Moderator
M
Moderator
» Vengeancekael:[c] 「Profile :: Message :: Hive Staff」 |
» Date:[c] 「20/Mar/2013 16:02:25」 |
» Reasons: |
» Comment: |
[Moderated version: 1.01]
Not Rated |
» Rules: [c] 「Map Submission」 |
» Contact: [c] 「Staff Contact」 |
1) This campaign was made on Warcraft III patch 1.30.2. Make sure your Warcraft III is patched as well. The campaign WILL NOT WORK properly without the most recent patch. 2) Download the campaign and place into your My Documents/Warcraft 3/Campaigns folder. 3) Play the campaign! |
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Models Credits
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Skins Credits
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Icons Credits
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Miscellanous Credits
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Campaign menu by Sellenisko
Undead buildings with human birth animation by Mister_Hadrauf Vrykul models by Sellenisko Forsaken buildings and worker by Ujimasa Hoso Wretched units by Ujimasa Hoso Blood elf Buildings by SinisterX Alexstrazsa by 67chrome, Sellenisko Arthas by Kwaliti Lich King by Kwaliti Inferno Knight by Tarrasque Baron Dark/Iceclaw by Fan & xXm0RpH3usXx Val'kyr models by Sellenisko Campaign menu by Sellenisko Dullahan Omega by -Grendel Fir by Fingolfin Hero Drider by Garfield OrbOfFire by UgoUgo Garrosh by takakenji HeroGlow by assasin_lord The Grim Reaper by The Grim Reaper Banisher by -Grendel Demoness by Gottfrei Castle Tower by Tranquil Hero Dark Kael by Sephiroth_VII Nathrezim Sage by Vermillion Edict Mortis by Gottfrei ObsidianRuneblade by Blood Raven & Revilo Queensland Shield by I3lackDeath UndeadBloodElf by ironmaiden Blizzard Eruption by JetFangInferno Frost Nova by Daelin Frozen Shell by Daelin Imp5 by Ramza HarvestLife by Power InquisitorMalendis by Sellenisko UndeadMissleGreen by Power PeeKay's PunishMissle Model by PeeKay Sir Valiant by CloudWolf SnowPine by Gottfrei Projectiles by sPy SwordOfKingVarianWrynn by paladinjst WaterElemental by alfredx_sotn Shadow Bolt by Champara Bros SoulArmor by JesusHipster Mist Aura by Pyritie SC2ForceField_ByEpsilon by epsilon AbyssShade by EvilCryptLord Ancient Ziggurat and Derivates by Ujimasa Hojo AnimateDeadTarget by JetFangInferno Arcane Nova by dhguardianes Arrow of Pestilence by 00110000 Battle for Azeroth Sylvanas by kangyun Beastmaster by frostwolf Beastmaster and Derivates by Ujimasa Hojo Blizzard Missile by s4nji Blizzard Target by Freezer Blood Mage and Derivates by Ujimasa Hojo Green Slime by Hayate Blood Elf Champion by General Frank Blood Elf Wizard by General Frank Bottle of Poison Missile by JesusHipster GrudgeAura by JetFangInferno Chaos Bestiary by MasterHaosis CloudOfFog by JetFangInferno Cold Buff by dhguardianes Corpse Blood Missile by Frotty Darkness by Pyritie Demolisher Fire Missile by JetFangInferno Demonic Crystal Generator by MasterHaosis Draenei Huntress by Sellenisko Dragonmaw Rider by Sellenisko Dreadlord Jaina by Stefan.K Fatal Wound by cotd333 Fel Fire models by Lothar1994 Fel Fire Ball by Zephyrius2412 Fel Incinerate by Zephyrius2412 Frost Missile by bisnar13 Frost Nova by Daelin, Frost Name Frosty Shield by marcus158 Gan'arg Engineer by Mephestrial GarithosPaladin