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Kam
Last Activity:
Jun 22, 2018 at 10:51 PM
Joined:
Aug 3, 2004
Messages:
2,541
Media:
5
Albums:
2
Location:
Balmora
Occupation:
Associate Producer at Blizzard Entertainment

Kam — Blizzard Associate Producer

Beyond the Throne, from Balmora

Staff Member
Kam was last seen:
Viewing thread Beyond the Throne: Tides of Darkness, Jun 22, 2018 at 10:51 PM
    1. MyPad
      MyPad
      Hey Kam,

      Would the possibility of adding a certain native BlzGetUnitFromGroup(integer index) returns unit be feasible? This was originally proposed by DracoL1ch, and would make random access a breeze in execution.
    2. ShadowShaman.mn
      ShadowShaman.mn
      So when is WC IV coming out?
      1. pyf
        pyf
        Before WC V.
        ;)
        Jun 12, 2018
    3. Bannar
      Bannar
    4. Daffa the Mage
      Daffa the Mage
      Are there any internship information in Blizzard?
      1. Kam
        Kam
        May 14, 2018
      2. Daffa the Mage
        Daffa the Mage
        Computer engineering related fields, I will take a look at it.
        May 14, 2018
    5. Lions_Blood
      Lions_Blood
      I'm glad you are bringing life back into the game. I have been devoted to Warcraft III for over a decade and i really have to say seeing 24 player lobbies is fantastic. Sure wish you guys would consider making it a free to play or putting the game on sale so that more people would join into the action. My only other suggestion to you that I'm sure a few people have already given you would be, removing bots from the hosting platform altogether; which in turn would make it easier to find custom games that have real people in them. Anyways God bless and good luck on all future endeavors!
      1. pyf
        pyf
        If Blizzard were to re-release/sell RoC and TFT as a single bundle, then it might be a good idea to make one campaign fully playable for free, to hook the player and potential purchaser. The fully playable campaign could be the Humans one, because they are easier to relate to (plus, the ending cinematic is a great cliffhanger imho).

        This would be no different than what ID Software had done already with Doom in 1993, by making the whole first episode (= 9 maps) playable for free with the shareware version of the game.
        https://en.wikipedia.org/wiki/Doom_%281993_video_game%29
        May 8, 2018
    6. Magnum666
      Magnum666
      Blizzard Had to Release 24 People Lobbies Long time ago, and finally we can see it. Great Work !
      P.S: How Many People Applied for the Job :D Good Luck Have Fun
    7. Goblintrain
      Goblintrain
      Kam, it has been about 5 years since i spent any time here at Hive. I remember you were working on some tasty WC2 flavored maps, BTT. We played one of them on some P2P program. Looks like you produced a good deal more BTT stuff since then. There were a couple of projects like that going on here that i would have liked to contribute to, but i really didn't have skills to offer -and i have considerably less now! Glad to see this place still open, and you still here. This site represents so many great resources from so many people -it is good that they can still be enjoyed! :)
      1. Kam
        Kam
        Thank you for your kind words!
        May 6, 2018
    8. MyPad
      MyPad
      Hello Kam,

      May I suggest the following for the next updates:

      A lot of users are complaining about things related to battle.net. As it stands, I would say their concerns should be given priority once at least 90% of the natives are up and running, which should override the priority of introducing even newer natives.
      1. Kam
        Kam
        We have plans for BNET, don't worry!
        May 5, 2018
    9. MrStormyZ
      MrStormyZ
      Hey there :)
      congratulation on getting into Blizzard
      1. Kam
        Kam
        Thank you!
        May 4, 2018
      2. MrStormyZ
        MrStormyZ
        seems like a life time hey :)

        if you look back at the time you had the pre-released versions of BtT out there

        it's really great to see someone so hardworking and dedicated like you to finally reach this destination
        May 5, 2018
      3. Kam
        Kam
        I decided to go, and stay a while. =p
        May 5, 2018
    10. Dark-Zalor
      Dark-Zalor
      Hello, you made an awesome job with Blizzard.

      I have a question about the natives, is it possible to have getters/setters on units attributes (armor, damages, ...) for bonus.
      1. Kam
        Kam
        Apr 19, 2018
      2. Dark-Zalor
        Dark-Zalor
        The update list is really cool but there is too many on that thread. It needs to have only one to have a complete resume of the new natives.
        Apr 19, 2018
    11. A Void
      A Void
      Greetings Kam, would it be possible to implement an option to move command buttons and minimap completely into the corner of the screen (how it was before widescreen). A lot of people aren't comfortable with it being in the middle, there's a lot of wasted space?

      And what about widescreen menus without black pillars? The UI is organized in .fdf files inside MPQ, it shouldn't be too hard to correctly create a proper widescreen mode for main menus.
      1. Kam
        Kam
        Right now we are focused on game play performance and editor features but we are aware of these. The menu UI is not a simple fix.
        Apr 16, 2018
    12. Rufus
      Rufus
      1. Kam
        Kam
        Many of those were implemented in 1.29.0. We will continue adding them. =)
        Apr 15, 2018
      2. Rufus
        Rufus
        Awesome!
        Keep rockin'!
        Apr 15, 2018
    13. Nihilism_Is_Death
      Nihilism_Is_Death
      Hey thanks for helping out the warcraft 3 community! much appreciated
      1. Kam
        Kam
        You are welcome!
        Apr 11, 2018
    14. deepstrasz
      deepstrasz
      Hey, would/could you put the word for some of the best melee maps here to be part of the official melee ladder shuffles?
      1. Kam
        Kam
        If you would submit a list we will look at them!
        Mar 31, 2018
      2. deepstrasz
        deepstrasz
        Mar 31, 2018
      3. deepstrasz
        deepstrasz
        Updated!
        Apr 1, 2018
    15. Dark-Zalor
      Dark-Zalor
      1. View previous comments...
      2. Dark-Zalor
        Dark-Zalor
        Ok so can you put a request about addHeroAbility to add learned spells to heroes.

