- Joined
- Sep 28, 2004
- Messages
- 1,418
Hello. Please update map info with approximate playtime if we are to complete it in one sitting
(6 ratings)
There's a rule in the contest that the map needs to be shorter than 50 minutes of game play time, not including cinematics.Hello. Please update map info with approximate playtime if we are to complete it in one sitting
I mean, that would basically fit the bug category.Hello. Please update map info with approximate playtime if we are to complete it in one sitting
Thanks! I'll make sure to play your map as well when I have time.Awesome map!
Here are some immediate things I noticed;
- I can't see how much lumber I have for crafting anywhere? EDIT: I see now that it's the fragments of nature that's required to craft.
- Sometimes my vision is blocked by giant roots, rendering me unable to see where the enemies are. There is a World tree model here with an alpha layer that you can make transparent when units walks behind it.
- I wish I could see enemy health bars.
- I also wish I had a minimap so I could easily find back to where I died.
- I leave combat quite quickly, so I can teleport while still having enemies that are pursuing me.
- There's a typo in the crafting system. It should say Equipped with two 'p's.
- Infused polearm description is cut off at "and generates 3---". I am guessing it's supposed to say rage?
- When I shapeshift into the bear I am stunned for a couple of seconds, rendering me vulnerable to attacks.
- When I'm in bear form it's always in combat, which makes me unable to thoroughly read what the bear form spells does (else I will die) so when I am actually in bear form it feels kind of chaotic as I find myself kinda just button mashing.
- The first boss managed to hit me even though I moved out of its hit marker (the purple circle on the ground). I got stunned, and then stunned again, and then stunned a third time with no time to do anything. I died from one single hit as the stun made me take 3-4 other hits too.
- The boss didn't regen HP after I died, so I could just go in, fight, die, return then keep hitting down his HP and eventually win.
- I just entered the poison/blue/white area with snow tiles and there's a trap behind some roots that keeps killing me? My vision is blocked due to the roots so I'm not sure exactly what's going on. EDIT: Just realized it's the edges that keeps damaging me. I was behind roots and stuff when I hit the edges so I didn't understand a thing at first.
- I keep getting stuck in doodads
- Just met second boss, and he keeps doing a move that pushes me towards the edges, and I have no way of escaping it? I tried charging while in bear mode but that didn't work.
- Same thing happened where the boss didn't regen HP after it died.
- The transition between regions feels so hard with the fog, filter and music instantly changing. A smooth, fading transition would be nice.
- The hydralisks and units in general in the last area are extremely easy to kill. I can stand still and spam my Q ability while my HP regens automatically.
- I'm not really sure what to do with the boss in the third tree. He keeps spawning boxes, and I keep breaking them but nothing happens. He spawns invulnerable ghosts that shoots projectiles, and they keep stacking up. I have damaged him for what feels like an eternity, but he won't die.
- Ok finally got the last boss, and I gotta say. He's super easy compared to the other bosses. I'm not sure if it's a bug or not, but I kept getting healed 7-8k every 3-4 seconds, the hydralisks did close to no damage, and my Q spell got super OP after I got the 1000% damage increase thing. The only thing was that the bear form is completely useless in the last boss fight as the damage is so incredibly much weaker than the spell damage, so I ended up just running around, waiting for the bear for to end. Slightly annoying with the bear form morph stun, but oh well. Uploading a video of the boss fight soon.
Overall it was a very enjoyable experience. The music, atmosphere, terrain and general feel of the map is very well done. I like how you managed to make it feel like a completely different game while sticking almost entirely to default Warcraft 3 models. The movement system feels smooth, and I love the UI. I missed maybe a little more fast paced combat as I felt the combat was often quite slow paced, but that's totally a matter of preference of course.
Other than the things I pointed out, job well done!
EDIT: Here's the final bossfight;
The crafting tree tells you it's the Fragments of Nature that's required to craft; but I should've included a text somewhere in the UI for how many resources you have.I can't see how much lumber I have for crafting anywhere? EDIT: I see now that it's the fragments of nature that's required to craft.
This was intentional; the terrain should feel overwhelming and frightening, not knowing what lies ahead.Sometimes my vision is blocked by giant roots, rendering me unable to see where the enemies are. There is a World tree model here with an alpha layer that you can make transparent when units walks behind it.
Agree, didn't have time to implement this and the normal Warcraft 3 health bars didn't look good with the map.I wish I could see enemy health bars.
I can understand, but that would also ruin the exploration and not sure how it would've looked like with the UI; the map is rather small and should be easy to memorize.I also wish I had a minimap so I could easily find back to where I died.
Yeah, didn't have the time to tweak this.I leave combat quite quickly, so I can teleport while still having enemies that are pursuing me.
That's odd, I've had no issues and even have a screenshot attached above with that specific item. It's 3 Mana.Infused polearm description is cut off at "and generates 3---". I am guessing it's supposed to say rage?
