2 Player Campaign 2020 - HD & SD

This bundle is marked as approved. It works and satisfies the submission rules.
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What is the campaign?
Its a hosted hive project in which you are able to play through Blizzard's campaign which a friend.
- On missions where these is only 1 hero, an extra hero is added with new abilities.
- On missions where you have a base, you now have 2!
- On most missions, each player's gold income is halved.
- For those looking for an extra challenge, the insane difficulty is added which adds new bosses, encounters, spells, AI
What's different about the 2020 project?
- 3 difficulties (normal/hard/insane) and you can change anytime
- Insane mode is harder with more custom heroes to fight
- The culling, fall of silvermoon and siege of dalaran use their reforged map data
- The save/load codes are saved to a file
- New interesting spells for most heroes
- You can stack potions/scrolls
- Tomes are tracked between levels and awarded to both players
- Hidden artifacts in every frozen throne mission
- Its all made by Spoon now!
Is it v1.32 and below Compatible?
No, but you can play using with the old project maps. WARNING: they are buggy and I no longer update them.
Download the Campaign

Can I play with Classic Graphics?
There are two options:
- Play with these maps, there are some visual bugs on classic graphics, but perfectly playable.
- Play using the <1.32 maps, (using the above link). WARNING: they are buggy and I no longer update them.

How much is made so far?
Every map in the main campaign has been made now! Though, some frozen throne maps are only available to patreons as early access.

Early access and bonus maps?
If you've enjoyed my maps and would like to see the project completed, please support the project. It takes a huge amount of effort to process all of the maps to a good quality.

What are the new spells?
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Jaina - replaces Mass Teleport
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Thrall - replaces Far Sight
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Tyrande - replaces Owl Scout
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Magroth - replaces Divine Shield and Devotion Aura
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Previews
Contents

2P Reforged: BElf 01 (Map)

2P Reforged: BElf 02 (Map)

2P Reforged: BElf 03 (Map)

2P Reforged: BElf 04 (Map)

2P Reforged: BElf 05 (Map)

2P Reforged: BElf 06 (Map)

2P Reforged: Human 01 (Map)

2P Reforged: Human 02 (Map)

2P Reforged: Human 03 (Map)

2P Reforged: Human 04 (Map)

2P Reforged: Human 05 (Map)

2P Reforged: Human 06 (Map)

2P Reforged: Human 07 (Map)

2P Reforged: Human 08 (Map)

2P Reforged: Human 09 (Map)

2P Reforged: Human 10 (Map)

2P Reforged: NightElf 01 (Map)

2P Reforged: NightElf 02 (Map)

2P Reforged: NightElf 03 (Map)

2P Reforged: NightElf 04 (Map)

2P Reforged: NightElf 05 (Map)

2P Reforged: NightElf 06 (Map)

2P Reforged: NightElf 07 (Map)

2P Reforged: Orc 01 (Map)

2P Reforged: Orc 02 (Map)

2P Reforged: Orc 03 (Map)

2P Reforged: Orc 04 (Map)

2P Reforged: Orc 05 (Map)

2P Reforged: Orc 06 (Map)

2P Reforged: Orc 07 (Map)

2P Reforged: Orc 08 (Map)

2P Reforged: Scourge 01 (Map)

2P Reforged: Scourge 02 (Map)

2P Reforged: Scourge 03 (Map)

2P Reforged: Scourge 04 (Map)

2P Reforged: Scourge 05 (Map)

2P Reforged: Scourge 06 (Map)

2P Reforged: Scourge 07a (Map)

2P Reforged: Scourge 07b (Map)

2P Reforged: Scourge 07c (Map)

2P Reforged: Scourge 08 (Map)

2P Reforged: Sentinel 01 (Map)

2P Reforged: Sentinel 02 (Map)

2P Reforged: Sentinel 03 (Map)

2P Reforged: Sentinel 04 (Map)

2P Reforged: Sentinel 05 (Map)

2P Reforged: Sentinel 06 (Map)

2P Reforged: Sentinel 07 (Map)

2P Reforged: Sentinel 08 (Map)

2P Reforged: Undead 01 (Map)

2P Reforged: Undead 02 (Map)

2P Reforged: Undead 03 (Map)

2P Reforged: Undead 04 (Map)

2P Reforged: Undead 05 (Map)

2P Reforged: Undead 06 (Map)

2P Reforged: Undead 07 (Map)

2P Reforged: Undead 08 (Map)

Reviews
Shar Dundred
Maps appear to be functional & don't break any rules. Approved. Amazing to see that you're still doing this, @TheSpoon. Keep up the good work!
Level 17
Joined
Jul 26, 2008
Messages
1,198
Based on the name you gave the resource, I am guessing you were planning on releasing each map separately. Perhaps, this time you could add them all in this one resource as a bundle, and just add the campaign tag to them?