by Stefan.K Garrosh by Tauer Grey Smoke by Ergius Ancient Explosion by WILLTHEALMIGHTY OrcSpearThrower by Radagast Heart by republicola Holy Fire Slam by ratamahatta HumanLargeDeathExplode by destroza IceBolt by Weep IceSlam by valkemiere Inquisitor by FerSZ Jailer by FerSZ Legion Teleporter by Mephestrial Lich and Derivates by Ujimasa Hojo Lor'themar by kangyun Lady Liadrin by kangyun Blood Elemental Missile by Devine Orb of Blood by General Frank Orb of Darkness by General Frank Orb of Ice by General Frank Orb of Corruption by UgoUgo Orc Witch Doctor by -Grendel Orcish Wall by takakenji Purple Arrow by DCrimson Pursuer by Vortigon Saidan Dathrohan by kangyun Scourge Banner by Cuore Shadow Assault by UgoUgo Shrapnel Shards Explosion by WILL THE ALMIGHTY Skyfire Gunship by HerrDave Snipe Target by Tranquil Spirit Bolt by WhiteDeath Spirit Arrow by epsilon Temple of the Damned and Derivates by Ujimasa Hojo Tyrande Whisperwind by kangyun Ultimate Explosion - Air Based Explosion by WILL THE ALMIGHTY Undead Apothecary by AnemicRoyalty VenomousGale by JesusHipster Vereesa Windrunner by kangyun Warp Dark by Thrikodius Wings of Nightmare by Usedwell TheHolyBomb by JetFangInferno Ziggurat and Derivates by Ujimasa Hojo |
ProteaSapiens by Daenar7
Betrayed by Daenar7 Sorceress by chr2 BloodElfSentry by 67Chrome BloodElfAssassin by 67chrome BloodElfSpellThief by shockwave BloodElfRanger by 67 Chrome Gilneas Buildings by CloudWolf DarkChampion by 67chrome DarkElfArcher by Juice_F DarkSylvanas by 67chrome DarkwingBat by 67chrome Daemoness Mage by b17rider Dalaran buildings sin'dorei textures by Spinel HumanMage by 67chrome Jaina by 67chrome Scarlet Crusader by CloudWolf GilneasFarm.BLP by Raelith Turalyon by CloudWolf ReturnedArcher by 67chrome ReturnedCaptain by 67chrome ReturnedMage by 67chrome Rilrae Thraele by shiiK ScarletCrusader by 67chrome ScarletKnight by Heinvers ScarletOracle by Heinvers |
Icons from World of Warcraft
Icons from Heroes of the Storm BTNAcid2 by bigapple90 BTNAdept by PeeKay BTNUnguentv2 by 4eNNightmare BTNRubyAmulet by PeeKay BTNSkullSpirits by -BerZeKeR- BTNSapphireAmulet by PeeKay BTNGarroshHellscream by FrIkY BTNBlackWidow by Dan van Ohllus BTNDarkElfWitch by chr2 BTNOrbPain by Big Dub BTNFerealInstinct by PeeKay BTNAlexstraszaIcon by 67chrome BTNANTIDOTEVIAL by blahson256 BTNArcaneBlast by Darkfang BTNBatby67chrome by 67chrome BTNCRBlood by CRAZYRUSSIAN BTNCRHeartstrike by CRAZYRUSSIAN BTNCRDRAGONBLOODBADBLOOD by CRAZYRUSSIAN BTNCRHolylight by CRAZYRUSSIAN BTNCRFlamez by CRAZYRUSSIAN BTNCrRICHARD by CRAZYRUSSIAN BTNCWScarletCrusader by CloudWolf BTNCWValiant by CloudWolf BTNDarkChampion by 67chrome BTNDarkSylvanas by 67chrome BTNDeathguard by 67chrome BTNDraeneiHuntress by Sin'dorei300 BTNDKPotM2 by zadelim BTNHeroDullahanOmega by -Grendel BTNGoreShield by PeeKay BTNLevelQQDSJaina by 67chrome BTNLichKing by kwaliti BTNLifeIntoMana by PeeKay BTNMiasma by San BTNNoxiousFumes by Lelling BTNOrbOfChill by JollyD BTNPCosmicBolt by Svenski BTNPoison by PeeKay BTNPoisonBlast by Elainiel BTNPoisonBow by Army-of-Pandas BTNPoisonElemental by Marcos DAB BTNPoisonNails by Elainiel BTNRilraeThraele by shiiK BTNScarletCrusader by 67chrome BTNSoulRune by PeeKay BTNSpikedRing by -Berz- BTNSylvanas