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The Last Guardian

Submitted by OutsiderXE
This bundle is marked as approved. It works and satisfies the submission rules.
The Last Guardian
Created by OutsiderXE

Installation:
Place the "TLGe05.w3n"-file inside your campaigns-folder. Don't rename it. Tested with Frozen Throne v1.28. Go to Single-Player and choose Custom Campaigns.

Map Info:
Multi-map campaign, based on the book The Last Guardian by author Jeff Grubb. It's timeline is set during WarCraft 1, following the story of Khadgar, apprentice to the powerful mage Medivh. As with DotD and LotC I didn't follow the storyline exactly, to have some sort of decent gameplay. The campaign contains 10 maps. 7 playable and 4 cinematic maps. The campaign plays like a point and click adventure and offers many puzzles and very little combat.

Features:
- 3 cinematic maps and 7 single-player maps with point & click adventure gameplay.
- Solve puzzles by using/combining items or talking to NPCs.
- Story based on the novel The Last Guardian: The epic tale of the powerful wizard Medivh and his struggle against the malice within him, and how it changed the world forever.
- High quality terrain and cinematics, supported by many custom assets.
- Free to play for all owners of WarCraft III and The Frozen Throne.

Screenshots and Videos:
Screenshots

Prologue - The Violet City

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Chapter One - Karazhan

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Chapter Two - Interview with the Magus

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Chapter Three - Battle and Aftermath

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Interlude - Sands in an Hourglass

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Chapter Four - Stormwind

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Chapter Five - The Second Shadow

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Chapter Six - Flight

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Chapter Seven - The Breaking of a Mage

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Epilogue - Full Circle

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Videos

Video Description:
Complete walkthrough of the campaign


Change Log:
Version 1.05: 194 changes

Inventory and Items - 13
- Items are no longer directly used or combined
- A dialog now prompts the player to use an item or combine it with another item
- Removed transmissions which tell the player which items are missing when trying to combine
- Added generic transmissions "I can't use it by itself." and "I can't combine these."
- New ability Magic Stash. Can store items and be summoned to wherever Khadgar is
- Removed Chest Keys on Hard difficulty
- Changed number of maximum attempts on Chests from 3 to 2/3/4
- Added "useless" items on Normal and Hard difficulty
- ItemReceived sound is now played more often when creating non-Alchemy items
- Fixed description of Mind Egg
- Increased Speed Bonus of Potion of Speed from 0.6 to 1.0
- Increased Speed Bonus of Potion of Greater Speed from 1.0 to 1.6
- Added a special effect whenever Khadgar successfully uses or combines items

Lockpicking - 6
- Replaced Arrow Keys-lockpicking with an ability-based lockpicking system
- Picklocking now costs 15 mana for each try
- Alchemy (and Magic Stash) no longer available while lockpicking
- Camera will no longer move in RTS mode when lockpicking
- Removed "I think that was wrong" transmission while lockpicking
- Added green and red color to floating texts while lockpicking

Multiple maps - 22
- Added difficulty selection (Easy, Normal, Hard)
- Added more enemies on Normal and Hard difficulty
- User control is disabled less often
- Removed casting time of Flame Strike
- Increased cooldown of Alchemy from 2.0 to 2.2 seconds
- Replaced ItemReceived with Feedback sound when using Alchemy
- Fixed description of Alchemy
- Added sound effect for Portal
- Added sound effect for Transfer Items
- Some dialog titles now use multiple lines
- Changed ownership of Garona to Player 1 (Red) for cinematics
- Some hints will no longer be displayed on Normal and Hard difficulty
- Can no longer see green Glowing Runes before going to the Secret Room in Karazhan
- Added visibility to some areas in Karazhan
- Added boundaries that block vision in some areas in Karazhan
- Replaced some trees in Karazhan
- Decreased height of selection circle of low-flying Gryphons
- Added static terrain/object shadows
- Removed stun when using Steal
- Improved effects when using Steal
- Increased scale of Khadgar's head by Cuore
- Fixed some typos

Chapter 1 - 19
- Added Player 4 (Strangers)
- Changed ownership of most hostile units to Player 4
- Khadgar's Pouch can now be dropped
- The Axe can now be dropped
- Replaced Clarity Potion with a Potion of Healing
- Changed quest requirement "Find the ceremony book" to "Find the ritual book"
- Added a Rune of Healing
- Added transmission about finding a Magic Stash
- Smoothed the terrain on the way to the Renegade Wizard
- The first conversation with the Renegade Wizard can now be skipped
- Decreased life of Gargoyles from 230 to 200
- Decreased Gargoyle base damage from 60 to 25
- Gargoyles will no longer use Stone Form after being left alone
- Decreased height of Gargoyles from 240 to 100
- Gargoyles are now targeted as ground units
- The Clockwerk Goblin is now moved back after repairing the Observatory
- Added special effects when creating the Ghosts
- Changed ownership of Professor Marvel to Player 11
- Replaced Shimmering Portal with Force Wall

Chapter 2 - 17
- Changed text some answers in the interviews
- Changed order of some answers in the interviews
- Added more answers in the interviews on Normal and Hard difficulty
- Both conversations with Moroes can now be skipped
- Increased talk range of Wraith in the Chapel
- Added bonus damage when Medivh attacks Khadgar on Normal and Hard difficulty
- Medivh will now only teleport if he is below Khadgar or far away from him
- Enemies at the Library can now drop Wands of Chain Lighting
- The Battle music when fighting Medivh will now repeat
- Changed positions of Khadgar and Medivh when the final fight is restarted
- Added a camera pan to Khadgar when the final fight is restarted
- Game will wait until Khadgar is revived for the final fight before fading in
- The Resurrection Stone effect will now play when Khadgar is in his quarters
- Swapped position, models and icons of some Karazhan Books
- Old Khadgar will no longer run away in the Outland cinematic
- Added hint about fleeing from Medivh on Easy difficulty
- Decreased time for GoneMad quest from 80 to 70/75/80 seconds

Chapters 3 - 22
- New model for Bullfrog by General Frank
- Moved Bullfrom slightly to the south
- Added doodads around the Bullfrog
- Moved flowers away from Circle of Power at start area
- Khadgar will no longer turn shortly after the intro cinematic
- Changed unit origin of some transmissions during the fights
- The initial conversations with Lothar's men can now be skipped
- Moved Axe to the east swamp area
- The Orc Helmet and Orc Armor are now usable
- Added patroling guards at the orc camp on Normal and Hard difficulty
- Changed model of Log to Bundle of Lumber
- Added Water sound effects to the north east
- Can now skip the conversations about the force field and spying
- Removed some transmissions when being interviewed by Lothar
- Moved first question of second Lothar interview to first Lothar interview
- Moved second question of second Lothar interview to last Lothar interview
- Added more detailed titles to some Lothar dialog buttons
- Increased scaling of Skink from 1.0 to 1.6
- Changed camera movement for the last two interview answers
- Renamed "A Hero's Curl" to "A Champion's Curl"
- Added hint about attacking Lothar on Easy difficulty
- Added HumanVictory to the outro cinematic

Interlude - 1
- Changed some sound effects when Medivh is repairing the Telescope

