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War of the Spider - [Fully Voiced]

This bundle is marked as high quality. It exceeds standards and is highly desirable.

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Following the War of the Spider, the nerubians found themselves in a difficult position, unable to properly defend their lands. Contingents of their warriors stationed away from the capital have been ordered back to repel the invading undead force, which they managed successfully. Reinvigorated by their victory, they were able to push back the enemy and reclaimed territory after territory.

This is where the Undead Nerubian campaign begins. The Lich King and Dreadlords have amassed an army of reanimated nerubians reaped from the ongoing war, leaving you to take care of the details before the true assault on Azjol-Nerub can be enacted.


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  • Choices: In this campaign, all missions will have an optional quest that will have an effect on the final mission. Some missions offer a choice on which ally to save, which enemy to take out, or completing difficult tasks. The final mission will be customized depending on your previous choices.
  • Playable Custom Race: In this campaign you take control of the Undead Nerubian, a completely new race offering new units, mechanics, and heroes.
  • Variable Difficulty: The player may choose Easy, Average, or Hard difficulty.
  • Completely AI Voiced: All cutscenes and in-game dialogue, and main heroes have custom AI voiced lines.
  • Challenge Mode: Beating all the missions on Hard difficulty unlocks Challenge Mode. Challenge Mode allows the player to choose an additional option after choosing the Hard Difficulty to enable additional challenges to the map. Beating these challenges grants Artifacts to the player on the following mission.
  • Secret Mission: Completing all Challenge Mode unlock a secret mission and an additional cutscene on the final mission.

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  • Must be played on versions 1.35+
  • Currently Warcraft 3 has problems saving and loading. You might not be able to return to a save point if you quit out to the main menu. You may still save/load while still in the same game map.
  • Currently Warcraft 3 has a bug where opening the menu (F10) causes the game to pause and the menu screen will not appear; thus making you unable to close the menu. ***To work around this: Tab out of the game and right click on the Warcraft 3 icon then close program. This will open a menu in your current running Warcraft 3 game giving you the option to cancel the close program thus allowing you to return to the game.
  • As of version 1.35+ custom campaign are re-added. However; I am unsure what issues may arise so I have a made a separate paste bin for the split mission maps version: HERE. Read the How to Play - Split Mission Version to learn more.
  • I recommend playing on Hard.
  • I am unable to change the recommended version on the download tab. It is recommended to play on 1.35+.
  • As of version 15MAR2023+ AI voices have been added to all missions.


1.) Download the War of the Spider.w3n file.
2.) Move the file to your warcraft 3 camaigns folder. (For me it is located in This PC > Documents > Warcraft III > Campaigns)
3.) Launch the game. Single Player > Custom Campaigns > War of the Spider.

1.) Download the files on this post.
2.) Create a folder in your Warcraft 3 maps file. (For me it is located in This PC > Documents > Warcraft III > Maps) Name it anything you wish.
3.) Move the downloaded maps to the new folder.

4a.) Launch the game.
5a.) Find the downloaded maps where they were moved to. Single Player > Custom Games
6a.) Start with the 01 mission and go on.

4b.) Open whichever map through the editor
5b.) Click test map on the upper right corner of the editor.
6b.) Once finished move on to the next map.
UPDATE 08APR2024
General (affects every/most missions):
  • Zaq new model and Icon (mostly reskin)
  • Isri new model, projectile, and icon.
  • Okwan new model and icon.
  • Nylaex improved Spreading Corruption coding.
  • New monitor model and icon.
  • New Corpser model and icon. Including Corpser Larva.
  • New Strike model, icon, projectile. Increased projectile speed to 900.
  • Apostate new model and icon.
  • Arbalest new model and icon.
  • Ravager new model and icon.
  • Hovering Redoubt new model and icons. Improved collision selection.
  • Sybil new model.
  • Giant Tombstrider renamed to Broodguard. New model.
  • Cinematics improvements to reflect the speaker's teamcolor.
Mission 03:
  • Small Cinematic changes.
Mission 04:
  • Fixed Melstuutal Portrait.
Mission 04:
  • Slightly more difficult final waves.
  • AI will occasionally attack the southern expo.
Mission 11:
  • Swapped Treasure's presumed crash causing ability. AI will occasionally attack expo.



UPDATE 07JAN2024
General (affects every/most missions):
- Rewrote the description of June's Eldritch Scroll so it describes that ranged attacks cause the secondary effect.
- Typo fixes.
- Adjusted some of the AI timings.

- Misc fixes.
Mission 04:
Challenge Mode: New modifier: Tremor waves and northeast enemy base are fully upgraded at the start.
Mission 07:
- Fixed broken lumber bonus from Fanes.
Mission 11:
- Challenge Mode: Herokillers now deal more damage and deal Chaos damage.
- Challenge Mode: Herokillers and Cache of Anub's now both cast an anti-hero Cripple.
- Challenge Mode: New modifier. Heroes take additional damage per Artifact they carry.
- Northern goldmine now holds 200,000 gold. Meant as a more permanent source of income to break a stalemate.