by 67chrome BTNWeaver by PeeKay BTNWeb2Spiderless by Golden-Drake BTNWorgenHero by NFWar BTNANANatureReviveExplosion by Anachron BTNCRAnimate by CRAZYRUSSIAN BTNcrSANDR by CRAZYRUSSIAN BTNCWTuralyon by CloudWolf BTNDeadCoil by Mr.Goblin BTNDeathCoil by -BerZeKeR- BTNDeathPulse by -BerZeKeR- BTNFireSwordRed by 67chrome BTNLifeEssenceDAB by Marcos DAB BTNReanimate66 by Marcos DAB BTNSoulBurn by Infinitynexus BTNTorch by FhelZone BTNFireTornado by Army-of-Pandas BTNPyroblast by aki15 BTNRiseUndead by zbc BTNSearingArrow by Darkfang Blood Elven Upgrades by Zephyrius2412 |
Cinematics:
Curse of the Forsaken: Combination of Warcraft 3 cinematics, WoW cinematics (Wrathgate, Battle for Azeroth CGI, Stormheim Cinematic, Lament of the Highborne) and Warcraft 3 ingame cutscenes from the campaign Wrath of the Lich King: WoW WotLK CGI Invasion of Northrend: Combination of WoW cinematics (5.1 Alliance and Horde Landfall, Broken Shore Cinematic, Lament of the Highborne) The Wrathgate: The Wrathgate cinematic Music: WoW: Anduin WoW: Arthas, My Son WoW: Azjol-Nerub WoW: Broken Shore WoW: Dalaran WoW: Darnassus WoW: Demon Invasion WoW: Ebon Hold WoW: Evil Forest music WoW: Fate of the Horde WoW: Icecrown WoW: Icecrown Citadel WoW: Invincible WoW: Lament of the Highborne WoW: Orgrimmar WoW: The Wrathgate WoW: Tirisfal Glades WoW: Silverpine Forest (Cataclysm) WoW: Undercity WoW: Xaxas Diablo 3 Reaper of Souls: Abattoir Diablo 3 Reaper of Souls: Ancient Ruins of Dholmour Diablo 3 Reaper of Souls: Battlegrounds of Eternity Diablo 3 Reaper of Souls: Blood for Blood Diablo 3 Reaper of Souls: Crusader Diablo 3 Reaper of Souls: Full Circle Diablo 3 Reaper of Souls: Paths of the Drowned Diablo 3 Reaper of Souls: Runes Diablo 3 Reaper of Souls: Sartor, Grodoloth, Kordoroth Diablo 3 Reaper of Souls: The Guise of Man Diablo 3 Reaper of Souls: Urzael Dragon Age Inquisition: Adamant Fortress Dragon Age Inquisition: Calling the Inquisition Dragon Age Inquisition: Dark Solas Dragon Age Inquisition: Death on the Bridge Dragon Age Inquisition: Lost Elf Dragon Age Inquisition: Siege of Adamant Dragon Age Inquisition: The Fall Dragon Age Inquisition: The Inquisition Marches Dragon Age Inquisition: The Well of Sorrows Two Steps From Hell: Black Blade Two Steps From Hell: Dark Ages Two Steps From Hell: Master of Shadows Two Steps From Hell: Power of Darkness Adrian von Ziegler: Angel of Death Mass Effect 3: An End Once and For All Resident Evil Remake: Macabre Hallway Within Temptation: The Silent Force Intro Sound effects from Heroes of the Storm, World of Warcraft Voice lines from Heroes of the Storm, World of Warcraft Tracer voice line from Overwatch Some lines written by ericwu102 |
Changelog
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- Released.
- Fixed the gold mine bug in chapter one.
- The fountain of health in chapter two is no longer flying. - Changed the side quest name in chapter two to ''The Cleansing''. - Renamed mur'guls to murlocs in chapter two. - Ghosts of Dark Rangers no longer cost food. - Orc Warlocks have unarmored armor now. - Darkclaw is dead in chapter four, he won't stay alive. - Selection on units is removed in all cinematics. - Side quest in Chapter Three is available almost immediately.