Chapter 4 - 30
- Removed a pillar doodad in the Harbor
- All Tavern conversations can now be skipped
- Camera bounds are now restricted when inside a building
- Added Line of Sight blockers around buildings
- The bar citizens will now start attacking each other after the intro cinematic
- The Potions of Sensation can no longer be used outside the Observatory
- The Golden Tooth can now be used
- The Golden Tooth is now purchased from a shop on Normal and Hard difficulty
- Most conversations with the Honor Guards can now be skipped
- Decreased some wait time when being checked by the Honor Guards
- Changed icon of Mana Orb
- Replaced Fire Fighter transmissions with floating texts
- The conversations with Cutty can now be skipped
- Exclamation mark on Cutty will now be removed 2-3 seconds later
- Khadgar will now stop when approaching Lothar or the Honor Guards
- Changed camera pan after killing the Mutated Sheep
- All DuckMaylor conversations can now be skipped
- Added a hint about Flame Strike on Easy and Hard difficulty
- Conversation with Albert will not start until Khadgar is inside his building
- Swapped vendors for Bomb and Radar
- Fixed description of Banana
- Can no longer get behind the counter in the tavern
- Dialogue where Khadgar shows Medivh the Demon book can now be skipped
- Added additional hint about the Destroyable Fountain
- Fixed bug that prevented DoorSlam sound from playing
- the DoorSlam sound is now 2D
- Increased level of Albert Griswold from 1 to 7
- Added more blocking around the Workshop
- Can no longer use the Staff of Teleportation while on combat
- Removed "Wreak havoc!" hint

Chapter 5 - 15
- Added more options to the Observatory Detect dialog on Normal and Hard difficulty
- Garona will now use Mirror image when fighting Khadgar on Normal and Hard difficulty
- Will now show fewer books on the floor in the Library on Normal and Hard difficulty
- Added transmission when Khadgar is missing an item to create Realm of Time
- Can now use/combine Secret Ingredient, Walking Stick and Favourite Book
- Camera will now pan to Khadgar after annoying Garona
- Added title to Observatory detection dialog
- Decreased time to hide the Spectre
- Fixed dialog button text for "Scroll of Mana Repair"
- Added Boots of Speed for Garona when being chased by Khadgar
- Improved Garona AI when being chased by Khadgar
- Khadgar will now comment Guzbah's death
- Added camera movement to the Interview with Garona when in RTS camera mode
- The heroes are now automatically moved during the Interview quest when a conversation is skipped
- Added pathing blocking for the Kitchen table

Chapter 6 - 28
- Removed some Portal runes on Normal difficulty
- Removed all Portal runes on Hard difficulty
- Removed Portal rune hint on Hard difficulty
- Improved AI of first Burrow peon
- Can no longer destroy Yellow Paint
- Added title to Orc Rider dialog
- Changed defeat condition "Don't attack..." to "Don't fight..."
- Moved Grunt to the first Chest
- Can no longer attempt to open the first Chest until the Grunt is lured away
- Added pathing blockers to some areas
- The Hungry Footman will now move closer to the edge
- Moved teleport region at the Sasquatches lightly to the south
- Game will now wait until drops the Heavy Bag before making him invulnerable
- Changed description of Heavy Bag
- Moved Heavy Bag drop spot to the east
- Garona now has to open a door to Khadgar at the prison
- Both Garona and Khadgar need to use the Portal at the prison
- Khadgar can now also use the Prison Key
- Replaced some pathing blockers with rocks at the prison camp
- The HungryFootman floating texts will now only appear if a hero is nearby
- Increased duration of the second HungryFootman from 3 to 5 seconds
- Decreased size of region when the HungryFootman transmission is played
- Changed hint about Warlocks
- Garona will no longer gain Water Walking when Khadgar turns into a Grunt
- Replaced a Potion of Mana with a Potion of Greater Mana
- Removed Magic Sentry symbol when deactivatingthe tower
- Added a Tome of Experience
- Added Magic Sentry ability to the Advanced Boulder Tower

Chapter 7 - 20
- Decreased level of Garona from 9 to 8
- Added more information to the Statue Combat Rules item
- Changed hint for the Statue Combat Rules
- The last page to the Song of Aegwynn will appear a bit sooner
- Added a Tome of Experience
- Tomes of Experience and The Song of Aegwynn Pages will no longer spawn at the same spot
- Tomes of Experience will no longer spawn if Khadgar is already level 9
- Added title to Garona dialog
- The Library Slime music will now repeat as long as Slimes are alive
- Added hints for the Library Slimes on Easy and Hard difficulty
- Improved description for Spanner, Gearwheel and Radar
- Decreased life of Statues and Medivh on Normal and Hard difficulty
- Added more verses to the Chapel puzzle on Normal nad Hard difficulty
- The Observatory List will no longer be created on Hard difficulty
- Can now skip all conversations in the Museum
- Can no longer trigger the conversation with the Chapel Swordsman while talking to him
- Medivh is now hidden until his cinematic starts
- Added transmissions "Cook..." and "Moroes..." when selecting them
- Added title to the BrowseBooks dialog
- Fixed size of multiboard for 4:3 screens

Epilogue - 1
- Added Cuore to Models and Skins credits

Version 1.04: 480 changes

Level design and camera - 15
- Merged numerous areas and their gameplay
- Removed several areas that contained no gameplay besides walking
- Changed terrain for almost all areas
- Undiscovered areas will now be covered by a black mask
- Enabled Fog of War
- Improved terrain outside gameplay areas
- Added smooth movement to all cameras when changing angles/areas
- Changed almost all camera angles
- Improved camera movement in cinematics
- The camera will now always focus on Khadgar if he and Garona are selected at the same time
- Karazhan: Decreased number of areas/game cameras from 65 to 26
- Karazhan: Changed various connections between areas
- Karazhan: Changes to various doodads (e.g. color, scale, pathing)
- Karazhan: Decreased overall map size from 160x224 to 96x192
- Added cheat "camera" to switch between "adventure" and "strategy" camera modes

Heroes and spells - 39
- Changed hotkey layout to QWER
- Hero abilities level skip set to 2
- Khadgar: Decreased collision size from 32 to 24
- Khadgar: Attribute points are now retained when turning into a Grunt
- Khadgar: Added a special effect when turning into a Grunt
- Khadgar: Decreased maximum levels by 1 per map
- Khadgar: Changed attack type and visuals of Grunt-Khadgar to melee
- Khadgar: Set experience gain to 100% until he has the minimum level for each chapter
- Khadgar: New passive hero ability Lockpicking that will automatically unlock pins on chests
- Garona: Decreased collision size from 32 to 16
- Garona: Added ability Focus (formerly known as Concentrate)
- Garona: New ability Transfer Items transfers all of Garona's items to Khadgar
- Flame Strike: Added info that it can damage trees
- Haste: Improved description
- Haste: Increased Attack Speed bonus from 20/25/30% to 35/45/55%
- Haste: Decreased cooldown from 20 to 15 seconds
- Alchemy: Can now be levelled manually
- Alchemy: Decreased cooldown from 5 to 2 seconds
- Alchemy: Removed info about penalty
- Alchemy: Quest items no longer cost additional mana
- Alchemy: Quest items no longer require a minimum ability level
- Alchemy: Will now always play a sound effect when creating an item
- Realm of Time: Is now part of the Spell Book acquired in Chapter 5
- Realm of Time: Fixed sound effect
- Portal: Is now part of the Spell Book acquired in Chapter 5
- Portal: Improved description
- Portal: Decreased casting range from 3000 to 1200
- Portal: Decreased cooldown from 5 to 3 seconds
- Portal: Units are now teleported by entering the associated regions
- Portal: Fixed a bug that moved units to the center of the map when entering a portal
- Portal: Decreased time of teleport effect
- Concentrate: Increased mana cost from 0 to 25
- Concentrate: Added level 3 which will highlight information and disable Fog of War
- Concentrate: Decreased cooldown/effect time from 10 to 6/8/10 seconds
- Concentrate: Renamed to Focus
- Steal: Added stun info
- Steal: Changed buff from Dizziness to Stunned
- Steal: Removed some effects
- Steal: Decreased cooldown from 15 to 10 seconds

