1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

[Terraining] Alternative Pathing Technique

Discussion in 'General Mapping Tutorials' started by sonofjay, May 22, 2012.

  1. sonofjay

    sonofjay

    Joined:
    Oct 28, 2011
    Messages:
    4,240
    Resources:
    20
    Packs:
    1
    Maps:
    13
    Template:
    5
    Tutorials:
    1
    Resources:
    20
    Alternative Pathing Technique(For Lazy People)

    This tutorial will show you a new technique for creating pathing blockers so that you don't have to spam tiny ones all over your map.

    The benefit of this technique:

    • Will greatly reduce doodad counts and for bigger map it will have less lag than when you use tons of pathing blockers.
    • Easier to apply on complicated terrains.

    Some cons on using this technique:

    • If you're making maps with more complicated terrains you might need to make lots of pathing on the object editor.

    Tutorial level: Very Easy.

    • First do a dummy pathing blockers, just CnP a default pathing blockers.
    • Then change its pathing texture to "None".
    • Make sure that the Art - Fixed Rotation is set to -1.00
    • CnP the dummy pathing blockers as many as you want.
    • You can change the pathing texture of the dummy pathing depends on your need.


    • Recommended Pathing:
    • Gates, Fences, Forgotten One paths.


    Sample Pictures:
    [​IMG]

    CREDITS:
    • fladdermasken

    LINKS:
     
    Last edited by a moderator: Jun 9, 2012
  2. shinji

    shinji

    Joined:
    Jul 25, 2011
    Messages:
    893
    Resources:
    1
    Spells:
    1
    Resources:
    1
    Hmm... Nice idea. I've learn something from here. Terraining will be easier if you know this technic. +Rep
     
  3. sonofjay

    sonofjay

    Joined:
    Oct 28, 2011
    Messages:
    4,240
    Resources:
    20
    Packs:
    1
    Maps:
    13
    Template:
    5
    Tutorials:
    1
    Resources:
    20
    thanks, anyway this is seriously very simple, but many people don't know it so I just decided to put it up here. Might be useful to others.
     
  4. shinji

    shinji

    Joined:
    Jul 25, 2011
    Messages:
    893
    Resources:
    1
    Spells:
    1
    Resources:
    1
    I have a question. Will the units be able to attack the gate under the ground??

    Also, will doing this a lot cause FPS drop?
     
  5. sonofjay

    sonofjay

    Joined:
    Oct 28, 2011
    Messages:
    4,240
    Resources:
    20
    Packs:
    1
    Maps:
    13
    Template:
    5
    Tutorials:
    1
    Resources:
    20
    I don't think it will cause fps drops, they can't be seen anyway,
     
  6. shinji

    shinji

    Joined:
    Jul 25, 2011
    Messages:
    893
    Resources:
    1
    Spells:
    1
    Resources:
    1
    Ok. Thank you. Maybe this will be useful some day.
     
  7. WaterKnight

    WaterKnight

    Joined:
    Aug 18, 2009
    Messages:
    4,033
    Resources:
    5
    Maps:
    1
    Tutorials:
    4
    Resources:
    5
    Why would you prefer destructables over doodads? And it does not need a model at all. Would not plunge it into ground, so you can change the model later on to have an easier time removing pathing again. And you can mark your custom pathing in editor with some outstanding color.
     
  8. sonofjay

    sonofjay

    Joined:
    Oct 28, 2011
    Messages:
    4,240
    Resources:
    20
    Packs:
    1
    Maps:
    13
    Template:
    5
    Tutorials:
    1
    Resources:
    20
    I'm just showing a technique....
     
  9. WaterKnight

    WaterKnight

    Joined:
    Aug 18, 2009
    Messages:
    4,033
    Resources:
    5
    Maps:
    1
    Tutorials:
    4
    Resources:
    5
    And I am just giving advice to improve it~
     
  10. sonofjay

    sonofjay

    Joined:
    Oct 28, 2011
    Messages:
    4,240
    Resources:
    20
    Packs:
    1
    Maps:
    13
    Template:
    5
    Tutorials:
    1
    Resources:
    20
    If people understand what I'm explaining here, they will know how to apply it.

