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  1. Mythic
    Created by Mythic
    Oct 5, 2020
    A red sun rises to greet the Hive's newest Hosted Project. This reforging of Warcraft II has made landfall on these tranquil shores... and soon, dreams of peace will be a distant memory.

    Follow the bloodstained legacy of the Orcish Horde, filled to the brim with new models and voice acting. Secure the isle of Zul'dare, wrest Zul'Jin from Alliance hands, and make a gruesome example of Hillsbrad in this four-chapter demo.

    [​IMG] [​IMG]


      "We aim to recreate the campaign of WarCraft II in Reforged, giving it fresh gameplay, custom assets and extended lore. The project was set in motion for years before Reforged even came out, meaning that a solid foundation is set in place. This is a tremendous task which requires a lot of skill, resources and time. Everything is put into motion and we have a solid "pool" of assets so far. We do appreciate your support and donations to help us compensate our efforts and dedication in delivering a fresh experience of Blizzard's old game to the newer generation."

    C1 (2)-min.png C1 (1)-min.png C2 (1)-min.png C2 (2)-min.png

    • Vastly improved WC2 gameplay
    • WC2 economy - no taxes! Oil!
    • Naval units & buildings accessible through the Advanced Techtree
    • Heavily features custom models
    • Immersive snowcap system for buildings
    • Dynamic weather and fog
    • Blood splats in combat & prolonged corpse decay
    • Voiced-over dialogue

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    [​IMG] @Tamplier777 Core Plot Writing, Modeling, Animating, Triggering, Mapping, Lore Tweaking, Project Assembly
    [​IMG] @ShadiHD Team & Project Management, Custom Modeling and Texturing, Voice Acting, Mapping, Lore Tweaking, Assembly
    [​IMG] @Moonman Modeling and Texturing, Icons, Presentation & Video Montage
    [​IMG] @Bagysta Modeling and Texturing (Orc Characters)
    [​IMG] @Triceron Custom Modeling and Texturing (Unique Units and Characters)
    [​IMG] Sp00ky Script Editing

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    • Keep an eye on the latest exhibits in the Discord server!
    • View more media from the Youtube channel.
    • Check out @ShadiHD's custom model renders for the project!
    • Chip in to support the developers!

    Note: Custom Campaigns are not yet supported in Reforged, so please use your Maps folder instead, and play through the chapters individually.
  2. Mythic
    Created by Mythic
    Oct 2, 2020

    [​IMG] Greetings, everyone. It's been 2 years and 2 months since the last time Sunken City received a major update. However it was at the very next day after its release that I started working on version 2.4.5, which is to this day my largest and most ambitious update. Needless to say, the map has received an array of new features, updates and improvements including a complete rework of the shop and overhaul to the kits of all heroes. Below, I will touch upon the most important changes.


    For a long time, a major focus in Sunken City has been the customization of your character. In 2.4.5, we've taken that aspect of the map to the next level by significantly expanding all of the systems that allow you, the player, to modify the playstyle of your hero, namely:
    • The stats that your have access to in the game.
    • The Glyphs.
    • The Talents.
    • The abilities of each hero, their design, their type and the builds they allow access to.
    • The new "Specialization" system.

    Let's take a closer look at some of them:


    Two new stats have been introduced to Sunken City: Potency and Haste.

    Potency: increases any damage you deal by a flat amount equal to the stat value. This is essentially a stat that will mostly help on-damage and summoner builds, but can still function for anyone.
    Haste: increases your hero's spellcast frequency by reducing the cooldowns of his abilities. This stat's value basically represents how much more frequently your hero will cast spells.
    Other: Additionally, a custom UI has been added which tracks the values for some of the more common custom stats in Sunken City.

    Spell Types have been expanded upon in 2.4.5. The 'On-Hit' type has been completely removed, while the old Damaging Type has been split into Magical and Physical. This change mostly affects the itemization and reinforces the theme of certain characters. Additionally a Summoning Type has been added.