- Difficulty of Chapter Seven has been reduced. The gold mines also have more gold. - Alexstrasza's line won't trigger before the quest. - Sindragosa drops a different item. - Marrowgar will no longer spam his line after his death. - If you skip the intro cinematic in Chapter Four, Darkclaw's items won't teleport to Sylvanas.
- Phaelynne doesn't teleport with Varimathras in chapter four. - If a hero dies during the Frostmourne part of the Lich King fight, they won't stay transparent later. - Overall difficulty of some maps reduced a little.
- The ''bug'' in chapter eleven where all units freeze is no longer present. - It is now more clear where to go in chapter nine as the blood elven base is visible from the start. - Some other minor bugs fixed. - Some small changes happened in Chapter One and Two.
- Most of the quests now get pinged on the minimap so that it's more clear where to go. - Vereesa now has her voice from WoW: Mists of Pandaria
- The Lich King fight intro cinematic has been changed a little, now both Sylvanas and Jaina have their lines voiced from WoW. - Revamp of the Forsaken race and tecthree.
- New building - Royal Laboratory - 10 new upgrades within it. - Apothecary has a new spell, replaced Alchemic Decay. - New maps added - Chapter Eight, Part One, all new interludes. - Chapter Five and Six changed places. - Chapter Six and Nine revamped. - All other chapters improved and tweaked. - All AIs improved. - Lots of new cinematics that replace the old ones. - Improved, expanded storyline - most of dialogues changed and improved. - Some heroes' story has been expanded. There are also new heroes present in the story. - Most heroes have new spells. - All hero spells now hotkeyed to QWER. - New characters added. - New ''exotic'' items added. - Cliff slopes fixed in all maps. - Skip level cheat now works in all maps. - LOTS of other minor stuff that are not noted here. - Garrosh collision size reduced to same like all heroes.
- Choosing Lor'themar no longer grants 12 extra food in Chapter Eleven. (The Forsaken farms get killed if you choose him, making you lose 12 food while his building still gives 12) - Garrosh is no longer called Jaina in Chapter Eight. - There should now be enough space at the gold mine in Chapter Seven to expand. - Dalaran units should now stay neutral in Chapter Four. - Cinematics in Chapter Five and Nine should no longer run at the same time. - Chapter Five should now be a little easier. - Gargoyles should no longer be able to leave the playable area in Chapter Six. - Shaman can now use Bloodlust again in Chapter Eleven. - Varimathras now drops his item in Chapter Eleven upon death. - You can't build any orc buildings anymore in Chapter Three. - There is now more gold in the gold mine in Chapter Six. - A cinematic in Chapter One now skips properly.
- Malefaction fixed, it no longer works on heroes and Phaelynne won't bug herself. - Two Raymonds bug fixed in Epilogue. - Chapter Ten ending cinematic can now be properly skipped
and you can now choose heroes properly if you skip it. - Vereesa will no longer say her line in Chapter Nine before she actually appears. - Finale has been renamed to Edge of Night from Edge of the Night. - Removed mention of Shadow of Blood in the Epilogue.
- Couple of dialogues rewritten, most notably in Chapter Two. - Some dialogues in most of the chapters have been updated.
- Sylvanas' voice has been changed to her WoW/Heroes of the Storm voice. - Cold damage area in Chapter Ten removed, - Undead in Chapter Five now has less upgrades. - Few other minor fixes/changes. - The campaign now contains four optional CGI cinematics. You can choose in the first map to instead view ingame versions of them.
