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Last Activity:
Jun 19, 2019 at 6:39 AM
Feb 19, 2011
Apr 24, 1995 (Age: 24)


When life gives you lemons, make orange juice, Male, 24

Which race should I work on next? - Zandalari - Wildhammer Clan - San'layn Jun 14, 2019 at 7:07 AM

Wa666r was last seen:
Jun 19, 2019 at 6:39 AM
    1. PlainNine11
      SI 7: (humans, gnomes-junkers, half-elves)
      (alliance based, similar to nova faction from sk2 coop)

      1) 50 food limit but available from start, no houses
      2) final unit - pseudo hero in a single copy
      3) units are expensive and powerful, healer able
      4) elite attack-capable workers, limited numbers (limit not eat), their imit can be increased by upgrade (on teir 2-3)
      5) until the unit has spent more than 80% of mana - it is invisible
      6) mages and range units have a auto skill for a single damage when they are close enough to the enemy
    2. Venombite
      Saw people writing ideas for a race so why not. Would create it myself if I had knowledge on how to create a custom race.
      Don't know if you are familiar with BfA, but anyway Kul Tirans:

      Town Hall (Keep, Castle)-trains Peasants
      Proudmoore Barracks-trains Proudmoore Guard(Footman), Proudmoore Marine(ranged unit), maybe Knight and maybe Cannon(siege)
      Lumber Mill
      Altar of Admirals
      Waycrest Manor (requires Keep)-trains Waycrest Guard(anti-magic can be upgrated to Inquisitor), Thornspeaker(Druid of the Claw with offensive spells), some Drust unit(s)
      Stormsong Shrine (requires Keep)-trains Stormsong Guard(anti air), Tidesage(caster with both healing and damage spells), some air unit(s)
      Scout Tower(and upgrades)
      Ashvane Foundry (requires Castle)- trains Ashvane Enforcer (tanking unit good at providing resources)
      Shipyard-unlike other races Kul Tiras can build shipyard and buy/upgrade ships the better the ship the higher town hall level required
      1. Venombite
        Heroes (every hero based on one house):
        Admiral (Proudmoore)- tanking hero
        Witch (Waycrest)- offensive spellcaster
        Pirate (Ashvane)- rogue/resources hero
        Stronger Tidesage or something Stormsong?
        Jun 17, 2019 at 6:14 PM
    3. PlainNine11
      Shen'dralar race (highborne hermits and their slave demons) (like nightborne) (mana depend mage race, powerfull limited units)
      1) many magic units
      2) pylons create magical surges summon
      3) fragile or normal hp units, but with magical shields (spent on wedging and absorbing damage)
      4) health is restored with 50% mana
      5) final unit, main building, houses - pylons restore mana
      6) teir 3 units limited in numbers
      7) final unit at the same time one
      8) after death, elven units rise like ghosts,
      ghosts do not consume the limit (limited numbers) and heal the living by his health
      9) chance to morph the health of the enemy in mana
      10) cheap unit of support that complements the mana of the allies at the expense of their health
      11) buildings are attacking while they have mana
      1. View previous comments...
      2. Wa666r
        Soon I'll be out of Elves to make hah.
        Jun 16, 2019 at 10:49 PM
      3. Ether
        You did not make San'layn.
        Jun 16, 2019 at 11:12 PM
      4. Wa666r
        That's why I said soon
        Jun 16, 2019 at 11:48 PM
    4. Wa666r
      Which race should I work on next? - Zandalari - Wildhammer Clan - San'layn
      1. View previous comments...
      2. PlainNine11
        Zandalari (and blood trolls)
        Jun 14, 2019 at 3:04 PM
      3. paconidas
        Zandalari and or Kul tiras
        Jun 16, 2019 at 10:04 PM
      4. Zerglol
        San'layn would be interesting
        Jun 17, 2019 at 5:37 PM
    5. Cebi
      Sorry to bother, not sure if you have been made aware but the new update of 1.31 seems to have broken UB 2.20b. It won't appear in game as something you can select. It's probably due to the new scripting options/changes and there has been a known to break strings from some previous maps.
      It does seem like your other custom race single packs work so it's probably something to do with strings.