Multiple maps - 26
- Renamed all gates in Karazhan to Karazhan Gate
- New model for Aegwynn by Chizume
- Decreased sight radius of cinematic gryphons to 0
- Replaced all non-Blizzard music with Blizzard music
- The music will now continue playing after winning a fight
- Decreased number of flickering textures
- Fixed duration of some transmissions
- Capitalized all golden letters in the Song of Aegwynn
- Decreased number of picked locks required to open mosts chests by 2
- Added floating texts to the Chests which show previous lockpicking attempts
- Fixed a bug that prevented resetting the counter of bad lockpicking attempts
- Selection will no longer be cleared when talking to people
- Fixed a bug preventing music from playing after cinematics
- Renamed all non-quest alchemy items
- Improved descriptions of all non-quest alchemy items
- Rebalanced all non-quest alchemy items
- Changed icons and models of some non-quest alchemy items
- Dialog titles will no longer disappear
- Added Chest Keys. They are hard to find but can open any chest instantly
- Selecting the Specter will now add a skill point to Khadgar
- Items sold by a Marketplace or vendor are now removed from stock
- Will no longer play the EnchantedCellLoop sound for vision cinematics
- New loading screens
- Fixed sound regions
- Fixed positioning of Circles of Power
- User control is now disabled less often

Prologue - 6
- Decreased overall map size from 160x128 to 96x128
- Decreased movement speed of Khadgar from 300 to 230
- Fixed Khadgar's movement behavior
- Fixed some doodad and terrain issues
- Increased Far Clipping of some cameras
- Decreased time of Aegwynn battle by 6 seconds

Chapter 1 - 35
- Decreased number of areas/game cameras from 39 to 15
- The Weeds transmission will play when the rocks have been destroyed
- The GotYou transmission will play when Khadgar fights the Bandits
- Added a transmission which says not to go back at the starting area
- The Axe can now be used when close to the Tree Bridge
- Removed a Brigand
- Removed four Bandits
- Removed two Kobolds
- Removed two mine fields
- The Bandit Lord will no longer be ordered to attack Khadgar
- Khadgar will no longer stop at the Chest hint
- Removed a Barrel of Explosives
- The weed will now burn faster
- Khadgar will now start at level 2 with no enabled ability
- Increased starting Mana of Khadgar from 0 to 100
- Khadgar's Mana will no longer be stuck at 100 until drinking a Potion of Mana
- Removed the Letter for Medivh from Khadgar
- The first Rogue will now drop Khadgar's Pouch instead of an Axe
- Khadgar's Pouch will give Khadgar various items and the ability to cast Flame Strike
- Will no longer hear a scream at start
- Added special effect when Zombie turns into a Wraith
- The top tower of Karazhan is now invunerable
- The observatory camera pan is now played in cinematic mode and more quickly
- Added a Wand of Chain Lightning to each of the Resurrection Stones
- Removed a Potion of Mana
- Added book "Laws of Arcane Magic" to the item shop, which explains "Sympathy"
- Added a hint about Chest Keys
- Increased range of region for the hint about picklocking chests
- No longer required to step away from the first Chest to retry it
- Added hint about switching between camera modes
- Can no longer destroy Page Two
- Removed fade out/in from the ship sequences
- Can now skip the first conversation with the Renegade Wizard
- Removed pathing blockers in front of Professor Marvel
- Khadgar's movement speed will no longer be decreased to 80 at the start of the Outro cinematic

Chapter 2 - 32
- Removed some dialogue from the intro cinematic
- The Guide to Beginner's Alchemy is no longer actively used. All information is now shown in its extended tooltip
- Some items required for the Alchemy quest are now scattered around Karazhan
- Removed transmissions about the secret ingredient and leaving the garden
- Return to Moroes is now a quest requirement
- Decreased size of regions where books need to be placed
- Added Circles of Power to show where books need to be placed
- Removed Library category Funny Books
- Removed a Rune of Mana
- Some killed enemies will now drop Runes of Greater Healing
- Enemies in Library will now spawn in groups of 3
- The Survive hint is now a required quest named Gone Mad
- Renamed book Animals and Plants to Races. This book now describes trolls and goblins
- The Races book is now placed just outside the Library
- Added a transmission that says the gate to the Botanic Garden is locked
- Fixed an error message when Khadgar carries only 1 Stick and tries to use it
- Added special effects for spawned Library enemies
- The Specter's item will now be created outside his living quarters
- Replaced ItemDrop sound with GoodJob sound when placing a book in the Library
- Removed spells from Voidwalkers
- If Khadgar dies during the fight with Medivh he will now be instantly moved to the Library after his resurrection
- During the fight Medivh will now teleport to Khadgar every 10 seconds
- Removed hint about being honest to Medivh
- Renamed item Alchemy to Glyph of Alchemy
- Most Circles of Power are now removed when no longer required
- Floating texts in the Library will now appear much faster
- Will now play the Warcraft 2 War theme when fighting Medivh
- Removed hint about using the minimap to orientate and navigate
- Added transmission about green and blue making purple
- Moroes reappears now as soon as Khadgar enters the Botanic Garden
- Will no longer change ownership of Old Khadgar in the Outland cinematic
- Vision of Khadgar is now shared with Medivh in the fight

Chapter 3 - 49
- Decreased overall map size from 128x128 to 96x96
- Decreased number of areas/game cameras from 46 to 15
- Increased fog Z start from 500 to 1500
- Will no longer hear death sounds at map start
- Removed Blighted Mist from Bullfrog
- Decreased time for Bullfrog Eating Fish sequence
- The Bullfrog Circle of Power is removed during the Bullfrog Eating Fish sequence
- Increased mana cap at map start from 100 to 125
- Decreased life of Spitting Spider from 400 to 300
- Replaced Felwood Canopy Trees with Felwood Tree Walls in starting area
- The Hurt transmission will now play two seconds after gameplay starts, unless it was triggered before that
- The Dangerous Fish can now be killed but will respawn
- Added a transmission which says to burn the trees
- Removed a Lava Cracks doodad
- Increased mana regain by Potion of Recovery from 200 to 400
- Removed fighting groups of orcs and humans and Khadgar's transmissions
- Removed Rune of Speed from first fight
- Removed a transmission by Khadgar when talking to Lothar for the first time
- The Axe can now be used when close to a Tree
- The Axe will now be removed when the player cuts down the second Tree
- Removed one of each unit type in the Corpses area
- Removed Glowing Runes from force fields
- Removed alternate route to Orc camp and a force field
- The Guide to Intermediate Alchemy is no longer actively used. All information is now shown in its extended tooltip
- The Keeper Statue is now a doodad instead of a unit
- Renamed A Hero's Lock to A Hero's Curl
- Decreased scale of Scout Towers from 5.0 to 2.0
- Created Logs will be given to Khadgar if he has enough inventory space
- Playing a sound when Khadgar gets a Log
- Increased Scaling Value of Logs from 0.6 to 1.0
- Decreased time until the hints for Lothar's men appears from 4 to 2 seconds
- The ItemReceived sound when a Vulture or Skink dies is no longer a 3D sound
- The War theme will now play before an enemy starts his transmission
- Added special effects when items and enemies appear for a fight
- Added a new transmission to a Raider
- Increased region for Color of Rainbows placement
- Can now skip all orc conversations
- Can now skipp all of Lothar's and Khadgar's conversations about Medivh
- Units are now properly removed after the MeetLothar cinematic
- Added Object Hints to the Trees
- Khadgar will be selected when turning into a Grunt/Mage
- The inventory will no longer be disabled as a Grunt
- Will no longer create an Exclamation Mark above Lothar after helping his men
- Removed hint about Keg of Thunderwater (now called Extra Spice)
- Decreased level of Blademaster from 3 to 2
- Removed Critical Strike from Blademaster
- Decreased level of Mirror Image for Blademaster from 2 to 1
- Added a Tome of Experience
- Increased experience gain from 50% to 90% at level 4