- The campaign now has three difficulties: easy, normal and hard. - New chapter: Chapter Four – Devil’s Deal. - Four completely revamped chapters, while all others have received updates of varying sizes. - Two new interludes. - Massively updated storyline and almost all dialogues rewritten. - New background music, taken from World of Warcraft. - Lots of new soundtracks throughout the campaign in cinematics and boss fights. - New major characters: Bolvar Fordragon, Grand Apothecary Putress. - Several characters have reduced roles in the storyline, while few have increased roles. - Apothecary Phaelynne’s role in the story has been taken over by Grand Apothecary Putress. Major Chapter Changes - All chapters have received storyline and dialogue updates. Most of the dialogues have been completely rewritten, all cinematics have been improved in some way. - Revamped maps have the same or similar storyline as their old versions, but have completely new terrain, cinematics and gameplay. - Chapter Two: Aiding the Cursed has been removed. - Lots of other minor updates; only bigger updates are listed here. NEW: Cinematic: Curse of the Forsaken Introductory cinematic for the campaign, detailing the Forsaken’s past and their current goal. You will also choose whether you want CGI or ingame cinematics in this map as well as the campaign difficulty (easy, normal or hard). Chapter One: A Necessary Intervention - Renamed from Unnecessary Intervention to A Necessary Intervention. - New intro cinematic. - Second cinematic (in the Scarlet Crusade base) removed. Chapter Two: Icy Menace - All non-orc units have been replaced with orc units. - Terrain changes, more pathways to the final orc base. NEW: Interlude: Purpose While Varimathras advanced through the Alterac Mountains, Sylvanas and her forces travel through the Silverpine Forest. Chapter Three: Disdain - Renamed from Forsaken Incursion to Disdain - New intro cinematic, other cinematics vastly changed. - Two new side quests. - Apothecaries can now be trained from the beginning of the map. - Significant terrain changes to the map. NEW: Chapter Four: Devil’s Deal Lead the assault on the Scarlet Monastery, the final battle with the Scarlet Crusade, while commanding a new Forsaken ally, the vampire bats. Cinematic: Wrath of the Lich King - Renamed from The Awakening to Wrath of the Lich King. - World of Warcraft: Wrath of the Lich King opening cinematic available instead of the ingame cinematic. Interlude: A Royal Coup - Renamed from The Demon Within to A Royal Coup. - First part of the cinematic altered. REVAMPED: Chapter Five: A Rallying Point Chapter Six: Battle for the Undercity - Intro part altered, a demon inside the first base must now be killed in order to gain control of it. - Three enemy Forsaken bases replaced with demon bases. Interlude: Memories - New intro part. - References to Malygos removed. NEW: Cinematic: Invasion of Northrend After gathering their forces, the Horde and the Alliance set sail for Northrend. Chapter Seven: Into the Frozen Heart of Northrend - Map expanded, whole new part added to the left side of the map. - The blood elves and Lor’themar are now playable in this map, separately from the Forsaken. The blood elves must destroy Scourge Spires in order to allow the Forsaken forces to advance further. - The enemy AI will now attack by loading their units into zeppelins and landing outside the Forsaken base, instead of teleporting. - Enemy vrykul AI added. - Darkfallen units added to the Undead Scourge AIs. - New cinematics. - Second cinematic removed. NEW: Interlude: Crossroads While the Forsaken battle against the Scourge at the east of Northrend, the Horde and the Alliance find themselves before an unavoidable hurdle, the nerubian kingdom of Azjol-Nerub. REVAMPED: Chapter Eight: Azjol-Nerub Chapter Nine: Hearts in Ice - Renamed from Echoes of the Past to Hearts in Ice. - Lor’themar is no longer playable in this map. - Blue dragons and references to Malygos removed. - New intro cinematic and an Alexstrasza cinematic added. Bonus Interlude: Journey to the Sunwell - Jaina and Lor’themar no longer appear in the cinematic. Aethas now appears in the cinematic. - Lady Liadrin has a new model. - More dialogue added. Chapter Ten: Hour of the Forsaken - Altered terrain at the part where the Alliance and the Horde fight against the undead. - The Alliance and Horde bases can no longer be