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Retera
Last Activity:
Feb 24, 2021 at 1:13 PM
Joined:
Apr 19, 2008
Messages:
1,087

Awarded Medals 3

Home Page:

Retera — Tool Reviewer

Warsmash Mod Engine

Retera was last seen:
Feb 24, 2021 at 1:13 PM
    1. pyf
      pyf
    2. Death Adder
      Death Adder
      Video unavailable
      This video contains content from TOY'S FACTORY INC., who has blocked it on copyright grounds.
    3. deepstrasz
      deepstrasz
      Eyy, is there any program or way to make something to remove all animations from a model? I mean like just in one click or something instead of using Magos' to remove them one by one or convert them to .mdl and deleting the stuff in notepad++.
      1. View previous comments...
      2. deepstrasz
        deepstrasz
        I see. Thank you.
        Jan 20, 2021
      3. deepstrasz
        deepstrasz
        Is there a way to stop Retera's Model Studio from creating an additional .mdl model when I edit the model's parts, like removing animations how you suggested?
        Jan 20, 2021
      4. tillinghast
        tillinghast
        sorry, no idea, i've barely used them
        Jan 20, 2021
    4. deepstrasz
    5. Ralle
      Ralle
      Clever guy.
      1. Retera
        Retera
        Perhaps.
        Dec 20, 2020
      2. Retera
        Retera
        To what specific action of mine do I owe the honor of being called clever, anyway?
        Dec 21, 2020
      3. Ralle
        Ralle
        It's the sum of your entire being :P
        Dec 21, 2020
    6. Antkibo
      Antkibo
      Hi, am a programmer which also believes that an open source recreation of the Warcraft engine is the way to go (like OpenMW is for Morrowind). So, am asking if you want some help with Warmash. I don't have experience with Java, but that can change.
      1. Retera
        Retera
        I think that I am getting to a point where I hope and dream for getting a finished product at any cost, but my hobby coding projects have generally been solo and the probability that other people don't like my code style is very high. I don't have a problem with that, but my main focus is on getting a finished product right now moreso than how good the code style is.
        Have you thought about why you would contribute to this instead of doing literally anything else? It is a very niche sort of project. Most of the people interested in it are probably people who never used Unreal or Unity and think that they need this project for some reason, so I'm not certain whether they're being reasonable and/or well-informed.
        Dec 9, 2020
      2. Antkibo
        Antkibo
        I want to contribute where I can (which may not be much to be honest) because this is a project I see myself having done it would I had the skill needed: after the backwards changes Reforged introduced, I feared the original Wc3 would be gone for good. I think an open source recreation is the best way to preserve it.
        Dec 9, 2020
      3. Retera
        Retera
        Alright Antkibo, it sounds like you want to be my new best friend.
        I don't really have the project configured for collaboration anymore since I took down the github and took the code private. I wanted to wait until it was something a person could actually play and have a good game experience and then put it back to being a public open source project again. But there were also no contributors so I didn't really feel like I was negatively impacting anybody else.

        So I wonder, how do I onboard someone into helping me? Am I too selfish to accept help? These are great questions. Maybe I'll DM you.
        Dec 10, 2020
    7. Bloodheaven_
      Bloodheaven_
      Hey Retera, I'm currently working with your program, It's pretty nice however I'm trying to figure out how the Animation section works, with the Animation, Custom Time, Global Sequence, I really don't get it to work. I want to add a Birth Animation to my custom made Model but it does not get reconigzed as a Birth Animation when I import it.
      1. View previous comments...
      2. Bloodheaven_
        Bloodheaven_
        Not the example tutorial I needed but I managed to get it to work properly, just 2 things, is there a way to scale particles up or down? And how can I properly animate a rotating object (like a tome rotates around his axis)?
        - Thanks for your hard work tho you rock.
        Nov 25, 2020
      3. Retera
        Retera
        Yea particles have a size field that you can edit in notepad if you save as MDL, later on hopefully I will make a GUI for it. If that's not enough, you can actually use the Scale tool on the particle node in the animation editor, but it might not display the scaling until you view it ingame.