Interlude - 7
- Fixed some sound effects
- Fixed missing dialogue
- Decreased scale of Hammer from 2.0 to 1.8
- Changed owner of Medivh from Player 10 (Khadgar) to Player 11 (The Guardian)
- Increased life of all Fel Stalkers from 75 to 750
- Removed all Dragon Whelps
- Units will no longer die until triggered to do so

Chapter 4 - 51
- Decreased overall map size from 160x160 to 128x128
- Decreased number of areas/game cameras from 85 to 32
- Increased Far Clipping of all game cameras from 5000 to 6000
- Increased Far Clipping of some cinematic cameras from 5000 to 10000
- Removed Barracks and nearby units
- Removed all Lava Cracks
- Removed Fountain of Power
- Removed hint about going upstairs in the tavern
- Changed quest requirement "Get him to the mage quarters" to "Get Lothar to the Mage Quarters"
- Removed all triggers for street signs
- Removed four fountains
- Increased use region of remaining fountains
- Random Mob in front of Tavern will no longer be removed from the game
- The Exit Gate is now removed after the Intro cinematic
- Added a reference to another adventure game
- Replaced Circle of Power (Teleport) with a Way Gate
- Triggers for the Gambler Peasant are now used on The Bum
- Renamed The Bum to Jesse McGambler
- Decreased fight time with McGambler from 13 to 7 seconds
- Fixed water sound regions
- Renamed City Entrance to Gate
- The Exclamation Mark on Ismail will now be properly removed
- Neutral units will no longer wander around (except Creeps)
- Items are no longer sold via dialogs, instead vendors function like normal Marketplaces
- All vendors now belong to Player 3 (Merchants)
- Removed display items from shops in the Housing area
- Renamed Fountain Ruined to Ruined Fountain
- Replaced Elf Land Mine with Barrel of Explosives
- The Swordsmen will no longer move once the Firefighters have been called
- Decreased life of Fountain from 150 to 75
- Changed Race of Citizens from Commoner to Human
- The position of the Mutated Sheep will be reset whenever Khadgar enters Albert's place
- Added pathing blockers to the School area
- Fixed a bug casting Disease Cloud on Khadgar for 2 minutes
- Replaced Exclamation Marks from all vendors with Object Hints
- The Bandits gold coins will now spawn directly at the Chest
- Added Wander ability to all children
- The Tavern Entry hint will no longer run if the Mob has already been chased off
- Removed supports columns from unfisnished house in housing area
- Increased restart region for fight
- Removed a Water Elemental Missile sound effect
- Improved descriptions of various items
- Added trigger to deactivate the hint to the entrance of the unfinished house
- Decreased size of region used to talk to Lothar in the Tavern
- Changed owner of Workshop Peasant from Player 2 (Stormwind Guards) to Neutral Passive
- The Specter item will now be created at a spot in front of the Fruit Stand
- Added hint to select the shopkeeper to buy something
- Some citizens are now removed when Khadgar enters the Tavern
- Increased mana cost of Staff of Teleportation from 0 to 50
- Increased cooldown of Staff of Teleportation from 0 to 10 seconds
- Changed unit race of Mutated Sheep from Critter to Other

Chapter 5 - 65
- Will no longer hear Medivh dying when gameplay starts
- Renamed Red Key to Banquet Hall Key
- The Gryphons will be removed before the intro cinematics fade back in
- Renamed quest "The Messages" to "Order of Tirisfal"
- Renamed quest requirements "Deciper the first/second order message" to "Deciper the first/second message"
- Added hints to the dialog options of the "Order of Tirisfal" quest
- Added minimap pings for the entrance Chest and Medivh
- Removed hint "Check on Medivh"
- Added quest requirement "Return to Medivh" to quest "Order of Tirisfal"
- The hint to the second Chest will no longer appear if it has already been opened
- Increased scale of Sargeras from 1.0 to 2.0
- The Specter item will now be created at the Specter's position
- Removed transmission about picklocking the chest
- Moroes is no longer removed after going to the Storage Room
- Renamed Player 1 from "Vision Horde" to "The Emissary"
- Player 12 (The Guardian) will now treat Player 1 (The Emissary) as a neutral
- Player 1 (The Emissary) will now be hidden in the post-game score screen
- Order Messages will no longer have any charges left after being used correctly
- Can no longer enter the Observatory before getting the quest "I Spy"
- The Storage Room will no longer be closed after demolishing it
- Added an additional transmission that can play after demolising the Storage Room
- Will now play a sound when opening the gate to the Banquet Hall
- Renamed quest "Another Spy" to "You Spy"
- Will now close the gate when fighting Garona (and reopen it if Khadgar dies)
- Garona can now flee towards any of two directions when being chased by Khadgar
- The Nielas cinematic can now be skipped 4 seconds earlier
- Cook and Moroes are now removed after the Nielas cinematic
- Removed some wait time until Garona begins to attack Khadgar
- Increased collision size of Garona from 0.0 to 32.0
- Haste and the Inventory are now enabeld before Garonas is finished talking
- Changed hints about support column
- The Garona fight can now start while Khadgar is already inside the Banquet Hall
- Added two Runes of Healing when fighting Garona
- Will now play a special effect on Garona when she is moved during the fight
- Fixed a bug that set Garona's level to 7 when redoing the Interview quest
- Garona is now "rescued" when converting to Player 10 (Khadgar)
- Removed some dialogue when interviewing Garona
- Garona will no longer use Mirror Image
- The Demon Belt is now invulnerable
- New items and ingredients needed to restore Garona's mana
- The Demon Damage Amplifier will now add +200 to attack damage
- Changed ingredients for the Demon Damage Amplifier
- Garona's hint will no longer be played if her mana pool has already been restored
- Can now skip the Moroes Whistle dialogue
- Removed some dialogue between Medivh and Aegwynn
- Repositioned dialogue (floating text) between Medivh and Aegwynn
- Changed colors of Aegwynn's/Medivh's floating texts from green/red to red/dark yellow
- Removed Trap Frost doodads
- Can now speak to Moroes before wreaking havoc in the Storage Room
- Removed hint about Moroes not being in his room
- Removed some dialogue in the ReportGarona cinematic
- Removed Resurrection Stone minimap ping when starting the map
- Garona will now move towards a Gryphon when winning the map
- Will no longer create a Circle of Power in the Observatory to call the Gryphons
- Removed fog from Gul'dan cinematic
- Cook is now removed after the Gul'dan cinematic
- Decreased shadow image height/width of Emissary (Hooded) from 160 to 100
- Fixed a bug that prevented the update message for the quest "Revealing the Rift"
- The Inventory is now disabled for Player 12 after creating Realm of Time
- Combining the items in the Leaving quest will now create the Spell Book which is used to cast Realm of Time
- Added transmission about the Spell Book when Khadgar gets the Realm of Time ability
- Added a new transmission about combining Medivh's Grail with other items
- Removed Mana Bulbs from the Demon fight
- Added special effect to the appearance of the demon
- Added quest requirement Defeat the Demon to the Interview with an Orc quest