UPDATE 11OCT2023 - MAJOR UPDATE
General (affects every/most missions):
- NEW: Custom nerubian voice lines for the interface. i.e Town Under Attack, Not enough Gold, HeroDies, etc.
- NEW: Revamped Zaq's Air Burst ability. Now Upheaval, which causes damage to enemy air and ground units in an area, deals more to air units. Leaves behind a fissure that attacks nearby enemies, prioritizing air foes.
- NEW: added the Blightweave ability for the Monitor. The ability sacrifices a nearby corpse to buff nearby friendly units to deal additional damage and even more if on blight.
- NEW: revamped the Carcass Mound ability for the Hover Redoubt. Their attacks now deal additional depending on the amount of corpses around the target and attacks have a chance to spawn a corpse of the target at the target's location.
- Menace of the Fane now increases Apostates' lumber carry capacity by 5 when the player has at least five Fanes.
- Pince now affects magic immune targets. However, will not take damage if magic immune.
- Imbibe no longer provides invisibility.
- Corrupters have been modified. Now can gather and carry corpses. Blight Spreader now restore hit points per corpse in storage instead of nearby. Also, ability cooldown indicator has been added.
- Isri's Canalize Essence configured. Now restores 20/40/60% hit point and mana to the target. Now can affect mechanical units and allied targets. Now if cast upon a target that has Dread Casing causes the shield to dissipate and heal nearby friendly targets for 10/20/30% maximum hit points. Cooldown reduced from 15 -> 1 second(s).
- Nylaex Spreading Corruption that is cast on an enemy or friendly target now causes a nearby blight spore to explode as if Spreading Corruption was cast on it. A very welcome quality of life change.
- Striker model edited for better collision selection.
- Monitor model edited for better collision selection.
- Corpser model edited for better collision selection.
- Hovering Redoubt model edited for better collision selection.
- New Trove model
- New Mausoleum model.
- Revamped
June's Eldritch Scroll item. Now causes attacks attacks to feedback and blocks negative spells periodically.
-
Skin of the Many replaced "Disease Cloud" for "Unholy Aura," now increasing nearby friendly units' movement speed and hit point regeneration. Now has +4 armor.
- Heart of Cylzagosa now increases all stats by +5 instead of +2.
-
Death's Rod now increases damage to +8.
-
Eye of the Dragon now increases agility to +10.
- Abominable Mandible now decreased damage bonus to +20.
- All
Artifacts have revamped descriptions.

- Fixed "pterostigma" typo.
- Fixed "Backback" typo.
- Fixed Imbibe typos.
- Fixed "Delirium" typos.
- Fixed "Foreboding" typos.
- Reduced fog across all missions.


Mission 01:
- Reduced the music volume substantially.
- Extended map edges for better cutscene and camera experiences.
- Reduced fog density.
- Final cutscene changed "capture" to "captured."
- New hint when selecting the Lesser Catacombs explaining Undead Beckon.

Mission 02:
- Typo in "Attck rate" message.
Mission 03:
- Typo in "Fued" message.
- Fixed issue of warning message playing when cutscene is playing.
- Skipping end cutscene caused another Okwan to spawn briefly. Fixed.
- Mother Zel is now Mother Zar, replacing dialogue accordingly.

Mission 04:
- Reduced ai effectiveness on normal and easy.
- Stinger's ability fixed.

Mission 05:
- Stopped AI item usage duplication.
- Challenge Mode revamp. No longer choose on base to have their units, now allies will not send forces to defend your base.
- Reduced creeps quantity by around 50%.
- Allies start with less starting forces. Reduced game load.
- Reduced map size, mainly towards the south. This mission has too much focus on creeping.
- Reduced ally defense forces.

Mission 06:
- Fixed "Giant" typo.
- Fixed 5 stack Potion of Restoration. Now 1.
Mission 07:
- Added an additional Monitor to the north.
- Catacombs was missing create corpse. Added back.
- Added hint about Hollow rock. Placed some by the base.
- Corpser side quest corpse requirement now 15 instead of 20.
- Fixed "Probe" typo.

Mission 08:
- Reduced far expo golf from 30,000 to 10,000. Too potent.
- Removed skeleton creeps.

Mission 09:
- Added additional trees and lumber drops.

Mission 10 (MAJOR REVAMP):
- The Gate defenses now have a new mechanic. The defenders now have a special structures that will endless respawn when killed then will continuously start producing more and more forces to defend the gate. The player must actively attack the gate to make progress before they are overwhelmed.
- A special Infernal will periodically spawn to assault the gate. Its up to the player to escort and defend it.
- Fixed the wrong variable for the choice in M2.
- Fixed pest attack dummy bug.
- Reduced AI attack frequency.

Mission 11:
- Tunnelers replaced with webspinners, and drones with spiderling in the Treasure Hold area.
- Crystal Golem reverted to Golem.
- Yellow Vizier drops tomes (+2 each stat)
- Teal heroes abilities now focused on more support/defense over damage.
- All gold mines have additional gold
- Reduced teal regal effect bonus (again)
- Melstuutal gains Reign of Chaos after Hadnorox is killed. Dreadlord gains reincarnation. Lich gains level 3 Brilliance Aura.
- Advanced Nerubian Waves (Increased waves after Hadronox) replaced a Queen spawn with a Webspinner. Making each lane slightly easier.
- Waves intervals increased from every 180 seconds to every 210 seconds.
- Enemy heroes would not revive with items as intented. Now destroying the Treasury will properly make them no longer revive with healing mana mana potions.
- If betray by goldmine turned off the betray by killing units. Mestuutal's base.
- Undead Anub'arak has two gems of health (+600 HP)
- Cheese can be sold.
- Added all proper units to Treasury Hold group.

Mission 12:
- Fixed the "he" line typo.
- Final cutscene set hit points so it dies proper.


