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Retera
Last Activity:
Mar 20, 2019 at 10:42 PM
Joined:
Apr 19, 2008
Messages:
749

Awarded Medals 3

Home Page:

Retera — Tool Reviewer

Matrix Eater

Retera was last seen:
Mar 20, 2019 at 10:42 PM
    1. Reaper51
      1. Retera
        Retera
        Okay thanks. File saved, will investigate
        Mar 11, 2019
      2. Reaper51
        Reaper51
        Any findings?
        Mar 17, 2019 at 12:00 AM
    2. deepstrasz
    3. Reaper51
      Reaper51
      Hey I was watching your video about how patch 1.30 reduces the matrix limit to 255 and remembered this missile model which no longer works in the new patch for some reason and it only has 7 matrices which stumped me. Do you mind taking a look at it if you can get it working with 1.30 since it works 100% in 1.26
      https://www.hiveworkshop.com/pastebin/10dc36f73d43df65d051337f404eaa3917950/
      1. Retera
        Retera
        I will take a look soon when I have time, possibly tonight. I would like to believe I can find the issue, no matter what it is.
        Mar 3, 2019
      2. Retera
        Retera
        Hey, I sat down to look at this today but realized the pastebin was closed and I hadn't saved a local copy. Is there any chance you could link it to me again?
        Mar 10, 2019
    4. Togra_blah
      Togra_blah
      Is that you Retera? From Wc3 Reforged Forums? :)
      1. Retera
        Retera
        Yes :)
        Feb 24, 2019
    5. Daffa the Mage
      Daffa the Mage
      Would you mind changing the MPQ search for MatrixEater so I can select the MPQ path at the very least? Need your ME to make hero glows.
      1. Retera
        Retera
        It's supposed to allow `View -> Change Game Directory` to allow you to pick the path, but sometimes if it gets messed up it won't start, and you have to probably delete `AppData\Roaming\JWC3\user.profile` (JWC3 is my name for "Java Warcraft 3" libraries used within the Matrix Eater, so that file is made by me and has all the Matrix Eater settings in it, but it's safe to move it or remove it based on what you want. It also has the MPQ lookup path that the Matrix Eater is configured to use)
        Jan 20, 2019
      2. Retera
        Retera
        Did that solve your problem?
        Jan 31, 2019
      3. Daffa the Mage
        Daffa the Mage
        Ah, haven't got to it, too busy at the moment.
        Feb 18, 2019
    6. Death Adder
      Death Adder
      1. Retera
        Retera
        Yeah. That video was one where I spent 2 hours coding some JASS that I was talking to someone about. After the video went down, they also asked not to be associated with the video, because I did not ask them to include their name in it.
        So maybe I'll make a different one later, but that one is a no-go now.
        Jan 18, 2019
    7. pyf
      pyf
      Are you still ready for some testing?
      1. Retera
        Retera
        Yeah, would be good. I just wish I had 20% more code done before I published anything, so that I had the software that I wanted, first. But I probably should stop waiting around hoping for that to happen -- and make it happen.
        Jan 19, 2019
    8. moyackx
    9. deepstrasz
      1. Retera
        Retera
        My icon is the official Sheep Reforged, though :P
        Jan 5, 2019
      2. deepstrasz
        deepstrasz
        But has no Claus, does it?
        Jan 5, 2019
      3. Retera
        Retera
        Nope, I missed my chance
        Jan 5, 2019
    10. pyf
      1. Retera
        Retera
        In concept it sounded cool, but I can't shake the feeling that it won't last long if there is a community shift towards playing Reforged next year.
        With that said, you aren't the first person to link this to me. I read the description but I'm still a little curious about what all it is actually doing. Perhaps I should take a deeper look -- maybe this weekend. Achieving Widescreen on 1.26 would be no small feat, wouldn't it? It would have to include Console05 and Console06 textures. Does that really work?
        Dec 20, 2018
      2. pyf
        pyf
        Dec 20, 2018
      3. pyf
        pyf
        What could be done:
        - update the Camera hack for the RoC Campaign
        - update the GameDll_fix_mapsize_limit to support 256MB maps (like Blizzard silently already does)
        - update the MSS library to 7.2g (if there are no adverse effects).
        - (dirty hack) tweak the logo mdx files for various screen ratios by using localfiles
        - (dirty hack) tweak the four cursor mdx files for various screen ratios by using localfiles
        - make Warcraft 3 v1.26a able to use more than 2GB RAM on 32-bit OSes (tough!)
        - (dirty hack) loading screens stretched to 4:3 the way Blizzard currently does it
        - implement the code by TriggerHappy for transparent UI (cf War3Loader v2)
        - implement more natives in the same way TriggerHappy did (cf War3Loader v2)
        Dec 20, 2018
    11. Battleborn
      Battleborn
      Hello, Retera. I'd like to ask permission if I could use dreamspawn models and system for a project, or probably the entire race? I usually can't find fitting models for corrupted forests or something like that.
      1. View previous comments...
      2. Retera
        Retera
        There was some more stuff that we intended to add, however somehow Spellbound and I seem to have both been totally forgetting to coordinate to make it happen. Would you want an as-is bundle? I can double check with Spellbound if that is a good idea. Maybe we should just do that
        Dec 14, 2018
      3. Battleborn
        Battleborn
        It could be awesome if they come into bundles separately. :) I wonder when will that be hehe
        Dec 17, 2018
      4. Retera
        Retera
        Somehow we still never published this. Maybe soon
        Jan 31, 2019
    12. pyf
    13. Ragnaros17
      Ragnaros17
      2nd melee contest poll started, in the link you can (if you wish) download all the maps from the zip file, see them all and rate what do you think are the 5 best maps. If you donĀ“t have competitive melee knoledge, is okay, you can use other criteria like: enviroment, effort, map shape and others. The general public opinion is important to define 20% of the final score https://www.hiveworkshop.com/threads/melee-mapping-contest-2-poll.308814/
    14. TheLordOfChaos201
      TheLordOfChaos201
      hey

