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Describing Your Melee Map

Discussion in 'Miscellaneous Tutorials' started by eubz, Mar 29, 2014.

  1. eubz

    eubz

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    While I was browsing the Pending Maps Section and looked into some melee/altered melee maps, some contents of their description isn't right so here I am specifying what should be the contents of a melee/altered melee map description.

    Describing Your Melee/Altered Melee Maps

    The Title


    This tells us the title of your melee map and if possible should contain how many players are there to play. The title should be stated as for example: (10)The Raging Waters

    The Description

    Describe your map briefly. Should contain at least 3-5 sentences preferably the description you have in the Map Properties of WE.

    The Features

    The features of your map include the number of neutral buildings including the goldmines. You might also want to tell here the number of golds in each goldmines. If the map is altered melee, you should include the things you have altered in the map. Is there a new race/races you have created? Specify the race/races.

    The Screenshots

    It is not very much required for a melee map to have in-game screenshots. It is best to have the map's preview image. You can achieve this by clicking Advanced in WE menu >> View Entire Map and then click SysRq PrtSc. Minimize WE. Open any image editor you have. Press Ctrl + V in your keyboard. The screenshot should appear. You may now save the image and upload it into your Album for use.
    sample map preview
    [​IMG]
    [​IMG]
    [​IMG]

    [r][r]

    The Changelog

    Whenever there are changes you've made in your map, always put them in your change log. If there are many changes done, put them in a hidden tag.
    [r][r]

    The Credit List

    Every resources used in your altered melee map should properly be credited. All helpers can also be given credits. List all of them in this section of your description.
    [r][r]

    The Font Color Choice

    Be wise in your choice of font colors. You can use lime, yellow, white, and other light colors for headings. It is also a wise decision not to add colors to none-heading fonts.
    You might as well use the following colors in your heading, as suggested.

    #D0F680


    #60A600


    #CCAA00


    [r][r]

    The Font Sizes

    You can use h1 for the title and h2 for other headings. Big text for none-heading fonts/texts is not good to look at.
    [r]
     
    Last edited: May 23, 2014
  2. Footman16

    Footman16

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    Shouldn't this be in the tutorial section?
     
  3. eubz

    eubz

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    No. Better posted here so everyone developing a map can have a glance into this. This is just a mini-tutorial I guess.
     
  4. Heinvers

    Heinvers

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    Well, I sure hope that this will clarify some things before uploading maps. Good Description eubz.
     
  5. Footman16

    Footman16

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    Fair point, so maybe a sticky? To ensure it's always visible.
     
  6. eubz

    eubz

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    I hope so. But I guess this will be moved to the tutorial section.
     
  7. PurgeandFire

    PurgeandFire

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    Hmm. Apart from "the features" and the "screenshot", this isn't too different from Orcy's tutorial. :\

    I think the green headings are too bright. Generally I prefer any of these colors:
    As for this:
    It isn't necessarily 'required' for a melee map (you can still have regular screenshots), but usually the map preview is the best. Anyway, I think you should include an example of what it looks like so that the reader knows how it should look.

    Also, I recommend placing "The Changelog" and "The Credit List" above "Font Choice" and "Font Sizes". It is a little better organization, because then the first few headers will represent what the reader must include (title, description, screenshots, changelog, credits), and then the last two will just be friendly reminders.

    Also, "Change log" is usually written as one word "changelog". Same for "screenshots". Make sure you detach your signature too. :)
     
  8. eubz

    eubz

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    Changes done.
     
  9. PurgeandFire

    PurgeandFire

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    I meant those colors were to be used for your headers. :p IMO the light green is a little too bright.
     
  10. eubz

    eubz

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    Heading colors updated.
     
  11. sonofjay

    sonofjay

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    Its embarrassing that you even have to point a person who submits a melee map to this tutorial.

    I mean how hard it is for you to describe your own map right? And for this tutorial we're talking about the most basic map that you can make!!

    Nice tutorial by the way.
     
  12. PurgeandFire

    PurgeandFire

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    Approved.
     
  13. Legal_Ease

    Legal_Ease

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