UPDATE 06SEP2023
  • Mission 10 FIXED loading screen.
  • Mission 10 fixed Isri voicelines.
  • Mission 11:
  • Teal AI toned down. Less attack, defense, and longer delays between attacks. Both on Normal and Hard.
  • Teal hero revive rate now set to 200%. Revival takes 5x as long as before.
  • Removed some preplaced units for teal.
  • Regal unit buff reduced hit point gained by half.
  • Light Blue AI toned down. Less attack, defense, and longer delays between attacks. Both on Normal and Hard.
  • Reduced preplaced units all enemies.
  • Kingdom Guardians have overall less hit points and take longer to train.
  • All enemy heroes have reduced levels at start.
  • All enemy heroes take longer to revive.
  • Player food cap increased to 140.
  • Troll Bonus units now have 500 increased hit points each.
  • Protector AI allies no longer have a Liaison, now come from the entrance.
  • Undead Anub'arak has increased stats across the board.
  • Melstuutal has increased strength by 20.
  • Dreadlord and Lich bonus have increased 10 STR and INT each.
  • Reconfigured the layout of the initial and bonus Goldmines. If the first Goldmine is destroyed it wont randomly disappear.
UPDATE 25AUG2023
  • Mission 10 was broken. Imported voice and AI files were corrupted. Now replaced and fixed.
UPDATE 14AUG2023
  • Added new background and music for the campaign screen.
  • Renamed from War of the Spider to WOTS: Fall of Azjol-Nerub. To better fit the prequel I am working on. WOTS = War of the Spider
  • Fixed an issue where Mission 01 Gold Bonus was not working in the final mission.
  • Looked through and fixed any other bonus that were not working. After extensive testing, They SHOULD be all functional.

UPDATE 19MAR2023
  • The mission 11 update. The balancing on the mission was way overtuned. Reduced preplaced units on most enemy bases.
  • Found a bug where attack waves would not activate if defeating Anub'arak too quickly. Fixed.
  • Starting section enemy buildings have reduced hit points so the player is not spending a long time trying to destroy them.
  • Added an additional optional goldmine.
  • Replaced Tunnelers with Webspinners at the western bridge.
  • Undead Anub'arak had a bug where he would run out of gold, breaking the ai. Fixed.
  • Undead Anub'arak now has an aura the debuffs nearby enemy units with reduced armor. Encourages the player to fight alongside him.
  • Added an additional ally after clearing the entrance. The ai ally creates a small force that will defend the players base. Similar to mission 10.


UPDATE 15MAR2023
  • Entire campaign has been reworked with added voices from AI. Download the -15MAR2023+ version.
  • Zaq, Isri, Okwan, and Nylaex all have custom voicelines ingame.
  • Added a new map where you may set your cache datas. Do things like check which maps are completed on hard and/or challenge mode. Set all maps to be completed on those modes. Or reset your data.
  • Cinematics reworked to fit better with the new voiced dialogue.
  • Many, many typos and grammar issues have been found a rectified.
  • Mission 02 has extended landscape to make the Shadow Aid cutscene play and look better.
  • Mission 03 End cutscene was still having bugs such as player units swarming the area as it played out. Fixed.
  • Mission 06 End cutscene had the same issue. Fixed.
  • Mission 07 replaced barrels and crates with destroyable dungeon rocks. To better fit the aesthetic.
  • Mission 09 added three additional lines of dialogue from enemy units around the map. Felt too quite and barren.
  • Mission 10 bonus quest now has a slightly mint color on the minimap when the Crypts are captured by the player.
  • Mission 10 extended Okwans area slightly so he may jump between the bonus to the base.
  • Mission 11 discovered the same challenge mode bugs activating when not playing in challenge mode. Fixed.
  • Mission 11 discovered that the AI could not train the powerful Kingdom Guardians. Now they can. The mission will be more difficult on all levels.
  • Small misc changes.
All these changes apply to the voiced version. From now on I will not be updating the voiceless version(s).

UPDATE 11MAR2023
  • Missions 4, 5, 6, 8, and 9 had some challenge mode effects activated without selecting challenge mode if the player already achieved challenge mode in the mission. Replaying those missions would cause issues. Fixed.

UPDATE 08MAR2023
  • Mission 11 had an issue where more than half the imported assets broke. Causing a plethora of bugs. Patched.

UPDATE 29JAN2023
  • Mission 01 Optional Quest marker would break if dialogue skipped. Fixed.
    Added a cheat. Type "cheatcheat" to reveal all mission buttons.
  • Missions 01 and 02 have a new Dwarf Worker model
  • Mission 05. Looked into an issue with the Ice Troll Warlord bonus not activating proper in Mission 11. Fixed. Also changed the faction name from Frost Trolls to Ice Trolls.
  • Mission 08 Leftmost ai would begin to act strange and accumulate too many troops- blocking off their own attack waves. Fixed. Challenge mode mapwide mist was broken making the effect no longer work midgame. fixed.
  • Mission 09 Lodestar activation would sometimes bug out and not be properly removed and ability not properly deactivated. Fixed.
  • Mission 10 description typo for bonus fixed.
  • Mission 11 resolved Ice Troll Warlords bonus not properly activating. Enemy Anub'arak would remain even after the cutscene played. Fixed . Pest dummy units show up around the map after cutscenes - added a failsafe.
UPDATE 19JAN2023
  • Transcribed the campaign missions into a custom campaign fashion with the release of version 1.35. Played and tested. Everything seems to be in order; however, with Blizzard's recent record on updates I do not know what issues may arise yet.
  • Split mission version still exists. Check out the Important Notes section.
  • Mission 11 had a bug where some of your choices did not activated properly. Has been fixed on both versions.

UPDATE 12DEC2022
  • Missions 10,11, and 12 have a failsafe for hero leveling. When level 10 is reached all the heroes abilities are learnt and set to max level.

UPDATE 06DEC2022
  • Fixed Tome of Spellbound in Mission(s) 3,5,6.

UPDATE 03DEC2022
  • Fixed Mission 10 Challenge Mode prompt not being available.
  • Fixed Mission 03 Scroll of Late June not working proper.
  • Fixed Mission 05 Challenge Mode not properly setting parameters for which units get trained.
  • Fixed Abominable Mandible description.

UPDATE 01DEC2022
  • Fixed all maps not properly providing proper Game Cache Data for finishing missions on Hard and Challenge Mode.
  • Challenge Mode not being available when it should now is fixed.
  • Fixed minor issue with Mission 05 cinematic being triggered by typing.
Note: If you had already achieved Challenge Mode and/or the Secret Level you may still be able to play the updated maps.