      give me your code for the model editing tool and I'll add a button so people can import their changes directly into maps. that way your tool will become easier for hivers to use and I can fulfill my goal of helping the moderators
      1. Retera
        Retera
        Aug 10, 2018
    15. Cryze666
      Cryze666
      Hey, i need your help Retera!
      I used the MatrixEater tool to combine 2 custom units into one (ripped off hte "weapon" from B and gave it to A, i imported the textures of both original models and the edited model i "fused". but the model wont show up, im pretty sure its about the textures but i just cant find a way to solve that :/

      btw.: in war3 model editor (malygos) it shows the model correctly when both texture files are in the same folder
      1. Retera
        Retera
        Okay. Are you willing to send me the model in a private message or do you want me to walk you through trying to find a solution? Sometimes with the older version of the Matrix Eater, if I convert to MDL with MdlxConv and back to MDX with MdlxConv it will fix a bug introduced into the MDX by a Matrix Eater formatting issue. I have fixed the source of these bugs on my latest version but many people still have the version that adds the bug to models. It is one possible problem that could cause this. It might not be the problem you have.
        Aug 7, 2018
      2. Cryze666
        Cryze666
        i will send u the model and the skins via private msg, it would be great if you could tell me, if it is smth diffrent, what it was and how u fixed it so that i dont need to bother u with that again xD
        Aug 7, 2018
    16. Stygian Desolator
      Stygian Desolator
      Hi,can you help me,with import your Maw of Oblivion?
      1. Retera
        Retera
        Yeah. Use this tool on the model file:
        https://www.hiveworkshop.com/threads/mdx-pather.62978/

        It will show paths like "Units\Voidspawn\HeroMawOfOblivion\NameOfTexture.blp" and you can click it, change it to "NameOfTexture.blp" and push save. Then when you import it, it should work if you change "war3mapImported\NameOfTexture.blp" to "NameOfTexture.blp" in the Import Manager.
        Jul 19, 2018
      2. Stygian Desolator
        Stygian Desolator
        Thanks a lot, I could not do this for a long time.
        Jul 20, 2018
    17. Daffa the Mage
      Daffa the Mage
      Hey Retera, what software do you use to develop your apps? I was thinking of re-writing old stuffs with Java to allow Mac support.
      1. Retera
        Retera
        There's a video posted by my YouTube account called Matrix Eater developer setup that might still work. Basically it uses Java's standard libraries for everything except when necessary. MPQs are parsed by DrSuperGood's MPQ parser, BLP parsed by DrSuperGood's BLP-iio parser plugin, MDX parsed using the parser by Oger-Lord, and 3d is drawn with OpenGL bindings through LWJGL (the game library used to make Minecraft iirc)

        So, these libraries are all already included if you follow the Matrix Eater Developer Tutorial video, but you could go get the latest versions to make your own project.