Chapter 6 - 60
- Decreased overall map size from 192x128 to 160x64
- Decreased number of areas/game cameras from 51 to 20
- Garona is no longer restored from game cache
- Khadgar and Garona will no longer be moved when encountering the Burrow
- "Thorough" comment will no longer trigger if a hero has reached the Burrow
- The Burrow dialogue can now be skipped
- Will now select Khadgar after turning into a Grunt
- Removed some Glowing Runes
- Fixed Garona's revive sound
- Increased hero level of Lothar from 5 to 6
- The defeat condition "Don't attack any orcs" will now appear with the Disguise quest message
- Khadgar and Garona can now cross water areas independent from one another
- Removed failsafe which moved a Water Walking item (e.g. Imbued Vial) to one of the heroes
- Water Walking will no longer be removed unless both heroes have had Water Walking
- Removed some Imbued Vials and Ethereal Oils
- Added Elevators that need to be activated by the first hero crossing water
- Removed a Stone of Ressurection
- Resurrection Stones are now activated and used independently by each hero
- Fixed animation of Resurrection Stones
- The Roasted Chicken item will now be dropped only after the two Grunts die
- The two fighting Grunts will now kill each other 16 seconds earlier
- Improved description for Give Item hint
- Removed the peon standing at the Chest
- Added transmission "I shouldn't..." if Garona tries to use the last Elixir of Water Walking
- Decreased movement speed of Warlocks from 270 to 1
- Warlocks will no longer flee from enemy attacks
- Decreased some wait time when teleporting enemy units
- Circles of Power will now become hidden when not required
- Added teleport effects when teleporting the Chicken or the Goblin Land Mine
- Removed hints for Mind Egg and Life Egg
- Moved the first Chest to the Troll area
- The first Chest will now drop Gold Coins instead of Imbued Vials
- The Warlocks at the Rider now carry an Imbued Vial and an Ethereal Oil
- Removed repeating Orc Rider floating texts
- Fixed an Orc Rider floating text
- Can now skip the Disguise hint
- Decreased attack range of Burrow from 700 to 500
- Octavia and Khadgar no longer share the same Resurrection Stone
- Removed fade out when being attacked while carrying the Heavy Bag
- The Captured video now starts immediately after pressing all switches
- A hero can no longer teleport to the Shop if he carries the Goblin Land Mine
- Glowing Runes will now play a death animation when their respective Teleporter is used
- Removed all Tomes of Experience
- Added a Tome of Intelligence
- Removed transmission about waiting for the other hero
- Decreased time between checks for the last bridge switches from 2.0 to 0.2 seconds
- The Troll Portal hint will no longer be displayed if the troll is dead
- Removed wait time for the Troll Portal hint to appear
- Replaced Northrend Trees with Fall Trees
- Goblin Land Mine explosion is now visible
- The guard carrying the cell key will now become invunerable after his key is stolen
- The Barrel of Explosives and th Goblin Land Mines will now be removed after being bought
- Wind Walk is now disabled while Garona is under the effects of Water Walking
- Added transmission for when the hungry Footman gets close enough
- Removed the wait time between using the Prison Key and opening the door
- The Disguise Again quest will no longer be marked as discovered when already completed
- Units will no longer move to a Portal before being teleported
- Renamed item Portal to Glyph of Portal
- Added transmission about the Spell Book when Khadgar gets the Portal ability
- Added failsafe if Khadgar gets Garona's Prison Key

Chapter 7 - 83
- Music will no longer be set to 100% for cinematics
- Music or sound volume will no longer be changed
- Player 1 (Vision Horde) and Player 2 (Vision Alliance) are now hidden in the post-game score screen
- Improved AI of rats
- Removed fire effect at the Library gate
- Replaced EarthquakeLoop1 sound with EarthquakeRock sound
- Decreased scaling of Spanner from 2.0 to 1.0
- Books borrowed from the Library will now be placed in Khadgar's inventory
- The runes at the Secret Door will now play their death animation when the Door is unlocked
- New icon for Secret File by kola
- Decreased time until Rats are being teleported
- Rats will now be teleported to random points in the Storage Room
- Rats will no longer move randomly if the Cheese item is in the correct area
- Will now play a sound effect when repairing the Telescope
- Will give Khadgar's Gem of Health to Khadgar if all seven Specters were found
- Khadgar will no longer be ordered to stop when using the Chapel Guide
- Will now play a sound effect when cutting the vines in the Botanic Garden
- Will now play a sound effect when the Orb of Nature is used in the Botanic Garden
- Can now drop useless books
- Fixed a bug that continued shaking the camera after skipping the intro cinematic
- Will now stop the Earhquake sound when skipping the intro cinematic
- Can now skip all conversations with Lothar
- Renamed Statue Combat Rules, Part 1 to Statue Combat Rules
- Will now skip the OldKhadgar cinematic properly
- Removed Runes from the Library fight
- Khadgar will no longer stop when speaking to one of the Statues outside the Museum
- The Circle of Power in the Banquet Hall is now removed when Rats have been teleported
- Will no longer place the Cheese automatically if the Rats have already been teleported
- Replaced all Tomes of Greater Experience with Tomes of Experience
- Changed description of Radar item
- Will now remove the Reverse Speech book once spoken to the Main Hall Statue
- The Statues will now speak with a proper portrait model
- Added special effect when a Library Demon is created
- Decreased volume of Vision sound
- Changed movement type of Rats to Foot
- Added spell animation to Medivh in the OldKhadgar cinematic
- Added more special effects to Lothar and Garona when imprisoned by Medivh
- Can no longer get the Reverse Speech Guide once the Examine All Statues quest is discovered
- Fixed a lexical error in the Outro cinematic
- The Chapel Guide will no longer be removed if another Book is chosen
- Removed fog effect from Stormwind cinematic
- Statue Combat: Decreased duration of first fake fight from 10 to 8 seconds
- Statue Combat: Renamed Paladin to Library Statue
- Statue Combat: Renamed Earthen to Observatory Statue
- Statue Combat: Renamed Garden Statue to Botanic Garden Statue
- Statue Combat: Changed melee weapons to missile weapons
- Statue Combat: Removed "Down" from the move options
- Statue Combat: Decreased number of combos from 16 to 9
- Statue Combat: Enemies now deal a fixed amount of damage
- Statue Combat: Khadgar now deals his own attack damage +50
- Statue Combat: Decreased hit points of all enemies
- Statue Combat: Changed counter-moves (e.g. LL now beats LU instead of RR)
- Statue Combat: Removed Statue Combat Rules, Parts 2-5
- Statue Combat: Changed item description and hints for Statue Combat Rules
- Statue Combat: Added multiboard which displays the health of combatants and learned counter-moves
- Statue Combat: Decreased number of moves each Statue can make
- Statue Combat: Changed color of draw from pink to yellow
- Statue Combat: Added special effect when Khadgar and the enemy are moved/removed
- Statue Combat: Decreased some wait time between attacks
- Statue Combat: The enemy will now repeat the last move if it won
- Statue Combat: The enemy will no longer repeat the last move if it lost or it was a draw
- Statue Combat: Moved the hint "Each Statue has new combos..." to the Combat Rules item
- Statue Combat: Will now play a DropItem sound when creating a page of the Song of Aegwynn
- Statue Combat: Fixed a bug that prevented the creation of pages of the Song of Aegwynn
- Statue Combat: The combatants will no longer heal
- Statue Combat: Khadgar's attribute points are now retained when he turns old
- Statue Combat: Added special effects to attacks
- Statue Combat: Will now create a Tome of Experience after each won fight
- Statue Combat: Added hint "Try to guess unknown counter-moves."
- Statue Combat: Fixed a bug not removing the Floating Text correctly when Khadgar died
- Statue Combat: Changed hint "...with all pages." to "...with six pages"
- Final Fight: Khadgar's items will no longer be removed
- Final Fight: Switched positions of Garona and Lothar
- Final Fight: Increased damage of Medivh from 56 to 59
- Final Fight: Decreased life of Medivh from 1000 to 800
- Final Fight: Increased height of the prison effect on Garona and Lothar
- Final Fight: Medivh's life is now set to 100% after the OldKhadgar cinematic
- Final Fight: Khadgar's life is now set to 100% after the OldKhadgar cinematic
- Final Fight: Removed reverse effect
- Final Fight: Khadgar will now forget counter-moves in the second phase
- Final Fight: It is no longer required to play the first phase if Khadgar dies in the second phase
- Final Fight: The Statue Combat Rules item is now removed at the start of the second phase
- Final Fight: Decreased hero level of Lothar from 10 to 9

