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Retera
Last Activity:
Jul 12, 2019 at 5:56 AM
Joined:
Apr 19, 2008
Messages:
790

Awarded Medals 3

Home Page:

Retera — Tool Reviewer

Matrix Eater

Retera was last seen:
Jul 12, 2019 at 5:56 AM
    1. (Battleships) Speed
      (Battleships) Speed
      How do you build the sharing bounty system like this in tiggers…?
      Example:
      Player Names: Speed, Warcraft, Fast, Slow

      [ Ally Hero killing Enemy Hero - Looted 100 golds ]
      •1. "Speed killed Warcraft"
      •2. Floating text "100+" golds on top of Warcraft's hero corpse shown to Speed only
      •3. Speed get 100 golds

      [ 2 Ally Heros killing 1 Enemy Hero - Share Loot ]
      •1. "Speed killed Warcraft with assist by Fast"
      •2. Floating text "50+" golds on top of Warcraft's hero corpse shown to Speed & Fast only
      •3. Speed & Fast get 50 golds each

      [ Ally Hero killing 2 Enemy Heros - Looted 250 golds ]
      •1.
      "Speed killed Warcraft
      Speed killed Slow
      Double Kill!"
      •2. Floating text "100+" golds on top of each hero corpses shown to Speed only
      •3. Floating text "Double Kill 50+" golds on top of Speed's hero shown to all players
      •4. Speed get 250 golds total
    2. (Battleships) Speed
      (Battleships) Speed
      Okay. Thank you. Is it fixed yet? Can I download latest version of this model editor program yet?
      1. Retera
        Retera
        It's getting very close. Jaina's spell animation, Paladin stand channel, Priest Spell Attack, and a huge number of others look good. The Wagon campaign unit model looks good, but not perfect. The XYQuad particles beneath its base are too bright. For units like the Naga Royal Guard, the water ripple beneath him is facing the wrong direction and loading bad alpha channels. The UV wrapping of the 8x8 clouds on Banshee and derivative models has an incorrect UV mapping that is causing the texture to show strange, stretched lines. Module and Modulate2x Blend modes appeared to be loading incorrect blending information and turning solid black.

        But general progress has been decent.
        Jul 5, 2019
    3. deepstrasz
      deepstrasz
      1. Retera
        Retera
        Aren't there already like 16 programs to do that?

        Both WEX and JNGP support "//! FileImporter" or some command really similar to that, and it was the same command in both of them. There was also a "//! FileExporter" command to dump the files to a folder.
        JNGP also had a menu option called "Import Files" that would do it graphically.

        You can also do that in MPQ Editor but then MPQ Editor does not generate the .imp file, so maybe you don't like that. I guess I'm figuring you probably wanted your .imp to be generated, also?

        So, in the 1.31 World Editor (although it saves maps in a 1.31 specific format that cant open on any other version) you can save two maps each as folders, copy files between the folders, then open the second map and save back to a .w3x. When you do this, the 1.31 editor will generate the .imp file so that you see everything in the import manager that you had placed in the folder.

        So there are a lot of options already, but it is true that we could make more
        Jul 1, 2019
      2. deepstrasz
        deepstrasz
        Hey Retera, thanks for the detailed insight! I appreciate it!
        Jul 1, 2019
    4. (Battleships) Speed
      (Battleships) Speed
      I need help with your model editor. Why is the spell effect is not shown in play animation? I just downloaded it and tried it out. I like it. But, I need the spell effect to be shown too...
      1. Retera
        Retera
        Hi Mr Speed,

        I hear you. I have not responded about this anywhere because I do not have a solution yet. I spoke go Ghostwolf last night and got some tips and copied his particle code to try to make a solution. I was up until 3 am trying to code a copy of Ghostwolf's particle renderer into the Retera Model Studio. Initial tests show some results, but it's not good enough to publish it yet.

        Here is a sample of the work from last night:
        https://www.hiveworkshop.com/attachments/uncannyvalleyparticles-gif.326975/

        But for other models this is very bad. It shows incorrect colors and crazy squares and bad rotations and all of these are bugs that I have to sift through and fix first before it will show accurate results in the render.
        Jul 2, 2019
    5. jj84
      jj84
      Model studio works on old Warcraft 3 patches, such as 1.27b?
      1. Retera
        Retera
        It's supposed to, but I just tried it on some old patch and actually it was crashing. That might only be my dev version.

