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Wa666r
Last Activity:
Aug 24, 2019 at 1:59 AM
Joined:
Feb 19, 2011
Messages:
419
Media:
74
Albums:
23
Gender:
Male
Birthday:
Apr 24, 1995 (Age: 24)

Wa666r

When life gives you lemons, make orange juice, Male, 24

Which race should I work on next? - Zandalari - Wildhammer Clan - San'layn Jun 14, 2019

Wa666r was last seen:
Aug 24, 2019 at 1:59 AM
    1. Leo Akastenix
      Leo Akastenix
      Hey, I have seen man of your wc3 custom races and would like an opinion
      I am currently designing 3 playable "factions" for a campaign. As such, I would liek them to be somewhat different from each other in the way they tech up and more.

      Right now let's say faction 1, faction 2 and faction 3
      1. Leo Akastenix
        Leo Akastenix
        Faction 1 has 2 worker units. One for gold harvesting and one for lumber, in addition to a mobile lumber drop-off point. Both worekrs can build structures.
        Since they are campaign factions, they do not really need an initial defense but Faction 1's defense would be their Town Hall has an attack.
        Their aesthetics basically is an elite coalition of elves, dwarves and humans. Their buildigns reflect that in which
        Structure 1 produces 3 human units(Basic melee, Support spellcaster, Heavy melee)
        Structure 2 produces 3 elven units(Basic ranged, Offensive spellcaster, Anti-Magic)
        Structure 3 produces 3 Dwarven units(Organic siege, Heavy Siege, Light Air)
        Structure 4 produces an ultimate aerial unit

        Their faction primarily focuses on specialist units and lack versatility. Their units are more expensive but probably the best at what they do
        Aug 6, 2019
      2. Leo Akastenix
        Leo Akastenix
        Faction 2 has a worker unit that harvests resources like human/orc, except that they themselves serve as drop-off points for harvested lumber only(Not gold, it would be too imbalanced).
        They tech up in a strange way. their town hall is really nothing more than a blight spreader/drop-off point.
        Thy only have one troop production building that produces all their troops. That troop production buildings is also the only food production building too.
        They tech up with seperate structures. Such as they initially have a T1 tech structure that stores all T1 research. Only once that is built, can they build a T2 structure, unlocking T2 units and tech. Then T3 structure can be built and so forth.

        Their faction's units start out normal until later upgrades give them versatility like a melee spellcaster that starts out as a nuker, then later doubles as a tank and so forth.
        Aug 6, 2019
      3. Leo Akastenix
        Leo Akastenix
        Faction 3 has 2 worker units. One worker harvests gold and lumber but the other one creates structures, like the wisps do.
        They lack a separate upgrade structure, instead, all their units upgrade like spellcasters, although they are not.
        In case this isn't clear, they all will have that spellcaster upgrade UI, have the same two tiered upgrade and so. Each normal unit is upgraded individually for their damage, armor and an ability, giving EVERY UNIT, 3 abilities, except for workers. Spellcasters upgrade as usual with more mana and so forth.

        Their faction relies on ranged firepower, posing several long ranged "pseudo-siege" or in broader terms, artillery units. What little melee units (3 actually) is supplemented in holding the line or diverting enemy units so their ranged assualts can destroy the enemies.


        I know this is a very long request and I thank you in advance. I hope to hear your reply soon.
        Aug 6, 2019
    2. paconidas
      paconidas
      Mag´har orcs:
      Similar to the original orcs but no flying units instead they have variety of mounted units (gronlinn riders, wolf riders etc)
      Focused mainly on hand to hand combat but have shotgunners and javelin throwers.
      Casters have shamanic and void habilities
      Cannons that can switch ammo to single target to area damage
      One unic monster the gronn cannon powerfull at range and close combat but very expensive ( like the black dragon lord) also ogronns as monsters
      I´m planning something related with the orcish clans but I don´t know what.
    3. PlainNine11
      PlainNine11
      faction of uncrowned ones (like sc2 coop Tychus):
      (attacking race with a focus on pseudo-heroes)
      (https://wow.gamepedia.com/Uncrowned#Council_of_Shadows)
      (https://starcraft.fandom.com/wiki/Tychus_Findlay_(Co-op_Missions))