        silenceUnit(unit, boolean) and
        disableAttack(unit, booelan) to block a unit from attacking
        Mar 28, 2018
      3. Dark-Zalor
        Dark-Zalor
        So the complete list of added native is on the blizzard website right?
        Mar 29, 2018
      4. Kam
        Kam
        Mar 29, 2018
    16. MyPad
      MyPad
      Hello @Kam. I have this update issue with the PTR. My PTR version right now is 1.29.08803, and I tried updating it, to no avail. I tried to update it by going on battle.net in the program, and after a prompt to restart the program (it hits 100%), I am taken to the launcher, where I would click on either the repair or launch. Once it launches the program again, the version is retained. Sorry for the wall of text.

      I tried to run the programs as Administrator,
      edited the Warcraft III Public Test in the registry editor (I was uninstalling it),
      reinstalling the program,
      to no avail.
      1. View previous comments...
      2. MyPad
        MyPad
        I see. Thank you!
        Mar 30, 2018
      3. MyPad
        MyPad
        I almost forgot this. If one has both the PTR and the main version, would that cause issues with updating the PTR?
        Apr 5, 2018
      4. Kam
        Kam
        It should not, they are different clients.
        Apr 6, 2018
    17. Skyfira
      Skyfira
      Hi Kam I was testing out some spells and I noticed that Big Bad Voodoo does not work on buildings even if you change it so that it should. I tried other similar spells, like Tranquility and they work. Big Bad Voodoo seems to one the only one that doesn't. I was wondering if this could possibly be a change implemented if possible?
      1. Kam
        Kam
        We will investigate it!
        Mar 13, 2018
    18. MyPad
      MyPad
      Good day, @Kam. I have recently downloaded the Warcraft 3 PTR 1.29. So far, I'm enjoying some of the new basic natives available now, such as the ability to modify base damage of a unit. My first question is this, when will the patch come out live on the main Warcraft 3 program? Will it have more natives than what has already been offered?

      As to the topic of natives, I will post some more in the Producer Update, Natives List thread.
      1. Kam
        Kam
        We are working to address many of the bugs found in PTR. As soon as we feel it's ready! =)
        Mar 10, 2018
      2. MyPad
        MyPad
        I see.

        Look out *wolf cowls*
        Mar 10, 2018
    19. Skyfira
      Skyfira
      Love the news I've been reading! I wanted to ask you about triggers, specifically one that's always bugged me. It is the one that starts with "A unit is attacked." Basically this trigger activates when the attacking unit begins their attacking animation rather than when the attacked unit is damaged. This is problematic for spells or abilities that have a % chance to activate when attacking or being attacked. I was wondering if we might be able to get this changed or have another trigger added? Also, after the patch hits, will I have to redo all my spell triggers that use dummies or will they be unaffected?
      1. Kam
        Kam
        We can look into that native for sure.

        Dummy units should not be affected. What is your specific application?
        Feb 23, 2018
      2. Skyfira
        Skyfira
        My application of the dummies? Mostly for spells such as custom auras. For example if an aura gives attacking units a chance to enrage, the trigger activates and a dummy spawns that cast a baseline spell like bloodlust on the target.

        Edit: Also I'm wondering if there will be an increase to transportation limits for units such as zeppelins and boats in the editor? Currently the max limit is ten. You can set it higher but the game will crash.

        Edit 2: Sorry one more thing. Will it be possible to copy imported model and texture files from one map to another while still retaining their file paths? I know that files can be imported all at once but its pretty inconvenient having to reedit all their file paths again, especially for icons.
        Feb 25, 2018
    20. Dark-Zalor
      Dark-Zalor
      Hello man this is a great news that new patch with all that natives.
      this is great I hope my suggestion file helps a lot.
      I just have a question about that, I just have to uodate my w3 on bnet and then I will have all these new natives on the jnpg editor? How can I access to all that?
      1. View previous comments...
      2. Kam
        Kam
        WEX is usable now with 1.28, I am sure MindWorX will update for 1.29 since it is released. JNGP works for now but you will run into errors at some point. The default WE allows for use of the native in GUI currently.
        Feb 23, 2018
      3. Dark-Zalor
        Dark-Zalor
        Ok man thanks
        If you want some other improvements for the we to blizzard I still have ideas
        Feb 23, 2018
      4. Kam
        Kam
        Please PM them! =)
        Feb 23, 2018
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  • About

    Location:
    Balmora
    Occupation:
    Associate Producer at Blizzard Entertainment
    Current Project:
    Beyond the Throne is an attempt to merge the best parts of Warcraft II and III into a dynamic melee map that focuses on racial asymmetry.
    WarCraft 3 Account:
    Kam_Ghostseer
    WarCraft 3 Realm:
    US East
    Favourite Race:
    Orc
    Favorite Organization/Clan:
    Warsong
    Staff Position:
    Blizzard Associate Producer
    I like editing and creating maps. I've done so in Marathon, Morrowind, Warcraft II, Age of Empires II, Warcraft III, Forge in Halo 3, and Sword of the Stars.

    As a child, WC3 modding was a godsend. With little money to spend on games, it provided you with a practically limitless flow of free content. This within a community that would otherwise be scattered over dozens of games, but was centralised here. Although not all maps were that great, they were still better than most of the f2p shovelware you see these days.
    - Zeuter

    Aspiring architect.

    All my opinions are mine and mine alone.

    Discord: Arcitct#4262
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