Warcraft III - Archon Mode

The Archion-mode campaign is a good example of this.

Anyway, super excited to see the 2p campaigns get Reforged. Good luck Spoon.

Edit: Ok, I just saw some comments from you that for the reforged maps that don't differ much from the originals, you are just updating the systems of the old map, instead of using the reforged map as a basis. I wanted to ask just what exactly are your standards for maps not differing much. Since most of the maps were only changed in small ways (a few camera angles here and there), would that not mean that you are basically just taking your old maps and re-uploading them? (I could be completely ignorant on this issue, just want to check).
 
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Level 2
Joined
Nov 8, 2017
Messages
18
These are regular maps, so put them in your my documents/warcraft III/maps/download folder.

Actual custom campaigns as they used to be aren't a thing anymore, unfortunately. Thanks Blizz.
 
Level 4
Joined
Aug 7, 2010
Messages
68
These are regular maps, so put them in your my documents/warcraft III/maps/download folder.

Actual custom campaigns as they used to be aren't a thing anymore, unfortunately. Thanks Blizz.

Yes, now they want all the players to be online showing activity while playing the 2P campaigns. The thing is, i wonder how many crashes and bugs will the servers of Blizzard bring to the surfaces once the first playable maps are released.

Best would be to be able to switch to classic and reforged in those 2p Campaigns. I had a map created that worked for both version, you just don't see a few models of course xD But i think there is a way to make that stable.

Anyways, good luck Lord Master of 2P Enjoyment, Spoon!
 
Level 3
Joined
Jul 31, 2014
Messages
5
I have a question about the whole 2 player campaign genre. I know other people have made coop campaigns beside TheSpoon, but I am curious if other creators of these type of coop campaigns are allowed to, f. ex. name their bundle "2P - Something Something" or "2 Player Campaign - Something Something"? Know it may be a bit of a dumb question, but had to know.
 
Level 16
Joined
May 2, 2011
Messages
1,317
I hope to make a video demoing the new fights, but things like Kel'Thuzad and the Blademaster should cast some exciting spells when you fight them
im sure lots of streamers and youtubers would want to demo your campaign.
maybe try Jayborino or WTii, or any others.
Jayborino plays nearly all HW campaigns, but im not sure if has partner to play with.


Edit: i remember once I edited you 2P campaign to make it single player (play arthas vs captain scenario).

Do you plan on also making 1p mode, or you will keep it still a 2P only campaign? :)
 
Level 3
Joined
Apr 30, 2020
Messages
67
So You download all the maps and host it?
you didn't even read the description!!:thumbs_up:
What is the campaign?
Its a hosted hive project in which you are able to play through Blizzard's campaign which a friend.
- On missions where these is only 1 hero, an extra hero is added with new abilities.
- On missions where you have a base, you now have 2!
- The difficulty is set to hard by default, and each player's gold income is halved.
- For those looking for an extra challenge, the insane difficulty is added which adds new bosses, encounters, spells, AI
Reforged: Whats Different?
- The insane difficulty will be looked at in detail to make improvements to balance. I would like to make a genuinely challenging difficulty with exciting boss fights and encounters. Perhaps something closer to what we were hoping when we heard about a "new campaign".
- The missions; the culling, fall of silvermoon and the siege of dalaran maps which have been largely revamped by blizzard and will be redone.
- The save/load codes are saved to file, like a lot of maps do these days, making it easier to transfer data between maps.
- Some of the spells for the side heroes will be re-evaluated to see if they can be made more interesting.
- You can stack potions/scrolls into a single inventory slot.
- Tomes of Str/Agi/Int will be tracked between levels and awards to both players.
- There are some more subtle changes such as renaming of factions and units.
- The blizzard campaign adds some improvements to sounds and unit animations during cinematics, but I largely won't be focusing on these.
 
Level 10
Joined
Dec 20, 2015
Messages
182
How is the general balancing on Insane? I'm looking to begin a showcase of this very soon and have a partner in mind, but I'm hesitant to try Insane if it hasn't been tested and confirmed as "challenging but doable" as opposed to "brutally unfair/unfun". Anyone out there given it a try yet and can give a little feedback? Thanks in advance!
 
