Retera
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  • Hello Retera. I have a question: can a Reforged spell work on the W3 Classic using your tool to convert models from Reforged to Classic?
    Retera
    Retera
    No. Absolutely not.
    Retera
    Retera
    You can, however, find a classic 3D artist and ask them to completely reinvent a spell that looks thematically similar to something from Reforged, however. @Mythic makes cool classic compatible artwork. Many other artists exist as well.
    Ha-ha. You wrote your own wiki page
    Hey just want to say I constantly see your posts pop up, showing you tinkering around with everything from reforged SFX editing to an entire custom game engine. I can't really ever comment very much on it because I never really understand the extent of the code that you post or the specifics of the questions you ask but I want you to know that all that coding-mad-science stuff your doing is pretty rad!
    Too bad Project Revolution is a mod and not within Warcraft III. I'd have to stick with Strydhaizer's ports for now. And bless him we even have them.
    Hello.I have a problem.Idk what to do here and also gives me these errors.Previously, the program worked perfectly for me.Please help me.My english is not very good, sorry if I have mistakes.
    unknown.png
    unknown.png
    Retera
    Retera
    Hi Amx16. You want Warcraft III game data on the left picture.
    Have you tried, "Add War3 Install Directory" button?
    Hello from Russia! Sorry for my english i am using a translator. I registered to say thank you for Retera Model Studio :)
    • Like
    Reactions: deepstrasz
    Retera
    Retera
    Hi! Sorry I somehow didnt see this message for a while. I appreciate the sentiment! Retera Model Studio has a lot of bugs. I wish for more, but I have other things to do. But it can be good to be glad I did it anyway, I guess :) Thanks
    Lol, you talking to yerself
    Geez, that feels like a video link spam: Teaser Videos
    Should try making them text with some sense instead of multi-embeddings.
    Retera
    Retera
    I figured it was cool that I had a year of my progress history captured in videos, but you make a good point. If I put some little descriptions of the videos and the progress would it be more reasonable? Kind of like how Updates has some hyperlinkend text that points to relevant videos, but maybe on a larger scale? (Is that "text with sense"?)
    Retera
    Retera
    I revised that section a bunch with a lot of descriptions
    Hi man thanks for the answer,

    What was that video?? Is it your game? :vw_wtf:
    How many people are working with you?
    Retera
    Retera
    I am just making a game. I use a lot of code from other Hive projects like "View in 3D" model download section preview button. But I guess it is so far just me. I added two guys to the private code repo in case they want to contribute but they did not yet.

    It's only War3alike in render style because of the other Hive open source projects that I was able to borrow code from.
    Hey man,

    Does your "disarm" tool still work with reforged? I haven't been able to get it to run... thanks!
    Retera
    Retera
    Hey man.
    Disarm does not. In theory you could get the code of it and upgrade it to work or be a plugin or something on Retera Model Studio. Originally it was built on top of the same code libraries so it might kind of "Just work" with Reforged if you were to hook up the old disarm code with my new repo. In practice there are a ton of reasons why it is going to take extra time to set up and not going to "just work"
    Ender Wiggins
    Ender Wiggins
    thanks anyways. I guess I should just figure out how to do what I want to do with your model studio and stop being lazy... btw - constantly blown away by warsmash. ridiculous that one person did that.
    Reputation (+4):
    (Post) +https://www.hiveworkshop.com/threads/technical-sharing-a-more-efficient-way-to-manage-custom-campaigns.331104/#post-3473542
    Hey man, please don't give Warsmash up in favor of the model studio, people have been making awesome models with half-finished tools for more than a decade anyway, you might be into something big, i don't see it as an egoistical hobby only for personal gains, i see it as a possibility to keep this community going in the long term, free from shitty aaa company decisions, and i think i kind of share your pain, i'm actually like a primitive version of you, i'm passionate about making a good custom map, but i keep failing at it because i'm no game designer, yet i want it so bad that i keep banging my head against my computer for hours on end, letting this thing play with my sanity, until i am able to make some small progress and the stupid game does what i want, and it feels GREAT, it's called passion, and you my friend are full of it, to give it up is to die a little inside
    Retera
    Retera
    Hi there Teitan. You can download the EXE and try to play it from here. It will probably crash. 15-17 years ago I learned computer programming by using the Trigger Editor. You can do it, too. I don't necessarily know what I'm doing, I'm just the guy who decided to try to it.
    pyf
    pyf
    @Teitan: if I write about (and link to) a release from February 19th that has been downloaded 24 times so far afaik, then it means there exists a beta version of sorts for you to download and test.
    Teitan
    Teitan
    Oh really? Silly me :)
    Reputation (+4):
    (Post) +https://www.hiveworkshop.com/threads/hives-first-hd-model-contest-how-hd-should-it-be.330924/#post-3472337
    Reputation (+4):
    (Post) Would be neat to include at least 1.29 if not 1.31 especially for the player colours and number.