    This leaves us with the following Types:

    This allows for a more defined structure of the builds:
    Best Stats
    Magical Spellcaster Pure spellcasters with theme closest to the 'Mage/Wizard' fantasy that most often deal high amounts of burst damage. Primary Attribute, Haste, Mastery, Mana
    Physical Spellcaster Pure spellcasters associated with the theme of a brawler or a fighter that deals high damage with abilities where unlike the Magical Spellcaster, there is little to none magic involved. Attack Damage, Health, Primary Attribute, Haste, Mastery
    Battlecaster A hybrid playstyle which brings together auto-attacks and magical spellcasting. Attack Speed, Primary Attribute, Mastery, Mana
    Crit Pure auto-attacker who relies on consistent and high damage, dealt mostly with pure attacks and little spellcasting. Critical Strike, Attack Speed, Attack Damage, Primary Attribute
    Summoner Playstyle that focuses on spawning and empowering minions that do the dirty work for the Hero. Pet Damage, Potency, Primary Attribute, Mastery
    On-damage Focuses on dealing a multitude of damage instances - every number on the screen has chance to trigger powerful effects or is increased by flat amounts. Potency, Primary Attribute, Mastery
    Support Enhances the defensive and offensive capabilities of the team. Primary Attribute, Mastery, Haste, Mana
    Tank High durability and resilience, the Tank also keeps danger away from his allies. Armor, Spell Damage Reduction, Health, Primary Attribute

    2.4.5 will introduce 1 new Glyph per category along with reworks or replacements for existing Glyphs. Here is a preview of these changes:

    New Glyphs
    [​IMG] Glyph of Beastfury: Your summons spawn with 25% Critical Strike chance.
    [​IMG] Glyph of Siphoning: Whenever another hero gets healed by a Healing Type effect, you restore health equal to 25% of the healed amount. Overhealing amount is not applied to this effect.
    [​IMG] Glyph of Mindhaste: Increases your Haste by 8% and reduces the cooldowns of all abilities by 0,5 seconds.
    [​IMG] Glyph of Trepidation: Affects enemies in 600 range with Trepidation Aura, which causes them to take 8% more damage from allied units, not including your own units. This effect does not stack.

    Reworked / Replacement Glyphs
    [​IMG] Glyph of Affinity: Increases the damage dealt by Magical and Physical Type effects by 18%.
    [​IMG] Glyph of Supremacy: Grants you an additional Talent Slot.
    [​IMG] Glyph of Crippling: Your attacks apply Cripple on the target for 3 seconds, which reduces the damage dealt by attacks by 20% and movement speed by 25%.

    Additionally, balance changes have been made to existing Glyphs, which will be detailed in the Changelog after release.

    A new feature has been added to the game called "Specializations".

    Those of you that have played the game before might be familiar with the 'Mastery' Stat which functioned differently based on the Class you played. In 2.4.5, Mastery now also changes based on your hero's Specialization.

    Additionally, Specializations provide a powerful bonus which defines and shapes the build you are going to create throughout the game. This bonus often times represents an ability change in the Hero's kit.

    For example, the Shaman now has an ability in his kit which Summons a Fire Elemental. While this unit acts as a meat shield in his Restoration Specialization (Support) and as the core unit of the Elemental Specialization (Summoner), it is out of place in his Enhancement Specialization (Battlecaster = Auto-attacker/Spellcaster hybrid), where the Summon Fire Elemental ability is instead replaced with Elemental Overload which enhances the Shaman's Chain Lightning ability.

    In 2.4.5 every single hero has received a new ability, which may or may not alter between specializations. The theme of each hero has been reinforced by the Specializations, the new abilities they have, and their Talents. Speaking of which - 5 new Talents have been added to each hero, with the Talents Menu now being split in 2 pages.

    The shop has undergone massive amount of changes in 2.4.5. The items now follow a design philosophy which aims to improve customization and the amount of choices you have available. While previously, players had to essentially look for all of the Crit items to complete their Crit build, for example; in 2.4.5, the items will have more broad usage and will rarely be usable by only 1 build. To paint a better picture, each of the offensive builds in the game will still have access to two items (now called and labeled as 'Relics' in the Shop) which will provide stats and effects which fit just one build, but the rest will be a mix of stats and effects that can fit more than one build and would not be optimal all the time.

    Here is also an example of an item as it appears in 2.4.4 and its reworked version for 2.4.5:
    [​IMG] (2.4.4)
    Silver Bow
    +15 Agility
    +20 Damage
    Equip: Grants nearby allies Trueshot Aura which increases ranged attack damage by 15%. Auras with the same name do not Stack.
    Equip: Increases the damage of auto-attacks by up to 20% based on the distance between your hero and his target.

    [​IMG] (2.4.5)
    Silver Bow
    +8 All Stats
    +30% Attack Speed
    Equip: Shoots a silver arrow every 2 seconds at a random nearby enemy unit that deals 110% of your Attack Damage and is registered as an auto-attack.

    As you can see, while the first version is purely a Crit item, the second is an item that can be used by any sort of auto-attacker like Crit, Battlecaster, Auto-attacker Healer / Auto-attacker Tank and possibly other hybrid builds that simply want more attacks.