      1) ordinary soldiers are available to the race in the early stages but their number is limited
      2) after each base upgrade, the number of pseudo-heroes available for hiring increases
      3) pseudo-heroes get special upgrades in a separate building, they also need a several special barracks
      4) maybe they have special teleport skill
    4. Zerglol
      Zerglol
      So, have you decided what race you gonna create next?
      1. Wa666r
        Wa666r
        Zandalari
        Jul 4, 2019
      2. lichao001486
    5. PlainNine11
      PlainNine11
      will the elemental game of mutually exclusive upgrades fit into the gameplay to select the final units (like Tau final upgrade in dawn of war)?
    6. paconidas
      paconidas
      What about this:
      Vrykul
      Quite resistant units and decent attack but quite expensive
      Specially strong against monsters and elite units.
      Good at hand to hand combat, and anti air units.
      Can have proto drakes, mammoths bears and wolves.
      Casters produce and use runes instead of mana to buff, heal and cast spells
      Can take gold from enemy structyres
      Don´t have heroes, instead a fourth resource called glory" that can be achieved by killing units and destroying enemy structures, using glory we can transform a regular unit into an heroic" unic with some abilities ( up to a limit of four)
      When the principal bulding is upgraded to the third level they can choose one subfaction that unlocks a building and units
      Kvaldir ( fast but weak unit and can use fog to blind enemies and are amphybian)
      Valarjar ( resistant and strong units with electric powers but expensive)
      Ymirjar ( use frost attacks and have necromantic habilities)
      1. PlainNine11
        PlainNine11
        mana replace idea is awesome,
        but only hero units can use items, maybe pseudo heroes evolve from normal?
        Jun 21, 2019
      2. paconidas
        paconidas
        Yep that´s the idea also runes cost gold
        Jun 22, 2019
    7. PlainNine11
      PlainNine11
      darkfallen undead: (https://wow.gamepedia.com/Vampire)
      (San'layn, vampires - vrykul, various blood hangs undead, plague dragons) (like coop Abathur)

      1) their units have zero regeneration by day, but at night slow postive
      2) they have a chance to suck the life out of the enemy when attacking
      3) there are no healers, the main building, the houses provide an constatnt aura regeneration hp
      4) for top spells and skills this race needs a third resource - blood, it is obtained from corpses (there is also a building that creates them), it is mined by workers and basic infantry
      5) Some units of this race can be turned into more powerful other units for blood
    8. PlainNine11
      PlainNine11
    9. Venombite
      Venombite
      Saw people writing ideas for a race so why not. Would create it myself if I had knowledge on how to create a custom race.
      Don't know if you are familiar with BfA, but anyway Kul Tirans:

      Buildings:
      Town Hall (Keep, Castle)-trains Peasants
      Proudmoore Barracks-trains Proudmoore Guard(Footman), Proudmoore Marine(ranged unit), maybe Knight and maybe Cannon(siege)
      Lumber Mill
      Blacksmith
      Farm
      Altar of Admirals
      Waycrest Manor (requires Keep)-trains Waycrest Guard(anti-magic can be upgrated to Inquisitor), Thornspeaker(Druid of the Claw with offensive spells), some Drust unit(s)
      Stormsong Shrine (requires Keep)-trains Stormsong Guard(anti air), Tidesage(caster with both healing and damage spells), some air unit(s)
      Scout Tower(and upgrades)
      Ashvane Foundry (requires Castle)- trains Ashvane Enforcer (tanking unit good at providing resources)
      Vault
      Shipyard-unlike other races Kul Tiras can build shipyard and buy/upgrade ships the better the ship the higher town hall level required
      1. Venombite
        Venombite
        Heroes (every hero based on one house):
        Admiral (Proudmoore)- tanking hero
        Witch (Waycrest)- offensive spellcaster
        Pirate (Ashvane)- rogue/resources hero
        Stronger Tidesage or something Stormsong?
        Jun 17, 2019
    10. PlainNine11
      PlainNine11
      Shen'dralar race (highborne hermits and their slave demons) (like nightborne) (mana depend mage race, powerfull limited units)
      (https://wow.gamepedia.com/Shen%27dralar)

      1) many magic units
      2) pylons create magical surges summon and restore mana
      3) fragile or normal hp units, but with magical shields (spent on wedging and absorbing damage)
      4) mage health is restored with no zero mana
      5) final unit, main building, houses - pylons restore mana
      6) mages units limited in numbers
      7) final unit at the same time one
      8) chance to morph the health of the enemy in mana
      9) if their demonic unit dies he will restore mana to the allies
      10) buildings are attacking while they have mana, buildings have mana regeneration, no towers
      1. View previous comments...
      2. Wa666r
        Wa666r
        Soon I'll be out of Elves to make hah.
        Jun 16, 2019
      3. Ether
        Ether
        You did not make San'layn.
        Jun 16, 2019
      4. Wa666r
        Wa666r
        That's why I said soon
        Jun 16, 2019
    11. Wa666r
      Wa666r
      Which race should I work on next? - Zandalari - Wildhammer Clan - San'layn
      1. View previous comments...
      2. PlainNine11
        PlainNine11
        Zandalari (and blood trolls)
        Jun 14, 2019
      3. paconidas
        paconidas
        Zandalari and or Kul tiras
        Jun 16, 2019
      4. Zerglol
        Zerglol
        San'layn would be interesting
        Jun 17, 2019
    12. Cebi
      Cebi
      Sorry to bother, not sure if you have been made aware but the new update of 1.31 seems to have broken UB 2.20b. It won't appear in game as something you can select. It's probably due to the new scripting options/changes and there has been a known to break strings from some previous maps.
      It does seem like your other custom race single packs work so it's probably something to do with strings.