This would also improve slightly if I had the time, but it's also intentional to uncontrollably unleash the rage and transform. A player just have to be careful with positioning before transforming, keeping an eye on the rage bar.When I shapeshift into the bear I am stunned for a couple of seconds, rendering me vulnerable to attacks.
Agree, I had plans for some kind of "training dummy", but scrapped it as time ran out.When I'm in bear form it's always in combat, which makes me unable to thoroughly read what the bear form spells does (else I will die) so when I am actually in bear form it feels kind of chaotic as I find myself kinda just button mashing.
Not sure I follow, but the circles he spawns randomly around him stuns you briefly. The area effect could probably been tweaked a little.The first boss managed to hit me even though I moved out of its hit marker (the purple circle on the ground). I got stunned, and then stunned again, and then stunned a third time with no time to do anything. I died from one single hit as the stun made me take 3-4 other hits too.
I didn't have time to balance the bosses, so with unlimited attempts and no health reset a player could finish the boss easily with time if they had major problems defeating it.The boss didn't regen HP after I died, so I could just go in, fight, die, return then keep hitting down his HP and eventually win.
Yeah, the first tree after you cleanse him tells you to "keep on the path" as a warning.I just entered the poison/blue/white area with snow tiles and there's a trap behind some roots that keeps killing me? My vision is blocked due to the roots so I'm not sure exactly what's going on. EDIT: Just realized it's the edges that keeps damaging me. I was behind roots and stuff when I hit the edges so I didn't understand a thing at first.
I've used infinite Pathing Blockers it feels like and I just got lazy at the end and spammed them; so they may not be properly aligned with all doodads.I keep getting stuck in doodads
You're supposed to run towards him; if you're in Bear Form, using Charge is very helpful. Had no issues myself when I tested.Just met second boss, and he keeps doing a move that pushes me towards the edges, and I have no way of escaping it? I tried charging while in bear mode but that didn't work.
Agreed, a smoother transition would've been nice.The transition between regions feels so hard with the fog, filter and music instantly changing. A smooth, fading transition would be nice.
Yeah, this is where it shows I ran out of time; made one quick unit without testing really and just put it out.The hydralisks and units in general in the last area are extremely easy to kill. I can stand still and spam my Q ability while my HP regens automatically.
The boxes heals him unless killed after a set duration, that's probably why it felt like an eternity lol.I'm not really sure what to do with the boss in the third tree. He keeps spawning boxes, and I keep breaking them but nothing happens. He spawns invulnerable ghosts that shoots projectiles, and they keep stacking up. I have damaged him for what feels like an eternity, but he won't die.
This boss is supposed to be super easy, as you have the Spirit of Nature cleansed and it fights with you. It's the Spirit of Nature that heals you and it will instantly revive you upon death until the boss is dead. Yeah, whatever Blessing you choose from the third boss, one form will feel very lackluster. This is also something I didn't have time to balance properly.Ok finally got the last boss, and I gotta say. He's super easy compared to the other bosses. I'm not sure if it's a bug or not, but I kept getting healed 7-8k every 3-4 seconds, the hydralisks did close to no damage, and my Q spell got super OP after I got the 1000% damage increase thing. The only thing was that the bear form is completely useless in the last boss fight as the damage is so incredibly much weaker than the spell damage, so I ended up just running around, waiting for the bear for to end. Slightly annoying with the bear form morph stun, but oh well. Uploading a video of the boss fight soon.
Thanks! I'm vey happy with how the terrain turned out, especially in the first and second area. The gameplay could use many improvements indeed.Well chosen music, quite enchanting!
It's quite dark, very hard to see paths.
The interaction with the trees is well made sire!
some impressions:
At first i thought a minimap would be necessary, but the areas are small enough to remember everything.
Combat felt a bit too tedious against the last two bosses, their healthpool is just very high and the player's options are fairly limited.
It's not so much the gameplay that was important, but the atmosphere you created.
Well done
Thanks for the approval!Map appears to be functional & doesn't break any rules.
Approved.
It's classic graphics only. I tested the map with reforged graphics, but it looked very different, not to mention the 5 fps lol.Does this work with Remastered Graphics or only with classic?
Thanks!A
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Hey,@lolreported
How did you make the UI disappear and how did you make your custom UI. Is it possible to do the same when new graphics are enabled? I am also working on a map with a team and we want to make a character selection screen which is done already with the functionalites, but we want to make the looks better and hide everything except two buttons.
Thank you
Hi, glad you liked the map! I've no plans currently to continue this project, but who knows, I might revisit it in the future.Joined Hive just to say thank you for creating this map! Really nice casual RPG.
I especially like the atmosphere. Would be really nice to see a longer map with similar environments.
Story: Perhaps some humnas are inviding the woods to chop down lumber, which yet again awakens The Guardian?