fixed an issue where Tech Tree requirements won’t work for custom requirements.
  • Fixed an issue where custom Item Actions would not work in the world editor.
  • Fixed an issue where the match processing screen would time out consistently.
  • Fixed an issue where updating a sound on the Sound Editor would cause an issue with file generation.
  • Fixed an issue where the campaign would skip scores and then the game client would freeze.
  • Fixed an issue where campaign difficulty resets to normal on the next level.
  • Fixed an issue where custom loading screens would not load properly.
  • Fixed an issue where subfolders in the campaign folder would cause a crash.
  • Fixed an issue where players would disconnect when trying to retrieve their match history data.
  • Fixed an issue where Blizzard would be listed as the player list in replays.
  • Fixed an issue where AT Elimination matches were not being processed correctly.
  • Fixed an issue where viewing profiles would have no information while the Tournament Results screen is active.
  • Fixed an issue where the Tournament Results screen would be briefly visible when entering an Elimination game.
  • Fixed an issue where the countdown until the next Tournament would not properly start.
  • Fixed an issue where the Escape shortcut was not functional in the Tournament Results screen.
  • Fixed some issues where users would get kicked from matchmaking as they entered an Elimination game.
  • Fixed an issue where Elimination Bracket UI lines would not line up properly.
  • Fixed an issue where Bye victories were not being added to your profile.
  • Fixed an issue where Allies tab text was inconsistent.
  • Fixed an issue where assets would get unintentionally unloaded.


  • Militia duration increased from 40 to 42.5 seconds.
  • Bash Bonus Damage increased from 25 to 25/40/55.
  • Devotion Aura increased from 2/3.5/5 to 2/4/6.
  • Keep increasing food from 12 to 14.
  • Castle increases food by 14 to 16.
  • Priest cast point time reduced from 0.5 to 0.4.
  • Heal cooldown increased from 1 to 1.1 seconds.
  • Archmage strength per level increased from 1.8 to 2.
  • Paladin move speed increased from 290 to 300.
Night Elf
  • Moonwell mana regeneration reduced from 1.5 to 1.35.
  • Immolation activation cost increased from 1 to 10.
  • Immolation mana buffer requirement increased from 9 to 10.
  • Warden Blink cooldown reduced from 10/7/4 to 10/5/2.5.
  • Fan of Knives max total damage increased from 300/625/950 to 375/ 750/1330 (Unit cap increased to 4/5/5 to 5/6/7).
  • Mana Flare max damage reduced from 100 to 80.
  • Mark of the Talon now only requires Adept Training.
  • Spiked Carapace melee damage returned increased from 15/25/35 to 15/30/45%.
  • Spiked Carapace bonus armor increased from 3/5/7 to 4/8/12.
  • Cripple cost reduced from 125 to 100 mana.
  • Skeletal Mastery cost reduced from 200/175 to 150/100.
  • Nerubian Tower cooldown increased from 1 to 1.3.
  • Nerubian Tower Frost Attack reduced from 5 to 3 on for Heroes (Remains 5 for units).
  • Abomination turn rate increased from 0.4 to 0.5.
  • Crypt Fiend turn rate increased from 0.5 to 0.6.
  • Dreadlord move speed increased from 290 to 300.
  • Bladestorm damage increased from 110 damage per second to 140 damage per second.
  • Spirit Walker Build time reduced from 38 seconds to 35 seconds.
  • Spirit Walker Adept Training reduced from 60 to 50.
  • Spirit Walker Master Training reduced from 75 to 65.
  • Steel Armor Upgrade Lumber increment Reduced from 150 to 125.
  • Steel Melee Weapon Lumber increment reduced from 100 to 75.
  • Steel Ranged Weapons Lumber increment reduced from 100 to 75.
  • Troll headhunter hit points increased from 350 to 375.
  • Tauren build time reduced from 44 to 39 seconds.
  • Firelord Incinerate mana cost reduced from 6 to 3.
  • Firelord Lava Split requirement reduced from 15 to 13.
  • Firelord Volcano Damage increased from 100 to 125.
  • Tome of Retraining now has a stock of 2 charges in the shop.
  • Staff of Teleportation now has a stock of 2 charges in the shop.
  • Crystal Ball moved from level 3 to 2.
  • Crystal Ball moved from permanent to charged drop table.
  • Crystal Ball now has 3 charges.
  • Crystal Ball cooldown removed.
  • Ring of Protection +3 removed from Drop Table.
  • Claws of Attack +4 increased to Claws +5.
  • Periapt of Vitality gold cost reduced from 325 to 300.
Neutral Creeps
  • Dark Troll Trapper movement speed reduced from 300 to 270.
  • Ice Troll Berserker movement speed reduced from 300 to 270.
  • Ice Troll High Priest movement speed reduced from 300 to 270.
  • Assassin movement speed reduced from 300 to 270.
  • Frost Armor (Creeps) slow duration reduced from 5 to 3 seconds.
Map Pool
  • The 1v1, 2v2, 4v4, and FFA Map Pools have been updated.
1v1 Maps
  • Added Hammerfall, Springtime
  • Removed Autumn Leave, Tidehunters
2v2 Maps
  • Added King and Country, Rusty Creek
  • Removed: Synergy, Avalanche
4v4 Maps
  • Added Wellspring Temple, Ferocity, Nightopia
  • Removed Ekrezem’s Maze, Chimney Isles, Goldrush
FFA Maps
  • Added: Monopoly, Phantom Grove, Royal Gardens, Wellspring Temple, Twisted Meadows, Ferocity
  • Removed: Deathrose, Silkverpine Forest, Sanctuary, Monsoon, Mur’Gul Oasis, Neon City
We’ve adjusted the tournament schedule so that it now rotates time zones each week. At the end of week 4, tournaments will reset back to week 1. We’re also moving away from the more specific type of tournaments to cater to a wider audience per tournament.
  • Monday-Friday will be 7:00 p.m.
  • Saturday-Sunday will be 2:00 p.m.
  • Monday-Friday will be 7:00 p.m.
  • Saturday-Sunday will be 10:00 a.m.


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