248654-f9ce6508c5b41e42f034a0dd8bf42603.png


SPECIAL THANKS:
- Spellbound
- SgtWinter
- Junior Elder

Blizzard Entertainment
Ujimasa Hojo
infrenus
Sin'dorei300
Mythic
GooS
Spellbound
- Grendel
MatiS
Tarrasque
Callahan
Mr ogre man
Uncle fester
Lender
Red XIII
infrenus
Bribe
Misha
Retera
Alok
Kenntaur
Khazmo
Lender
AndrewOverload519
Radagast
Mister_Haudrauf
dhguardianes
Windrunner29
Boogles

.

(If I missed any just tell me, please)
Check out the Prequel in the works.

Contents

WotS: Fall of Azjol-Nerub (Campaign)

Level 24
Joined
Feb 19, 2011
Messages
663

UPDATE 19MAR2023
  • The mission 11 update. The balancing on the mission was way overtuned. Reduced preplaced units on most enemy bases.
  • Found a bug where attack waves would not activate if defeating Anub'arak too quickly. Fixed.
  • Starting section enemy buildings have reduced hit points so the player is not spending a long time trying to destroy them.
  • Added an additional optional goldmine.
  • Replaced Tunnelers with Webspinners at the western bridge.
  • Undead Anub'arak had a bug where he would run out of gold, breaking the ai. Fixed.
  • Undead Anub'arak now has an aura the debuffs nearby enemy units with reduced armor. Encourages the player to fight alongside him.
  • Added an additional ally after clearing the entrance. The ai ally creates a small force that will defend the players base. Similar to mission 10.


UPDATE 15MAR2023
  • Entire campaign has been reworked with added voices from AI. Download the -15MAR2023+ version.
  • Zaq, Isri, Okwan, and Nylaex all have custom voicelines ingame.
  • Added a new map where you may set your cache datas. Do things like check which maps are completed on hard and/or challenge mode. Set all maps to be completed on those modes. Or reset your data.
  • Cinematics reworked to fit better with the new voiced dialogue.
  • Many, many typos and grammar issues have been found a rectified.
  • Mission 02 has extended landscape to make the Shadow Aid cutscene play and look better.
  • Mission 03 End cutscene was still having bugs such as player units swarming the area as it played out. Fixed.
  • Mission 06 End cutscene had the same issue. Fixed.
  • Mission 07 replaced barrels and crates with destroyable dungeon rocks. To better fit the aesthetic.
  • Mission 09 added three additional lines of dialogue from enemy units around the map. Felt too quite and barren.
  • Mission 10 bonus quest now has a slightly mint color on the minimap when the Crypts are captured by the player.
  • Mission 10 extended Okwans area slightly so he may jump between the bonus to the base.
  • Mission 11 discovered the same challenge mode bugs activating when not playing in challenge mode. Fixed.
  • Mission 11 discovered that the AI could not train the powerful Kingdom Guardians. Now they can. The mission will be more difficult on all levels.
  • Small misc changes.
All these changes apply to the voiced version. From now on I will not be updating the voiceless version(s).

UPDATE 11MAR2023
  • Missions 4, 5, 6, 8, and 9 had some challenge mode effects activated without selecting challenge mode if the player already achieved challenge mode in the mission. Replaying those missions would cause issues. Fixed.

UPDATE 08MAR2023
  • Mission 11 had an issue where more than half the imported assets broke. Causing a plethora of bugs. Patched.

UPDATE 29JAN2023
  • Mission 01 Optional Quest marker would break if dialogue skipped. Fixed.
    Added a cheat. Type "cheatcheat" to reveal all mission buttons.
  • Missions 01 and 02 have a new Dwarf Worker model
  • Mission 05. Looked into an issue with the Ice Troll Warlord bonus not activating proper in Mission 11. Fixed. Also changed the faction name from Frost Trolls to Ice Trolls.
  • Mission 08 Leftmost ai would begin to act strange and accumulate too many troops- blocking off their own attack waves. Fixed. Challenge mode mapwide mist was broken making the effect no longer work midgame. fixed.
  • Mission 09 Lodestar activation would sometimes bug out and not be properly removed and ability not properly deactivated. Fixed.
  • Mission 10 description typo for bonus fixed.
  • Mission 11 resolved Ice Troll Warlords bonus not properly activating. Enemy Anub'arak would remain even after the cutscene played. Fixed . Pest dummy units show up around the map after cutscenes - added a failsafe.
UPDATE 19JAN2023
  • Transcribed the campaign missions into a custom campaign fashion with the release of version 1.35. Played and tested. Everything seems to be in order; however, with Blizzard's recent record on updates I do not know what issues may arise yet.
  • Split mission version still exists. Check out the Important Notes section.
  • Mission 11 had a bug where some of your choices did not activated properly. Has been fixed on both versions.

UPDATE 12DEC2022
  • Missions 10,11, and 12 have a failsafe for hero leveling. When level 10 is reached all the heroes abilities are learnt and set to max level.

UPDATE 06DEC2022
  • Fixed Tome of Spellbound in Mission(s) 3,5,6.

UPDATE 03DEC2022
  • Fixed Mission 10 Challenge Mode prompt not being available.
  • Fixed Mission 03 Scroll of Late June not working proper.
  • Fixed Mission 05 Challenge Mode not properly setting parameters for which units get trained.
  • Fixed Abominable Mandible description.

UPDATE 01DEC2022
  • Fixed all maps not properly providing proper Game Cache Data for finishing missions on Hard and Challenge Mode.
  • Challenge Mode not being available when it should now is fixed.
  • Fixed minor issue with Mission 05 cinematic being triggered by typing.
Note: If you had already achieved Challenge Mode and/or the Secret Level you may still be able to play the updated maps.