        If rotating is giving you trouble because of the bug that makes things sort of jitter, you can fix this by using Edit>Optimize>Linearize
        Nov 25, 2020
      4. Bloodheaven_
        Bloodheaven_
        Hey, I managed to fix all my problems! Thanks you for this amazing Model Editor. Do you maybe know if it's possible to export Blender files with animation to wc3?
        Dec 3, 2020
    8. Raddazong
      Raddazong
      Good evening Retera.
      I feel a little (very) stupid, but I have a problem:
      I would like to start making Warcraft Reforged models. So on the side, practice something, maybe something will come of it. I have a little more time right now.
      Now I can't even get your Modeling Studio up and running.
      I have given the path to the installation directory and I have 2 files less than are shown in one of your videos.
      https://ibb.co/SxYdC7j
      I have Reforged installed and played of course.
      Do I have to do anything in order for the Hd folders to be displayed?
      And then I also get this error message:
      https://ibb.co/J5TFxDq

      (I'm a failure in terms of computers.)
      1. Retera
        Retera
        You're not a failure. I caused a big problem with my laziness. I have a hunch without even checking deeply into your problems yet that I know what's wrong. For Reforged (including Classic style models now) you have to google search "Retera Model Studio Reforged Hack" and use the version of the program that I posted on that thread instead of using the official tool upload.
        This is because of a combination of my laziness, and also because I kept thinking "it'll be just a little bit better and then ready for official release" and so I never uploaded a newer one on the official tool download
        Nov 18, 2020
      2. Retera
        Retera
        Nov 18, 2020
    9. Null
      Null
      Yo, mr Retera, I've made a better icon for your draenei destroyer, can you replace the current one with mine? Just trying to help
      1. View previous comments...
      2. Retera
        Retera
        Uploading is slow and then usually you have to take them down for the site rules and advisories. I'm already in discussions to take down those building models i uploaded since they want it as a bundle or whatever, and I just didnt do that yet because I was lazy. Uploading seems to take a lot more than just making things
        Nov 26, 2020
      3. Null
        Null
        Sad to hear that a site this old still has problems like this. Cannot you make retera's workshop, where all your models appear?
        Nov 26, 2020
      4. Retera
        Retera
        I thought about it. I made one in 2004. https://retera.github.io/SummonsOfTheVoid/SummonsOfTheVoid.htm

        It's a possibility, but I have already strained and tired the notion of being separatist in other ways. There's a lot of good in the Hive. I'm just saying that uploading models still feels like effort to me, whereas as a personal pet peeve sort of thing I wish it were automated.
        Nov 27, 2020
    10. Amx16
      Amx16
      Hello, I really liked your program and I really would like to create many models in it to diversify my maps. But here's the problem when I create a geoset I can't delete him. I tried to uninstall the program and download older versions. But nothing helped. And I also got a bunch of errors when I saved the work or opened it. Sorry for mistakes, My english is bad.
      https://drive.google.com/file/d/1AqgT60XSJF3XDeo2EfDkTZkJY1RBMzT4/view?usp=sharing
      https://drive.google.com/file/d/1VirsYNIHesp9I5CSgLXa9so4iObMecPm/view?usp=sharing
      1. Retera
        Retera
        Oh yea that error is from a stupid bug that I made in the program by trying to overgeneralize the API that I designed for myself. It wants to treat every folder that it looks at similar to an old MPQ archive and have a "listfile" for it. In this case, if I save the model file in "C:\Users\Retera\Documents" then it thinks of "Documents" as where the model is. That way, if my model is "C:\Users\Retera\Documents\CoolGuy.mdx" and it uses "Textures\CoolTexture.blp" then it will find this by looking at "C:\Users\Retera\Documents\Textures\CoolTexture.blp".

