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  1. StoPCampinGn00b
    Created by StoPCampinGn00b
    Jun 16, 2018
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    A new chapter has begun for @eejin's fully customized and independent Warcraft III World Editor.
    A long time has passed since the release of 0.2 (which followed 0.1 by just a month),
    but that makes this release all the more feature packed!



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    • Warcraft 1.29 support

    • Added a Tile Pathing setter

    • Added a Terrain Palette.

    • Added an Import Manager

    • Now shows the pathing texture on cliffs too

    • Added a first person camera and allow switching between them

    • Added terrain shadows

    • Reset camera using CTRL + Shift + C

    • Roll the Third Person camera using middle mouse button (Thanks to Azlan!)



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    Most of the features for HiveWE 0.4 haven’t been set in stone yet,
    but there are some people working on a Doodad Palette and an Object Editor which
    is very exciting. Animated models and new map functionality are also something that
    might land in 0.4 so look out for the next update!


    In addition to these additions, there have been many other changes and fixes. See the full change log and details
    of the main features below in this thread, complete with screenshots and further insights.
    Don't forgot to visit the download page too!


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  2. StoPCampinGn00b
    Created by StoPCampinGn00b
    May 30, 2018
    [​IMG]

    While we generally don't post about WC3 esport events and streamed tournaments all too often, this is definitely an exception that warrants an announcement. This year's GCS Summer Grand Finals is something to tune into!

    It's the first premier tournament to be played on the 1.29 patch. Hero balance changes, widescreen, and all that jazz that affects the base game and melee meta are to be put to action on WC3's biggest competitive stage.

    Location: Shanghai, China
    Date: June 4-10, 2018
    Prizepool: 98,000 RMB ($15,333)
    Hosted by: Netease / dz.163 (Blizzard's distributor and server in China)

    Livecasted by: Our partners Back2Warcraft on Twitch! (in English)

    Qualified players and first brackets:


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    English Coverage: @Back2Warcraft, @UgriWC3, Warcraft3.Info, Liquipedia Wiki, and here on this thread
    Official Announcement (in Chinese): 《魔兽争霸Ⅲ》黄金联赛夏季赛6月4日打响-魔兽争霸官方对战平台
  3. StoPCampinGn00b
    Created by StoPCampinGn00b
    May 28, 2018

    [​IMG]

    We are very happy to announce that tool moderator, WEX developer, and long time member, @MindWorX, now
    works for Blizzard! He is officially a Software Engineer for the classic team and he will specialize in working on
    the World Editor.


    [​IMG]


    Congrats! Another one in, another one to go?

  4. Frotty
    Created by Frotty
    May 17, 2018
    [​IMG]
    Wurst goes 1.29 and beyond

    As the new patch has hit earlier in April, we have implemented the necessary changes to support it in our toolchain, while still keeping backwards compatibility alive.

    Updates
    • Increased maximum class instances to 32768 to match new array sizes in 1.29+
    • The new common.j and blizzard.j are now supplied by default
    • Implemented vararg function parameters - functions that take a variable amount of parameters of a certain type.
    • VSCode highlighting has been improved to match the language documentation, recognizing punctuation and operators
    • Deprecation warnings now also show for variables
    • Fixed two unusual exceptions related to extended unicode characters
    • Implemented additional natives for compiletime such as timers, triggers, rects and more, enabling those to be used in unit tests.
    • Modified standard units get printed into
      WurstExportedObjects
      again, for easier transfer to generated objects
    • The operator precedence of
      or
      in Wursts Jass parsing is now correct
    Standard Library
    • Merged over 10 awesome pull requests regarding object editing, damage detection and the new Blz natives
    • Extension function wrappers for the new natives, such as effect.setColor and item.setName have been added
    • Packages affected by the new 24 player capability, such as Colors, have been updated accordingly
    • Fixed and unit tested several issues with typecasting and error handling
  5. StoPCampinGn00b
    Created by StoPCampinGn00b
    May 2, 2018
    Blizzard needs your help!

    Position: Software Engineer, UI
    Location: Irvine (Southern California, USA)
    Division: Classic Games (Warcraft 3)
    >Link<

    Responsibilities
    • Work closely with designers and other engineers to establish a shared vision for compelling UI features.
    • Implement functional and elegant UI features from approved concept images and paper designs.
    • Develop back-end functionality to support front-end features.
    Requirements
    • Comfortable working in both C++ and JavaScript
    • A minimum of 5 years’ experience in a professional software development environment.
    • A solid understanding of best practices and techniques regarding JavaScript
    • Extensive expertise in working on front end view frameworks, such as React, Ember, Vue, etc…
    • Experience with web page layout and styles optimization
    • Expert analysis, troubleshooting, and debugging skills
    • Expert knowledge of computer science fundamentals, including algorithms, data structures, and design patterns
    • Self-motivated with strong initiative
    • Able to work in a fast-paced, dynamic work environment
    • Passion for Blizzard games
    Pluses
    • Experience developing for multiple platforms.
    • Experience with Node and NPM.
    • Computer Science or related degree.

    This announcement is specifically for the position of UI Software Engineer, but you can find other Classic Game job openings here.

    Either way, please contact our friendly neighborhood Blizz employee, @Kam, directly in private if you are considering joining the team.