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Wa666r
Last Activity:
Apr 22, 2019 at 12:32 AM
Joined:
Feb 19, 2011
Messages:
401
Media:
55
Albums:
21
Gender:
Male
Birthday:
Apr 24, 1995 (Age: 23)

Wa666r

When life gives you lemons, make orange juice, Male, 23

https://www.hiveworkshop.com/media/darkhorde.124429/full Mar 3, 2019

Wa666r was last seen:
Viewing Portal, Apr 22, 2019 at 12:32 AM
    1. PlainNine11
      PlainNine11
      Satyr faction:
      (like night elves and fell blood elves)
      1) buildings-trees are mobile, and have range attack when non mobile mode
      2) workers like fellblood elves
      3) upgrade or wood harvasting building create corpses, some units can eat them for regeneration, you can pay for the creation of similarity of skeletons (that similar to your forsaken faction)
      4) instead of normal towers, wells create fell favor like buff
      5) house = heavy melee unit (like fellblood elves)
      6) strong abilities but weak units stats
    2. PlainNine11
      PlainNine11
      faction of Qiraji and Silithids (similar to undead and zerg)
      1.1) units - Qiraji (magic units and most heroes) are very expensive and demanding to housing can regenerate fast on any land
      1.2) units - silithid cheap, regenerate only when cannibalism and cursed lands (infantry and siege units)
      2) there is a building that creates corpses (houses)
      3) siege troops can devour trees
      4) factions need to defile the land
      5) unit collector is used to collect resources and ghoul like unit to harvest trees
      6) buildings are large in size (and they can be dispelled for half the price)
      7) the main building at the 2-3 stage of development can restore the health of the units
    3. PlainNine11
      PlainNine11
      Drust faction (like undead and nightborn)
      1) their troops are gradually losing their health outside the aura of buildings or special support units (hired in the main building)
      2) they do not need to defile the land
      3) they have more magicians (like fellblood - all spells are available from the start) and less tech-unit than the undead
      4) when they appear, their magicians appear in the astral form (their mana and health are restored only in this form)
      5) some weak units are free (but the number of free troops is limited)
      7) buildings of standard size, gold mine - like lightforged, a worker may die to heal surrounding units
    4. PlainNine11
      PlainNine11
      i edit accurate description of ideas about iron forge, twillight hammer,legion factions
    5. PlainNine11
      PlainNine11
      I do not have much experience in working with maps and software for their advanced editing, so I presented my ideas about the fractions below
    6. PlainNine11
      PlainNine11
      What do you think about this idea for Twilight Hammer Fraction:
      (counterpart dalaran faction)
      (gathering resources and building, tower like a horde)
      1) support from twilight dragons (like a dark horde) = good aircraft
      2) siege units = elementals (maybe that units requires mana from the building or free for the price) - their number for hiring in the building is limited and the workers who work in it (the mechanics of the cursed or braided gold mine)
      3) they have cheap basic units but expensive advanced each type of troops
      4) they have no healers, their elite units creates with incomplete health
      5) their houses have aura to increse hit points and regenrations, mana of units (maybe passive like night elves wells)
      1. Wa666r
        Wa666r
        Not sure what you mean at the first point.
        Apr 17, 2019 at 1:48 AM
    7. PlainNine11
      PlainNine11
      How do you like this idea for the faction of the zandalari trolls:
      1) their units are expensive (because Zandalari)
      1.1) they have a normal unit-healer
      1.2) and the necromancer unit (weak than scourge necromancer)
      1.3) and unit transformer (as night elf druids)
      2) like the horde they have siege units-animals
      3) the abundance of magicians kompensisure they have a small number of flyers
      4) it is important for them to morph the corpses of fallen in order to get some useful buff
      (they also have a graveyard-like building that creates these corpses)
      1. Wa666r
        Wa666r
        I like the idea of having a non-undead faction utilize corpses.
        Apr 17, 2019 at 1:49 AM
    8. PlainNine11
      PlainNine11
      How do you like this idea for the black iron fraction / bandits:
      1) for high-leveled of their troops they need pay one-time upgrade to hire them (like eldars in dawn of war)
      2) around their most of buildings they have un selektable golem guards (like little dragons of dark horde faction)
      3) they have units similar to heroes (such as the lord dragon of the dark horde), mage unit and melee unit (their skills cosume gold)
      4) they have additonal way to mine gold (their houses are generated gold at time)
      5) they have no healers, but after killing of enemy most of their units have a chance to restore part of health
      1. Wa666r
        Wa666r
        Don't know what to think about this one. I probably will not be making a Bandit faction.
        Apr 17, 2019 at 1:50 AM
    9. PlainNine11
      PlainNine11
      How do you like this idea for the Iron Forge / Gnomegan fraction:
      1) they have more machine units than other factions (more than alliance faction)
      some of their units need to be dug in (like siege tech of fellblood elves)
      2) they need buildings-tunnels (or building-portals) for the rapid transfer of their units
      3) their units are slow
      4) their buildings for improvements contain similar additional improvements.(like previosly wildhammer faction)
      5) after cosntruction of their buildings builders dies (like night elf wisp) but their build buildings on goldmine that automaitcly mined gold
      6) their have just one mage unit (healer-support)
      7) troops in main buildings - workers also a low melee unit
      (but for advanced bulings he neede a pay upgrade like illidari satyrs)
      1. Wa666r
        Wa666r
        This one is really vague.
        Apr 17, 2019 at 1:50 AM
    10. PlainNine11
      PlainNine11
      How do you like this idea for the wild hammer faction:
      in my opnion that faction is counterpart of fel horde
      1) they have no technical units but there are animal units like a horde
      2) theirbuildings and houses are large in cells initially but each can be improved for a larger population limit (their houses also have attack abilty like towers) (and have upgrades like undead houses)
      3) their buildings for improvements contain additional improvements for which you can order after standard improvements
      4) most of them units need a beer-"resource" for buff and abilities they hand out beer around buildings like houses (mechanics like corpses from graveyard) or from highly specialized troops.
      5) most of then units have ability like stone form when they units are slow but have ultimate protection from most type of damage
      6) most of then building have range attack (because they dont have towers)
      1. Wa666r
        Wa666r
        I already have a sort of "central idea" for the Wildhammer Clan. Mine will also be using alcohol.
        Apr 17, 2019 at 1:51 AM
    11. PlainNine11
      PlainNine11
      How do you like this idea for the legion faction: (counterpart lightforged like)

