1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
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  3. Lead your forces to battle in the 15th Techtree Contest. The call is yours, commander!
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  4. The reforging of the races is complete. Come see the 14th Techtree Contest Results.
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  5. It's time to choose your horse in the race - the 32nd Modeling Contest Poll is up!
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  1. Mythic
    Created by Mythic
    Apr 9, 2020
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      Almost a decade after the Classic version became Hive's Hosted Project of the Year for 2011, the one and only @TheSpoon is back with his 2 Player Human Campaign - this time in Reforged! March across Lordaeron with a friend, relive the campaign, and challenge yourself like never before with a revamped Insane Difficulty.


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    FEATURES

    • Insane difficulty revisited and tweaked. New enemy bosses, heroes, and custom units.
    • Save/Load codes are saved to file, making it easier to transfer data between maps.
    • Custom heroes when there's only 1 hero present in the map. New cooperative spells for these heroes.
    • Potion and scroll item stacking.
    • Technologies and tech-tree requirements are shared between the players.
    • Maps redesigned for Reforged will be updated.






    BONUS CHAPTER


      The campaign adds one custom chapter for a tenth level of cooperative fun, following Arthas' descent into madness. Take your share of the souls of the living, or fend off assaults from the Undead to secure the journey home.


    Currently available on Patreon as an early release.



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      If you enjoy the maps and would like to see the project to its completion, consider supporting it. In return, receive the ability to vote on polls and access early releases.

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      The main hub for the project's development and bug reports. Check it out if you'd like to help or take part in the discussion.

    Note: Custom Campaigns are not yet supported in Reforged, so please use your Maps folder instead.
  2. Mythic
    Created by Mythic
    Apr 1, 2020
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    The shadow shall be lifted nevermore.

    Mal'Ganis the Eternal One
    by @FerSZ

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    Her name was Jaina. She died at Theramore.

    Jaina Dreadlord
    by @Stefan.K

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    How did it get so late so soon?

    Dreadlord Child
    by @NhazUl

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    It's the latest fashion from the Nether.

    Dreadlord (Pre-Beta Look-A-Like)
    by @Kuhneghetz

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    Keep your friends close, and your enemies closer.

    Call of Dread
    by @Mythic

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    Find your place among the sanguine lords of old.

    Tichondrius

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    This skin has you covered, whatever darkness waits for you in the depths.

    Naga Tichondrius
    by @FrIkY

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    Special thanks to @Spellbound, @Storm Knight, @Directive255, and @The_Spellweaver for their feedback.
  3. Archian
    Created by Archian
    Mar 19, 2020
    1.32.3 PATCH NOTES

    Kaivax said: blizzarrow.gif

    Zug Zug!
    Just a quick note to let everyone know that we have a dedicated team here focused on Warcraft III. Alongside our continued efforts to bring monthly patches with bug fixes and quality of life changes, the team is prioritizing delivering features like Ranked Ladders, Profiles, Clans, and Custom Campaigns. We’ll continue to share more details as those features are nearing release, but know we’re here and hard at work on the game.

    .

    Warcraft III Reforged Version 1.32.3
    Patch Notes
    March 18, 2020

    Art

    • Naga units now have footprints in Reforged mode.
    • Random items placed using the unit palette will no longer be invisible in game.
    • Fixed animation issues with the Naga Sea Witch’s Tornado spell.
    • Magtheridon will now animate correctly when its movement speed is slowed.
    • Death Knights have been scaled down to be the correct size in Reforged mode.
    • Fixed an issue where buildings that were unsummoned mid-upgrade could sometimes visually persist in-game, in Reforged mode.
    • Guard Dog critters will no longer be invisible in Classic mode.
    • Fixed a bug where if a Demon Hunter died in demon form, the revive icon would be the demon form icon.
    • Added the autocast frame to the Firelord’s Incinerate ability.
    • Selection circles for all the neutral ground units has been properly adjusted to fit around the unit.
    • The Blademaster’s attack animations have been updated to have less horizontal movement in Reforged mode, making it more consistent to interact with.
    Audio

    • Fixed an issue that was causing certain Reforged combat sounds to be used while in Classic mode.
    • Fixed an issue where Meat Wagons sometimes did not properly play their death sounds in Reforged mode.
    Campaign

    • Priests and Sorceresses no longer use their blood elf model during cutscenes in “March of the Scourge” in Reforged.
    • Player heroes will always be selected when loading from sub-maps to the main map of “To Tame a Land” in Reforged.
    • Fixed a bug that could block progress in Gazlow’s quest in “To Tame a Land” where in certain situations the Sappers could not target the support columns.
    • “A New Power in Lordaeron” no longer has city gates preventing the AI from attacking the player.
    • Blood Elf Archers and Swordsmen command card icons in the Curse of the Blood Elves Campaign have been updated to have green eyes.
    • Blood Elf Lieutenants in “The Dungeons of Dalaran” now use the correct command card icon.
    Custom Games

    • Smoothed the menu transition when exiting a custom lobby
    • Fixed an issue that was causing item stacking to break certain custom games.
    Editor

    • Fixed an issue that was causing item stacking to not trigger item-pickup events in scripting.
    Gameplay

