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[Terraining] Alternative Pathing Technique

Discussion in 'General Mapping Tutorials' started by sonofjay, May 22, 2012.

  1. sonofjay

    sonofjay

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    Alternative Pathing Technique(For Lazy People)

    This tutorial will show you a new technique for creating pathing blockers so that you don't have to spam tiny ones all over your map.

    The benefit of this technique:

    • Will greatly reduce doodad counts and for bigger map it will have less lag than when you use tons of pathing blockers.
    • Easier to apply on complicated terrains.

    Some cons on using this technique:

    • If you're making maps with more complicated terrains you might need to make lots of pathing on the object editor.

    Tutorial level: Very Easy.

    • First do a dummy pathing blockers, just CnP a default pathing blockers.
    • Then change its pathing texture to "None".
    • Make sure that the Art - Fixed Rotation is set to -1.00
    • CnP the dummy pathing blockers as many as you want.
    • You can change the pathing texture of the dummy pathing depends on your need.


    • Recommended Pathing:
    • Gates, Fences, Forgotten One paths.


    Sample Pictures:
    [​IMG]

    CREDITS:
    • fladdermasken

    LINKS:
     
    Last edited by a moderator: Jun 9, 2012
  2. shinji

    shinji

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    Hmm... Nice idea. I've learn something from here. Terraining will be easier if you know this technic. +Rep
     
  3. sonofjay

    sonofjay

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    thanks, anyway this is seriously very simple, but many people don't know it so I just decided to put it up here. Might be useful to others.
     
  4. shinji

    shinji

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    I have a question. Will the units be able to attack the gate under the ground??

    Also, will doing this a lot cause FPS drop?
     
  5. sonofjay

    sonofjay

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    I don't think it will cause fps drops, they can't be seen anyway,
     
  6. shinji

    shinji

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    Ok. Thank you. Maybe this will be useful some day.
     
  7. WaterKnight

    WaterKnight

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    Why would you prefer destructables over doodads? And it does not need a model at all. Would not plunge it into ground, so you can change the model later on to have an easier time removing pathing again. And you can mark your custom pathing in editor with some outstanding color.
     
  8. sonofjay

    sonofjay

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    I'm just showing a technique....
     
  9. WaterKnight

    WaterKnight

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    And I am just giving advice to improve it~
     
  10. sonofjay

    sonofjay

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    If people understand what I'm explaining here, they will know how to apply it.

    I can't put the spoon on their mouths y'know.
     
  11. shinji

    shinji

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    Hmm... Maybe add some more things that make pathing easier?
     
  12. sonofjay

    sonofjay

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    its easier on that technique... how can I make it more easier? Just some few clicks and there you have it. The technique also allow use of other doodads like fountains, fences.. depends on you want it to be.... No one can teach you how to make a exact thing because when they do then your creation is not yours, its them since they're the one who teach you and guide you how to make that thing....
     
  13. shinji

    shinji

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    Oh. Ok. I vote for approval.
     
  14. MasterHaosis

    MasterHaosis

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    sonofjay, :cgrin:
    That was awesome! I like it.
    I did not know that trick CTRL+DOWN. That might be useful.
    + rep for you for useful tutorial
     
  15. sonofjay

    sonofjay

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    thanks master :cgrin:
     
  16. Drunken_Jackal

    Drunken_Jackal

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    Jay, use hi, h2, h3, b, color tags to emphasize points.
    Otherwise, I didnt know this. GJ.

    Also, it would be better if you uploaded the images directly at the thread.
     
  17. sonofjay

    sonofjay

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    Hmmm, I'll upload the images later, and improve the tutorial when I have some spare time.
     
  18. HammerFist132

    HammerFist132

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    Really good thing. Thanl u once more time xD. I was making with simple pathing and that was taking to much time.
    +rep useful
     
  19. fladdermasken

    fladdermasken

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    Clearly one beyond criticism.

    Probably not.
    You probably just didn't understand the criticism at all.


    First: This is a really roundabout way of doing it. You don't need a visible model, and you don't need to to lower it into the ground. All you're after is the pathing map, and you get the very same result as what you're suggesting if you just put "Doodads\Terrain\LOSBlocker\LOSBlocker" (or its converse: setting the pathing map of the pathing blocker to that of a gate) in the model file field, and place it.

    Which also makes it easier to reverse by just switching to a model file you can see and select. I don't know if you tried, but selecting objects that are lowered into the ground is not a walk in the park.

    Second:
    That's literally the only thing a tutorial is supposed to do.
     
  20. sonofjay

    sonofjay

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    @Fladder, okay sir, I'll do some changes on it thanks for the tips, and will give credits.