Epilogue - 12
- Time of day now starts at 12PM
- Decreased time of day speed from 20% to 0%
- Removed dead Moroes, Cook and Medivh
- Added spell animation to Medivh
- Changed ownership of last Medivh from Player 10 to Player 12
- Renamed category "Idea and Execution" to "Design"
- Renamed category "Loading Screens, Icons and Miscellaneous Art" to "Icons and Additional Art"
- Removed category "Terrain and Triggers"
- Added Chizume and Oinkerwinkle to Models and Skins credits
- Added kola and Marcos DAB to "Icons and Additional Art" credits
- Removed EvilYardGnome from Models and Skins credits
- Removed Gary Jules and Michael Andrews from Music credits

Version 1.03: 65 changes

Models, skins and icons - 16
- Khadgar: new hair, staff, heroglow, dissipate animation and removed eye glow of portrait model
- Garona: new face tatoo, hair, heroglow and changed angle of portrait model
- Medivh: added classic staff, modified texture, new icon
- Llane: changed hair color to dark red and added new hero icon
- Knight: new model based on WarCraft 1
- Riderless Horse: new model based on WarCraft 1
- Farm: new model based on WarCraft 1
- Blacksmith: new model based on WarCraft 1, new icon
- Barracks: new model based on WarCraft 1
- Grunt: new model based on WarCraft 1
- Warlock: new model based on WarCraft 1
- Watch Tower: new model based on WarCraft 2
- Lothar: new hero icon
- Banner Doodad0.blp: Changed texture to show Stormwind lion
- Fixed shading/fogging on ElveswoodDP tree models
- Removed redundant/unused imports

Miscellaneous art - 2
- New victory screen image
- New victory screen and hero icons for Khadgar, Lothar, Medivh, Garona and Llane

Sound - 2
- Added empty sounds in hero soundsets for Khadgar and Garona
- Removed some interface sounds (Allied Under Attack, Allied Base Under Attack, and more)

Multiple maps - 14
- Added cheat "-camera" to turn fixed camera settings on or off
- Heroes will move directly to allied units and no longer stop short of triggering a dialogue
- Removed titles (e.g. "Prologue") from cinematics Loading Screens
- Removed several NPC hero units at map end so they don't appear at the scorescreen
- Reorganized chest triggers so players can no longer cheat by jerking the arrow keys
- Chests will no longer spawn unnecessary duplicated items
- Message "that was wrong" will be skipped when all attempts at lockpicking are wrong
- Fixed a sound problem with a Chest
- Grammar/spelling/typo fixes
- Fixed hero abilities level skip
- Fixed a bug that created Alchemy Learn items in the center of the map
- Wraiths no longer have the Curse ability
- Most items will no longer cancel speed buffs
- Removed cooldown of all trigger items

Chapter 1 - 8
- Removed one set of runes at the Waygate riddle
- Game is no longer paused for the Chest hint. Instead Khadgar is ordered to stop
- Spirit item can be aquired without meeting the Dead Woman
- Khadgar's life nad mana will be replenished when the Ritual starts
- Renamed "Wizard of OS4" to "Wizard of iOS"
- Exclamation mark will now properly appear on Renegade Wizard
- The triggers to activate the Gargoyles are now initially turned off until all pages are returned to the Wizard
- Gargoyles can no longer be activated/healed multiple times

Chapter 2 - 1
- Dialogue during Medivh's interviews skippable

Chapter 3 - 5
- Chapter 4 now enabled in Chapter 3, instead of Interlude
- Khadgar now faces Lothar when being questioned by him
- Changed color of Dead Warriors to Blue (Footmen), Teal (Knights), Purple (Warlocks) and Red (Grunts)
- Dialogue during Lothar's interviews skippable
- Fixed a bug which caused Khadgar to lose his Haste ability when it was level 3 and he put on the Grunt disguise

Chapter 4 - 2
- Removed the minimap ping for the Resurrection spot
- Added a minimap ping to Lothar's location

Interlude - 1
- Changed title from "Interludium" to "Interlude" in campaign menu

Chapter 4 - 2
- Blacksmith slightly rotated
- Added Wander ability to some citizens

Chapter 5 - 3
- Fixed camera at map start
- Dialogue in Garona Interview can now be skipped
- Set mana of Garona and Khadgar to 100% after the Library fight

Chapter 6 - 4
- Picking up an Imbued Vial or Ethereal Oil with Garona will result in moving the item

instantly to Khadgar
- Fixed a bug that set Flame Strike to level 1
- Fixed a bug the caused the Troll dialogue to be triggered by NPCs
- Properly destroyed floating text

Chapter 7 - 4
- Removed a Tome of Greater Experience
- Added item descriptions to Cactus Flower and Spirit Drink to refer to one another
- Changed the Spanner model to a chest
- Khadgar will stop when using the Chapel Guide

Epilogue - 1
- Added loktar to credits


Version 1.02: 137 changes

Multiple maps - 20
- Added map victory cheat "-winmap" (cinematics, item-handling and abilities may become bugged)
- Added new ability Concentrate to Khadgar. Level 1: Shows visual aides at camera borders. Level 2: Also shows aides at some usable items and objects
- Replaced Attribute Bonus with Concentrate
- Repositioned Alchemy button
- Improved Flame Strike description to include trees
- Multiple heroes can now be controlled at once
- Quest items are placed automatically
- Heroes are revived with 100% mana
- Camera will only change on selected hero on maps with multiple heroes
- Cinematic areas in Karazhan will remain hidden
- It is no longer neccessary to step away from a chest to retry picklocking
- Decreased the amount of lock picks needed for most Chests by 1
- Extended description of Portal ability to include Runes hints: Red: Teleport Enemy, Green: Teleport Hero, Yellow: Teleport item
- Changed/added runes on Blighted Regions to appropriate colors
- Improved description of Realm of Time that it can only be used on "busy, distracted or demonic minds".
- Increased movement speed of Haste from 30/40/50 to 35/45/55
- Fixed and rebalanced attack speed of Haste from 20/20/0 to 20/25/30
- Improved description of Steal
- Reduced cooldown of Realm of Time from 3 to 2 seconds
- Fixed several typos

Chapter 1 - 18
- Improved a hint about general gameplay
- Repositioned a camera
- Repositioned some doodads
- Removed useless indestructible Rock Chunks
- Renamed player Environment to Strangers
- Increased experience gain at level 1 from 70% to 100%
- Decreased experience gain at level 2 from 70% to 50%
- Disabled experience gain at level 3
- Added one additional camera and changed some cameras at the weeds
- Added a hint for the Way Gate
- Improved description for Axe
- Removed a Brigand at the Candle
- Added transmission to pick up Candle once all enemies are defeated
- Zombie ritual can now be skipped
- Changed transmission before the mine field to "I wonder what this Circle of Power is for"
- Increased size for transmission region before entering the mine field
- Added a transmission when revealing the first mines
- Increased activation region for third Resurrection Stone

Chapter 2 - 11
- Repositioned a book
- Added hint to use the minimap to orientate
- Now all fountains provide the Filled Vial
- Reduced life of Greater Voidwalker from 750 to 500
- Removed Slow and Mana from Sludge Flinger
- A Rune of Mana is created for every third killed enemy in the Library
- Improved hint for Secret Ingredient
- Improved Medivh's AI when he is chasing Khadgar
- Decreased movement speed of Medivh when fighting from 240 to 170
- Decreased Medivh's damage base from 79 to 56
- Decreased time needed to survive from 100 to 80 seconds

Chapter 3 - 14
- Improved description for Bullfrog
- Removed one Grunt from the first fight
- Added different visual aides for the Dead Warriors
- Repositioned a Dead Grunt
- Can start conversations with Lothar by clicking on him
- Removed Dead Warriors when the Force Fields are deactivated
- Renamed Orcish scouts to Orc scouts
- Removed Shop Pawn from Keeper Statue
- Improved help in transmissions of Goblin Alchemist
- Removed hint to sacrifice the Color of Rainbows
- Improved description of Color of Rainbows
- Khadgar's life and mana will be refilled after fights
- Murloc will no longer spawn when Chest is opened
- Can use Haste and Alchemy as a Grunt

