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Retera
Last Activity:
Oct 20, 2019 at 4:52 AM
Joined:
Apr 19, 2008
Messages:
802

Awarded Medals 3

Home Page:

Retera — Tool Reviewer

Retera Model Studio

Retera was last seen:
Oct 20, 2019 at 4:52 AM
    1. pyf
    2. flemil
      flemil
      retera
      1. Retera
        Retera
        What's up?
        Sep 30, 2019
    3. deepstrasz
      deepstrasz
      Hiveworkshop's Jack Nicholson.
    4. Stefan.K
      Stefan.K
      Hey! Remember that bug about the Malfurion model which I cannot upload in Matrix eater? I remember you told me how to fix it earlier, though I forgot. :/
      1. View previous comments...
      2. Stefan.K
        Stefan.K
        And how can I fix it? So I can use it's animations.
        Jul 21, 2019
      3. Retera
        Retera
        Save as MDL. If my code can't do it, use another program, export MDX directly (without opening it to edit) with my tool or some other CASC capable exporter, then convert that to MDL, then remove the funny newlines on "Stand Ready


        ",
        And then if you make it simply say "Stand Ready", instead, then it should open just fine as an MDL in my code or any other program
        Jul 22, 2019
      4. Stefan.K
        Stefan.K
        Thanks!
        Jul 22, 2019
    5. WillemTheFoe
      WillemTheFoe
      Hi Retera! Just wanted to say thank you for creating such an awesome tool (Retera's Model Studio). I started dabbling with it a few weeks ago and it has been a lot of fun. It's amazing how well it's integrated with the games files, allowing you to browse units / models right there in the tool. I've worked on custom maps on and off since WC3 was released, but never touched modeling until now primarily since the toolset involved seemed too daunting to learn. If you ever feel inclined to produce more youtube walk-throughs / tutorials, I'll definitely eat them up.

      Keep being awesome!
      1. Retera
        Retera
        Thanks man! For me when I use my tool I always feel pangs of pain from how much more I want it to be. Last week I coded particle emitter previewing, copied from Ghostwolf's code, and I worked on trying to make a better system to choose the game install for people who have the game in other languages. Hopefully that won't make it more complicated for people who had it set in a way that "just worked". I'll be sure to try to do it right.
        Jul 19, 2019
    6. (Battleships) Speed
      (Battleships) Speed
      How do you build the sharing bounty system like this in tiggers…?
      Example:
      Player Names: Speed, Warcraft, Fast, Slow

      [ Ally Hero killing Enemy Hero - Looted 100 golds ]
      •1. "Speed killed Warcraft"
      •2. Floating text "100+" golds on top of Warcraft's hero corpse shown to Speed only
      •3. Speed get 100 golds

      [ 2 Ally Heros killing 1 Enemy Hero - Share Loot ]
      •1. "Speed killed Warcraft with assist by Fast"
      •2. Floating text "50+" golds on top of Warcraft's hero corpse shown to Speed & Fast only
      •3. Speed & Fast get 50 golds each

      [ Ally Hero killing 2 Enemy Heros - Looted 250 golds ]
      •1.
      "Speed killed Warcraft
      Speed killed Slow
      Double Kill!"
      •2. Floating text "100+" golds on top of each hero corpses shown to Speed only
      •3. Floating text "Double Kill 50+" golds on top of Speed's hero shown to all players
      •4. Speed get 250 golds total
    7. (Battleships) Speed
      (Battleships) Speed
      Okay. Thank you. Is it fixed yet? Can I download latest version of this model editor program yet?
      1. Retera
        Retera
        It's getting very close. Jaina's spell animation, Paladin stand channel, Priest Spell Attack, and a huge number of others look good. The Wagon campaign unit model looks good, but not perfect. The XYQuad particles beneath its base are too bright. For units like the Naga Royal Guard, the water ripple beneath him is facing the wrong direction and loading bad alpha channels. The UV wrapping of the 8x8 clouds on Banshee and derivative models has an incorrect UV mapping that is causing the texture to show strange, stretched lines. Module and Modulate2x Blend modes appeared to be loading incorrect blending information and turning solid black.

