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🕹 Funmap Evening Event 🕹

Level 26
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Aug 18, 2009
Messages
4,097

Funmap Evening


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(images taken from maps section)


Announcement Note
Date of appointment: 25 October 2024; 20:00 CEST (UTC+2)
Meeting Channel: #gaming on Hive Discord
Realm: Northrend Battle.net (EU)
Requirements: Latest version of the game must be installed.

The Warcraft III player base has experienced a number of changes over the years. While it has shrunk in general, hosting bots and Battle.Net alternatives were introduced and dedicated websites emerged, the gaming situation has altered. Public games have always been different from playing with acquaintances, too.

The Funmap Evening offers a possibility to meet up in a small scale and spend some fun time together playing custom maps in Warcraft III - The Frozen Throne. Therefore, every few weeks or so, commonly on the weekend, a couple of hours are reserved for this event. It has originated from mapmaking communities and you are encouraged to bring your own maps but other than that, we simply host what we can agree on or seems appropriate regarding the number of players, variety or what we feel like. Suggestions can be made at any time.

Rendezvous point & participation


The exact dates are communicated via announcements I put in the thread here. Henceforth, I will make a new post as well as relay it to this initial entry everytime. The announcements also state the details if anything changes. Since we live in different time zones, an adjusted countdown timer will be included with each announcement note.

Anyone who is able to may participate (as long as you keep a decent attitude). The event is not restricted to mapmakers or members of the Hive.

#gaming on HIVE Discord

Hosting services


In this day and age, there is a range of game hosting options and player platforms for Warcraft III that are partially or not compatible with each other. Since the current policy of the Funmap Evening tries to target at the common ground, broad and official means are preferred. Therefore we use Blizzard's Battle.Net as a venue. However, conventional, manual game hosting has become very disadvantageous. Remote and local bots have been introduced. And for information and reference I want to fix the following overview of available or deprecated services:

Platform

  • Battle.Net (preferred):
    Blizzard's official servers divided into the gateways US West (Lordaeron), US East (Azeroth), Europe (Northrend) and Asia (Kalimdor). Anyone who owns a legit copy of the game and is not banned should be able to join Battle.Net. So in contrast to the other platforms, you do not require an extra application.

Rules


Since there have been multiple occasions now where people entered the thread solely to promote their map: You may bring your map to the funmap evening forth and ask if we are interested in playing it together but do not simply use this place for advertisement of your work. It is not suited for map reviews nor is it some testing facility where you would submit your products and we would deal with it.
 
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Level 26
Joined
Aug 18, 2009
Messages
4,097
The listed maps are of those that we have played multiple times in the past. I cannot promise what we will play nor which people show up for this matter and even if a map is liked or not. However, I do usually direct suggestions/take the lead and host it in case we cannot decide.

Hint: The chances of playing a specific map raise with the participation of the person who recommended it, to back up his/her desire.

Last time, we did Scars of Conflict since TaShadan was there. Normally, altered melee is less suitable. Taking a look once, twice is okay but I doubt it will be repetitively chosen.
 
Level 9
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Messages
576
Check the maps in my signature, and Miners, Spider war evolution, Zombie Infection Virus, Vampirism Beast, Swarm (you could make a tournament), Chernobyl lost riddles, the 11th vampire by titanhex, or the original one, or the one by ace_rimmer
 
Level 26
Joined
Aug 18, 2009
Messages
4,097
So we played with max 4 players yesterday.

Frog Garden Survival

Was very easy up till the last round but then the boss shredded us. I could not upgrade my axe higher than 2nd level. You constantly searched for the spawn wave and there were trivia questions to be answered for extra reward.

Terran Base Defence

Probably the best defense of the evening. You could hire defenders, level your hero as well as make use of applicable items, though few. It's a starcraft theme setting, fairly matching imports. You get attacked from four sides. The balancing was kinda poor and it's still too small.

BEER BEER

You need to refill your mana by drinking from a mug item you can refill the mug at the tavern. Mana decays over time and you lose hp fast as soon as the mana drops to zero. Having to retreat and estimating your mana level posed an interesting idea. Enemy waves have to pass narrow door passages, so at first, you did not take any damage but once the door broke and raiders appeared, it could easily overthrow everything. When being dead, you needed to move your ghost to the graveyard situated outside of the walls, which required time. I do not know why the author saw the necessity to add the functionality of not being able to revive and return to the game when remaining in ghost form for too long. Also enemies wandered into the revival/tavern zone and took you with one, two hits before you could act.

The Territorial Defense

This one was not a really a defense. In this FFA map every player just had a base structure and a couple of towers. You are defeated once the main falls. You control a hero, can buy mostly standard items and hire some units, go either creeping or attacking the enemy players. Yeah, not much to say. Highly unflexible, bad gold income, snowballing, randomness-based skills. I bought a costy item in the beginning that was not indicated as recipe, thereby was pushed in big disadvantage right off the bat.

World of Ancients Desert Winds

This dungeon crawler is rated high (4.88 of 32 votes) and I dunno why. It is probably not player-balanced since we constantly died and the system pretty much does not allow any application of skill. But we could revive all the time without penalty and there was no rush, so what's the point? No storytelling and nothing besides slashing boring enemies within a boring combat system. The inventory and upgrader were difficult to handle and practically useless. Plus seems like the author tried to copy everything from WoW, then you are better off playing WoW directly.

War of Skills Accuracy

A hero arena with no rounds, where you only run around the map and try to snatch the enemy players' heroes with your skills. Your hero can develop in a small scale but each hero possesses the shared abilities Dash, Jump, Heal and Defend. I cannot recognize the accuracy premise. The spells are very simple, require little aiming, are spammable, thus very forgiving.

Death Carnival

TcX in bad/worse? No powerups/ammo refill, horrendous camera movement, little gameplay. The height of the different layers is deceptive/unrecognizable with this perspective. Bad terrain, seems totally unfinished. Guess the map is in alpha state.

Swarm!

2on2 Farmfield Rampage/PvP Plants vs Zombies. Yeah, playing in team/with more players definitely increases the fun. Inflexible mana household, since you are permanently under attack, you can hardly establish buildings but once you have your aqua orbs, you possess superior advantage because everything is paid in mana. The functionality of units cannot always be read from appearance, the Demigod for example or the orbs. The players are not granted any time to read tooltips/explore their possibilities.
 
Level 26
Joined
Aug 18, 2009
Messages
4,097
It's only a bit of a first impression. Besides the beer map, we played everything only once. Guess I will write a bit more for the Starcraft Defense in its thread since I felt the scenario had potential and I could tell how to improve it significantly.

But yeah, attend the event and you will get more opinions. Mine do not necessarily have to match others' either.
 
Level 9
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May 14, 2008
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576
ok imma test terran defense thanks to you :)


about the wow looking map (with trolls), i remember i beat it in solo (it was not easy for sure) but maybe was in earlier version, but i don't think it's harder in coop :x
anyway yes the map was boring but good looking
 
Level 26
Joined
Aug 18, 2009
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4,097
Northrend, Us East and Garena but we do not always get enough participants, like last saturday, which is why I would repeat it this weekend:

Announcement Note

Date of appointment: 29th of June (Saturday) 8pm CEST (UTC+2)
Meeting Channel: #inwc.de-maps-FA (quakenet irc)
Hosting bot accessibility: Battle.net Northrend, Azeroth, Garena: >War3 RPG >Europe >Europe RPG Room 13 (Element TD)
 
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