Interludium - 1
- Increased duration for some transmissions

Chapter 4 - 13
- Added option to skip Ismail's transmissions
- Increased duration of Ismail's transmissions
- Exclamation mark is now properly removed when beating the Flip Coin Guy
- Added transmission from Chester that Khadgar isn't allowed to go upstairs
- Added post sign to stairs in Bar
- Removed text "Schut up!" from a transmission by Lothar
- Fixed text for Signed Papers
- Exclamation mark will not appear on Tracey if Khadgar has the Fake ID
- Dialogues with Horace Kane, Albert Griswold and Duck Maylor can be skipped
- Decreased size of a tree at the mage quarter
- Changed some camera angles at the mage quarter
- Replaced an arched door at the mage quarter
- Improved hint on where to find Duck Maylor

Chapter 5 - 11
- Camera can no longer be moved manually after intro cinematic
- Important words in Order Messages now consist of capital letters
- Disabled Inventory and Haste only during Garona chase
- Added transmission on where to find the Banquet Hall when the key is found
- Added failsaife to move Garona if she moves out of the fight zone
- Added a transmission to suggest to steal the Demon Damage Amplifier
- Added description of Demon Damage Amplifier to include "Can be used with fire spells."
- Improved general hint for two heroes
- Increased level of Wind Walk for Garona from 1 to 2
- Removed Mirror Image from Garona after the demon fight
- Garona will start at level 5 and not gain experience

Chapter 6 - 33
- Added an additional camera at the cropfield
- Removed a fence at the cropfield
- Elixir of Water Walking is now a consumable item
- Heroes no longer need to move over water together
- Improved transmission at first peon
- Camera will properly adjust when intro is skipped
- Camera will properly change when Garona moves to region Bunker1
- Added a blocking doodad
- Garona will stop for a bit when nearing the first Warlock
- Reduced the length of a tranmission at the Orc Rider
- Can use Haste as a Grunt
- Added floating text to the Hungry Grunt
- Can no longer teleport to Hungry Footman
- Can no longer teleport to Gold Troll
- Added a small sequence and transmission when planting the mines behind the Gold Troll
- Added two Boulder Towers at Gold Troll
- Added a Circle of Power at the blight near the Gold Troll
- Changed Forest Troll Warlord speed to 320
- Tranmission to destroy rocks will be displayed properly
- Improved transmission of Orc Rider about working peons
- Dialogue about disguise will not be shown if quest is already completed
- Added additional and changed some old transmissions about the Towers that can see Garona
- Added dialogue to not try and teleport the sasquatches
- Increased angle of a camera
- Heroes will not be invulnerable when taking the Gold Bag
- Added transmission as to why the Gold Bag units see Garona
- Added transmission as to why the humans attack the heroes
- If a hero dies while carrying the Heavy Bag the game will fade out, reposition all orcs, humans, the bag, and fade back in again
- Added a Potion of Mana before the fighting group
- Reduced time to display Flame Strike hint from 60 to 45 seconds
- The first hero reaching the end becomes uncontrollable
- Last Floating Text will be destroyed
- Disabled Garona's experience gain

Chapter 7 - 15
- Added transmission that it is useless to kill rats, after 5 kills
- Improved transmission to go to the library after talking to the Main Hall Statue
- Renamed Blue Slime to Sludge Demon and Green Slime to Slime Demon
- More extensive information on how Statue Combat works, at the beginning the first fight
- Added floating texts for Khadgar's first move in Statue Combat: "Levi...", "Upo...", "Rene...", "Defo..."
- Cinematic before fighting Medivh can now be skipped
- Decreased life of Statues to 50% + 10% per previously beaten Statue
- Dropped all items from Khadgar's inventory and gave him the Rules of Statue Combat when confronting Medivh
- Added fire at the library exit when fighting the Slimes
- Removed some transmissions when talking to the Statues
- Added transmission to find a book about praying
- Added transmission on where to find the Museum
- Repositioned Chapel Swordsman
- Added a hint about new combos when fighting the second Statue
- Floating Texts when fighting Medivh in the second round will be destroyed

Epilogue - 1
- Readjusted duration for some transmissions


Version 1.01: 50 changes

Spells and Items – 03
- Haste mana cost increased from 50 to 65 and cooldown decreased from 30 seconds to 20 seconds.
- Removed Order Code Manual.
- Quest items will only be makeable if player has the appropriate Alchemy level.

Chapter 1 – 4
- Added another rune and changed some doodad blocking at the Waygate riddle.
- Altered/fixed sequence of the Waygate riddle.
- Fixed some text in the ZombieQuest so the Zombie’s intentions become clearer.
- Fixed a typo in the english version.

Chapter 2 – 2
- Added visual aids for the Museum and the Botanic Garden.
- Fixed some typos in the german version.

Chapter 3 – 8
- Return Ressources skill will now be reset every time Khadgar cuts a tree.
- Corpses counter titles should now appear properly.
- Corpses counter trigger will now activate after 5 seconds instead of on map inizialization.
- Extended hint for A Hero’s Locke subtly.
- Fixed some typos in the english and the german versions.
- Added a visual aid for the Bullfrog.
- Fighting orcs and humans will now heal every 4 seconds instead of 10 seconds.
- Cinematic Medivh will now be properly removed when cinematic is skipped.

Chapter 4 - 5
- Added visual aids for The Bum, the Gold chest and the entrance to the house.
- Fixed some typos in the english version.
- Long Medivh dialogues can now be skipped by pressing ESC.
- Changed name of Circle of Power in the mage quarters to Teleport to City Centre.
- Fixed some typos in the english and the german versions.

Chapter 5 - 6
- Disabled Haste for Khadgar during the Garona chase and added a hint.
- Extended hints to destroy the support column.
- Order Code quests will no longer be like in the book but more simplified.
- Added visual aids for the Museum and the Botanic Garden.
- Fixed a mistake where Khadgar’s was speaking Medivh’s text.
- Fixed a bug that prevented the Wrong-sound from playing at the second Chest.

Chapter 6 – 16
- Added descriptions to Ethereal Oil and Magic Vial as to what they need to create a Potion of Water Walking.
- Added visual aids to the first and last blight regions.
- Ignoring the Chicken Grunt‘s guard position.
- Chicken Grunt should now be teleported regardless of where he is.
- Ignoring the Chicken Footman‘s guard position.
- All created waygates are removed when CaptureVideo starts to prevent some portal bugs.
- Changed Forest Troll Warlord speed to 0, so he won’t follow.
- Fixed damage of Forest Troll Warlord.
- Repositioned Forest Troll Warlord and Pathing Blockers so he won’t use a Portal.
- Fixed a typo in the english and the german versions.
- Chests should now be properly indestructible.
- Repositioned a tree.
- Replaced some imported trees with original trees in hope of peons actually doing their jobs now.
- Heavy Bag will no longer be moved to its original position but simply dropped.
- Reduced Creeps Guard Distance, Guard Return Distance and Guard Return Time.
- Changed description of second loss condition to display orcs and humans.

Chapter 7 - 6
- Order Code quests will no longer be like in the book but more simplified.
- Added a hint to the Statue Combat Rules to use the Arrow-keys.
- Added visual aids for the Museum and the Botanic Garden.
- Added visual aid for the Spanner.
- Improved hint to Khadgar’s change in the fight with Medivh.
- Fixed some typos in the english and german versions.


Bugs:
- Duration of some transmissions not optimized.
- Units/objects may not play the proper animation.
- Dialog titles might disappear.
- Using cheats might break the game.

Please report any bugs, by leaving a comment or sending an email to alexandrosdelas [at] gmail [dot] com.