      they units are better then analog from exodar and lightforged
      1)their units have two mods: (like dark horde grunt)
      1 - chaos damage type and reduced stats (hp, mana, others)
      2 - notmal damage type and normal stats
      2) they unit regeneration of hp and mana works only around they buildings, no healers
      main buliding at teir-2 or teir-3 stage have ability to create that buff
      3) most of their units have a skill when player click on it unit create usefull buff but have been damaged (that buff don't heal selected unit)
      4) if unit is killed, he leave the usefull buff at the place of death,
      5) maybe this faction will use the desecration of the earth or something like that (like exodar / undead)
      6) buff from dead = full potential and heal of existing units
      1. Wa666r
        Wa666r
        Point 2 confuses me.
        Apr 17, 2019 at 1:52 AM
    12. MogulKahn
      MogulKahn
      What is the next race you are working on?
      1. View previous comments...
      2. MogulKahn
        MogulKahn
        Yea, I was really surprised with a lack of comments on your Dark Horde map. I guess problem is that you are updating an old map, so people are less likely to check it out. Maybe, they could give you a spotlight on the first page every time you make a new race. (As they did for the Legends of the Arkain recently.)
        Apr 16, 2019 at 2:52 AM
      3. Wa666r
        Wa666r
        Maybe. It's a tad discouraging that I barely get any feedback on the factions I spend months making.
        Apr 16, 2019 at 5:11 AM
      4. Venombite
        Venombite
        Don't get discouraged! You're races are awesome. I guess people just got used to you creating awesome races that every comment is unnecessary.
        Apr 16, 2019 at 9:15 AM
    13. PlainNine11
      PlainNine11
      As wc3 player i liked your melee races very much - oyur races have incredeble quality level
      Your have plan about twillight hammer faction?
      or plan about Bronzebeard clan faction?
      or have plan about Wildhammer clan faction?
      1. Wa666r
        Wa666r
        Glad you enjoy them.
        I plan on making the two dwarven factions later one.
        Apr 15, 2019
    14. PlainNine11
      PlainNine11
      exploring draenei map i see some eredar skins - you have plan to add eredar (legion) faction to other draenei faction? This Legion faction has be undead and dalaran based?
      1. Wa666r
        Wa666r
        No plans on legion faction.
        Apr 15, 2019
    15. DjoleKG
      DjoleKG
      can i ask you something in private message?
    16. HanterCZ
      HanterCZ
      Sorry if i bother you, but i have a question. Im new to this custom race thing and Im asking: How does it work? Do these races are playable only on a certain maps or I can play with them on every map?(like in demoncraft where you pick humans and in the game you can choose between humans or high elves.)
      1. Wa666r
        Wa666r
        Only on certain maps. Unfortunately.
        Mar 24, 2019
    17. Niarfe003
      Niarfe003
      Can aks for your help?
      1. View previous comments...
      2. Niarfe003
        Niarfe003
        Well, I was working in the Demons, already finished all units, their abilities and upgrades, all the buildings and and that, even the items, but I don't have enought ideas for the heros... Well lets say I've some ideas, but not enought for their abilities... Can you help me with that?
        Mar 21, 2019
      3. Wa666r
        Wa666r
        I can help out, but i need more information on what you have done. The hero creation part is my least favorite part of the whole process.
        Mar 21, 2019
      4. Niarfe003
        Niarfe003
        Ok, I'll send you a Private Message with all details of what I've make.
        Mar 21, 2019
    18. Wa666r
    19. MogulKahn
      MogulKahn
      So, what is the next faction you are working on at the moment?
      1. Wa666r
        Wa666r
        Dark Horde
        Feb 24, 2019
    20. Venombite
      Venombite
      Hi. Love your races, they're awesome. Just have to ask. You've made Lightforged Draenei. Any plans for Void Elves?
      1. Wa666r
        Wa666r
        Short answer: kinda.
        At this point the resources available for their buildings are very limited. I have a few ideas for them, but nothing enough to work of off. But in the meantime, I'm working on another faction and updating my older races.
        Feb 21, 2019
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  • About

    Gender:
    Male
    Birthday:
    Apr 24, 1995 (Age: 23)
    Current Project:
    The Next race in my series.
    WarCraft 3 Account:
    wa666r
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Draenei
    Favorite Organization/Clan:
    Kirin Tor
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