        But general progress has been decent.
        Jul 5, 2019
    8. deepstrasz
      deepstrasz
      1. View previous comments...
      2. deepstrasz
        deepstrasz
        Me bugging you again. Is this viable for the campaign editor's import manager as well somehow?
        Jul 25, 2019
      3. Retera
        Retera
        Actually, it isnt doing anything with the import manager, it's just loading files. Also, I did not tell it to load campaign editor data yet. But that can be fixed pretty easily
        Jul 25, 2019
      4. deepstrasz
        deepstrasz
        Wait, this isn't about the .mpq loading stuff. It's about importing stuff to maps from folders and would be faster and would save space to add everything in the campaign editor import manager instead of in each map separately.
        Jul 25, 2019
    9. (Battleships) Speed
      (Battleships) Speed
      I need help with your model editor. Why is the spell effect is not shown in play animation? I just downloaded it and tried it out. I like it. But, I need the spell effect to be shown too...
      1. Retera
        Retera
        Hi Mr Speed,

        I hear you. I have not responded about this anywhere because I do not have a solution yet. I spoke go Ghostwolf last night and got some tips and copied his particle code to try to make a solution. I was up until 3 am trying to code a copy of Ghostwolf's particle renderer into the Retera Model Studio. Initial tests show some results, but it's not good enough to publish it yet.

        Here is a sample of the work from last night:
        https://www.hiveworkshop.com/attachments/uncannyvalleyparticles-gif.326975/

        But for other models this is very bad. It shows incorrect colors and crazy squares and bad rotations and all of these are bugs that I have to sift through and fix first before it will show accurate results in the render.
        Jul 2, 2019
    10. jj84
      jj84
      Model studio works on old Warcraft 3 patches, such as 1.27b?
      1. Retera
        Retera
        It's supposed to, but I just tried it on some old patch and actually it was crashing. That might only be my dev version.

        I'm pretty sure it worked for me in the past. Frequently I point the "View -> Change Game Directory" setting to a 1.26 client to compare how it functions with the 1.31 client. Does it work for you?
        Jun 29, 2019
      2. jj84
        jj84
        Yes it's work for me.
        Jun 29, 2019
    11. deepstrasz
    12. yxq1122
      yxq1122
      I recently found that the decisions of some tools such as Mefhisto warcraft III tool, world editor multi-enhancer, iZ3D driver and W3M map utilities were somewhat rough. These tools seem important or interesting.
      As a tool contains large amount of hard work, I suggest to re-review them and give the option for an update at least.
      1. Retera
        Retera
        Hi man; I'm still pretty new at being a tool reviewer -- but I discussed this request of yours with eejin briefly a while ago. I don't feel confident changing any previous stuff unless we have a solid description of the reason why circumstances have changed. If you still feel passionate about this, could you maybe send me more about each specific tool you're interested in using the conversation system and include @eejin in it?
        Jul 1, 2019
    13. Misha
      Misha
      Hm.. was there any way to rig a few vertices to a bone in matrix eater? i kinda need a way to do some rigging on a mdl file, without really transforming it to mdx
      1. View previous comments...
      2. Misha
        Misha
        oh its not matrix eater anymore? hm.. wonder why the more 'generalized' name.. kinda saw that with many other programs that used to have flashier name and then just a hint of it in the new name.. like Crap Cleaner is now just CCleaner xD