Credits:
- Book: Jeff Grubb
- Design: OutsiderXE
- Spells: iAmKablam, Kinoko, Matilda_Knights, OutsiderXE, SixFrags
- Models and Skins: ACDC[ToD], Afronight 76, Born2Modificate, Carrington2k, Chizume, Chriz., CommunistCyan, Cuore, Dan van Ohllus, DarkChaplain, Dionesiist, Dmitry Rommel, Elenai, Elunes-Guardian, frostwolf, General Frank, Golosov, The Great Troll War team, GreyArchon, ike_ike, jatter2, John Drake, Kitabatake, loktar, Mc !, Nasrudin, Oinkerwinkle, olofmoleman, RedXIII, RightField, Rondo, -SkatinG CoW-, Sunchips, Tranquil, T-Revellion-T, Urkdrengi, xXm0RpH3usXx, all contributors to the 'Ultimate Map Pack'
- Icons and Additional Art: CRAZYRUSSIAN, Drac, BlackRockClan, GooS, lllLSDlll, irishlad78, Johnlee, KelThuzad, kola, LiOneSS, loktar, Marcos DAB, Mr.Goblin, pulyx, Sin'dorei300, Sons of the Storm, The_Avenger's_Return, World of WarCraft
- Music: World of WarCraft
- Testing and Advice: arthas_king, HKC-Silence, Kricz, loktar, Manfred.Top, MiQ, Mechmap, Storm-Panda
- Special Thanks to: Blizzard, Blue Byte, HKC-Silence, loktar, MiQ, Rondo, Hiveworkshop.com, inWarcraft.de

Release notes from 2009:
Phewww, made it :D for the third time! And hard it was this time. I had said once that I would rather cut off my hands than create another campaign (though in the meantime I broke my leg, so I guess that counts too...) but in December 2007 I was so bored that I tried to create a map to see how an exterior-Karazhan would look like, and 20 months later a campaign was born, based on the book "The Last Guardian". This campaign is so much different than my other projects. An experiment. This book has so much text that I thought it was inpsossible to create something playable, until I had the idea to create a point and click adventure. In February 2008 I had to do military service in greece so I had much time to think of the gameplay elements. I returned 5 months later and neither worked nor went to school for about 2 months. In september I started doing both and the 5 months I had initially planned to finish this project became 20 (- 5 military actually). What am i going to do now? NOT promise that i'm not going to make another campaign...

This campaign can only be distributed with this Readme-Document. send complaints, praise, hints and information to alexandrosdelas [at] gmail [dot] com. As long as I am not on vacation or (again) in jail (joking^^... I'm never on vacation ;-D) I will answer every E-Mail on the next day.


Projects & Links
The Last Guardian - Custom point & click adventure campaign for WarCraft III
Day of the Dragon - Custom campaign for WarCraft III
Lord of the Clans - Custom campaign for WarCraft III
Shadow of the Xel'Naga - Custom co-op campaign for StarCraft II

outsiderxe.blogspot.com - OutsiderXE's Blog
Level Design Portfolio

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[Map Description Template Created by -Kobas-
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Contents

The Last Guardian (Campaign)

Reviews
Moderator
14:32, 1st Aug 2010 ap0calypse: Approved
  1. Moderator

    Moderator

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    14:32, 1st Aug 2010
    ap0calypse: Approved
     
  2. noob134

    noob134

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    Yay first download and first comment, i have been looking foward to play this campaign.
    I will edit this post later with any suggestions, comments or bugs found.
    -noob134
    EDIT:
    May contain spoilers

    The part where you walk to various obelisks to open a gateway in the first chapter, is very confusing, it took me a good 5-10 minutes to figure it out.
    Maybe make a tip message pop-up hinting what to do.
    Also there is a tip message in german that popped-up when i walked passed a camp of bandits into a circle in front of a chest.
     
    Last edited: Aug 13, 2009
  3. Slaydon

    Slaydon

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    :O will test it out tomorrow
     
  4. Sir_Astral

    Sir_Astral

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    I have not tried this yet ,but i think its really good stuff.... I like those linear but brainy games , i had several attempts to make one but always fail. .. :S Anyways after Lord of The Clans campaign this is first i will not regret for downloading i have that feeling :D later ill post my findings .....
     
  5. Ziggen

    Ziggen

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    Seems very entertaining so far, I have got to the part with the way gate and... HOW THE FUCK DO YOU OPEN IT? >:O I've stepped on those things for about half an hour.

    Edit: Seriously... This must be a bug, I've walked back and forth over and over and the way gate never activates.
     
  6. rcshaggy

    rcshaggy

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    Awesome.
    I'm gonna play it right now and see how is it, but first I'm gonna do some things now.

    Edit: Need help on the WayGate.
     
    Last edited: Aug 14, 2009
  7. supertoinkz

    supertoinkz

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    wiill you still update and remove the bugs?
    also nice +rep
     
  8. saphiree

    saphiree

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    I wont give you rep yet. But lol. I cant imagine myself not giving you +rep after i played the first mission XD
     
  9. TheHunterKiller

    TheHunterKiller

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    Whoa, pretty many chaps. Must download this. The riddles were awesome. The camera was awesome. I can't get through the waygate runeriddle though, >_<.
    EDIT: WHOOPS, only three! D:
    Found a bug, attached. How to get through it?
    Bug
    [​IMG]

    Yay, i got it now! <3 Google Translator.
     

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    Last edited: Aug 14, 2009
  10. OutsiderXE

    OutsiderXE

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    activate the lower runes and then go the upper left to activate the upper right (may need to do the last step more than once).

    it sucks that you have found bugs already and this time i think i'll have to update the project, but i wont do it until i got comments about a complete playthrough for the campaign.
     
  11. Arthas_the_Mad

    Arthas_the_Mad

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    where is the book? i've looked for it almost 1 hour. i killed the bandits, loked every where for it.
     
  12. TheHunterKiller

    TheHunterKiller

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    Okay, i found another bug. The mines (after the Zombie Quest) deal no damage.
    Okay... More. The Swamp Chapter. I managed to cut the first tree, but then my gather skill changed to Return Resources! And i can't return it anywhere!
    Nvm.
    Some of the riddles are nearly impossible, like the Order Code one after Stormwind Chapter... I don't get it.
     
    Last edited: Aug 14, 2009
  13. MagnusREX

    MagnusREX

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    I will play it and will post a review soon,anyway it looks very promising,you are a very skilled mapmaker indeed.
    I hope to see soon a campaign from you that is not based on wc universe.
     
  14. Rangerdeaths

    Rangerdeaths

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    I'm testing your campaign and it is really great, even if it isn't easy to understand sometimes. But now, i'm stuck for a while so i ask for help :x
    in the second chapter, i have to count deads for a peasan, and cut tree and give it to another peasan. I did the first, then i cut a tree near a rune, and now i don't understand how to give the wood to the peasan. i tried to cut a second tree (second rune) but now i haven't the cut ability anymore. So, don't know what to do.
     
  15. OutsiderXE

    OutsiderXE

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    could you drop the axe and pick it up again to regain the cut-ability? if not you should restart.
     
  16. Felborn

    Felborn

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    Great!...Thank god it's been released!
     
  17. TheHunterKiller

    TheHunterKiller

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    If you have Return Resources spell instead of Gather, it works as well. Just right-click on the tree.
    Outsider, how to do the Order Code quest after the Stormwind Campaign? The tooltip is kinda strange.
     
  18. noob134

    noob134

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    Can you give me a translation for the Tip when you enter the circle at the bandit camp in Chapter 1?
     
  19. rcshaggy

    rcshaggy

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    Hmmmm...so far its a good campaign.
    I actually like using the arrow keys to see where my enemies are, and I like to send a lot of units to kill them. Well anyway I really like this campaign.

    Need help with the wood part and the force field part.