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  1. Landmine
    Created by Landmine
    Apr 4, 2019

    In May 2017, The Hive Workshop ran a paired modeling/texturing contest where 6 teams competed for the best leader unit. While entries ranged from sci-fi to comical, it was the Mo'arg Overlord by FerSZ and Murlocologist thatcaptured first place.

    Today, the Mo'arg Overlord commands a strong presence. He's got a 5.00 rating and boasts an army of 6500+ minions (or downloads). With all the care FerSZ and Murlocologist put into the unit, it's not hard to see why. The Overlord looks impressive and imposing while coming with over a dozen animations including attacks, spellcasting, and victory poses with really nice particle effects that I wish I was able to capture in the previews below.




    One of our goals this year is to start up these spotlights once again. There are many projects available and we want to show off the higher quality ones. Expect to see more awesome projects next month.
    If you have any recommendations on any projects that you feel should be showcased, send me a message.

    [​IMG]
  2. Landmine
    Created by Landmine
    Mar 29, 2019
    [​IMG]

    With it brings a bunch of exciting features including a minimap and dark UI theme, along with updates like fully functional undo/redo and a JASS editor. No longer do you have to endure a bright World Editor. As always, make sure to backup your maps before diving in.

    For those unfamiliar with HiveWE, it's an open-source third-party Warcraft 3 map editor being created by Eejin. You can find more information about it on the resource page.


    [​IMG] [​IMG]

    Some Feature Highlights
    • Minimap
    • Full undo/redo for terrain/pathing/doodads
    • Show Destructibles pathing
    • Pathing map preview for doodads
    • Cliff lighting
    • A functioning JASS editor (with some limitations)
    • Dark UI theme
    • Tabs for various tools
    • Syntax highlighting and autocomplete
    • Doodad palette functionality


    Read all the changes and download the latest version here!
  3. Ralle
    Created by Ralle
    Mar 25, 2019
    A very rough Ralle news post about some breaking Warcraft news!

    I was sent a picture from a Chinese presentation about Warcraft 3 patch 1.31.

    unknown.png

    More will most likely surface about what exactly is coming and what is not, but it's definitely exciting.

    Lua support sounds very interesting. I wonder how that is going to work.
  4. Landmine
    Created by Landmine
    Jan 16, 2019
    [​IMG]

    Patch 1.30.3 and 1.30.4 PTR Updates

    With the passing of the holidays, Blizzard is back to work on releasing patches for Warcraft 3. It looks like we're starting 2019 strong with Patch 1.30.3 release the first week of January and Patch 1.30.4 now released to the PTR.

    These patches include a list of balance changes and a few bugfixes. Affected by the balance changes are the Keeper of the Grove's Entrangling Roots, Alchemist's Acid Bomb, Glaive Thrower's Vorpal Glaives, Defend, and Mountain Giant.

    You can find the complete posts for Patch 1.30.3 here and Patch 1.30.4 here.
  5. Frotty
    Created by Frotty
    Dec 27, 2018
    [​IMG]

    In the last couple of months, we have reached over 100 stars on GitHub, updated our homepage, and as usual caught up with support for Warcraft 3 patches
    1.30.2
    and beyond.


    Tool updates


    • The wurst family of tools now supports the latest battle.net stable patch (1.30.2).
    • The wurst language was updated to allow
      class
      es to contain tuple array members.
    • Improper usage of generic types now throws proper compilation errors
    • Attempting to access objects that are known to have already been destroyed now fails at compile time
    • Fixed a bug in local optimizations which caused unexpected behavior.
    • Wurst no longer requires JavaFX, which enables wurst builds in a wider range of java distributions.

    Standard library highlights


    • Merged over a dozen awesome pull requests.
    • Added
      DummyCaster
      in addition to
      InstantDummyCaster
      for channel based spells, and spells with delayed effects.
    • Fixed some critical bugs in
      HashList
      ,
      HashSet
      and
      Knockback3D
      .
    • We have newly-added code conventions - go align your formatting!
    • We have begun writing in-depth package documentation

    >> Read more <<