        I'm pretty sure it worked for me in the past. Frequently I point the "View -> Change Game Directory" setting to a 1.26 client to compare how it functions with the 1.31 client. Does it work for you?
        Jun 29, 2019
      2. jj84
        jj84
        Yes it's work for me.
        Jun 29, 2019
    6. deepstrasz
    7. yxq1122
      yxq1122
      I recently found that the decisions of some tools such as Mefhisto warcraft III tool, world editor multi-enhancer, iZ3D driver and W3M map utilities were somewhat rough. These tools seem important or interesting.
      As a tool contains large amount of hard work, I suggest to re-review them and give the option for an update at least.
      1. Retera
        Retera
        Hi man; I'm still pretty new at being a tool reviewer -- but I discussed this request of yours with eejin briefly a while ago. I don't feel confident changing any previous stuff unless we have a solid description of the reason why circumstances have changed. If you still feel passionate about this, could you maybe send me more about each specific tool you're interested in using the conversation system and include @eejin in it?
        Jul 1, 2019
    8. Misha
      Misha
      Hm.. was there any way to rig a few vertices to a bone in matrix eater? i kinda need a way to do some rigging on a mdl file, without really transforming it to mdx
      1. View previous comments...
      2. Misha
        Misha
        oh its not matrix eater anymore? hm.. wonder why the more 'generalized' name.. kinda saw that with many other programs that used to have flashier name and then just a hint of it in the new name.. like Crap Cleaner is now just CCleaner xD

        anyway.. i'd jump straight in, but i'm lill concerned with the issue that running it renders matrix eater configuration settings corrupted or borked.. is it fixable? or really something i should not concern myself with? :b
        Jun 3, 2019
      3. Retera
        Retera
        I'm pretty sure they actually both work, but it's just not something I tested extensively so I put in an over exaggerated warning. If you're worried, back up the user.profile config file mentioned in that warning.
        Jun 3, 2019
      4. Misha
        Misha
        I see.. good to know
        Jun 3, 2019
    9. deepstrasz
      1. Retera
        Retera
        Yeah a blizzard employee suggested it was better if I didn't share the video because it suggested in the video that it was easy to upgrade the game, which he said was untrue. Also he felt the tone of the video was anti blizzard because it was posed as me proving I could edit my own remake of the Object Editor to allow custom folders in 10 minutes, rather than me saying something constructive to Blizzard. He was kind of right and also Blizzard always wins.