    While the above mentioned changes highlight the most important features and changes, they are far from the only new things in 2.4.5. Several reworked Challenges, tons of new droppable items, new custom UI for several ingame systems, improvements to several puzzles, changes to enemies and improvements to Heroic Mode, new Backpack abilities, Quality of Life improvements, Balance changes to all Heroes, bugfixes and a lot more is also included in this huge endavour which has taken 2 years of my life to complete.

    I want to give my special thanks to the following people, who have helped me immensely, and without whom this version wouldn't be what it is:
    • First and foremost - my friend and buddy in designing this map @Vunjo. He has played a fundamental part in many design choices that I've taken not only in this update but also throughout the years.
    @Bribe who was always there to help me integrate his incredible Damage Engine into this map. Many and incredibly important features simply wouldn't have been possible without his genious work.
    @PROXY who has created several models specifically for this map from scratch along with a bunch of small (but important) edits and fixes.
    • All the Testers from my Discord Server, who dedicated countless hours into playing the map and have reported a ton of bugs and gave me great suggestions along the way.


    See you in Sunken City!

    - Spasmaster
  3. Archian
    Created by Archian
    Sep 17, 2020
    Since the early days of the Hive Workshop, we have made much progress. But that progress came with a cost. Our site has changed. And despite our advances in both arts and scripting.
    We can no longer deny what is clear. The time for Reforged is here. So we turn our gaze to new possibilities - to HD.
    And embark on a new journey in our site's history. A journey into the unknown. To discover new maps. New assets. New worlds...

    A new beginning. For all Warcraft 3 modders.

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    We needed a home for the assets made for the HD graphics in Reforged. And thusly we have made new resource sections! These new sections include HD Reforged Models, HD Reforged Skins, HD Reforged Icons and a whole new section: Ported Models, Ported Skins and Ported Icons.

    You will find these new sections under their respective resource category i.e. Models, Skins and Icons.

    HD Reforged Assets: Models, Skins and Icons made for the HD graphics in Reforged.

    Ported Assets: Models, skins and icons converted to work inside Warcraft 3. Here you may find models ripped from World of Warcraft and other games/sources.

    HD Assets.png
    1. Reforged HD Models
    2. Reforged HD Skins
    3. Reforged HD Icons
    We realize that making assets for Reforged can be very time consuming. Thusly we are slacking on the freehand/original requirement for Reforged textures e.g. recolors. In the past we demanded that textures must be atleast 75% freehand work and only allowed 25% recolor/copy-pasted edits. These policies have since been scrapped. Instead Skin recolours may be accepted if a skin's usefulness outweighs the fact that the skin is a recolor/copy-paste work. In this case, moderators will note that the texture doesn't fully adhere to the rules, but is approved due to it's usefulness/demand. Do note that the recolors must still be quite significant and be aesthetically pleasing to look at.

    Moderator Review Badge

    At the same time, people who take the time to create High Quality assets for our community should be rewarded. For this reason we are introducing new ways to show our appreciation: Director's Cut Badge and a High Quality Badge. Moderators will be able to reward high quality assets (both SD and HD) with these new badges. Addtionally, we will add the option for asset creators to add a Patreon link to their submitted resources. This link will be clearly visible and is entirely optional. More information on these changes will come later.

    Badge preview (subject to change):

    restricted.png Restricted Status
    approved.png Approved Status
    DirectorsCutPurple.png High Quality Badge
    shine.png Director's Cut Badge
    Specific details and information on how to achieve this badge will come later.

    Note: Ported Assets are ineligible to receive a HQ or DC badge.

    Ported Resources.png
    1. Ported Models
    2. Ported Skins
    3. Ported Icons
    We have refrained from hosting model rips of World of Warcraft in the past due to the fact that WOW models need to be optimized to work properly inside Warcraft 3. And it's far from all WOW model rips that work well enough to meet the requirements of Hive's standards. However after the release of Reforged, there was suddenly a huge demand for HD assets. But where to find them? Glad you asked.

    There exists many sites around the web that host poorly optimized WOW models etc.
    So we made a new section where people can upload WOW rips/ported assets. These ported assets are subject to moderation to make sure that they function properly inside Warcraft 3. Thusly there are rules and policies to adhere to when submitting a ported asset. Please review the updated Resource Submission Rules (Models, skins, icons, spells).

    Also. Now that Reforged is out, we are slacking on the "must be optimized for WC3" as the number of polies for example can be very large and still fit in with WC3: Reforged.