Level 46
Joined
Apr 18, 2008
Messages
8,281
Some of the missions are very very hard, or at least they used to be in the OG version. I haven't tried the Reforged version yet. I would not recommend it unless you're a skilled RTS player and are looking for an actual challenge. It's still doable with a complete newbie as long as you know what you're doing and are quick with your micro.
 

ABK

ABK

Level 1
Joined
Oct 22, 2019
Messages
5
I have some advise for the third map it should have four hero two for each players and you can make the insane mode much harder not just let the falric standing in the beginning and the giant murloc should drop a article
fifth map there is a lich use the water elemental?? that's kind of weird corrupted elemental will be suitable
 
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Level 4
Joined
Jun 6, 2015
Messages
65
I have only done human 01 yet. I encountered two minor bugs. The first happened when I went beyond the gate with the first bandits, my teammate approached Mr. Ledgard (I don't remember his name) while I was fighting the bandits, the gate closed so that my mate couldn't come help me (I guess that's not a bug, just inconvenient) but my camera automatically switched over to where he picked up the quest two times while fighting which made me wipe.

The second bug is more like a real bug. I (Arthas) attacked the Slave Master orcs with divine shield, one of the warlocks ran away between the houses and the stone wall to the upper right corner of the "battlefield." This warlock was impossible to approach because heroes are too big to get through that tiny space. Luckily we had a footman left to pull him out, except he didn't follow so we had to wait for mana to heal the footman to kill him by himself.

Lastly, it was so much fun to play actual hard campaign. I played with a rather inexperienced player, we wiped 3 times, which is fun. I was hoping for something like this to come with reforged campaign, but ofc id didn't. Thank you, I hope the rest of the campaign will be released before we get to Orc04 (which we probably won't for a while).

Edit: spelling
 
Level 17
Joined
Jul 26, 2008
Messages
1,198
now with some support for classic, so cross play is a thing =)
That is pretty cool that you mean it compatible with classic graphics.
In this way, the reforged campaign will not just be a "reforged" alternative to the previous maps you released, but actually the successor since classic graphics are allowed.
 
Level 2
Joined
Aug 31, 2020
Messages
3
I loved the original and I was always waiting for it to be finished, now my dream is finally coming true
 
Level 3
Joined
Jun 4, 2019
Messages
20
Me and my mate playin your map and I dont gonna lie, we have a lot of fun :grin:

Let me give some of my experiences so far:
- In the human campaign were no major bugs.
- Currently we try the undead campaign and unfortunately I had to fix some stuff, otherwise we couldnt play.

  • Already at the beginning, there were some problems with the conversations, so it showed completly random dialogues and texts:

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  • I had to reimport the files conversion.json and war3map.wts from the original campaign otherwise the campaign was always crashin' on mission 2 after taking the corpse from Kelthuzad.

  • The next thing I had to fix, was the spell "Runeblade" from Faric because the mana theft didnt worked (it is set the wrong spell by init):

upload_2020-9-19_1-3-18.png


  • The last one happend on the last mission, after we loaded our heros, faric was still level 1 (he got his items but not his level). At least it makes the level harder on insane :-D


So far, thanks for your good work and I hope to see the tft campaign :peasant-bowing:
 
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Level 2
Joined
Jul 5, 2010
Messages
10
Could you add a hero selection for player 2 for more customization?

Maybe unlockables, like Dark Ranger Sylvanas becoming playable after the Fall of Silvermoon, or planting tavern heroes, hidden throughout the campaign, that becomes selectable on a new run after being killed? That sense of completion would go far.
 

TheSpoon

Hosted Project 2PC
Level 21
Joined
Jul 16, 2007
Messages
738
Could you add a hero selection for player 2 for more customization?

Maybe unlockables, like Dark Ranger Sylvanas becoming playable after the Fall of Silvermoon, or planting tavern heroes, hidden throughout the campaign, that becomes selectable on a new run after being killed? That sense of completion would go far.

I would love to add more things like that for replayability. But you copying code like that to ~60 maps is very intensive!
Additionally, on a few maps, the save/load codes are at capacity and can't afford to hold more data
 
Level 1
Joined
Oct 20, 2020
Messages
3
Hello
I have a problem with the 2nd mission from the undead. The dialogues are from the fifth mission and kick from the game after finding the necromancer. How to fix it?
 
Level 4
Joined
Oct 14, 2020
Messages
13
Hello @TheSpoon So a friend and I have been playing your reforged version, we are having a lot of fun so far!

We blazed through the human campaign really fast, we've had to do some restarts to figure out ways on passing and it felt great when doing so..