 
Last edited:
Level 24
Joined
Feb 19, 2011
Messages
663
Level 10
Joined
Aug 25, 2018
Messages
122
Just beat all the levels on hard and its a really good campaign did not notice any major bugs. Ill attempt the challenge mode thing eventually.

Only thing I was not a huge fan of is the Striker Qualming ability. Its a strong skill but since the units attempt to auto use it I ended up having a few strikers always lag behind my forces or just stop attacking. Idk if its designed like that to make you micro them a bit more, but maybe make it a actual auto cast skill kinda like fire/ice arrows with just a cd or reduce it and make it a passive maybe like poison arrows .

Overall I loved it
 
Level 24
Joined
Feb 19, 2011
Messages
663
Just beat all the levels on hard and its a really good campaign did not notice any major bugs. Ill attempt the challenge mode thing eventually.

Only thing I was not a huge fan of is the Striker Qualming ability. Its a strong skill but since the units attempt to auto use it I ended up having a few strikers always lag behind my forces or just stop attacking. Idk if its designed like that to make you micro them a bit more, but maybe make it a actual auto cast skill kinda like fire/ice arrows with just a cd or reduce it and make it a passive maybe like poison arrows .

Overall I loved it
Glad you enjoyed it. And hopefully you'll enjoy the bonus mission.
I am not sure about the Qualming ability. I never really noticed much issues with it as you do. I'll add it to list of things to look into for updates.
 
Level 7
Joined
Nov 13, 2018
Messages
83
It's for 1.33+ version again...
Why do you make map only for 1.33+ version when many users have a difficulty installing 1.33+version ?T_T
 
Level 24
Joined
Feb 19, 2011
Messages
663
It's for 1.33+ version again...
Why do you make map only for 1.33+ version when many users have a difficulty installing 1.33+version ?T_T
Because it is the latest version. 1.33+ has some features that are paramount to me. Going forward Warcraft 3 will get more updates, and possibly features that I would possibly enjoy, that can break features on older versions.
 
Level 7
Joined
Nov 13, 2018
Messages
83
Because it is the latest version. 1.33+ has some features that are paramount to me. Going forward Warcraft 3 will get more updates, and possibly features that I would possibly enjoy, that can break features on older versions.
I know 1.33+ is latest version.
But it's also true that It won't work in Reforged.
So, in order to play this map in original, we have to use hack or some other means. And this site doesn't provide how to do it nor do they allow it.
Only chosen ones who are lucky enough to illegally patch 1.33+ can play this.
 
Level 13
Joined
Oct 31, 2017
Messages
128
I know 1.33+ is latest version.
But it's also true that It won't work in Reforged.
So, in order to play this map in original, we have to use hack or some other means. And this site doesn't provide how to do it nor do they allow it.
Only chosen ones who are lucky enough to illegally patch 1.33+ can play this.
Buddy, 1.33 IS the current and latest version of Warcraft III: Reforged on Battle.net. If you own the game legally and from the official blizzard app then you can play this campaign with zero issues.

There is no hack or illegal patch needed.
 
Level 7
Joined
Nov 13, 2018
Messages
83
Buddy, 1.33 IS the current and latest version of Warcraft III: Reforged on Battle.net. If you own the game legally and from the official blizzard app then you can play this campaign with zero issues.

There is no hack or illegal patch needed.
I own reforged and I also know reforged doesn't provide "custom campaign mode"
What's the point of me owning legal official blizzard app?
 
Last edited:
Level 24
Joined
Feb 19, 2011
Messages
663
I own reforged and I also know reforged doesn't provide "custom campaign mode"
What's the point of me owning legal official blizzard app?
If you own reforged then you can play custom campaigns. Yes, they removed custom campaign section but the game data caches still work from map to map.
1.) You download the maps I have posted.
2.) Move them to your maps folder. For me its This PC > Documents > Warcraft III > Maps
*You can make an optional folder in the maps folder so it is easier to access.
3.) Play Warcraft 3 and find the map through Single Player then Custom Games. Start with Mission_01 then go on to 02, 03, etc.

You need the official blizzard app to get the latest versions. If you do not own the legal version of Warcraft 3 I do not know how you expect me or anyone else to help you.
 
Level 10
Joined
Aug 25, 2018
Messages
122
Regarding the challenge mode. Its suppose to just add the modifier on top of hard mode right?
Because in mission 1 on hard mode the bonus objective had a arrow tower with a think 1/2 mortar teams up there but in challenge mode its a standard scout tower and no mortar teams. This was on top of the 2 mortar teams that is next to the hero so there was 3/4 in total Is this more of an AI not building it or did it get downgraded
 
Level 24
Joined
Feb 19, 2011
Messages
663
Regarding the challenge mode. Its suppose to just add the modifier on top of hard mode right?
Because in mission 1 on hard mode the bonus objective had a arrow tower with a think 1/2 mortar teams up there but in challenge mode its a standard scout tower and no mortar teams. This was on top of the 2 mortar teams that is next to the hero so there was 3/4 in total Is this more of an AI not building it or did it get downgraded
In regards to that in particular. There is a Rifleman at the Fane close to the bonus objective. He says something like "Screw this" then runs away to report to the base. If he reaches the base they add more defenses and upgrade their tower. That is what I assume happened to you the first time around and the 2nd playthrough you must have killed him before he reached the base.

You can see what modifiers are in effect in the Quest menu with the challenge mode.
 
Level 10
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Aug 25, 2018
Messages
122
In regards to that in particular. There is a Rifleman at the Fane close to the bonus objective. He says something like "Screw this" then runs away to report to the base. If he reaches the base they add more defenses and upgrade their tower. That is what I assume happened to you the first time around and the 2nd playthrough you must have killed him before he reached the base.

You can see what modifiers are in effect in the Quest menu with the challenge mode.
Ah okay yeah this time I did root the running dwarf, I thought they just sent like an extra wave to my base at that time.