        But then I made a mistake in the code. It is trying to list everything in the "Documents". So the workaround is this: Make a folder for your models, like "C:\Users\Retera\Documents\WarcraftModels" and put everything in this folder. Then the problem will go away, because we will only look in "WarcraftModels" and files inside it.
        Nov 2, 2020
    11. grimgrents
      grimgrents
      Legend right here ladies & gentlemen!
    12. Pwnica
      Pwnica
    13. Map Designer
      Map Designer
      Your signature.
      1. Retera
        Retera
        What about it? xD
        Oct 5, 2020
    14. Acephelos
      Acephelos
      Hey Retera, thanks for all your work and videos on your Model Studio, it's very exciting stuff.

      I've been trying for a good 8 hours now to create an orc [head]hunter by combing a Grunt with a Berserker's alternate spears and animations
      (reforged models). I've gotten closer than I should for not knowing what I'm doing, but it's still not right. I can get 95% of the motion data
      converted if I don't mirror the grunt, (I want to mirror it) but some matricies don't have bones apparently, don't know what I'm doing there.
      If I mirror the grunt I can't get the motion data to transfer correctly, even when I manually assign Right motion data to Left bones.

      This is beyond my current skill level. It seems like a big ask, but; If you'd be willing to do a video on it, I think I could use what I
      learn from it for my other projects, if not; I get it. Thanks again for your work and time.
    15. deepstrasz
      1. View previous comments...
      2. deepstrasz
        Sep 24, 2020
      3. InsaneMonster
        InsaneMonster
        What do you have to do with them?
        Sep 24, 2020
      4. deepstrasz
        deepstrasz
        Hmm? Nothing, just notify people who might be interested in getting one of those jobs.
        Sep 24, 2020
    16. Bodzio_PL
      Bodzio_PL
      Can you make series on yt how to use your program? Please
      1. pyf
        pyf
        Sep 13, 2020
    17. gozi21
      gozi21
      plss remember what i asked about sylvanas forskan and her bosy posture pls
      1. Ralle
        Ralle
        I hear you lack patience. Have some patience. Retera is a busy man :)
        Sep 10, 2020
      2. pyf
        pyf
        Sep 13, 2020
    18. gozi21
      gozi21
      retera please dont forget what i asked with sylvanas forsaken
    19. deepstrasz
      deepstrasz
      Hey man, any hints on how could I combine the Stand animation of two models after I import one of them over another?
      Say I want the Tower I put over a Barracks to collapse at the same time with the Barracks when the fused model plays its Death animation.
      1. Retera
        Retera
        Yup, sounds like a simple animation transfer, probably a job for the technology I developed in 2012.

        You know what, though, today I am developing a new game based on playing W3X files, this is great fun

        https://www.youtube.com/watch?v=nZV-BVOQDgE

        So I am focusing on a different new technology.
        Sorry, but the video is loud
        Sep 6, 2020
      2. deepstrasz
        deepstrasz
        :) I'm glad you're having fun.
        Sep 6, 2020
    20. Fleck
      Fleck
      Hi, can you share your villager grunt model as seen in your Warcraft 3 Animation Transfer video? I would really appreciate it!
      1. Retera
        Retera
        I spent longer looking for the file on my hard drive than the time it takes of the video of me making it. I don't think I pressed save on it, I think I just meant anybody can make the same model in six minutes. (That's literally an unedited recording)
        Sep 4, 2020
      2. Fleck
        Fleck
        Ok, thank you for responding.
        Sep 5, 2020
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  • About

    Home Page:
    http://etheller.com
    Current Project:
    Warsmash Mod Engine
    WarCraft 3 Account:
    Retera
    WarCraft 3 Realm:
    US East
    Favourite Race:
    Eredar
    Favorite Organization/Clan:
    Bronzebeard
    StarCraft II Account:
    Retera
    Staff Position:
    Tool Reviewer
    Awesome Wiki page about Retera:

    Retera | The Hive Workshop Wiki | Fandom

    Signature

    One time I texted to a Blizzard employee, "Reforged is bad."
    The employee replied, "It's not bad."
    It turns out, he was right. Sometimes the most concise discussions are the best ones.
    Join the Retera Model Studio Users Group Discord Server!
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