        I figured it was better if I respected his point if view; so, I deleted the video.
        Apr 4, 2019
      2. deepstrasz
        deepstrasz
        Blizzard can't take a joke and ultimately you also.
        Apr 4, 2019
    10. deepstrasz
    11. Reaper51
      1. Retera
        Retera
        Okay thanks. File saved, will investigate
        Mar 11, 2019
      2. Reaper51
        Reaper51
        Any findings?
        Mar 17, 2019
    12. deepstrasz
    13. Reaper51
      Reaper51
      Hey I was watching your video about how patch 1.30 reduces the matrix limit to 255 and remembered this missile model which no longer works in the new patch for some reason and it only has 7 matrices which stumped me. Do you mind taking a look at it if you can get it working with 1.30 since it works 100% in 1.26
      https://www.hiveworkshop.com/pastebin/10dc36f73d43df65d051337f404eaa3917950/
      1. Retera
        Retera
        I will take a look soon when I have time, possibly tonight. I would like to believe I can find the issue, no matter what it is.
        Mar 3, 2019
      2. Retera
        Retera
        Hey, I sat down to look at this today but realized the pastebin was closed and I hadn't saved a local copy. Is there any chance you could link it to me again?
        Mar 10, 2019
    14. Togra_blah
      Togra_blah
      Is that you Retera? From Wc3 Reforged Forums? :)
      1. Retera
        Retera
        Yes :)
        Feb 24, 2019
    15. Daffa the Mage
      Daffa the Mage
      Would you mind changing the MPQ search for MatrixEater so I can select the MPQ path at the very least? Need your ME to make hero glows.
      1. Retera
        Retera
        It's supposed to allow `View -> Change Game Directory` to allow you to pick the path, but sometimes if it gets messed up it won't start, and you have to probably delete `AppData\Roaming\JWC3\user.profile` (JWC3 is my name for "Java Warcraft 3" libraries used within the Matrix Eater, so that file is made by me and has all the Matrix Eater settings in it, but it's safe to move it or remove it based on what you want. It also has the MPQ lookup path that the Matrix Eater is configured to use)
        Jan 20, 2019
      2. Retera
        Retera
        Did that solve your problem?
        Jan 31, 2019
      3. Daffa the Mage
        Daffa the Mage
        Ah, haven't got to it, too busy at the moment.
        Feb 18, 2019
    16. Death Adder
      Death Adder
      1. Retera
        Retera
        Yeah. That video was one where I spent 2 hours coding some JASS that I was talking to someone about. After the video went down, they also asked not to be associated with the video, because I did not ask them to include their name in it.
        So maybe I'll make a different one later, but that one is a no-go now.
        Jan 18, 2019
    17. pyf
      pyf
      Are you still ready for some testing?
      1. Retera
        Retera
        Yeah, would be good. I just wish I had 20% more code done before I published anything, so that I had the software that I wanted, first. But I probably should stop waiting around hoping for that to happen -- and make it happen.
        Jan 19, 2019
    18. moyackx
    19. deepstrasz
      1. Retera
        Retera
        My icon is the official Sheep Reforged, though :P
        Jan 5, 2019
      2. deepstrasz
        deepstrasz
        But has no Claus, does it?
        Jan 5, 2019
      3. Retera
        Retera
        Nope, I missed my chance
        Jan 5, 2019
    20. pyf
      1. Retera
        Retera
        In concept it sounded cool, but I can't shake the feeling that it won't last long if there is a community shift towards playing Reforged next year.
        With that said, you aren't the first person to link this to me. I read the description but I'm still a little curious about what all it is actually doing. Perhaps I should take a deeper look -- maybe this weekend. Achieving Widescreen on 1.26 would be no small feat, wouldn't it? It would have to include Console05 and Console06 textures. Does that really work?
        Dec 20, 2018
      2. pyf
        pyf
        Dec 20, 2018
      3. pyf
        pyf
        What could be done:
        - update the Camera hack for the RoC Campaign
        - update the GameDll_fix_mapsize_limit to support 256MB maps (like Blizzard silently already does)
        - update the MSS library to 7.2g (if there are no adverse effects).
        - (dirty hack) tweak the logo mdx files for various screen ratios by using localfiles
        - (dirty hack) tweak the four cursor mdx files for various screen ratios by using localfiles
        - make Warcraft 3 v1.26a able to use more than 2GB RAM on 32-bit OSes (tough!)
        - (dirty hack) loading screens stretched to 4:3 the way Blizzard currently does it
        - implement the code by TriggerHappy for transparent UI (cf War3Loader v2)
        - implement more natives in the same way TriggerHappy did (cf War3Loader v2)
        Dec 20, 2018
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  • About

    Home Page:
    http://etheller.com
    Current Project:
    WarCraft III: Heaven's Fall

    Races:
    Zear Fallen
    The Enlightened Tide
    Lost Tribe
    Freezing Legion
    Voidspawn
    Final Alliance
    The Risen
    High Elves; Wielders of Mana
    ~TBD 8th Race
    WarCraft 3 Account:
    Retera
    WarCraft 3 Realm:
    US East
    Favourite Race:
    Eredar
    Favorite Organization/Clan:
    Bronzebeard
    StarCraft II Account:
    Retera
    Staff Position:
    Tool Reviewer
    in Retera's signature, I used to have a footnote:
    "YouTube, with its hyper-intelligent suggestion API, will make all humans watch videos, reshaping their habits until they no longer do anything meaningful."

    for me, redwing.asingaurd is once you pass the threshold, that you can't really finish anything anymore, because you're not consciously making the effort to control your decisions to do something meaningful or reasonable

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