Starting chapter 2 and select hard mode there is no option for challenge mode. It also does not appear in the quest tab like it did in chapter 1. I did receive my item though from chapter 1 the spellbound tome. I restarted the map and didnt skip any cutscenes to see if that helped and it did not

I did a quick test beat chapter 2 with whosyourdaddy and on chapter 3 it did not prompt or show it either
 
Level 24
Joined
Feb 19, 2011
Messages
663
Ah okay yeah this time I did root the running dwarf, I thought they just sent like an extra wave to my base at that time.

Starting chapter 2 and select hard mode there is no option for challenge mode. It also does not appear in the quest tab like it did in chapter 1. I did receive my item though from chapter 1 the spellbound tome. I restarted the map and didnt skip any cutscenes to see if that helped and it did not

I did a quick test beat chapter 2 with whosyourdaddy and on chapter 3 it did not prompt or show it either
Oh. that's a big issue. I'll look into it. If it showed up in mission 1 then it should still work in others.

May you try the other missions with Challenge?
 
Level 7
Joined
Nov 13, 2018
Messages
83
If you own reforged then you can play custom campaigns. Yes, they removed custom campaign section but the game data caches still work from map to map.
1.) You download the maps I have posted.
2.) Move them to your maps folder. For me its This PC > Documents > Warcraft III > Maps
*You can make an optional folder in the maps folder so it is easier to access.
3.) Play Warcraft 3 and find the map through Single Player then Custom Games. Start with Mission_01 then go on to 02, 03, etc.

You need the official blizzard app to get the latest versions. If you do not own the legal version of Warcraft 3 I do not know how you expect me or anyone else to help you.
OH, nobody told me how to play custom campign with reforged version!
All they said was to download weird additional files.
If it were this easy, I wouldn't have trouble playing any map requring 1.33+ version
Thank you very much..!!
(Hope you write about how to play it with reforged for those who don't know how. I know many friends who have same issus.)
 
Level 24
Joined
Feb 19, 2011
Messages
663
OH, nobody told me how to play custom campign with reforged version!
All they said was to download weird additional files.
If it were this easy, I wouldn't have trouble playing any map requring 1.33+ version
Thank you very much..!!
(Hope you write about how to play it with reforged for those who don't know how. I know many friends who have same issus.)
Awesome. Glad we got that solved. I'll add it to the post. Now you can let your friends know how to play.
 
Level 10
Joined
Aug 25, 2018
Messages
122
Eldritch scroll of Late June does not allow its ability to be cast. You can click/hotkey the item and it acts like you should be able to use its spell but the cursor does not change so you can target the skill.

Mission 5 Challenge - "Only one group of units rescued will be trainable. the first group rescued"
I rescued the shadow weaver and Corpser but it gave me Obisidan Excavator units the artillery and flyer once my allies showed up. I did pick Okwan as my 2nd hero if that overrides it or something. I will try and finish the rest this weekend

Edit: the scroll item started working on chapter 6 but if I go back to chapter 3 where I received it I get the same issue I mentioned
 
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Level 10
Joined
Aug 25, 2018
Messages
122
Mission 9 reward has a description error. First picture is item on the ground and 2nd is in inventory
1670111978039.png
1670112515628.png

Mission 10 does not prompt for challenge mode
 
Level 7
Joined
Nov 13, 2018
Messages
83
I've all finished the map and here is my review

GOOD)
All the units are new, spells are creative, terrain is good
and (personally) brief way of unfolding story is satisfactory

BAD)
It's my first time playing campaign on Reforged.
A little bit of "novelty" "mysteriousness" is broken due to the way I should play this map on reforged
(Finishing chapter 1 and going back to map-selecting section and selecting second map rather than
natural linking from story to story. Also, like ladder game, revelation of whole map structure in the preview before playing the game
also weakens novelty of the campaign.)

But, except for that lt was Quite satisfactory !
 
Level 24
Joined
Feb 19, 2011
Messages
663
I've all finished the map and here is my review

GOOD)
All the units are new, spells are creative, terrain is good
and (personally) brief way of unfolding story is satisfactory

BAD)
It's my first time playing campaign on Reforged.
A little bit of "novelty" "mysteriousness" is broken due to the way I should play this map on reforged
(Finishing chapter 1 and going back to map-selecting section and selecting second map rather than
natural linking from story to story. Also, like ladder game, revelation of whole map structure in the preview before playing the game
also weakens novelty of the campaign.)

But, except for that lt was Quite satisfactory !
Unfortunately, there is nothing on my end that can be done about campaigns having to be played this way. If you are going to blame anyone for that go for Blizzard. I, and most of the community, would love to have a proper campaign system like before.
 
Level 2
Joined
Jan 24, 2018
Messages
3
Alright, I finally found the time to do a proper review. Two things to keep in mind: I was a tester for this project, so take everything I say with a healthy dose of salt. Also, for a while, I’ve been unable to play the game due to technical difficulties, so this review is based on the pre-release state of these maps.

But I hope someone will find this useful anyway

Pros
  • The strength of this campaign obviously lies in the new factions in play. There is an incredible amount of work invested into each faction and plenty of space to explore the different strategies and unit compositions.
  • Despite the addition of new rather powerful units the balance of combat holds up most of the time. No unit feels particularly overpowered, and I never felt forced into making a specific unit composition.
  • The difficulty felt consistent throughout the campaign with no major difficulty spikes. I would consider it slightly more challenging than blizzard campaigns though.
  • Maps have a good amount of variety when it comes to objectives, almost all have some sort of unique feature changing how you want to play.
  • The terrain is simple but has a nice amount of variety and polish, only complaint there is that the Nerubian units are large and slow, so traversing tight corridors with your entire army is an absolute pain.
  • A great amount of work was spent on proper tooltips and other quality-of-life improvements.