    • Fixed an issue that could cause bridges to desync when a client with Reforged graphics played with another on Classic graphics.
    • When using custom hotkeys, Warcraft III Reforged will now also check a user’s keyboard locale layout in-game, in addition to English. This enables the usage of non-English characters in CustomKeys.txt.
    • The selection volume for units affected by Cyclone and Tornado spells is now more accurate.
    • Fixed a bug where debug text would appear when using certain abilities in some locales.
    • Corrected the Necromancer Initiate tooltip to mention Raise Dead instead of Cripple.
    • Doodads with invalid/not-found model path will be invisible in game now instead of shown as a green box. They are still shown as a green box in the editor.
    Graphics

    • Improved performance when using terrain-deforming abilities in Reforged mode.
    • Fixed an issue that caused flickering for some effects when viewed through fog of war in Reforged mode.
    Non-Ladder Maps

    • Fixed an issue with some creeps that was causing them to be invisible on Jungle Fever and Rice Fields.
    User Interface

    • Fixed an issue on ultrawide screen displays that caused menus to be misaligned.
    Versus

    • Fixed item tables for certain creeps on Timbermaw Hold and Market Square.
      • Kobold Geomancers now drop a Level 1 Powerup on Market Square.
      • Satyr camps guarding gold mines now drop a Level 3 Permanent and Level 2 Powerup on Timbermaw Hold.
      • Dragon camps now also drop a Level 2 Powerup on Timbermaw Hold.
    • The following maps have been reactivated on ladder: Ruins of Stratholme (3v3), Banewood Bog LV (4v4), and Fountain of Manipulation (FFA).

  4. Mythic
    Created by Mythic
    Mar 8, 2020
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    Take to the skies with Sellenisko's Lord of Outland. The modeler used both of Darkholme's skins shown in this spotlight to deliver this taste of fury.

    Illidan Stormrage

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    Relive Illidan's assault on the Frozen Throne with this cinematic model from Zerox.

    Cinematic Illidan

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    Check out Deolrin's Warglaives of Azzinoth:


    Low-Poly Version

    Left-handed | Right-handed


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    FrIkY joined Deolrin with a custom texture for a more demonic spin:

    High-Poly Version

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    xyzier_24's warglaives will hunt your enemies down with a bang.

    Warglaive Missile

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    Darkholme fashioned twin skins for the Betrayer.

    Illidan

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    Exit light, enter night!

    Illidan Dark

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    Special thanks to Spellbound, Storm Knight, Directive255, and The_Spellweaver for their feedback.
  5. Archian
    Created by Archian
    Feb 24, 2020
    1.32.2 PATCH NOTES

    Kaivax said: blizzarrow.gif

    Version 1.32.2

    February 24, 2020

    Changes and Bug Fixes

    • Campaign
      • Audio levels for some dialogue have been adjusted.
      • The animations, triggers, and cameras for some cutscenes have been tweaked.
      • Fixed multiple campaign missions that had units appear invisible.
      • Multiple inventory issues have been fixed for the Rexxar campaign.
      • Fixed multiple bugs throughout the Reign of Chaos and The Frozen Throne Campaigns
      • Updated the cutscene cinematic panel to transition cleanly between conversations.
      • Fixed issues making Twilight of the Gods in the Reforged campaign easier to complete than intended.
      • Tyrande’s inventory will no longer be absent on the Daughters of the Moon and The Awakening of Stormrage missions in the Classic campaign.
    • Custom Games
      • Fixed multiple missing assets that were impacting Custom Games.
      • The Custom Games list has been updated to better optimize searching.
    • Gameplay
      • Fixed an issue where if a player quit multiple games and switched graphic settings, the user would get a “Match Found” but the game wouldn’t start.
      • The Female Demon Hunter now uniquely metamorphosizes to her own model.
      • Fixed an issue with Tranquil Paths where creeps were invisible.
      • Updated the Firelord’s Incinerate ability icon in Reforged. It can still be auto-cast as normal.
      • Guardian Golem now has an auto-attack impact sound.
      • Fixed an issue where the Blademaster was immune to non-magic abilities like Ensnare while using the Bladestorm ability.
      • Lady Vashj has a small update to her head to address her human ears.
      • Succubus models are now visually distinct.
      • Fixed an issue where new Reforged death sounds were playing in Classic Mode.
      • Three maps have been temporarily removed from their respective map pools due to instability: Ruins of Stratholme (3v3), Banewood Bog LV (4v4), and Fountain of Manipulation (FFA). They may return once the issue has been resolved.
    • Interface
      • Players are now able to leave the matchmaking queue in versus mode.
      • Fixed an issue with team members entering a broken state when cancelling queue while the team is disbanded.
      • When a player leaves a match, remaining players no longer receive the additional message “Blizzard has left the game.”
      • Transitioning from cinematics to a mission no longer briefly displays campaign selection.
      • Battletags now consistently show for team invites in the user interface.
      • Map Vetos now save for Versus FFA Mode.
      • Ultra-Widescreen is now a viable option in the options menu.
      • The Grid Hotkey option now works correctly for campaign and hero units.
      • Multiple localization fixes for text, subtitles, and truncation have been addressed in campaign and online play.
      • Added Squelching to chat channel functionality.
      • Fixed multiple portrait issues with units in both campaign and online play.
    • Editor
      • Fixed an issue where melee-only abilities were showing up as hidden in the editor when using custom data.
    • System
      • Fixed a crash that could occur while playing campaign, versus, or custom games with the ‘Low’ texture setting.
      • Fixed a crash that could occur in systems with a high number of logical processors.