1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. If you need to get JNGP working with 1.28, read this.
    Dismiss Notice
  3. The poll for the 26th Texturing Contest is up and running. Choose an entry for the win!
    Dismiss Notice
  4. Place your vote for the best custom spells made for Zephyr Contest #15 - Model Based!
    Dismiss Notice
  5. Compete in Concept Art Contest - Bounty Hunter. May the best artist's bounty hunter execute!
    Dismiss Notice
  6. Looking to expand an altered melee race of yours? Join the Advanced Techtree Contest - Recycle, Revise, Reinvent contest!
    Dismiss Notice
Zwiebelchen
Last Activity:
Apr 23, 2017 at 11:16 PM
Joined:
Sep 17, 2009
Messages:
6,519
Birthday:
Jan 27, 1988 (Age: 29)

Zwiebelchen

Intensifies, 29

Zwiebelchen was last seen:
Apr 23, 2017 at 11:16 PM
    1. deepstrasz
      deepstrasz
      Hey mate. Sorry to bug you. Just a question: is it possible for the World Editor to save the same file but with a slightly different file size (talking about kilobytes here)?
      1. View previous comments...
      2. Zwiebelchen
        Zwiebelchen
        This is a different story. You didn't say that this happens. And yes this might be possible when using JNGP when using textmacros and objectmerger scripts or stuff that requires to close/reopen the editor.
        Apr 17, 2017
      3. deepstrasz
        deepstrasz
        Actually, I use the usual World Editor. I think it happens even if I exit and start the editor after importing resources if I save two times in the row too.
        Apr 18, 2017 at 6:14 PM
      4. Zwiebelchen
        Zwiebelchen
        If it doesnt get larger the third time you save, all is going as normal.
        Apr 19, 2017 at 12:18 PM
    2. Xonok
      Xonok
      I've checked your agro system and am wondering whether it could solve a problem I have.
      One issue I've had with most agro systems is that they make mobs actually more stupid than before.
      For instance, if you're getting CCed a lot it doesn't make sense to run after the one that is far away.
      Similarly, although attacking the tank might make sense normally, there are cases where agro should switch. As an example, when a squishy assassin appears nearby, it would make a higher priority target.
      I'm not sure if this can be achieved reasonably with your system. What would be optimal for me would be being able to set a factor for how much agro from a specific unit actually applies.
      This way I could add agro to units normally without any tricks and then easily manipulate who gets how much attention based on the situation.
      1. View previous comments...
      2. Zwiebelchen
        Zwiebelchen
        I see no problem in coding this with ZTS. Simply do periodic checks and modify threat based on distance the the target.
        Mar 29, 2017
      3. Xonok
        Xonok
        This is if distance is the only factor. I think it's better to not have to tack on a separate calculation to everything that modifies threat and instead just keep track of it myself as well.
        Mar 30, 2017
      4. Zwiebelchen
        Zwiebelchen
        Again, i think you are overcomplicating things here. ZTS is nothing more than a two-dimensional value database with automated list sorting and small AI tools that make your life easier.
        There is no reason to manually keep track of threat, because thats the whole purpose of this.
        Mar 30, 2017
    3. deepstrasz
    4. SeedinAethyr
      SeedinAethyr
      Happy birthday!
    5. pyf
      pyf
      Happy Birthday
    6. Sin'dorei300
      Sin'dorei300
      Happy birthday, sir! :)
    7. deepstrasz
      deepstrasz
    8. deepstrasz
      deepstrasz
    9. Xonok
      Xonok
      Is it possible to detect whether a specific model file exists directly? I've heard about you testing somehow whether someone has the local file pack, so I was wondering if it tested a text file or not.
      1. Zwiebelchen
        Zwiebelchen
        You can't test for specific models, but you can test for sound files to exist.
        Dec 21, 2016
    10. deepstrasz
      deepstrasz
      1. Zwiebelchen
        Zwiebelchen
        That doesn't even make sense.
        Nov 6, 2016
      2. deepstrasz
        deepstrasz
        What makes sense is you leaving a vote there. Thanks.
        Nov 6, 2016
      3. deepstrasz
        deepstrasz
        Danke schön.
        Nov 6, 2016
    11. Marjosh38
      Marjosh38
      Hello I'm just curious how did you make the extension package?
    12. deepstrasz
      deepstrasz
      Why Gaias? Are there more than one Gaia? Anyways, ask a moderator or something so you'd have an icon instead of a "?" in the Hosted Projects forum highlight.
      1. sluk
        sluk
        .... its actually Gaia's retaliation
        so the retaliation from Gaia
        Oct 23, 2016
      2. deepstrasz
        deepstrasz
        Look at the name in his Resources section. It's written Gaias. I thought it was a mistake, that's why I wrote him the question.
        And for your mistake now :D it's actually "it's" not its.
        Oct 23, 2016
      3. sluk
        sluk
        i know but i dont care
        Oct 24, 2016
    13. Zordrak
      Zordrak
      Hi, ich werde jetzt Deine Gaia Map testen. Wenn mein Update hochgeladen ist, sende ich Dir den Link für meine Map Labyrinth of Nightmare.
      1. Zwiebelchen
        Zwiebelchen
        Why do you think I have the time to test random maps? I'm not a moderator, just a regular user.
        Sep 3, 2016
      2. Zordrak
        Zordrak
        I just thought you could be interested in seeing it, for example for new inspiration.
        Sep 3, 2016
    14. A Void
      A Void
      1. Zwiebelchen
        Zwiebelchen
        I never submitted this as an official system and I personally only use a derivate that is extremely hardcoded. So unfortunately, there's not much I can do to help you here.
        Jul 23, 2016
      2. Zwiebelchen
        Zwiebelchen
        But if you used the library I posted in the post you just linked, then all you have to do is register the rawcodes of the doodads you want to hide to the globals.