    We are also in a way letting the user be the judge of whether they can use the model rather than ourselves. We have a minimum requirement of course. As always, if the model has broken animations or in other ways does not work correctly, it will need fixing or be marked substandard.

    To meet the incoming horde of ported assets head-on, we are looking for new Moderators to help review the ported assets and make sure they work correctly inside Warcraft 3.

    Fair Use

    As the rules were made compatible with this, we've made a distinction between the use of material from other WC3 authors versus game companies. We don't want to allow taking a model from someone here and sticking a hat on it. But we do want to take a model from a game and convert it. We are making optimistic use of the Fair Use clause of the copyright laws.
  4. Mythic
    Created by Mythic
    Sep 8, 2020
    1.32.9 PTR PATCH NOTES

    Blizzard said: blizzarrow.gif

    September 8, 2020


    • Added a glow effect to Engineer Gazlowe’s cigar in Reforged mode.
    • Filled in missing textures on the Pile of Junk doodad in Reforged mode.
    • Fixed an ordering issue with the Polar Furbolg Ursa Warrior’s armor in Reforged mode, so that it no longer sinks into his face.
    • Removed team color from the Blue Dragonspawn Warrior’s eyes in Reforged mode.
    • Filled in missing textures on the shoulderpads of the Blue Dragonspawn Warrior in Reforged mode.
    • Corrected animations for the facial hair for the Satyr and Lord Garithos during their talking animations in Reforged mode.
    • Adjusted the colors on mounted and unmounted Thrall so that they match in Reforged mode.
    • Added a glow effect to the eyes for the Faceless One Trickster and Wraith portraits in Reforged mode.
    • Added a glow effect to the eyes of the model and portrait for Salamander Hatchling in Reforged mode.
    • Adjusted facial animations for the Sea Giant in Reforged mode so they better match their vocalizations.
    • Resized footprints for Chicken critter so they better fit the model in Reforged mode.

    • Added a tooltip for the Soul Preservation buff used by Mal’Ganis.

    • Added tooltips for the Advanced Options in Custom Games.


    • Arcane Tower – Increase Feedback +Summon damage from 20 to 25. Reduces shots to kill on:
      • Skeleton Warriors/Carrion Beetles lvl 1 from 7 to 6.
      • Carrion Beetles lvl 2 from 11 to 10.
      • Spirit Wolves lvl 1 from 9 to 8.
      • Spirit Wolves lvl 2 from 13 to 11.
      • Treant from 11 to 9.
      • Treant (with Nature’s Blessing) from 14 to 12.
      • Lava Spawn lvl 1 from 15 to 13.
        • Developers’ notes: This change should help Human deal with constant summon harass, which should in turn mitigate peasant losses.

    • Blademaster – Mirror Image mana cost decreased from 100 to 80.
      • Developers’ notes: We’re starting to see emerging gameplay from Orc players using Mirror Image with Lighting Shield, which is exciting, entertaining, and fits their faction theme. However, we noticed the main deterrent of this strategy is Mirror Image’s high mana cost. In addition to our wisp detonate change, we believe this should further promote the use of this skill.
    • Tauren Chieftain – War Stomp stun duration against heroes reduced from 2/3/4 to 1.5/2/2.5 seconds.
      • Developers’ notes: War Stomp is an extremely powerful skill that performs quite well against enemy forces, however, its hero stunlock potential needs to be reined in slightly.

    • Spirit Tower / Nerubian Tower – Repair rate increased from 35 to 60.
      • Developers’ notes: Recent changes have allowed Undead to expand more easily, so we feel that the repair rate of their towers should be brought inline with the other races.
    • Destroyer – Destroyer cast point time reduced from 0.83 to 0.5.
      • Developers’ notes: At 0.83 cast point, the Destroyer has a noticeable delay between casting its spells and when they go off, so we are reducing its cast point time to the same value as other spell casters.
    • Crypt Lord – Burrow ability for Carrion Beetle levels 2 and 3 require the Burrow upgrade.
      • Developers’ notes: We believe that the Burrow ability for Level 2 Carrion Beetles provides too much flexibility early in the game, so we are going to require Burrow to be researched before Carrion Beetles can use the ability. However, we will continue to closely monitor the Crypt Lord usage and evaluate if further changes are needed.
    • Death Knight – Unholy Aura level 2 movement speed reduced from 20% movement to 15%.
      • Developers’ notes: The Death Knight has been the staple premier hero for Undead for a very long time. After numerous buffs to other parts of the Undead arsenal, the Death Knight remains supreme. We’ve noticed that once the Death Knight reaches Unholy Aura level 2, they are able to take fights they wouldn’t
        normally be able to, due to their increase mobility and kiting potential.

