Patch 1.29.1 is live on Battle.net!
This fixes the majority of significant issues and bugs that were on the PTR. We're hearing and getting reports of a bunch of custom maps that broke before are up and dandy again, so that's good news.
In the full patch notes from Blizzard, there is also a list of known issues that should be fixed in later hot-fixes / patches. If there are issues still worth reporting that aren't acknowledged by Blizzard, please report them. Cheers, on to the next ones!
Patch 1.29.1 PTR
Patch 1.29.1 aims to fix a multitude of issues with installation, broken custom maps, and some faults with the editor. It also releases a few changes such as increasing the BNet channel and clan limit to 255. Please test and see if this patch fixes the issues with custom maps, the editor, GB installation, and other bugs!
Full patch notes and PTR version download:
NOTE: I will edit this thread when 1.29.1 goes live; no need for another thread when this and other hot fix patches releases.
Please help test custom maps and more on the latest PTR!Dismiss Notice
Create competitive 1v1 maps in the Melee Mapping Contest #2!Dismiss Notice
Evolution complete! Make Darwin proud and go vote in the Techtree Contest #12 - Poll.Dismiss Notice
Icon Contest #17 - Results are out! Step by to congratulate our winners!Dismiss Notice
Succumb to the whispers and join our Texturing Contest #29 - Old Gods!Dismiss Notice
The results for Texturing Contest #28 are out! Step by to congratulate our winners!Dismiss Notice
We've created the Staff Job Openings thread. We're currently in need of icon, video production, and social/multimedia positions to be filled. Thank you!Dismiss Notice
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Created by Frotty
- Mar 23, 2018
1.29 AND PTR
The wurst team is excited and curious to see what the new PTR changes will mean for the wc3 modding community. We are anticipating the release to the stable battle.net realms, and will add support to the wurst toolchain as soon as possible.
At this time, we do not plan to have a separate branch to support PTR installs. However, if the classic team continues to make extensive use of the testing realm, we may consider that option in the future.
We are actively thinking about what the PTR changes will mean for us and how it should affect 2018's timeline. For example, now that 24-player maps are coming, we will prioritize support for editing map player metadata from vscode.
We are quite a bit late with our blog post this month, as there were no major updates to present and we were focusing on quality work as well as keeping an eye on Wurst's stability. That being said, in march we revamped the lambda syntax for more flexibility and cleaner code. Additionally we again have received a number of contributions from the community.
- Type inference plus new block handling for lambda expressions and closures
- We resolved several opened issues (#44, #45, #48) and merged 7 pull requests (#47, #49, #50, #51, #51, #54, #55, #56) for the standard library.
- The Wurst Setup received several stability updates and we are working on further integration with the wurst tool suite.
Created by StoPCampinGn00b
Patch 1.29 PTR Update
- Mar 15, 2018
Hey everyone! As most of you guys know, Patch 1.29 is still in the public testing phase. For those who don't, the thread detailing the insane changes (24 players supports, tons of new natives, balance changes, world editor limits raised, true widescreen, etc) is here: Warcraft III - Patch 1.29 PTR
You will also find the download link linked on that thread.
Today comes with a significant update that comes with many bug-fixes, but other changes and adjustments were made to the melee and modding scenes as well.
• Camera reset to 1.28 height
• Team colors revision v2. Props to @Erkan for setting us on the path (Erkan's post on the Hive color thread)
• Ladder maps cleansed of sneaky tower locations near starting mines
• Blademaster, Shadow Hunter, Dreadlord, Demon Hunter, and Priestess of the Moon have been adjusted.
• World Editor limits raised for reals
• Neutral Units - 2,048
• Neutral Buildings - 384
• Player Units - 4,320
• Player Buildings - 2,400
• Items - 1,024
And that's all! 1.29 looks to be one step closer to its full release. Please test the new PTR version and help provide feedback either on our forums or Blizzard's forums.
Link to Blizzard patch notes: https://us.battle.net/forums/en/bnet/topic/20761878126
Created by Wareditor
UNVEILING THE NEW MAJOR SUNKEN CITY UPDATE
- Mar 8, 2018
Version 2.4.1 for Sunken City is out and it brings an immense amount of changes to the already legendary map. This version has been in development since August of 2017, which makes it the biggest update ever made for Sunken City. Spasmaster has once again outdone himself, the new changes are more than exciting!
The primary goal for this version was to improve the design of each hero by providing new customisation paths for the players via changes to the kits of the heroes and their talents, while also adding 2 new talents.
New Warlock and Tinker Talents
Every single hero has received some a degree of changes to their abilities, while with some heroes new spells and tools got introduced. Additionally, heroes like the Warlock and the Warrior got a visual update with new top-quality models created by Tauer The biggest update of all is the one for the Necromancer hero, who got a complete rework, including an amazing new model specifically created for Sunken City by Proxy and Nightmare! Big thanks to them!
New shop items got implemented while many others have received changes or improvements. The ESC Stats Menu got updated with two new stats for the players to choose from. The 'Mastery' and 'Pet Damage' stats got introduced, allowing many heroes additional customisation options they didn't have before.
The 'Mastery' and 'Pet Damage' stats are now available to be increased in the stats menu
These changes, combined with the changes to hero kits were all done with the intent of providing more build flexibility for the player, making each playthrough more interesting.
During the development of all the above mentioned features, many other changes sneaked in, such as:
- Glyph changes
- System improvements
- Changes to several boss fights
- New droppable items got added to the loot tables
- And even more - see the full list of changes in the Latest Changelog.
Many hours of work went into this version and we hope everyone will enjoy this update! Special thanks to my fellow testers from the Discord server who spent many hours themselves to help me bring this version to life.
You can download the version below and if you wish to play with us you can join our Discord server where all Sunken City players gather together and organize games. See you there!
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