        Also, of course your models need to have the required animations.
        Jul 23, 2016
    15. Emm-A-
      Emm-A-
      Hi Zwiebelchen,
      So I played Gaias Retaliation with my brother lately, both up to lvl 52. I wonder, if you are interested in feedback? If so, where should I post feedback? Best regards :)
      1. View previous comments...
      2. Zwiebelchen
      3. Emm-A-
        Emm-A-
        thanks for the link :)
        Jul 18, 2016
      4. sluk
        sluk
        lvl 52?
        Sep 15, 2016
    16. DatBoi
      DatBoi
      I like turtles
      1. View previous comments...
      2. DatBoi
        DatBoi
        Actually i didn't
        Jul 17, 2016
      3. DatBoi
        DatBoi
        WELL YES I DID, YOU CAUGHT ME, I DID!
        Jul 17, 2016
      4. sluk
        sluk
        i quess you like frogs sonce your avatar is frogy
        Oct 23, 2016
    17. Xonok
      Xonok
      Also, would it break engineering upgrade if I were to morph the unit after making it heroic? As in, does the unit become non-heroic on every morph?
    18. Xonok
      Xonok
      I took a closer look at your CreateUnit snippet and that made me wonder - You use the HeroicUnit trick before changing base stats. Does that mean that once a unit is made Heroic I could just use chaos an indefinite amount of times to turn green stats into white stats?
      1. Zwiebelchen
        Zwiebelchen
        Yes, but the way in which chaos applies green to white stats is very chaotic and hard to predict. Also you can not reduce armor again after applying it once.
        Jul 14, 2016
      2. Xonok
        Xonok
        Would it not be possible to just use a negative armor bonus for reducing it?
        Jul 14, 2016
      3. Zwiebelchen
        Zwiebelchen
        It's not that easy. Every time you use chaos, the attack damage of the unit doubles.
        Jul 15, 2016
    19. Emm-A-
      Emm-A-
      Hi Zwiebelchen,
      Just wanted to say, that its impressive to see Gaias Retaliation grow like it does! Great job :)
      Best regards
    20. sluk
      sluk
      What save/load do you use?
  • Loading...
  • Loading...
  • About

    Birthday:
    Jan 27, 1988 (Age: 29)
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Human
    Favorite Organization/Clan:
    Kirin Tor

    Signature

    Support the project on Patreon [​IMG] Creator of Gaias Retaliation
  • Loading...