So we came across something that should be fixed in the human campaign (the one fighting malganis) We were just doing the arthas goes in by himself and kills buidings while the team mate defends, the divine shield's duration needs to get nerfed, having it one for like 30 seconds, I did a lot of damage, I could take out a building at a time without being punished. Also, the AI doesn't build the same buildings back once destroyed which made it a lot more easier.

Also, in the undead campaign, my friend and I spent 4 hours doing 1 chapter and omg, that was insane, Undead 04 the attack intervals were very frustrating. We only had like 1 minute to really do anything before being attack from all 3 sides But we manage to get their! Not going to explain how we got their but we did and we felt soo good.

--------

We found some bugs a long the way -
Human 05 - Our base got destroyed 30 seconds before the timer finished so we didn't get a fail option, instead we won that chapter.
Undead 02 - There's actually 2 gold mines stacked on one another, my friend and I noticed it just before we finished the chapter, we tried clicking on a gold mine and it says it wasn't haunted, turns out there was multiple gold mines.
Undead 05 - when you skip the cinamatic, when you control your heroes to go search to see which direction sylvannas comes and attacks it actually bugs it to where she never spawns and the optimal quest doesn't start. Also, my team mate could build gargoyles while this was happening.
I think the sylvannas attack straight up is kinda of broken. Majority of the time she's destroying both defense towers and that's trying to focus her with both heroes
(So after a few restarts, when you scout, there's a chance you may bug sylvannas and the optional quest from happening) I thought maybe controlling player 2 could do it because it happened twice, after a third restart it seemed fine so i don't know what's going on there.)

------- Feedback
We are really enjoying the campaign, my team mate and I both stayed up 24hrs to play to only get up to Undead 05. Really enjoying it, has been challenging. Will update this along the way if we come across more bugs or feedback we could give, I will ask my team mate when he wakes up.

------- Current maps I think need a bit of tweaking:

Undead 04 - when being attacked from sylvannas I feel like she has too many siege units attacking, there's times we're fighting 2-3 glaive throwers in a small gap as our units get bunched up makes it harder to punish, the intervals of attacks is too fast. When blue attacks, he attacks with a hero straight up just before anythings built, I think maybe he should be presented on the second wave of forces. Not sure if this is intended or not.

Undead 05 - Since my allies abilities is one where he uses banished, since the enemy heroes are immune to it, when I use it on sylv she automatically cleanses it, so does other heroes. I think that needs to fix as banishing a unit is kinda pointless.
 

TheSpoon

Hosted Project 2PC
Level 21
Joined
Jul 16, 2007
Messages
738
thanks for the feedback @Altalize . I know that the AI is quite hard on those missions!

So we came across something that should be fixed in the human campaign (the one fighting malganis) We were just doing the arthas goes in by himself and kills buidings while the team mate defends, the divine shield's duration needs to get nerfed, having it one for like 30 seconds, I did a lot of damage, I could take out a building at a time without being punished. Also, the AI doesn't build the same buildings back once destroyed which made it a lot more easier.
Is this in mission 6 or mission 9?

Since my allies abilities is one where he uses banished, since the enemy heroes are immune to it, when I use it on sylv she automatically cleanses it, so does other heroes. I think that needs to fix as banishing a unit is kinda pointless.
As far as I know, the spell works fine. Sylvanas doesn't bring priests or spellbreakers, but if they are around, they could remove the buff, which I can't prevent.
The spell lasts half as long on heroes, is it that? (4 seconds on a hero at level 1)
The main point of it is to combine with Arthas' death coil, which I managed to do on sylvanas many times.

If you join the discord we can discuss this easier
 
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Level 1
Joined
Oct 20, 2020
Messages
3
Hello,

there is a problem with the third undead mission. there is only one seat in the room and the game crashes after creating a room. My colleague and I completed the Human and Orc campaign and both are working very well.

thank you for your good job.
 
Level 4
Joined
Oct 14, 2020
Messages
13
Heh, that kind of urge to play reminds me of when I first played Spoon's maps 10 years ago (though I was not able to play those kinds of hours you did ha-ha).
You defiantly should give it a go with a friend in discord, the campaign in the UD when you have to gather 25 acolytes was really fun and funny we had a blast on that mission. Definitely play it in voice coms makes it hella a lot of fun.
 
Level 2
Joined
Jan 19, 2021
Messages
15
This is a good campaign. Well dome.
Needs lip sync and better cinematics like Rereforged camapign by Insanemonster to be better.
Also the new map of culling is bad compared to the originsl one, this is not acceptable. Improve the culling map or use the original one from RoC.
 
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