        anyway.. i'd jump straight in, but i'm lill concerned with the issue that running it renders matrix eater configuration settings corrupted or borked.. is it fixable? or really something i should not concern myself with? :b
        Jun 3, 2019
      3. Retera
        Retera
        I'm pretty sure they actually both work, but it's just not something I tested extensively so I put in an over exaggerated warning. If you're worried, back up the user.profile config file mentioned in that warning.
        Jun 3, 2019
      4. Misha
        Misha
        I see.. good to know
        Jun 3, 2019
    14. deepstrasz
      1. Retera
        Retera
        Yeah a blizzard employee suggested it was better if I didn't share the video because it suggested in the video that it was easy to upgrade the game, which he said was untrue. Also he felt the tone of the video was anti blizzard because it was posed as me proving I could edit my own remake of the Object Editor to allow custom folders in 10 minutes, rather than me saying something constructive to Blizzard. He was kind of right and also Blizzard always wins.

        I figured it was better if I respected his point if view; so, I deleted the video.
        Apr 4, 2019
      2. deepstrasz
        deepstrasz
        Blizzard can't take a joke and ultimately you also.
        Apr 4, 2019
    15. deepstrasz
    16. Reaper51
      1. Retera
        Retera
        Okay thanks. File saved, will investigate
        Mar 11, 2019
      2. Reaper51
        Reaper51
        Any findings?
        Mar 17, 2019
    17. deepstrasz
    18. Reaper51
      Reaper51
      Hey I was watching your video about how patch 1.30 reduces the matrix limit to 255 and remembered this missile model which no longer works in the new patch for some reason and it only has 7 matrices which stumped me. Do you mind taking a look at it if you can get it working with 1.30 since it works 100% in 1.26
      https://www.hiveworkshop.com/pastebin/10dc36f73d43df65d051337f404eaa3917950/
      1. Retera
        Retera
        I will take a look soon when I have time, possibly tonight. I would like to believe I can find the issue, no matter what it is.
        Mar 3, 2019
      2. Retera
        Retera
        Hey, I sat down to look at this today but realized the pastebin was closed and I hadn't saved a local copy. Is there any chance you could link it to me again?
        Mar 10, 2019
    19. Togra_blah
      Togra_blah
      Is that you Retera? From Wc3 Reforged Forums? :)
      1. Retera
        Retera
        Yes :)
        Feb 24, 2019
    20. Daffa the Mage
      Daffa the Mage
      Would you mind changing the MPQ search for MatrixEater so I can select the MPQ path at the very least? Need your ME to make hero glows.
      1. Retera
        Retera
        It's supposed to allow `View -> Change Game Directory` to allow you to pick the path, but sometimes if it gets messed up it won't start, and you have to probably delete `AppData\Roaming\JWC3\user.profile` (JWC3 is my name for "Java Warcraft 3" libraries used within the Matrix Eater, so that file is made by me and has all the Matrix Eater settings in it, but it's safe to move it or remove it based on what you want. It also has the MPQ lookup path that the Matrix Eater is configured to use)
        Jan 20, 2019
      2. Retera
        Retera
        Did that solve your problem?
        Jan 31, 2019
      3. Daffa the Mage
        Daffa the Mage
        Ah, haven't got to it, too busy at the moment.
        Feb 18, 2019
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  • About

    Home Page:
    http://etheller.com
    Current Project:
    WarCraft III: Heaven's Fall

    Races:
    Zear Fallen
    The Enlightened Tide
    Lost Tribe
    Freezing Legion
    Voidspawn
    Final Alliance
    The Risen
    High Elves; Wielders of Mana
    ~TBD 8th Race
    WarCraft 3 Account:
    Retera
    WarCraft 3 Realm:
    US East
    Favourite Race:
    Eredar
    Favorite Organization/Clan:
    Bronzebeard
    StarCraft II Account:
    Retera
    Staff Position:
    Tool Reviewer
    in Retera's signature, I used to have a footnote:
    "YouTube, with its hyper-intelligent suggestion API, will make all humans watch videos, reshaping their habits until they no longer do anything meaningful."

    for me, redwing.asingaurd is once you pass the threshold, that you can't really finish anything anymore, because you're not consciously making the effort to control your decisions to do something meaningful or reasonable

    Signature

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