A total conversion altered melee, heavily inspired by StarCraft
Spellbringers is a project I have been working on for over three years. It's a total conversion altered melee, heavily inspired by StarCraft. It features three factions currently, with more planned for the future: Order, Nature, and Death. It focuses primarily on competitive multiplayer, but I have plans to eventually create a campaign for it.
I have currently completed a total of 11 terrain maps for Spellbringers, including seven 1v1 maps, three 2v2 maps, and an FFA map.
I have a little Discord community that playtests every weekend, so it has gone through many balance iterations. I am finally ready to release version 1.0!
Spellbringers is a total conversion mod for Warcraft III Reforged, completely changing the game into a classic real-time strategy game that is full of surprises. It boasts all new units, many custom models, and completely asymmetric factions. There are no heroes in Spellbringers, however, each faction can construct a unique Spellbringer, a mighty structure that casts powerful global spells. Economy, base-building, large-scale management, and small-scale skirmishes are all essential to Spellbringers gameplay, and the Spellbringers themselves lend a special twist to each of these mechanics. Spellbringers has been in development for over 3 years in its current iteration and is now ready for public beta. Join the Discord server to get access to the game and play now!
The inhabitants of the Spellbringers universe are ruled by several gods, each the embodiment of their individual aspect. These gods grant mighty powers to their followers through the use of their Spellbringer structures. Each Spellbringer is a conduit that channels magical energies from the godly realms, allowing mere mortals to direct them and cast powerful, global spells.
For more information, you can watch this short video for an introduction to Spellbringers gameplay.
Spellbringers currently features 3 unique factions, with a fourth planned for post-release development.
The Order faction worships Valantor, the god of order. Valantor's followers consist primarily of humans and celestial beings such as valkyries and angels. Additionally, these humans can construct mighty machines of war such as the devastating catapults and looming airships. The Order faction prefers to approach problems through superior strength and brute-force tactics. It is also the easiest faction for beginners, while still offering a challenge for veteran players to master.
For a brief introduction to the Order faction, watch this short video.
The Nature faction worships Shaela, the goddess of life and nature. Her followers consist of elves, treefolk called Dendroids, faefolk, and various wild beasts. This is a deadly faction that requires guile and finesse to master. It is a challenging race for beginners, but once initiated players will find themselves enjoying the unique base mechanics and tactical gameplay.
For a brief introduction to the Nature faction, watch this short video.
The Death faction worships Ket, lord of the underworld and ruler of the dead. His followers are radical cultists, crazy scientists, and undead monstrosities. The Death faction can raise a horde of zombies to overwhelm opponents in a battle of attrition, or can choose to slink around the shadows using deadly vampires and vengeful spirits. This faction can be easy to approach but difficult to master.
For a brief introduction to the Death faction, watch this short video.
Full Release - Success!
Full Release simply means that the game is stable and fun. Development on Spellbringers will still continue throughout release, with balance changes likely and the addition of a completely new faction.
Head-to-head Tournament - Coming Soon!
A beginners tournament is now open for registration! Click here to see details and register! The tournament will be broadcast live on twitch!
Prize pool is currently $500.00!
Once the factions are all completed, a single-player campaign is planned. This campaign will delve into the world of Spellbringers and focus on the rivalries between the various gods and goddesses and the mortals who get caught in the crossfire. The campaign will likely be released in stages, with each faction having their own campaign series.
Join the Discord community to chat with the team, arrange games, upload replays, or provide feedback.
Visit the Tournament Page to view details about the Beginner's Tournament and register!
Check out the YouTube channel for helpful build order guides, VoDs with commentary, and more.
Feel free to send a message to Bawbz for questions or feedback.
Play Custom Campaigns in Reforged Description: It can split campaign files (w3n) into separate map files (w3m/w3x) and add all the campaign data inside the map files. It can be used to make Custom Campaigns playable in Reforged. You could even create your own Custom Campaigns in the Reforged...
With the release of Warcraft III: Reforged, some features that have been in the game previously have been cut. This includes Custom Campaigns, which is the feature I care about the most. I thought of a solution to this problem that doesn't require people to install a campaign loader, or modify the game installation. Instead of adding the custom campaign data and assets to the game installation, my idea was to extract the maps of the campaign and to merge the campaign data into every one of them. So players can split the campaign into separate maps that can be opened in the Custom Games menu, both in Classic and in Reforged versions of the game.