      Hope you can get this fixed soon!
      1. Wa666r
        Unfortunatly, 1.31 broke a lot of things with the editor. Need to wait for 1.31 to have a hotfix.
        Jun 3, 2019
    6. PlainNine11
      league of E.V.I.L:
      (Defias Brotherhood, ethereal and their void demons, goblins (mechanisms), kobolds)
      (attacking counter mage race with a problem economy)

      1) mines around the towers and the main building, weak building health, workers like horde
      2) a part of the units' abilities consume wood and gold
      3) at low health, the siege mechs explodes and damage enemies
      4) no strong melee units, at first stages
      5) most units can flush enemy corpses to gain resources, also a robbery upgrade, but stolen resources must be delivered to a resource drop point
      6) ethereal mages have a health regen only not with zero mana
      7) Houses - create a stealth aura, also resorce drop point
      8) they have artillery firing units and trees in deployed mode (these units take damage from "landing")
      9) expensive mobile collection point of resources combined with artillery (first free)
      1. Wa666r
        I have a few races I'm planning on making. This is not one
        Jun 2, 2019
    7. paconidas
      Iron horde Faction (with your permission I will try)
      Powerfull units but very expensive as their buidings
      Big machines and monsters but very expensive and limited on number
      Can have ogre allies and their diistance units have short range but scatter
      1. PlainNine11
        Jun 2, 2019
    8. paconidas
      Hello, i don´t want to disturb but I´ve got a problem with the last map I can´t put it to work don´t let me choose race
      1. View previous comments...
      2. paconidas
        May 25, 2019
      3. Wa666r
        Try to play it with the latest patch. The map uses some things only available through that patch.
        May 26, 2019
      4. paconidas
        Ok I ´ll try
        May 26, 2019
    9. PlainNine11
      Blood Troll Faction: (and their blood creatures: Blood tick, Crawg, Blood aberrations, blood faceless)
      (attacking buff-dependent race)

      1) houses like fell blood, cheap price and weak building armor
      2) there are no healers, but excellent regeneration in most units with weak armor / health
      3) many corpse eaters / slaughter-eaters with toxic damage
      4) in the main building you can hire carriers of the "blood curse"
      5) there is no perfect flyer, all flying units made from non-flying (like an obsidian destroyer)
      6) units are ordered with incomplete health
      7) part of the units are undead (regen not full), but they can be improved to "living" creatures (like fellblood doomguard)
      1. Wa666r
        Never heard of a Blood Troll faction, but I am thinking for ideas Darkfallen.
        May 17, 2019
      2. PlainNine11
    10. Faox90
      Enjoying your custom races very much. Looking very forward to your future races if working on any!
      1. Wa666r
        Glad you are enjoying them. Leave feedback if you can. It'll help me improve.
        May 7, 2019
    11. PlainNine11
      faction of infinity dragonflight and their servants:
      (ability-focus counter attack race)
      (dragonkin, Tol'vir, Faceless (hour of twillight), infinity dragonflight)

      1) good air troops, have a ultimate flyer
      2) for race available a limited number of their production buildings
      3) resource mining like alliance, but auto goldmine
      4) their mage have spell to increase negative buff time on enemy and positive on frend and spell that give random negative effect on enemy from set
      5) elite units - at the beginning of the battle slow down the enemy with each attack
      6) without the help of wells, unit skills are long restored
      7) buildings need an aura for work, production buildings can be moved by teleport
      8) house = fly support unit accelerating the restoration of skills (having dug ensures the operation of buildings and range attack), it is produced by the main building
      9) auto gold mining from the mine through the building
    12. lichao001486
      Lizardman is very cool race. Mr.Gluma make many Lizardman model. Please consider this race.
      1. Wa666r
        The models are nice, but my races are based in the warcraft lore.
        May 2, 2019
      2. lichao001486
        I'm sorry to hear that.
        May 15, 2019
    13. MogulKahn
      Do you know what happened with Unregret?
      1. Wa666r
        I have no clue
        Apr 24, 2019
      2. MogulKahn
        Also, can you tell me if I finish map in 1.27 patch, and after that update my game to a newest patch, am I going to have any problems with opening that map, and also using it?
        Apr 27, 2019
    14. paconidas
      Hey bro can I call you that? Don't get demotivated for the lack of feedback it's because your mods are so awesome they kept people busy so they forget to comment
      1. Wa666r
        Thanks man. Hope you enjoy them.
        Apr 24, 2019
    15. PlainNine11
      Faction of Satyrs and Emerald Nightmare Creatures:
      (melee counter attack race)