Cons
  • Due to the narrative constraints, you end up fighting Living Nerubians about 80% of the time which greatly limited my enjoyment of playing as a new faction, because the unit interactions and mutual counters lose their novelty eventually.
  • Most maps use the standard blizzard design, and while I understand that it isn’t fair to expect creators to make something radically different, I would still love to see a more innovative map design.

  • I heard that my item didn’t work properly, which (respectfully) is an absolute disgrace, and I will consider it a personal slight.
 
Level 24
Joined
Feb 19, 2011
Messages
663
Alright, I finally found the time to do a proper review. Two things to keep in mind: I was a tester for this project, so take everything I say with a healthy dose of salt. Also, for a while, I’ve been unable to play the game due to technical difficulties, so this review is based on the pre-release state of these maps.

But I hope someone will find this useful anyway

Pros
  • The strength of this campaign obviously lies in the new factions in play. There is an incredible amount of work invested into each faction and plenty of space to explore the different strategies and unit compositions.
  • Despite the addition of new rather powerful units the balance of combat holds up most of the time. No unit feels particularly overpowered, and I never felt forced into making a specific unit composition.
  • The difficulty felt consistent throughout the campaign with no major difficulty spikes. I would consider it slightly more challenging than blizzard campaigns though.
  • Maps have a good amount of variety when it comes to objectives, almost all have some sort of unique feature changing how you want to play.
  • The terrain is simple but has a nice amount of variety and polish, only complaint there is that the Nerubian units are large and slow, so traversing tight corridors with your entire army is an absolute pain.
  • A great amount of work was spent on proper tooltips and other quality-of-life improvements.

Cons
  • Due to the narrative constraints, you end up fighting Living Nerubians about 80% of the time which greatly limited my enjoyment of playing as a new faction, because the unit interactions and mutual counters lose their novelty eventually.
  • Most maps use the standard blizzard design, and while I understand that it isn’t fair to expect creators to make something radically different, I would still love to see a more innovative map design.

  • I heard that my item didn’t work properly, which (respectfully) is an absolute disgrace, and I will consider it a personal slight.
Thanks for all the help and review!

I think having to replay the same missions over and over against any race would greatly limit enjoyment as is.

Your item works proper now. No worries.
 

deepstrasz

Map Reviewer
Level 70
Joined
Jun 4, 2009
Messages
19,139
  1. A bit odd that only one specific Rifleman from all dwarves you can meet the first time, has something to say about the undead nerubians (none of the southern ones mention anything).
  2. The Striker's movement animation speed could be adjusted to look more smooth. Also, the air attack projectile isn't that visible.
  3. Guards are more of all in rather than proper for retreat because of their slow movement speed although they compensate with Pince and you can always have a worker with them to blight the battle place. Of course, the enemy's current melee isn't strong.
  4. Some words and expressions like "Shit, shit, shit!" are not really Warcraft immersive.
  5. A dwarven worker model could be used instead of the Peasant. Similarly, dwarven themed buildings. There are some on the site.
  6. The idle worker's icon could be that of the unit.
  7. Woe of the Fallen is inconsistent. For instance when you learn the spell it does not start to act. So it's pretty random when you get into that range of 45 seconds to get a corpse reanimated. I suggest it to be an autocast ability instead. The way it is now you don't even see a cooldown.
  8. The troll lines are too similar if not quite like the dwarves'.
  9. There were still Dark Green force buildings left like the altar and some barracks to the southeast that could potentially train troops and send them but I guess the main building and most other building near it were enough to complete the quest part.
  10. As a general rule, cinematic scenes near the map edges don't look nice. Also, make sure to set proper camera far of view or whatchamacallit so that you can see in the distance during scenes as in some (chapter 3 for instance), you can't even see the nerubian widow.
  11. Shadow Weavers become invulnerable once placed on the circles. You can simply drop them there with the Zeppelin with little to no risk depending on the defenders.
  12. Would be nice for the tunnel ambush to be in different locations as you can build towers in one place and be done with it, mostly.
  13. In the underground chapter after first meeting Anub'arak, all enemy heroes are named Guardian Thrash and they have a roman numeral after that name (IV, V and so on). In the transmissions they are named Guardian Devoureres.
  14. After coming back from minimizing in chapter 7 somewhere in the northwest part of the map, the game crashed. Not sure if it's related to the map.
  15. Great. We get to play the dying defender role, something not too often done.
  16. Shouldn't Flying Redoubt be mechanical rather than undead?
  17. Found a Tome of Experience in an Igloo. Since I did the map counterclockwise, I took it after reaching the max level. From my point of view, such tomes are useless in maps with level cap.
  18. The minimap of the activated Nerubian Crypts should either disappear or change colour.
  19. Not sure if intended but air units can pass around the Ajol-Nerub gate.
  20. Gunib doesn't have hero glow. Could be easily added: How to add Hero Glow without Modeling
  21. Also, I first met the brown Crypt Lord before Gunib and he shouted that Gunib would be avenged :D
  22. Since Hadronox is big and has a fast back falling death animation, maybe an AoE spell could trigger then or something.

A perfect altered melee Warcraft chronicle campaign with a lot of overground nerubian activity. Overall, I felt some StarCraft II influence.
Approved.


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Level 24
Joined
Feb 19, 2011
Messages
663
A bit odd that only one specific Rifleman from all dwarves you can meet the first time, has something to say about the undead nerubians (none of the southern ones mention anything).
I could add more, but did not want to overwhelm the player with dialogue, maybe if the lines were voice acted.

The Striker's movement animation speed could be adjusted to look more smooth. Also, the air attack projectile isn't that visible.
The model could use an update same with the projectile.

Guards are more of all in rather than proper for retreat because of their slow movement speed although they compensate with Pince and you can always have a worker with them to blight the battle place. Of course, the enemy's current melee isn't strong.
Guards stay ttue to their name. They're meant more as a base defense.

