Ricola3D
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  • I don't know if that causes desyncs. I have read in a few articles, that floating point arithmetic can generally indeed cause desyncs and therefore, often some kind of fixed-point numbers are used in games. However, even if this would be the cause for desyncs in wc3, I see little what we can do about it, since most natives and wc3 internals operate with the real datatype (which is just a 32 bit float)... and we can't really get around that.
    Are you Ricola from the map maker duo Ricola and Micola? The ones that use to make mazes?
    Ricola3D
    Ricola3D
    Hello. It is not mee, Xnd Hero Siege is the first map I am editing. I am a "beginner" in map making ^^
    Could you, at your earliest convenience give bone armour a rating?
    Ricola3D
    Ricola3D
    Of course :)
    I will also add the credits to you when I release the next version of my map !
    Devalut
    Devalut
    As long as its not an inconvenience to you.
    Si t'as besoin d'info au niveau d'assets (modèle, icones) tu peux me demander, j'ai grind énormement d'assets sur différent sites et je peux en faire si ça prend pas trop de temps.
    Please put the maps in the same map thread if they're not very different. A player number cap increase is not a big difference.
    deepstrasz
    deepstrasz
    Also, please write a changelog so I know what you update.
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