      1) most buildings have a mobile mode, like night elves
      2) faction dependent on wood, since the skills of top units require payment from wood for use
      3) house = heavy infantry support healing units in expanded mode
      4) buildings-trees can eat their own and enemy (with low health) units for repair
      5) when creating production buildings worker dies
      6) no healers, towers, most buildings - trees have a low range attack in not mobile mode
      7) 2 ways to get wood:
      the main building and the sawmill create a temporary wisp tree-mining spell without damage, also worker can collect wood too
      8) units in the crowd may become invisible
      1. Wa666r
        You have some good ideas, but there's so much that goes into creating a faction. One of the biggest hurdles are building models.

        You seem to really like using corpses for abilities and such.
        Apr 22, 2019
    16. PlainNine11
      faction of Qiraji and Silithids (similar to undead and zerg):
      (zerg like race)

      1) they have cheap basic units but expensive advanced each type of troops
      1.1) units - Qiraji (magic units and most heroes) are very expensive and demanding to housing can regenerate fast on any land
      1.2) units - silithid cheap, regenerate slow and eat trees, corpses (infantry and siege units)
      2) large buildings, for their construction need defile land
      3) lower units have a limited amount of ability, when exhausted, instead of normal death, they explode like banlengs
      1. PlainNine11
        0) main building provide unit resource drop point,
        May 2, 2019
    17. PlainNine11
      Drust faction (undead version of lifghtforged):
      (Wicker construct, Witch, drust)

      1) their troops are gradually losing their health outside the aura of pylons or special support units
      2) they do not need to defile the land - they need mana (mostly like dalaran)
      3) they have more magicians (like fellblood - all spells are available from the start) and less tech-unit than the undead
      4) their magicians appear in the astral form (their mana and health are restored only in this form)
      5) some weak units are free (but the number of free troops is limited, after death do not leave corpses)
      6) buildings of standard size, gold mine - lightforged, autobuild, workers are fragile and cannot attack
      7) wood is harvested as night elves, but the most effective way to restore infantry health is to eat trees
      8) some buildings create corpses, workers temporarily move in corpses creating strong zombies (like alliance milita)
      9) during the construction of industrial buildings worker dies
    18. PlainNine11
      i edit accurate description of ideas about titan forged, twillight hammer,legion factions
    19. PlainNine11
      I do not have much experience in working with maps and software for their advanced editing, so I presented my ideas about the fractions below
    20. PlainNine11
      What do you think of this idea for Twilight Hammer Faction:
      (attack race, Horde counterbalance to the high elf faction)
      (Skardyn, twilight dragons, pale orcks, 'pale' trolls, Elemental ascendants, Voidscarred Broken/Draenei)

      1) support from twilight dragons (like a dark horde) = priority air attacks
      2) this race has a unique approach to siege and tech. units
      siege = elementals - they lose some of their health when attacking
      and have regeneration of health in the stone or astral form
      3) most units have no regeneration during the day, but at night they have it, no healers
      4) weak towers, but the workers must hide the tower to increase attack
      5) invisible workers, visible during the construction of buildings and after a few minutes

      units stats
      basic barracks - 3 units (2 - melee (grunt like, knight like), 1 - range) weak and cheap
      mage barracks - 3 mages
      fly barracks - 3 fly dragons
      tech barracks - 3 units (2 - siege, 1 -range) (need wokers for work)
      1 tower and 1 workers
      1. Wa666r
        Not sure what you mean at the first point.
        Apr 17, 2019
      2. PlainNine11
        I rework the description of this race
        May 21, 2019
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  • About

    Apr 24, 1995 (Age: 24)
    Current Project:
    The Next race in my series.
    WarCraft 3 Account:
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Favorite Organization/Clan:
    Kirin Tor
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