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warcraftmodding123
Last Activity:
Dec 12, 2018 at 7:19 AM
Joined:
Feb 20, 2016
Messages:
227

warcraftmodding123

Well-Known Member

warcraftmodding123 was last seen:
Dec 12, 2018 at 7:19 AM
    1. ZerGreenOne
      ZerGreenOne
      Problem: Spawn sound not activating

      Reasons: Incorrect event and Incorrect condition.

      Solution:

      [trigger]
      GromSpawnSound
      Events
      Unit - A unit Finishes training a unit
      Conditions
      (Unit-type of (Trained unit)) Equal to Grom Hellscream
      Actions
      Sound - Play GromWarcry1 <gen> at 100.00% volume, attached to (Trained unit)
      [/trigger]
    2. Chaosy
      Chaosy
      It's because you never confirmed what was wrong, there were two possible errors.
      First the condition, secondly that you play it at a location.

      I could indeed create a map for you.
      However if you can't manage to do this yourself your future in triggering is not that bright, that's why I wont help you in that way it's for your own good you may say.
    3. Chaosy
      Chaosy
      Don't have it :p
      If I recall there are perfect examples in the thread of yours.
    4. TheLordOfChaos201
      TheLordOfChaos201
      I've posted a solution to your spell immuned and spell attacking unit problem

      but those guys just blew me off...

      I just thought I'd tell you that I know my solution works because I've been using it in one of my games for quite some time.

      If you could wait for this weekend I would send you the code
    5. Helldoom
      Helldoom
    6. sluk
      sluk
      hi:goblin_yeah:
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  • About

    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Arakkoa
    Favorite Organization/Clan:
    Kirin Tor
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