HIVE

Media Manager
Joined
May 25, 2007
Messages
4,071
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Flickering candlelight bounces off the contractor's potions, sending flashes of red and blue across the table.
Your eyes catch the alluring glimmer of gold coins, no doubt purposefully placed to divide your attention as the man describes your forthcoming journey.


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Dungeonmaster UI by @Kwaliti


Treasure hunter. Graverobber. Adventurer.
You've grown used to the names, the odd looks as you make your way through the tavern before and after each job.
Looks of bemusement, sometimes contempt. Always of awe at the stories they've heard. Of the places you've been.


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Dungeoneers Pack by @The_Silent


You swipe the parchment from the contractor's table, eager to once again venture into the unknown and loot the treasure chest.
The gold distracted you. You didn't listen to the quest's description.
As you leave the tavern you remain unaware of the creature that awaits in the depths of the dungeon...


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Beholder by @SuPa-


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Media Manager
Joined
May 25, 2007
Messages
4,071
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A good story is worth retelling, especially in high definition.
We are pleased to share some updates from two of the Hive's most promising Hosted Projects:
Warcraft 3 Re-Reforged and Warcraft: Chronicles of the Second War

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A new patch has been released for the Warcraft 3 Re-Reforged: Exodus of the Horde campaign.

The patch focuses on:
  • Improved handling of localizations
  • Trigger performance optimization
  • Facial expressions in cinematics

Download the Exodus of the Horde campaign, read the detailed patch notes and check out the Hosted Project forums here:
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Also, check out BladeMasterRUSH's gameplay of the as-of-yet-unreleased Scourge of Lordaeron campaign:

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Campaign Screen - Tides of Darkness.jpg Footmen.jpg Grunts.jpg Elf.jpg

We will also be looking at the latest updates for the Warcraft: Chronicles of the Second War project.

In this technical progress update, the LoreCraft Designs team has shared the current completion of their assets, script, and gameplay as well as the state of each map in the campaign.
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Read the full update, check out the Hosted Project forums, and browse through the team's preview album here:
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Also, check out the trailer for the campaign here:

That's all from us for now, but stay tuned because there's always more to come.
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Site Director
Joined
Jan 1, 2006
Messages
2,294
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Blizzard said:

To all members of the Blizzard Community,

We want to let you know about an important leadership change at Blizzard Entertainment.

Starting today, J. Allen Brack will be stepping down as the leader of the studio, and Jen Oneal and Mike Ybarra will co-lead Blizzard moving forward.

Jen joined Blizzard in January as executive vice president of development, where she’s been providing senior development leadership and support to the Diablo and Overwatch franchises. Jen is the former head of Vicarious Visions (which is now part of Blizzard Entertainment).

After many years at XBOX, Mike joined the company in 2019 as the executive vice president and general manager of platform and technology, where he’s been overseeing the evolution of Battle.net and our development services organization.

Jen and Mike have more than three decades of gaming industry experience between them. Moving forward, they will share responsibilities over game development and company operations.

Both leaders are deeply committed to all of our employees; to the work ahead to ensure Blizzard is the safest, most welcoming workplace possible for women, and people of any gender, ethnicity, sexual orientation, or background; to upholding and reinforcing our values; and to rebuilding your trust. With their many years of industry experience and deep commitment to integrity and inclusivity, Jen and Mike will lead Blizzard with care, compassion, and a dedication to excellence. You’ll hear more from Jen and Mike soon.

The following is a message from J. Allen Brack:

“I am confident that Jen Oneal and Mike Ybarra will provide the leadership Blizzard needs to realize its full potential and will accelerate the pace of change. I anticipate they will do so with passion and enthusiasm and that they can be trusted to lead with the highest levels of integrity and commitment to the components of our culture that make Blizzard so special.”
Finally, thank you all for being a part of the Blizzard community, and for your passion and determination for safety and equality for all.
 

Media Manager
Joined
May 25, 2007
Messages
4,071
The Hive's community continues its ceaseless work.
Today we're looking at @Kaigar's promising new multi-player project which embraces Reforged's modernized graphics.

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Frostcraft is a multi-player action RTS designed to reward both tactic and skill.
Enter the unforgiving lands of the north as one of 35 original heroes in a 4v4 fight for supremacy.


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Frostcraft heroes are inspired by Warcraft's iconic classes and races and are designed with no set "role" in mind.
There's always a new strategy to discover or a new way to play your favorite hero.

Other than items and abilities, you can choose one of many versatile pets to accompany you in your battles.
These adorable companions follow you and attack enemies automatically, each with a unique aura to buff your allies or hinder your opponents.

Crystals serve as the map's secondary unique resource.
These precious gems are generated in your base over time and allow you to upgrade or recruit new units for your faction.

As the game progresses, new objectives become the focus of the battlefield.
Aggressive strategies and well-timed offensive maneuvers can turn the tides of the battle at any time.
Slaying any of the four bosses awards the team a powerful orb and adds a special unit to your faction's army.
Contested structures become more important but increasingly harder to defend.

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Media Manager
Joined
May 25, 2007
Messages
4,071
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An article was recently posted on Bloomberg detailing Activision Blizzard's failed WarCraft III remaster.

Reforged was announced in 2018, promising modernized graphics, a reinvigorated campaign experience, and “over four hours of updated in-game cutscenes and re-recorded voice-overs.” Such promises entailed a challenging budget - ultimately cut down by Activision due to WarCraft III's relatively unimportant (monetization-wise) status compared to the company's heavy-hitting franchises.

Blizzard's official stance on the scrapped cinematics/voiceovers was that “we did not want the in-game cutscenes to steer too far from the original game.” Recent documentation and interviews with people close to the project revealed that this was in fact due to substantial budget cuts and internal arguments over the game's direction, as well as a lack of clarity on whether the game is a remaster or a remake.

Already on Blizzard's sideline during Reforged's development, the Classic Games Team was hampered by a limited budget, constant miscommunication, unrealistic expectations, unprofessional management by team head Rob Bridenbecker, and low morale. Remastering a single campaign mission reportedly took months. The art style was argued over up until release, evident in the game's disjointed mix of cartoony environments and highly detailed units. Reportedly members of the team took on multiple jobs and went through hefty amounts of overtime to get the game to its release state. Revised scripts and re-recorded dialogue were discarded. More and more features, both promised for the remaster and present in the original game were dropped. Developers cited that Bridenbecker and other executives were "totally out of touch," and that several warnings voiced by their department were "ignored".

According to internal sources Blizzard willingly pushed for a premature release due to large pre-order numbers. "We took pre-orders when we knew the game wasn't ready yet," the developers shared, along with citing that Blizzard failed to “resist the urge to ship an unfinished product because of financial pressure.” Despite its state, the game was not delayed out of fears of potential refund requests.

Weeks after the disastrous launch of Reforged, developers promised to return many of the game's now missing features through “a new team dedicated to updating WarCraft III: Reforged with improvements." Eight months later, The Classic Games Team was disbanded. Eighteen months on and few if any of the promised updates have been brought to light.

The modding community has been busy during this time, however, with W3Champions bringing a competitive ladder back to the game, and more recently the Quenching Mod unlocking custom campaigns on the Reforged client. It seems that despite Activision Blizzard's failed remaster, WarCraft III's journey is far from over.

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