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How to add Hero Glow without Modeling

Discussion in 'General Mapping Tutorials' started by supertoinkz, Oct 10, 2009.

  1. supertoinkz

    supertoinkz

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    How to add Hero Glow


    without modeling?


    by supertoinkz


    Description: First of all, I saw many questions and request about adding hero glow on models. They didn't know there IS a SIMPLE way to make any unit have hero glow. Well, I can't teach you how to add dissipate because there are no specific evidences that you can add dissipate animations without modelling :p.

    Needed:
    +World Editor: Duh?
    +Hero Glow by assasin lord
    +Simple WE knowledge so I can make this tutorial without providing too many screenshots

    Getting Started

    First of all, you need to open World Editor (either the classic, UMSWE, or WEunlimited) then open Import Manager and import the model provided in the Needed section (If you dont know how to import it, there is a tutorial on every model here in the hive).

    Open Object Editor and click the ability tab. Create a custom ability base on the Slow Aura (Tornado). Change this:
    Data - Movement Speed Factor : 0
    Stats - Area of Effect: 1 xD
    Stats - Buff : None
    Art - Target : (The previous model I provide)

    Now give it to any unit you want to become a hero and click test..... tada!!!
    You had a new hero!
    [​IMG]

    Tips and Tricks
    You can change the model (Art - Target) and experiment with it, you can make absolutely epic ingame-only models with this.

    ~supertoinkz
     

    Attached Files:

    Last edited by a moderator: Apr 30, 2010
  2. arafor

    arafor

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    Thank you very much, this will find much use in my maps!

    Great tutorial.
     
  3. Reaper2008

    Reaper2008

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    Nice tut, but I don't suggest Slow Aura for this, Sphere is better as it was made for such things.
     
  4. .Ragnaros

    .Ragnaros

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    Very nice, It's a good way to make for example the transaction of a demi-hero to a hero :D at RTS maps, very useful, thank you, rep+
     
  5. Pyritie

    Pyritie

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    I used to use the fountain of life's regeneration ability
     
  6. supertoinkz

    supertoinkz

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    well any ability without icon works
     
  7. Super-Sheep

    Super-Sheep

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  8. Pharaoh_

    Pharaoh_

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    There is a map in the Spells section already for this, but I guess a tutorial could also be useful.
     
  9. supertoinkz

    supertoinkz

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    Bump!

    uh......wut?
     
  10. supertoinkz

    supertoinkz

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    BumpBUmpBump
     
  11. Darkness-4ever

    Darkness-4ever

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    Sentenced to tutorial purgatory I see... could there be a worse fate?
     
  12. PurgeandFire

    PurgeandFire

    Code Moderator

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    Simple enough. This is very very widely used, so I have no choice but to approve it. =)

    I removed the To-Do's since it seems that you are finished. ~Approved.
     
  13. xorkatoss

    xorkatoss

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    hmmm...
    you could just create a special effect to the origin of the unit lol
    of course that might leak but wtv ;p
     
  14. salukage

    salukage

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    Great Stuff Just what i was looking for.
     
  15. Augustus_Magnus

    Augustus_Magnus

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    Easy and working, my stile :D .
     
  16. Eagle XI

    Eagle XI

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    Hmm, great. but how to add hero glow with modeling ?
     
  17. Hermit

    Hermit

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    I'm not trying to be rude, but how did you make all those models if you don't even know how to add a hero glow? :huh:
     
  18. Eagle XI

    Eagle XI

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    You know its something people constantly ask, so why not have an tutorial up for it too ? :xxd:
     
  19. Kyrbi0

    Kyrbi0

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    QFT.

    Is it basically geomerging? Or can you just place a Node for SFX (no wait, it's an actual texture, and the pulsing... hm)?
     
  20. Qrom Bellascream

    Qrom Bellascream

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    If you're gonna use the fountain of health regeneration ability as the base for the glow, you should replace the sound of it with an empty file. The sound location is in abilities > neutral > anlr > FountainOfHealthRegen.waw