    Night Elf
    • Wisp – Mana drained on detonate reduced from 50 to 25.
      • Developers’ notes: Detonate has become too powerful, especially against Orc due to their lack of mana regeneration options for their casters.
    • Druid of the Claw (Bear Form) – base damage increased from 24 to 25.
      • Developers’ notes: Night Elf has recently been heavily reliant on tier 1 units, so we are hoping the Wisp Detonate change along with slightly buffing the damage of Druid of the Claw (Bear Form) should promote more strategic variety.
    • Chimaera – Friendly Fire removed.
      • Developers’ notes: Between the Frost Wyrm, Gryphon Rider and the Chimaera, only the Chimaera does friendly fire. We feel this is an unnecessary component of the unit.

    • Helm of Valor, Medallion of Courage, Hood of Cunning – stat increase changed from +4 to +5 for each stat provided.
      • Developers’ notes: These items were underpowered compared to the other items available in the same tier, so we’re increasing the stats they provide.
    • Claws of Attack +6 – replaced with Claws of Attack +5.
      • Developers’ notes: Often seen as the best item in its tier among the community, we are replacing this item to reduce issues with obtaining the item early.

    • Removed Ring of Protection +2 and added Ring of Protection +3 to the loot table for the Ogre camps on Furbolg Mountain.
    • Adjusted terrain so units can no longer reach unintended places on Concealed Hill.

    • Fixed an issue with the SetMapMusic function that was preventing playlists from playing music.
    • Fixed an issue with the function for setting player names that was preventing those name changes from applying properly in game.
    • Disabling Use Fixed Random Seed now properly randomizes the seed.

    • Added a toast when a replay has been successfully downloaded.

    Please note: These PTR Patch Notes are a work in progress and may be updated with further changes before the release of Patch 1.32.9.

  5. Mythic
    Created by Mythic
    Aug 20, 2020
    Warcraft III: Reforged Developer Update - Player Profiles

    Blizzard said: blizzarrow.gif

    August 19, 2020


    Greetings Warcraft III: Reforged players!

    In our last Developer Update, we shared details regarding our upcoming Ranked Play overhaul, which includes a new MMR based ranking and matchmaking system, an in-game leaderboard, and Ranked Seasons. We also mentioned that we would continue providing the community a look into the Warcraft III team’s development plan. For this month’s update, we want to dive into our next high priority feature currently in development: Player Profiles.


    As with the Ranked Play system, we want the Player Profile system to capture the feel of legacy Warcraft III while providing updates that enhance the experience. Therefore, many of the features included in the original system will be brought into Warcraft III: Reforged.

    Work in Progress: Profile Screen


    In legacy Warcraft III, you were able to see your Player Portrait icon and were given additional space to include information about yourself, providing you a way to customize your profile. For Reforged, we felt it was very important to maintain this. In the new Profile System, you will also be able to customize your player portrait and details. We have combined the original homepage and additional information sections into one personal details section, with a maximum character limit of 255.

    Work in Progress: Personal Details Edit Screen


    Along with the Personal Details section in your Player Profile, you will be able to view your match history in 1v1, 2v2, 3v3, 4v4, FFA, and Custom Games. Dropdowns will be available in the profile screen for you to filter by game type. We will also provide seasonal match history, as well your all-time match history for you to browse through. On the bottom left of the profile screen, you’ll see your total wins, losses, and win percentage by race—similar to legacy Warcraft III.

    Work in Progress: Profile Dropdowns

    Work in Progress: 4v4 Match History Screen

    For arranged 2v2, 3v3, and 4v4, you will be able to see the teams you are on, your teammates, MMR, wins, and leaderboard ranking. Clicking on each team will provide you the match history for that team.

    Since our new Ranked System will be using MMR to determine ranking instead of the leveling system in legacy, you will now have your current MMR displayed in your profile for each race in 1v1 and your team MMR in each of the team-based game types.


    Work in Progress: View Details Screen

    Another notable feature coming with the profile system overhaul is the ability to view the details of a previously played match. In your profile screen, you will be able to select a specific match and view the details of that match. Below is an example of what the match detail screen would look like.

    Work in Progress: Match Details Screen

    You will also be able to view your match details for each of your arranged team games as well.


    The Player Profile system will launch in the next major content patch alongside the Ranked System. We are still looking to release in the next few months and will provide another update as we get closer to launch. We look forward to seeing the community discuss the upcoming Player Profile feature, along the continual discussion of our Ranked Play feature.

    - The Warcraft III Team