It can split campaign files (w3n) into separate map files (w3m/w3x) and add all the campaign data inside the map files. It can be used to make Custom Campaigns playable in Reforged. You could even create your own Custom Campaigns in the Reforged World Editor, and the players can split them on their own computer. Everything from the campaign is merged correctly into the map files: custom data (units, items, abilities, upgrades, etc.), gameplay variables, custom interface, imports and strings! The tool requires no installation. It is ready to be used as soon as it is downloaded and extracted. It does require Java 8 to be installed.
Here is a tutorial video Xetanth87 made which shows how to use the Campaign Splitter.
Game Cache - Just like with normal custom campaigns, game cache data like heroes will be saved between chapters.
Play in HD - Even though playing custom campaigns made for SD graphics in HD isn't recommended (because it can lead to unintended results), it is possible for people to play them that way using this tool.
Map Titles - Maps have their titles changed to campaign button titles and have an added index at the start, so they may appear in order in the Custom Games interface.
Difficulty Selector - There is an option to add a difficulty selector to the extracted maps, since you can't select the difficulty in the Custom Games menu. The text inside the difficulty selector is localized to the language of the player.
Map Preview - There is an option to replace the map preview with the campaign preview, hiding the minimap.
Next Level Message - There is an option to show the name of the next map upon victory. This is very useful for campaigns with branching paths, because map transitions are not possible in Reforged, so the player needs to start the next map manually. The text inside the message is localized to the language of the player.
Legacy Assets - There is an option to add Legacy Assets (Reign of Chaos icons and models that were removed in Reforged). It also adds HD versions of these icons and models.
Upkeep Removal - There is an option to remove Upkeep from all extracted maps. This option can lead to unintended results and is not recommended (disabled by default), but it is a possibility for players that want a more casual experience.
Archon Mode - If Xetanth87 gets enough support on Patreon, he will start working on adding an Archon/Two-headed Ogre mode option to his Campaign Splitter, that adds 2+ player co-op with full shared unit control to each of the extracted campaign maps. This will enable custom campaigns to be played in co-op.
The Workshop forge-fires continue to blaze! We have been hard at work since release and we still have a LONG list of things that need doing. Today, we want share some updates with you.
As we stated 6 weeks ago, there would be a customize menu option added to our site's utilities. And a few days ago we made it public. If you haven't checked out our Customize Menu option - go play around with it and tell us what you think!
Here you can customize the menu according to your preferences. Customizing your menu is useful if you only use certain parts of the site and wish to create shortcuts for them. Simply drag a Menu Item onto an empty socket. Select other tabs (i.e. Community, Maps, Resources etc.) to get more menu item options for each respective category. A maximum of 8 slots is available. You can add a drop-down menu by dragging a Dropdown icon onto an empty socket and fill it with other menu items. You can also rename the title of the Dropdown icon.
If you delete a Menu Item but need to access it again, you can click the Site Index
icon in the top right which appears once a menu has been customized. This way you always have access to the whole site, no matter which changes you've made to the menu.
These days the version of Warcraft you're playing matters greatly in your success of a good gaming experience. Therefore we've added filters to the maps section so you can filter by a specific game version and find maps optimized for your version of Warcraft. You can for example look for 1.32+1.33 and find maps that may work in the latest official version of the game. You can look for versions explicitly not made for Reforged and so forth.
Fun fact: If you add the "Only campaigns" and 1.32 + 1.33 filters, you will find campaigns requiring the latest version of the game while being a campaign. Those typically require Quenching mod or the Campaign Splitter by Xetanth87 to be playable.
6000%FASTER LOAD TIME FOR BIG RESOURCE PAGES
We have improved the page load performance on bundle pages with many resources! Load time went from ~5 minutes to <5 seconds. We're pretty pleased with that. You can it test yourself. Below you'll find the biggest resource pages that we tested:
When that is said, we need more mighty heroes to win the war against evil. It's because of heroes like you, that we are able to find the time in our busy lives to create features like this - and we want to create more.. Really big ones ... So please consider becoming a HERO of the Hive, to keep it alive!
Contestants must create a Metroidvania map, which is a genre of action-adventure video games focused on guided non-linearity and utility-gated exploration and progression. A metroidvania video game is a subgenre of the action-adventure game platform that is mostly two-dimensional, where the player travels through a map to collect items and gain new abilities, both of which open up the world to further exploration.