    I can't put the spoon on their mouths y'know.
     
  11. shinji

    shinji

    Joined:
    Jul 25, 2011
    Messages:
    893
    Resources:
    1
    Spells:
    1
    Resources:
    1
    Hmm... Maybe add some more things that make pathing easier?
     
  12. sonofjay

    sonofjay

    Joined:
    Oct 28, 2011
    Messages:
    4,240
    Resources:
    20
    Packs:
    1
    Maps:
    13
    Template:
    5
    Tutorials:
    1
    Resources:
    20
    its easier on that technique... how can I make it more easier? Just some few clicks and there you have it. The technique also allow use of other doodads like fountains, fences.. depends on you want it to be.... No one can teach you how to make a exact thing because when they do then your creation is not yours, its them since they're the one who teach you and guide you how to make that thing....
     
  13. shinji

    shinji

    Joined:
    Jul 25, 2011
    Messages:
    893
    Resources:
    1
    Spells:
    1
    Resources:
    1
    Oh. Ok. I vote for approval.
     
  14. MasterHaosis

    MasterHaosis

    Joined:
    Sep 18, 2007
    Messages:
    1,126
    Resources:
    30
    Models:
    15
    Icons:
    13
    Maps:
    2
    Resources:
    30
    sonofjay, :cgrin:
    That was awesome! I like it.
    I did not know that trick CTRL+DOWN. That might be useful.
    + rep for you for useful tutorial
     
  15. sonofjay

    sonofjay

    Joined:
    Oct 28, 2011
    Messages:
    4,240
    Resources:
    20
    Packs:
    1
    Maps:
    13
    Template:
    5
    Tutorials:
    1
    Resources:
    20
    thanks master :cgrin:
     
  16. Drunken_Jackal

    Drunken_Jackal

    Joined:
    Apr 10, 2010
    Messages:
    2,706
    Resources:
    0
    Resources:
    0
    Jay, use hi, h2, h3, b, color tags to emphasize points.
    Otherwise, I didnt know this. GJ.

    Also, it would be better if you uploaded the images directly at the thread.
     
  17. sonofjay

    sonofjay

    Joined:
    Oct 28, 2011
    Messages:
    4,240
    Resources:
    20
    Packs:
    1
    Maps:
    13
    Template:
    5
    Tutorials:
    1
    Resources:
    20
    Hmmm, I'll upload the images later, and improve the tutorial when I have some spare time.
     
  18. HammerFist132

    HammerFist132

    Joined:
    Mar 22, 2012
    Messages:
    1,314
    Resources:
    17
    Models:
    11
    Icons:
    2
    Maps:
    2
    Spells:
    2
    Resources:
    17
    Really good thing. Thanl u once more time xD. I was making with simple pathing and that was taking to much time.
    +rep useful
     
  19. fladdermasken

    fladdermasken

    Joined:
    Dec 27, 2006
    Messages:
    2,432
    Resources:
    3
    Tutorials:
    3
    Resources:
    3
    Clearly one beyond criticism.

    Probably not.
    You probably just didn't understand the criticism at all.


    First: This is a really roundabout way of doing it. You don't need a visible model, and you don't need to to lower it into the ground. All you're after is the pathing map, and you get the very same result as what you're suggesting if you just put "Doodads\Terrain\LOSBlocker\LOSBlocker" (or its converse: setting the pathing map of the pathing blocker to that of a gate) in the model file field, and place it.

    Which also makes it easier to reverse by just switching to a model file you can see and select. I don't know if you tried, but selecting objects that are lowered into the ground is not a walk in the park.

    Second:
    That's literally the only thing a tutorial is supposed to do.
     
  20. sonofjay

    sonofjay

    Joined:
    Oct 28, 2011
    Messages:
    4,240
    Resources:
    20
    Packs:
    1
    Maps:
    13
    Template:
    5
    Tutorials:
    1
    Resources:
    20
    @Fladder, okay sir, I'll do some changes on it thanks for the tips, and will give credits.