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Cokemonkey11
Last Activity:
Sep 9, 2019
Joined:
May 9, 2006
Messages:
3,240
Albums:
1

Awarded Medals 3

Cokemonkey11 — Wurst Reviewer

MEng Electronics and Software Engineering

Cokemonkey11 was last seen:
Sep 9, 2019
    1. KILLCIDE
      KILLCIDE
      That has been a rule in every contest for years. I don't understand?
      1. Cokemonkey11
        Cokemonkey11
        Oh I just wrote a comment on Heinvers profile. I don't think minimapping contests had that rule in previous years, but I don't know when it changed
        Jul 11, 2019
    2. Magtheridon96
      Magtheridon96
      I have no idea what's being said, but I can only assume it's positive
      I haven't done anything related to Wc3 in maybe 6 years or something, good times
      How has life been?
    3. Chaosy
      Chaosy
      Was writing some random code when I got hit like a truck with a sudden realization.

      I need to destroy HashMaps, Tables, LinkedLists etc right? I kinda treated them like normal variables but they are classes after all
      1. View previous comments...
      2. Cokemonkey11
        Cokemonkey11
        I don't know about event closures, but in general, closures are just objects. That is true in most languages with closures. And in wurst, objects must be cleaned up. Of course, some APIs clean themselves up. My advice is: if the documentation doesn't make it explicitly clear, then the documentation isn't good enough
        Mar 12, 2019
      3. Chaosy
        Chaosy
        I gave it a quick glance I did not spot any mention of a .remove or .destr function. So if anything I'd do it via GetTriggeringTrigger but it is not stated that you should.

        Unless I missed it ;p
        Mar 12, 2019
      4. Cokemonkey11
        Cokemonkey11
        Sorry, I missed this. Closures are objects, so you destroy them like "destroy [varname]". If the API does somethign to destroy itself, then no need to clean up yourself
        Apr 14, 2019
    4. RustKnight
      RustKnight
      Hi there - I'm coming from a C++ hobby programmer background - nothing professional really just small projects I do in my spare time. I just seem lost in all the tutorials that left along the way back in the 2000s until present date. There's JASS, cJass, vJass, Wurst. What I'm looking for is just a hint on what I should dedicate my time first to achieve a solid understanding of Warcraft 3 map editing. I tried a bit of GUI to get myself familiar with it but I am still confused on what I should be pick and more importantly which tutorial I should read.

      I could of course do this research myself but I tend to be very picky and I would have to use up several days in digging and testing - which I guess they're better put to actual learning. You seem to be a solid veteran around here and I also read your Wurst FAQ - that's why I thought I should drop you a message. I learn stuff mostly alone as long as I have a decent tutorial. Thank you for your time!
      1. Cokemonkey11
        Cokemonkey11
        Jun 12, 2018
    5. MyPad
      MyPad
      Hey, Cokey11. I was wondering how to use generics properly. I wrote an allocator class, which simply does the job of allocating.
      My question; "is this working properly?"

      "https://bin.wurstlang.org/bulagazune.wurst"
      1. Cokemonkey11
        Cokemonkey11
        I didn't see this, sorry. It seems your link is dead though?
        Jun 13, 2018
    6. Chaosy
    7. Frotty
      Frotty
      blurst #5 ?
      1. Cokemonkey11
        Feb 11, 2018
    8. deepstrasz
      deepstrasz
      What truthful cynicism. Anyways, you have to choose leave conversation ignoring future messages if you want not to receive any more replies from a conversation you're in.
      1. Cokemonkey11
        Cokemonkey11
        Ah! That explains it. I don't understand then what's the point of the option I chose (leave and accept further replies). but that's fine. thanks for the info.
        Feb 5, 2018
    9. Frotty
      Frotty
      blurst4 finish up?
    10. DD_legionTN
      DD_legionTN
    11. Regno
      Regno
      Hello regarding Wurst,

      Is WorldEditor the safest way to not corrupt when making changes? Or is Wurst better in that regard?
      1. Cokemonkey11
        Cokemonkey11
        hi, wurst is not made for changing terrain data, placing doodads, water, etc - so to make a wc3 map with wurst you still need wurst. If you want to make a wc3 map using jass and want to ensure that it works, then wurst is safer, yes. Wurst is safer because it will tell you what you're doing wrong (whereas wc3 will silently fail to load a jass map that is invalid)
        Nov 23, 2017
      2. Regno
        Regno
        Thanks!
        Nov 24, 2017
    12. blancfaye7
      blancfaye7
      I have seen the Hive Post, AND BOY, I see a huge value of Wurst right now. I could see the potential of this. It is too bad I cannot remake my map to be built with this wonderful solution, but I can only give you the best of luck. Good work (and the community too)! I love it.
      1. Cokemonkey11
        Cokemonkey11
        Nov 19, 2017
    13. Chaosy
      Chaosy
      Is there a wurst stun lib around?
      1. Cokemonkey11
        Cokemonkey11
        Can you give me a bit more context? Are you looking for a library that implements stuns in code only? I don't know of one off the top of my head. Maybe ask @Frotty
        Nov 13, 2017
    14. Frotty
      Frotty
      Dat long holiday
      1. Cokemonkey11
        Cokemonkey11
        reproted
        Nov 5, 2017
    15. HappyTauren
      HappyTauren
      Do you use any form of immediate communication, something akin to instant messaging? Because I run into trouble with wurst all the time, and Frotty is probably going to go insane from my spam, so I thought it'd be better if I distributed it among more people.
      1. Cokemonkey11
        Cokemonkey11
        Hi, I am usually in IRC on the same channel with Frotty, but I have been busy lately. PMs on here will also get to me, but it depends how fast you need an answer because I usually get on my PC just before bed
        Jul 17, 2017
      2. HappyTauren
        HappyTauren
        Actually, I run into trouble pretty rarely right now, since I am figuring stuff out, so I don't need immediate attention, I figure a lot of things because they are logical and alike real programming languages, so I am fine even if the documentation is WIP.
        Jul 17, 2017
      3. Cokemonkey11
        Cokemonkey11
        Good to hear!
        Jul 18, 2017
    16. Frotty
      Frotty
      stay in irc fuicker
    17. Flux
      Flux
      "Ignorance is a learned behavior, but autism usually manifests itself at a young age. Which is your issue?"
      I like how Wurst allows you to fully define Objects through script but you mentioned it compiles slower so I'm having second thoughts about trying it out. By your estimate, how much slower? Also, is it possible to have a map which contains both vJASS and Wurst? I know I can find out the answers to these myself, but it is easier if I asked you instead plus I haven't downloaded Eclipse yet.
      1. Cokemonkey11
        Cokemonkey11
        Message i more than 1000 characters - I'll DM you.
        Apr 5, 2017
    18. KILLCIDE
      KILLCIDE
      1. Cokemonkey11
        Cokemonkey11
        Just delete the invalid one, I got that from google
        Apr 5, 2017
    19. General Frank
      General Frank
      Thanks for the rep, mate!
    20. Mechanical Man
      Mechanical Man
      wut, ur latvian?
      1. Cokemonkey11
        Cokemonkey11
        I didn't say that!
        Jan 26, 2017
      2. Mechanical Man
        Mechanical Man
        why were you speaking latvian then? No nonlatvians speak it
        Jan 26, 2017
      3. Cokemonkey11
        Cokemonkey11
        isteniba tas nav pareizs
        Feb 21, 2017
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  • About

    WarCraft 3 Account:
    Cokemonkey11
    WarCraft 3 Realm:
    Northrend (Europe)
    Staff Position:
    Wurst Reviewer

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