1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  4. Dismiss Notice
  5. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Terrain: Playable Forests/Villages

Discussion in 'General Mapping Tutorials' started by Bugbuster96, Jul 16, 2010.

Tags:
  1. Bugbuster96

    Bugbuster96

    Joined:
    Aug 11, 2009
    Messages:
    152
    Resources:
    2
    Template:
    1
    Tutorials:
    1
    Resources:
    2
    Playable Forests and Villages
    This tutorial is about how to make forests and villages that are playable.

    - The Configuration -
    If you want to make a really beautiful and professionally looking forest with a lot of details and more tilesets, then you should first get JassNewGenPack from this page and set it right. (It has a No Limit option and you can use up to 16 tiles in one map.

    Okay, now when you've set up JNGP, I will show you how to make a little village in a forest.

    - The Tileset -
    (First, before you start the tileset, make the whole map in deep water, go to File --> New Map, and under the text Initial Water Level click on Deep Water [​IMG] and raise the terrain with the raise tool [​IMG] so that there is no water, and use the Plateau tool [​IMG] to make it flat)
    For the tileset I suggest a mix of Village (summer) and Ashenvale or custom textures. In the picture I am using a combination of Village, Ashenvale and custom textures and the village is near a lake. The stone paths will be inside the village and the cobbles will be outside it.

    [​IMG]

    Try to make the tiles randomly placed, not too much at one place, make some areas more rocky. After you've finished, try to imagine how would you put a village in this place... This rocky areas will be the hills...

    - The Raise/Lower tool -
    Next is the Raise and Lower tool. By the way, don't use the blizzard cliffs, they are ugly and are rarely used. Now grab the Raise tool and try to raise the rocky ares a little bit, not too much! It's a hill, not a mountain. Also use the Lower tool to make the lake.

    [​IMG]

    - The Doodads -
    This part is my favorite part and I make it even more beautiful. Now you can use import like trees and buildings.
    Note: Use more variations of trees or make them different like I do by only using the Object Editor.
    On this picture i am "planting" trees with the same model, just different color and size. Also I have some imported House models and Animated Shrubs.
    [​IMG]

    I use models with no pathing, so you can walk through them, and they are only for the environment.
    Q: How do you make 'em?
    A: First I import them and copy/paste the Mushroom doodad, then change him model and Scale - Min = 1 - Max = 3
    Q: What about the colored trees?
    A: I copy/paste the doodad I've just created and change his RGB (red green blue) colors, you should practices a bit with the colors. min-0 max 255 ... if you set all colors to 255 the model will be normal, if all 0 the model will be all black, and there are a lot of combinations like R 100 G 255 B 100 = more green color...

    - The Pathing Blockers -
    Now that you've made you terrain and environment, you now have to make it playable. To do this you will have to use Pathing Blockers which are located in the Doodads tab (hotkey D). If you are using JNGP enable the No Limit option in the Grimoire tab.
    There are 4 Types of Pathing Blockers
    -------------------------
    Air - Air units can't pass
    Ground - Ground units can't pass
    Both - Neither Air nor Ground units can pass
    Line of Sight - Limits the LoS, you can't see through it

    Also, every pathing blocker is available as a small or big one.
    Please note that there are and Dead ones, which are there but don't do anythings, they are used in triggered actions, to revive them and block you path back or something like that.
    -------------------------

    Press P to see the pathing of the map. If Game View Settings (hotkey V) are enabled, then disable them to see the pathing. Any areas that are Pink are not pathable, as in, units can not go in those regions. Anything shown in Gray is a boundary, which also means that units can not go in those areas.
    You can also press N to see the naval pathing of the map. Anything that travels in the water, such as a boat, will not be able to pass in the pink areas.
    For example:
    [​IMG]

    Now that you've put pathing blockers we are almost done.

    Note - Take extreme care, don't make a hole somewhere where it shouldn't be, units will run through it.
    Also put pathing blockers near the water, otherwise they will walk underwater!


    - Fine Tuning -
    Now only whats left are Laterns (lightning), Fog and Weather Effects
    Add them and try to experiment with them for the best result.

    [​IMG]

    Tip:
    Add shrubs, stumps, houses, rocks, plants, birds...etc


    ... And this ends my tutorial, I think it helped you guys!
     

    Attached Files:

    Last edited by a moderator: Dec 10, 2010
  2. -Kobas-

    -Kobas-

    Joined:
    Jan 17, 2010
    Messages:
    5,895
    Resources:
    28
    Icons:
    1
    Tools:
    2
    Maps:
    10
    Spells:
    4
    Template:
    5
    Tutorials:
    6
    Resources:
    28
    Well tiles should be placed after rise or lower tool!

    Also you should paste links to models you used here (buildings trees)
    and give credits...

    Show users how to add more tiles etc etc (remove, add, change standard ones)!

    Show users how to create pathing blockers (custom ones)

    What mean each color for Pathing Ground ("P") not Naval ("N"):
    White:
    Pink:
    etc etc

    Terrain tutorial need 2 much work, this one can help but I will vote for rejection for now because it isn't created nice, and you miss 2 much to say!
    Sorry nothing personal!
     
  3. PurgeandFire

    PurgeandFire

    Code Moderator

    Joined:
    Nov 11, 2006
    Messages:
    7,426
    Resources:
    18
    Icons:
    1
    Spells:
    4
    Tutorials:
    9
    JASS:
    4
    Resources:
    18
    Eh, I've fixed some of the pathing information, (even though it doesn't really correspond to the screenshot, lol) so I think it is approvable. It is designated on playable forests/villages, not playable terrain in general so I think I can let the specifics slide for this one.

    Nice results, and nice tutorial.

    ~Approved.
     
  4. Orcnet

    Orcnet

    Joined:
    Jul 31, 2010
    Messages:
    3,863
    Resources:
    4
    Maps:
    3
    Tutorials:
    1
    Resources:
    4
    Awesome

    All I can say is "Brilliant" :grin:
     
  5. Symon

    Symon

    Joined:
    Sep 2, 2010
    Messages:
    69
    Resources:
    0
    Resources:
    0
    I think the water doesen't look realy great without raindrops, does it? Here is the saving: Create a new doodad with the model: Abilities\Spells\NightElf\MoonWell\MoonWellTarget.mdl
    Increase the size a little bit and place many of them all over your water. Change the hight a little bit, now you should some realy nice raindrops all over your lake :)
     
  6. Super-Sheep

    Super-Sheep

    Joined:
    Oct 21, 2006
    Messages:
    2,823
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I think its very badly explained...

    I also think that you just used Ctrl + D to hide doodads while taking the first and the second screenshot...

    EDIT
    Nevermind, old thread.
     
  7. Orcnet

    Orcnet

    Joined:
    Jul 31, 2010
    Messages:
    3,863
    Resources:
    4
    Maps:
    3
    Tutorials:
    1
    Resources:
    4
    there is another way for you to make raindrops for the water

    here is the link http://www.hiveworkshop.com/forums/models-530/waterdrops-158380/?prev=search=rain&d=list&r=20