        For parsing SLK and unit data stuff I use code that I wrote, combined with some code from Deoad's ODE, combined with a port (from C++ to Java, by me) of PitzerMike's object data code used in ObjectMerger and Witgetizer. But that stuff, although included in the project, is more relevant to the custom Object Editor that I was writing.
        Jul 18, 2018
      2. Daffa the Mage
        Daffa the Mage
        For Mac support, does all the libs support mac?
        Aug 11, 2018
      3. Retera
        Retera
        In general, yes. I was told by Hayate that he was able to run the Matrix Eater on Mac, but he also said that sometimes he had to resize the window to cause it to refresh the 3d display, and that if he did not the 3D display would be on top of other parts of the program visually. So, it sounded like it was slightly buggy, but all of the libraries were functioning.
        Aug 11, 2018
    18. deepstrasz
      deepstrasz
      1. View previous comments...
      2. deepstrasz
        deepstrasz
        Can I change the paths? I would just like to leave them without Textures/ or whatever.
        I mean, the program allows me to delete/rename stuff there.
        Jul 15, 2018
      3. Retera
        Retera
        Yeah all my content is pretty much all derivative works of Blizzard Entertainment; I believe deriving works from them had a tremendous beneficial impact on my life. I would never want to stop someone from making derivative works of Wc3 models I make. I believe everyone should be able to enjoy the game as I did, and modifying the Maw of Oblivion falls in that category.

        The Maw of Oblivion was made many years ago almost entirely in Notepad++ and Oinkerwinkle's tools before I created my own model editing software. But hopefully someday it will be a sample of what is possible with a few minutes with good software.
        Jul 15, 2018
      4. deepstrasz
        deepstrasz
        Coolio.
        Jul 15, 2018
    19. MrRious
      MrRious
      Who made ground texture for your Draenei buildings?
      1. Retera
        Jul 12, 2018
    20. pyf
      1. Retera
        Retera
        I'm doubtful that it does. Heavens Fall *did* used to update by using Dropbox. Essentially, it would download a text file from a static URL like "dropbox.com/Retera/hfmod/fileList.txt" and in this file was a list of other Dropbox URLs to download. They were all subfolders in this hfmod folder that was in the Dropbox Public folder. But, Dropbox changed how sharing works, so that sharing creates a very long URL with encrypted hash data, instead of using publicly visible folder names. So, to download a file directly they try to force you to see their website, and they also don't have the URL match the name of the folder it was shared from.
        Since their stuff got more complicated, the old Heavens Fall updater is just not ever going to work again. I would have to provide people with a new installer/launcher. However, there's a second problem. I am not the Nirvana mod's author, and I cannot modify 1.29 in the same way that they modified 1.26.
        May 8, 2018
      2. Retera
        Retera
        For a while, there was a version of Heavens Fall that worked on 1.27 because it was so similar to 1.26 that you could basically have 1.26 stuff running the mod alongside 1.27. It was the same manner in which JNGP worked until Patch 1.28 even though JNGP was a modified copy of Patch 1.21. For the same reason JNGP is dead, having six races on the menu is dead. I'm probably not going to invest the time to program the binary code needed that they wrote in China for Nirvana that Heavens Fall was borrowing. So, Dropbox changing their system to kill my launcher was very timely, because 1.28 also killed the mod itself.
        May 8, 2018
      3. Retera
        Retera
        I have a theory that I could split Heavens Fall into two mods, each with 3 races, and release them for Patch 1.29, and allow them to join each other's game. So, these two compatible mods could play LAN or Battle.net together in the same game, but you would be restricted to 3 of the 6 races based on which MPQ you were using. That is one possible way I could deploy on 1.29, but it's only a theory. And, Computer players would have to inherit their race from the host mod, but would show incorrectly on the joining mod, and so it would be confusing and bad for computer players.
        May 8, 2018
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  • About

    Home Page:
    http://etheller.com
    Current Project:
    WarCraft III: Heaven's Fall

    Races:
    Zear Fallen
    The Enlightened Tide
    Lost Tribe
    Freezing Legion
    Voidspawn
    Final Alliance
    The Risen
    High Elves; Wielders of Mana
    ~TBD 8th Race
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    Retera
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    Retera
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    Tool Reviewer
    in Retera's signature, I used to have a footnote:
    "YouTube, with its hyper-intelligent suggestion API, will make all humans watch videos, reshaping their habits until they no longer do anything meaningful."

    for me, redwing.asingaurd is once you pass the threshold, that you can't really finish anything anymore, because you're not consciously making the effort to control your decisions to do something meaningful or reasonable

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