@Wa666r hey man! I always watch Warcraft 3 content on YT and come across your map ULTIMATE BATTLE and decided to play it, but when I downloaded it and try to play it my units and buildings are missing like not appearing. tried to look for a solution in this forum but didn't see any. anyway, I'm trying to play it on Warcraft 3 frozen throne...
any fix for this??
Site Rules These are the site rules. They are to be followed at all times. Any violations of these rules may lead to disciplinary actions, such as warnings, negative reputation, infractions or ultimately bans. Abide to the rules and you will have a peaceful stay on our site, break them and you...
Hello, I am translating ultimate battle in the map of the ruins of alterac 2.30 except that I have a problem during a test of the map the race selector does not display the list of race it would be to know if you have already encountered this problem on the selector and if you had a solution to fix this problem.
Hello. Can you make the faction "Eastern Horde" ? It contains the blood elves, forsaken undead and wretchd blood elves. The Eastern Horde is refers the races who joined the Horde in the Eastern Kingdoms, such as Forsaken Undead and Blood Elves. Also they added Wretched Blood Elves.
Burning legion black city: (fell-raised undead, eredar, varius low demons)
1) low units - undead, other - unclean with regen, out of combat units are slowed down / penalized
2) workers can be sacrificed to create portals, wood mine - felblood, gold - standard
3) house units - slow melee, heal other by own hp
1) night elves based, wells also give undead hp regen aura
2) part units are undead, other - night elves
3) undead units don't suffer from daytime
4) killed enemy in night time raises like summoned undead (inner limit)
1) houses and main building clear debuff on units for mana
2) no healers, normal health regen,
3) instead siege beasts, elementals like dalaran (negative regen + eat corpses/enemies instead summon)
4) most unit also deal elemental damage in alt. mode for self debuff
5) good air, weak range
1) most abilities consuming units health
2) no healers, but excellent regeneration of all units
3) many corpse eaters / slaughter-eaters with toxic damage
4) weak flyers, all flying units made from non-flying (like an obsidian destroyer)
5) living units are unclean
6) horde based, + graveyard like building
maybe dalaran summon elementals need rework: (free price, negative hp regen, but heal at generators and mana-steal attack) and bulding for summon have logical variable than clear after new building construction or elemental dies)?
illidari (mana dependence, melee focused, night elves based)
(blood and night elves + fell corrupted creatures)
1) night elves based, buildings-trees (dreanor ancients) and wisp workers
2) range problems, always low sight radius, need support from units-detectors, high miss chance whithout it
3) mana restore after kills and from wheels, wheels also heal
4) race good against unclean, but part units also unclean
Hello, I love what you are doing, I would like to ask you a question, would you allow me to make a French translation of this map? This will allow friends of mine to play it and I may one day make games with it and publish them on youtube. (ps : i'm french sorry from my english ^^')
Another idea about forsaken undead faction: (undead + alliance)
1) troops are gameplay "live", but zero regen
2) there are no effects from daytime, troops types are balanced
3) expensive and strong units, several types of healers
4) troops can resurrect one time (if they were killed with a lot of health), but they will receive reduced stats
5) max limit at start, no houses
6) sacriface workers for heal and repair
Greetings, some couple questions. How many spells and triggers in the UB map? And if it is many, how did you manage to compile them cleanly with no issues? Or did you implement lesser JASS spells and more MUI/GUI? Thanks for your reply. I like to survey if it is just my map or just the editor limits of triggers who has issue.
Hi Wa666r, I played your races and I really enjoyed them, nice work man!, I wish to use some of your Void elven race in my campaign if you allow. also may I know where did you get those fel blood elven models?
1) many spells, units and buildings weak wihout mana
2) 50 limit at start, no houses, towers have mana regen variant
3) morph corpses to mana, have graveyard like building
4) top skills/spells add mana regen penalty to unit-caster
5) sacriface workers to mana and hp restore, goldmine and woodmine like undead
You are very good at making models and textures. Can you please share your models with the rest of the hive. I know some of them might be considered substandar for being too simple (like the void elves with a slightly pinker tint), but so many people would benefit from it. Giving the acients faceless texture, that's so creative and looks sooo good. The drak iron dwarves models are almost nonexisting on hive and you have a team full of them. The draenei models are so requested yet few and you have not 1 but 2 teams lol. So much not good stuff, perfect for other people. You ve got about 80 gorgeous custom models which exist only in your maps. Can you plsease take an hour of your time and make them public.
Strong artillery and gunpowder weapons
magic casters a sawbones that heal slowly but have a decent attack, and stormcallers that only attack
Can have sea giants, and ettins (if possible)
Sneaky or brute units that can backstab or stun units, other can shoot a sudden pistol shock
Aerial units consisting on parrots
Can loot buildings
A healing building, something like a tavern where units surrouding it can be healed but can make them miss:
Cheap units but most of them fragile