I took a look at your combat system and seemed like something I would love to use. However, since it uses Nes's UnitIndexer, is there some kind of special functionality of the system being used in the combat system, or would I be able to switch it rather easily to Bribe's UnitIndexerGUI?
Mind to share your test scenario again about your basis about filling the string table, and ensuring the entry perma exists.. in case you remember? (https://www.hiveworkshop.com/threads/documentation-string-type.240473/)
It is the first link given at topic "String Table Behavior", which doesn't show up anymore. I'm especially curious of behaviour for true dynamically created strings vs strings written on static memory like literals, or what part of memory is then occupied for dynamics -- as I find it confusing why dynamically created strings are never cleaned.
Could you maybe also open the thread?, such things are sad when locked ;D
I've made a map in version 1.29 of warcraft 3. I hav2 bugs to change coords x and y from special effects.
does version 1.3 correct it?
Is it a stable version ? (Because I see a lot of patch to correct some bugs)
Reputation (+4): (Post) I remember you playing the 2player Campaign. I have recently started making a custom one (12 maps done). If you enjoy playing coop with a friend, be sure to check it out!