destroyed. Likewise, the undead base they are fighting against cannot be destroyed. - First part of the intro cinematic changed. - New side quest. NEW: Cinematic: The Wrathgate Bolvar Fordragon and a Horde general finally lead a successful assault against the undead forces at Angrathar the Wrathgate. REVAMPED: Chapter Eleven: Trial of Monsters Interlude: Deliverance - Renamed from Lost to Deliverance. - Sound from the World of Warcraft Patch 3.3.0: Fall of the Lich King Trailer added. REVAMPED: Chapter Twelve: Fall of the Lich King Finale: In Damnation - Renamed from Edge of Night to In Damnation. - Split into this new finale and the new epilogue. The old epilogue has been removed. The new finale only contains the beginning part with Sylvanas. - The part with Jaina, Vereesa and Varian has been removed. Epilogue: Edge of Night - The third part of the old finale. - New ending part added. Techtree Changes - Structures that previously used the undead birth animation now use a more human looking one: Graveyard, Temple of the Damned, Slaughterhouse, Boneyard and Tomb of Relics. - Creature Attack Upgrade and Unholy Attack Upgrade have been consolidated into a single upgrade. - Royal Laboratory no longer requires Dark Castle to be built. Instead, some upgrades now have certain building requirements. NEW UNIT: Vampire Bat - Replaces the Gargoyle unit. - Can use Blood Plague: Infects a target ground enemy unit's blood which deals 5 damage per second for 15 seconds. If the infected unit dies while under the effect of Blood Plague and if there are any enemies nearby, the Vampire Bat will cause its corpse to explode, causing additional 50 damage to nearby enemy units. - Can use Vampiric Bite: Converts 50% of attack damage done back to life. - Can use the upgrade Blood Circulation: Increases Vampire Bats' health by 150 and allows them to use the Blood Plague ability, which deals damage over time to enemy units and causes their corpses to explode. Worker - Has a new voice. - Multiple Workers can now construct a single building at the same time (like human Peasants). Ghoul - Shadow Claw has a new sound effect. It also no longer makes Ghouls have a visual effect when researched. Dark Ranger - Poison Arrow has a new special effect. Dreadguard - Has a new voice. - Attack has been lowered. - Dreadguards now begin with Drain Life, but must research Spell Runes to use Spell Immunity. - Dark Arts has been removed. - New ability: Siphon Life: replaces Drain Life and causes Dreadguards to heal for 50% of attack damage done. Apothecary - Now plays a voice line when trained. - Noxious Cloud has been removed. - New ability: Cleansing Toxin: Consumes all magical buffs from units in an area. Each unit that is cleansed costs 15 mana. - Healing Flasks no longer heals enemy units as well. Banshee - Vengeance has a new sound effect. Meat Wagon - Exhume Corpses has been removed. - New ability: Defile: creates an area of Blight around the Meat Wagon. Abomination - Disease Cloud has been removed. - New ability: Gorge: Consumes an enemy land unit, slowly digesting it and dealing 5 damage per second to it. Val’kyr Battlemaiden - Has a new voice. - Named changed from Val’kyr to Val’kyr Battlemaiden. - Increased health and attack. - Increased gold and lumber cost. - Raise Dead, Animate Dead and Spirit Sacrifice have been removed. - New ability: Revive: Brings back to life the corpse of a nearby friendly unit. - New ability: Unholy Protection: Increases all nearby friendly units' armor by 10 for 10 seconds and restores 150 hit points. - New ability: Icy Grip: Decreases nearby enemy units' movement and attack speed. - New upgrade: Runic Attunement: Increases Val'kyr Battlemaidens' mana regeneration rate and allows them to use the Icy Grip ability. Hero Changes Sylvanas - Silence, Black Arrow and Call of the Queen have new icons. - Banshee’s (Call of the Queen) abilities renamed to Terrify and Scream of Terror. Both abilities have new icons and sound effects. - One of the Call of the Queen Banshees should now automatically cast Scream of Terror when used. - Has a new model from Chapter Five onward. Phaelynne (Putress) - Replaced by Putress: new model, new voice, new stats. - Virulence and Malefaction have been removed. - New ability: Summon Volatile Ooze [E]: Summons a volatile ooze that explodes upon reaching an enemy, dealing area damage to enemy units in the area. - New ability: Blinding