Some words and expressions like "Shit, shit, shit!" are not really Warcraft immersive.
Possibly so. Some lines need changing.

A dwarven worker model could be used instead of the Peasant. Similarly, dwarven themed buildings. There are some on the site.
A small change. The dwarfs arent really a big focus on the campaign.

The idle worker's icon could be that of the unit.
It would be wonderful if that was something the editor could do without replacing that races' default.

Woe of the Fallen is inconsistent. For instance when you learn the spell it does not start to act. So it's pretty random when you get into that range of 45 seconds to get a corpse reanimated. I suggest it to be an autocast ability instead. The way it is now you don't even see a cooldown.
That whole ability needs a rework. A lot of hit or miss with it.

The troll lines are too similar if not quite like the dwarves'.
Maybe so, mon.

There were still Dark Green force buildings left like the altar and some barracks to the southeast that could potentially train troops and send them but I guess the main building and most other building near it were enough to complete the quest part.
I dont know of which mission you are refering to.

As a general rule, cinematic scenes near the map edges don't look nice. Also, make sure to set proper camera far of view or whatchamacallit so that you can see in the distance during scenes as in some (chapter 3 for instance), you can't even see the nerubian widow.
Noted. Chapter 3 is the bane of my existence.

Shadow Weavers become invulnerable once placed on the circles. You can simply drop them there with the Zeppelin with little to no risk depending on the defenders.
Theyre meant to be invulnerable on set. But maybe ill make so you gotta clear the defenders first.

Would be nice for the tunnel ambush to be in different locations as you can build towers in one place and be done with it, mostly.
Thats is why they send Undertakers. They should be tunneling at your goldmines.

In the underground chapter after first meeting Anub'arak, all enemy heroes are named Guardian Thrash and they have a roman numeral after that name (IV, V and so on). In the transmissions they are named Guardian Devoureres.
Noted.
After coming back from minimizing in chapter 7 somewhere in the northwest part of the map, the game crashed. Not sure if it's related to the map.
Uhmmmm not sure. Might be an issue with Wc3 itself.

Great. We get to play the dying defender role, something not too often done.
Not sure if thats sarcasm or a geniune compliment.

Shouldn't Flying Redoubt be mechanical rather than undead?
Its marked as both, but wc3 doesn't show so.
Found a Tome of Experience in an Igloo. Since I did the map counterclockwise, I took it after reaching the max level. From my point of view, such tomes are useless in maps with level cap.
Will probably swap with other tomes.

The minimap of the activated Nerubian Crypts should either disappear or change colour.
The problem with that is I stated that the bonus missions that affect the final mission are marked it white. The bonus are yellow. I use green and red for main objectives. Ran out of options for the markers.

Not sure if intended but air units can pass around the Ajol-Nerub gate.
Yeah. Meant so.

Gunib doesn't have hero glow. Could be easily added: How to add Hero Glow without Modeling.
I could add it in a future update or something. Had a lot more important things to do on that massive mission.

Also, I first met the brown Crypt Lord before Gunib and he shouted that Gunib would be avenged
And thats good, right?
Since Hadronox is big and has a fast back falling death animation, maybe an AoE spell could trigger then or something.
I am unsure of what youre asking here.


I do hope you enjoyed it. Definitely took some notes from SCII.
 

deepstrasz

Map Reviewer
Level 70
Joined
Jun 4, 2009
Messages
19,139
I dont know of which mission you are refering to.
To the one where you first meet Okwan and the Acolyte.
Not sure if thats sarcasm or a geniune compliment.
Why would it be sarcasm :D? Do you sense my feelings being hurt :D? I was being genuine. I really loved that the self sacrifice wasn't just words.
And thats good, right?
Well no, because I had no idea who Gunib was as I didn't meet him or it yet :D I moved along the eastern part of the map towards the brown base.
I am unsure of what youre asking here.
Just an idea for a triggered zone damage ability on the big spider's death position. I guess it would be tricky to make since his death animation moves him off his current position depending where he faces.

EDIT: correction, I moved along the western part of the map towards the brown base.
 
Last edited:
Level 24
Joined
Feb 19, 2011
Messages
663
New Campaign. good.But can you provide a 1.27 version?
I can not. I use a lot of triggers that do not exist in 1.27.

However; with 1.35 introducing back custom campaigns I will be trying to rework this campaign into that.

To the one where you first meet Okwan and the Acolyte.

Why would it be sarcasm :D? Do you sense my feelings being hurt :D? I was being genuine. I really loved that the self sacrifice wasn't just words.

Well no, because I had no idea who Gunib was as I didn't meet him or it yet :D I moved along the eastern part of the map towards the brown base.

Just an idea for a triggered zone damage ability on the big spider's death position. I guess it would be tricky to make since his death animation moves him off his current position depending where he faces.

EDIT: correction, I moved along the western part of the map towards the brown base.
Well I'm glad you enjoyed it. That was one of my favorite missions. :D

The Gunib thing was not meant to be a huge revelation or anything. Just a little neat detail. Originally, there was not gonna be any dialogue or anything for that.

I'll think on the death thing.
 
Level 5
Joined
Feb 16, 2021
Messages
76
I try to run the new version of it in the first task does not enter the company gives me an error !
I mean in Rapoguard I have version 1.35 and not 1.33

I also have version 1.31

sorry and "Reforged"
 
Level 24
Joined
Feb 19, 2011
Messages
663
"1.33" means "Reforged", right?

The latest version that runs on the Battle.net launcher.


I try to run the new version of it in the first task does not enter the company gives me an error !
I mean in Rapoguard I have version 1.35 and not 1.33

I also have version 1.31

sorry and "Reforged"

I am not sure what your problem is. If youre running the game throught the battle.net launcher you shoulnt have a problem.
 
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