    ~your deleted(?) post.
    Reputation (+4):
    (Post) I think you meant "Altruistic". Also, I didn't realize Blizz started reforged already back in 2016 with 1.27, but considering the 5-year gap from 1.26 I think you're right
    Video unavailable
    This video contains content from TOY'S FACTORY INC., who has blocked it on copyright grounds.
    Reputation (+4):
    (Post) Good luck my friend. Do it because you enjoy it. That’s why I do it. That’s why I will probably always do it.
    Eyy, is there any program or way to make something to remove all animations from a model? I mean like just in one click or something instead of using Magos' to remove them one by one or convert them to .mdl and deleting the stuff in notepad++.
    deepstrasz
    deepstrasz
    I see. Thank you.
    deepstrasz
    deepstrasz
    Is there a way to stop Retera's Model Studio from creating an additional .mdl model when I edit the model's parts, like removing animations how you suggested?
    tillinghast
    tillinghast
    sorry, no idea, i've barely used them
    Clever guy.
    Retera
    Retera
    Perhaps.
    Retera
    Retera
    To what specific action of mine do I owe the honor of being called clever, anyway?
    Ralle
    Ralle
    It's the sum of your entire being :p
    Hi, am a programmer which also believes that an open source recreation of the Warcraft engine is the way to go (like OpenMW is for Morrowind). So, am asking if you want some help with Warmash. I don't have experience with Java, but that can change.
    Retera
    Retera
    I think that I am getting to a point where I hope and dream for getting a finished product at any cost, but my hobby coding projects have generally been solo and the probability that other people don't like my code style is very high. I don't have a problem with that, but my main focus is on getting a finished product right now moreso than how good the code style is.
    Have you thought about why you would contribute to this instead of doing literally anything else? It is a very niche sort of project. Most of the people interested in it are probably people who never used Unreal or Unity and think that they need this project for some reason, so I'm not certain whether they're being reasonable and/or well-informed.
    Antkibo
    Antkibo
    I want to contribute where I can (which may not be much to be honest) because this is a project I see myself having done it would I had the skill needed: after the backwards changes Reforged introduced, I feared the original Wc3 would be gone for good. I think an open source recreation is the best way to preserve it.
    Retera
    Retera
    Alright Antkibo, it sounds like you want to be my new best friend.
    I don't really have the project configured for collaboration anymore since I took down the github and took the code private. I wanted to wait until it was something a person could actually play and have a good game experience and then put it back to being a public open source project again. But there were also no contributors so I didn't really feel like I was negatively impacting anybody else.

    So I wonder, how do I onboard someone into helping me? Am I too selfish to accept help? These are great questions. Maybe I'll DM you.
    Hey Retera, I'm currently working with your program, It's pretty nice however I'm trying to figure out how the Animation section works, with the Animation, Custom Time, Global Sequence, I really don't get it to work. I want to add a Birth Animation to my custom made Model but it does not get reconigzed as a Birth Animation when I import it.
    Bloodheaven_
    Bloodheaven_
    Not the example tutorial I needed but I managed to get it to work properly, just 2 things, is there a way to scale particles up or down? And how can I properly animate a rotating object (like a tome rotates around his axis)?
    - Thanks for your hard work tho you rock.
    Retera
    Retera
    Yea particles have a size field that you can edit in notepad if you save as MDL, later on hopefully I will make a GUI for it. If that's not enough, you can actually use the Scale tool on the particle node in the animation editor, but it might not display the scaling until you view it ingame.

    If rotating is giving you trouble because of the bug that makes things sort of jitter, you can fix this by using Edit>Optimize>Linearize
    Bloodheaven_
    Bloodheaven_
    Hey, I managed to fix all my problems! Thanks you for this amazing Model Editor. Do you maybe know if it's possible to export Blender files with animation to wc3?
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