      Hope you can get this fixed soon!
      1. Wa666r
        Wa666r
        Unfortunatly, 1.31 broke a lot of things with the editor. Need to wait for 1.31 to have a hotfix.
        Jun 3, 2019
    13. PlainNine11
      PlainNine11
      league of E.V.I.L:
      (Defias Brotherhood, ethereal and their void demons, goblins (mechanisms), kobolds)
      (attacking counter mage race with a problem economy)

      1) mines around the towers and the main building, weak building health, workers like horde
      2) part of the units abilities consume wood and gold
      3) at low health, the siege mechs explodes and damage enemies
      4) no strong melee units, at first stages
      5) most units can flush enemy corpses to gain resources, also a robbery upgrade
      6) Houses - create a stealth aura
      7) have a meatwagon analogue - hybrid artillery firing units and trees in deployed mode (these units take damage from "landing")
      1. Wa666r
        Wa666r
        I have a few races I'm planning on making. This is not one
        Jun 2, 2019
    14. paconidas
      paconidas
      Iron horde Faction (with your permission I will try)
      Powerfull units but very expensive as their buidings
      Big machines and monsters but very expensive and limited on number
      Can have ogre allies and their diistance units have short range but scatter
      1. PlainNine11
        Jun 2, 2019
    15. paconidas
      paconidas
      Hello, i don´t want to disturb but I´ve got a problem with the last map I can´t put it to work don´t let me choose race
      1. View previous comments...
      2. paconidas
        paconidas
        1.26
        May 25, 2019
      3. Wa666r
        Wa666r
        Try to play it with the latest patch. The map uses some things only available through that patch.
        May 26, 2019
      4. paconidas
        paconidas
        Ok I ´ll try but How can I do that? i´m not very good with this
        May 26, 2019
    16. PlainNine11
      PlainNine11
      Blood Troll Faction: (and their blood creatures: Blood tick, Crawg, Blood aberrations, blood faceless)
      (attacking buff-dependent race)

      1) houses like fell blood, cheap price and weak building armor
      2) there are no healers, but excellent regeneration in most units with weak armor / health
      3) many corpse eaters / slaughter-eaters with toxic damage
      4) in the main building you can hire carriers of the "blood curse"
      5) there is no perfect flyer, all flying units made from non-flying (like an obsidian destroyer)
      6) To maximize the effectiveness of this faction’s abilities, an enemy unit must be given a blood curse debuff
      7) part of the units are undead (regen not full), but they can be improved to "living" creatures (like fellblood doomguard)
      1. Wa666r
        Wa666r
        Never heard of a Blood Troll faction, but I am thinking for ideas Darkfallen.
        May 17, 2019
      2. PlainNine11
    17. Faox90
      Faox90
      Enjoying your custom races very much. Looking very forward to your future races if working on any!
      1. Wa666r
        Wa666r
        Glad you are enjoying them. Leave feedback if you can. It'll help me improve.
        May 7, 2019
    18. PlainNine11
      PlainNine11
      faction of infinity dragonflight and their servants:
      (ability-focus counter attack mobile race)
      (dragonkin, Tol'vir, Faceless (hour of twillight), infinity dragonflight)

      1) good air troops, have a ultimate flyer
      2) resource mining like alliance, but auto goldmine
      3) their mage have spell to increase negative buff time on enemy and positive on frend and spell that give random negative effect on enemy from set
      4) elite units - at the beginning of the battle slow down the enemy with each attack
      5) without the help of wells, unit skills are long restored
      6) buildings need an aura for work, production buildings can be moved by teleport
      7) house = fly support unit accelerating the restoration of skills (having dug ensures the operation of buildings and range attack), it is produced by the main building
    19. lichao001486
      lichao001486
      Lizardman is very cool race. Mr.Gluma make many Lizardman model. Please consider this race.
      1. Wa666r
        Wa666r
        The models are nice, but my races are based in the warcraft lore.
        May 2, 2019
      2. lichao001486
        lichao001486
        I'm sorry to hear that.
        May 15, 2019
    20. MogulKahn
      MogulKahn
      Do you know what happened with Unregret?
      1. Wa666r
        Wa666r
        I have no clue
        Apr 24, 2019
      2. MogulKahn
        MogulKahn
        Also, can you tell me if I finish map in 1.27 patch, and after that update my game to a newest patch, am I going to have any problems with opening that map, and also using it?
        Apr 27, 2019
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  • About

    Gender:
    Male
    Birthday:
    Apr 24, 1995 (Age: 24)
    Current Project:
    The Next race in my series.
    WarCraft 3 Account:
    wa666r
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Draenei
    Favorite Organization/Clan:
    Kirin Tor
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