Cloud [R]: Poisons enemy units with a plague, causing their movement and attack speed to be heavily reduced, and causing them to miss their attacks for 15 seconds. Jaina - Has a new voice. - Has a new skin and a new attack projectile. - Telekinesis, Brilliance Aura and Pyroblast have been removed. - New (old) ability: Blizzard [Q]: Calls down waves of freezing ice shards that damage units in a target area. Fires less waves than default, but deals more damage and has a higher area of effect at higher levels. Has a new icon. - Updated ability: Summon Water Elemental [W]: has a new icon. Can use Frost Attack at level 2, and Frost Attack and Frost Armor at level 3. - New ability: Frostbolt [E]: Fires a frostbolt at an enemy target unit, slowing its attack rate and movement speed. - New ability: Ring of Frost [R]: After a 1 second delay, creates a Ring of Frost in an area that deals 250 damage to ground units and stuns them for 10 seconds. Varian - Bloodbath [R] has been removed. - Updated ability: Enraged Regeneration [Q]: has a new sound effect. - New ability: Taunt [R]: The closest 10 enemies are forced to attack this unit. Vereesa - Has a new model. - Has a new voice. - New hero classification: Marksman. - Updated stats: now attacks slower than most ranged heroes, but deals more damage and has a higher range. - Summon Hawk, Cold Arrows, Trueshot Aura and Vengeance have been removed. - New ability: Aimed Shot [Q]: A powerful aimed shot that deals damage to an enemy unit. - New ability: Vulnerability [W]: Reduces a target enemy unit's armor and gives vision of that unit. - New ability: Piercing Shot [E]: Fires a shot that damages all enemies in a line. - New ability: Sniper Aim [R]: Increases the Marksman's attack rate by 125% for 30 seconds, but heavily decreases her movement speed. Thrall - Updated ability: Totem Mastery [W]: Earthbind Totem now also reduces enemy attack speed. - Windwalk Totem now increases mana regeneration rate of nearby friendly units. Both totems have reduced mana cost. - New ability: War Banner [R]: Summons an immobile banner that increases nearby friendly units' attack rate and movement speed by 25% for 60 seconds. Has a new sound effect. Lor’themar - Has a new model and a new icon. - Dashing Winds has been removed. - Updated ability: Flames of Retribution [Q]: no longer does friendly fire. - Updated ability: Blood Cry [W] now affects a larger area. - New ability: Living Bomb [E]: adds extra damage on each attack and causes units that die while under the effect to explode, dealing damage to nearby enemy units. OVERALL CHANGES
- All maps now have new loading screen art. - CGI cinematics have been removed, they are replaced by their ingame counterparts. (CGI cinematics didn't seem to work for a lot of people before, and patch 1.30 broke them completely for me. Ingame cinematics, however, work for everyone. I will re-add CGI cinematics in the future if I figure out a way to make them work.) - Most maps have received balance updates to normal and hard difficulty. Normal should overall be easier while hard should be harder. (Normal and hard were very close in difficulty in v3.0. Normal should no longer feel like you're playing on hard, but some maps will remain challenging as they were intended to be. Hard should now feel much harder than normal.) - Friendly AI Heroes will no longer drop items. - Aimed Shot, Arcane Barrage, Blood Plague, Blood Plague Corpse Explosion, Consecration, Divine Storm, Divine Purpose, Enraged Regeneration, Frostbolt, Piercing Shot, Revive, Ring of Frost, Sniper Aim, Taunt, Unholy Protection and War Banner sound effects can no longer be heard globally. (Varian's mapwide AAAAAaaaaaGgggHHHHHH is gone, rejoice!) - Lots of minor changes, such as fixing typos, changing tooltips, bug fixes, etc. UNIT AND HERO CHANGES - Dark Ranger - Black Arrows and Poison Arrows now also increase Dark Rangers' attack range by 75. Dark Rangers can now have a maximum of 650 Attack Range. (From 500) (Dark Rangers become too frail in later chapters, this change gives them some additional survivability.) - Dreadguard – Now has 500 Hit Points (From 600). Siphon Life now converts 35% of damage done back to life. (from 50%) (Dreadguards are too durable with all their upgrades, these changes will make them less so.) - Banshee – Using Possession on worker units now once again allows you to construct their buildings. - Meat Wagon - Forsaken Plague no longer deals friendly fire. Also changes Meat Wagons' missile to a cloudy green projectile. (Forsaken Plague is a fun ability, but was not worth using due to its friendly fire.) - Abomination – Outbreak now allows Abominations to afflict a target enemy unit with a deadly plague that festers inside the target, dealing 5 damage per second for 30 seconds. If the afflicted unit dies while under the effect of Outbreak, four Maggots will spawn from its corpse. Also stores maggots inside the Abomination's body that crawl out to fight after its death. Now unlocks in Chapter Ten. - Royal Laboratory – New upgrade available: Fortified Defenses (50 gold/250 lumber, requires Dark Castle), which upgrades Guard Towers, Coil Towers and Virulent Towers so that they have fortified armor. Unlocked in Chapter Ten. - Vampire Bats, Black Spiders and Maggots are now classified as undead. (This change is so these units can also be healed by Putress' Elixir of Death.) - Vrykul units and buildings have new icons. - Unholy Aura now once again affects mechanical units. - Gan'arg Engineer's selection circle should no longer fly above his head. - Dreadlord Jaina has a new model. CHAPTER ONE – A Necessary Intervention - The Scarlet Crusade Keep from the first base now drops a Tiny Shadowhall. - Main Scarlet Crusade AI will now attack when trees fall down. CHAPTER THREE - Disdain - An additional gold mine has been added to the south of Sylvanas' base. CHAPTER FIVE – A Rallying Point - Garrosh and his forces now use the maroon team color. - An additional shallow water way across the river in Orgrimmar has been added to reduce units from getting stuck on the bridge. CHAPTER SEVEN – Into the Frozen Heart of Northrend - Blood Elves now have a gold mine and a shipyard. - Blood Elf units now require upgrades to unlock all of their abilities. - Tiny Shadowhall, Tiny Crypt and Tiny Graveyard are now dropped by the buildings in the first Scourge base. - Enemy AI should no longer bug and stop attacking. - Orange AI can now also attack Blood Elves. - Purple AI can now attack you if you expand to the Orange AI's goldmine. Purple AI will also attack Blood Elves if all Forsaken bases are destroyed. CHAPTER EIGHT – Azjol-Nerub - Azjol-Nerub terrain updated, certain paths have been closed off and the way up to Anub'arak is now linear. There are some new encounters and traps and Anub'arak can no longer be reached earlier than intended. Fire traps before Anub'arak are no longer deadly. - Side Quest revamped. You now have to find three parts of a key to open the way gate. The way gate has also been moved to a new location. - Signet of the Traitor King is now acquired from the side quest. - Nerubian burrow attacks in Azjol-Nerub now happen a little less often. - Ice Rocks now have less health. CHAPTER TEN – Hour of the Forsaken - Not doing the side quest should no longer bug the Blood Elf AI, they will destroy the gate leading there themselves. CHAPTER ELEVEN – Trial of Monsters - Lich King respawn timer has been increased and is shorter depending on difficulty. CHAPTER TWELVE – Fall of the Lich King - All Obelisks should now get disabled properly. - Twin Val'kyr no longer fly around, instead the additional val'kyr units simply spawn, so the fight no longer bugs. - Sindragosa boss fight should no longer bug. - Alexstrasza can now die during the Sindragosa and Lich King boss fights. - Alexstrasza now resurrects all Heroes before the Lich King boss fight. |
Known Issues
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- If Quel'Delar is moved to a different spot in the inventory, its abilities disappear. Drop it and pick it up again to fix the issue. - Targeting circles fly above the ground in Chapter Six. - A few sound effects can be heard mapwide. - Sound effects that are ripped directly from WoW videos sometimes may not be completely synced with the cinematic. - Bolvar's Wave of Light special effect is invisible in Chapter Eight. |
Extra Downloads
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Curse of the Forsaken v1.0 - The very first version of the campaign, released in January 2013. Curse of the Forsaken v2.0 - The second version of the campaign, released in August 2014 Voice Sets - Voice sets used in the campaign, you're free to use them in your own projects. |
Please post any bugs, suggestions and tips!
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