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IcemanBo
Last Activity:
Aug 24, 2019 at 12:24 AM
Joined:
Sep 6, 2013
Messages:
6,156
Media:
100
Albums:
10

Awarded Medals 1

IcemanBo

 

IcemanBo was last seen:
Aug 24, 2019 at 12:24 AM
    1. Pinzu
      Pinzu
      Im still trying to use the w3stats site but i cant seem to get events to work. Could you take a look at it?
      1. IcemanBo
        IcemanBo
        You would call it for exmaple like call MMD_LogEvent2 ("RoundWon",GetPlayerName(p), I2S(kills))

        but I am not sure the events work flawless. I've heard by someone he had desync issued using custom events.
        Aug 20, 2019 at 2:55 PM
      2. Pinzu
        Pinzu
        I just want to encode some none-player bound data at the end of the game so desyncs should be acceptable at that stage (albeit still problematic if the data isn't encoded).

        I do this in a trigger:
        Custom script: call MMD_DefineEvent1("league", "{0}", "flag")
        Custom script: call MMD_LogEvent1("league", "true")

        But it doesn't appear to be saved when i upload the replay. I'd gladly send the map to you if you have time to look at it. It's the only thing blocking me from completing the league bot.

        One option im considering is to just put everything under a dummy player and ignore events completely.
        Aug 20, 2019 at 2:59 PM
      3. IcemanBo
        IcemanBo
        Sorry, I believe I can't help when it comes to special bugs, or so, and I never used the site, or the system. :/
        Aug 20, 2019 at 9:11 PM
    2. Pinzu
      Pinzu
      Hey man, I'm a bit out of the loop vjass is no longer supported in latest patch?
      1. IcemanBo
        IcemanBo
        JassHelper is now being used directly by the vanilla WorldEditor, which means one can use vJASS now just like that.
        Aug 14, 2019
      2. Pinzu
        Pinzu
        Yes I remeber that, but for some reason not on my editor? ^^ Guess I'll have to make a thread about it then

        Apperently I have multiple installations of wc3, one of which wasn't patched to 1.30+
        Aug 14, 2019
      3. IcemanBo
        IcemanBo
        Aug 14, 2019
    3. Ceday
      Ceday
      I am impressed that you are still around and helping people =) Good job man.
      1. IcemanBo
        IcemanBo
        Not as active as used to, but thanks! It's awesome to see you too :)
        Jun 29, 2019
    4. Wrda
      Wrda
      Nice desyncs :d
      1. IcemanBo
        IcemanBo
        Yeh, I get them like in almost each session I play ... ice escape or hero wars
        Jun 27, 2019
    5. deepstrasz
      deepstrasz
      Did it work?
      1. View previous comments...
      2. deepstrasz
        deepstrasz
        I hope it works.
        May 29, 2019
      3. deepstrasz
        deepstrasz
        Darn... I'm sorry. So it happens on both x64 and x86 versions?
        May 30, 2019
      4. IcemanBo
        IcemanBo
        Yeh,on both. ;s
        May 30, 2019
    6. tulee
      tulee
      "l wih campains!". Never heard the term wih before. A google search shows it means "Walter Ima Hitlter " or "When I'm High".
      I will post a concrete example example later when I have access to the editor :)
      1. IcemanBo
        IcemanBo
        lol^^ I wanted to write something like: gl with your campaign ... haha^^
        May 10, 2019
    7. loktar
      loktar
      Hey, I just noticed that on the agent type page you linked, the children types also have more children types. All descendants have to be nulled right?
      For example buff: http://jass.sourceforge.net/doc/api/common_j-types-buff.shtml
      is a child of ability, which is an agent type, so it has to be nulled?
      Thanks =)
      1. IcemanBo
        IcemanBo
        Hey loktar, yeh exactly : )
        Apr 11, 2019
      2. loktar
        loktar
        Alright, thanks =)
        Apr 12, 2019
    8. Murlocologist
      Murlocologist
      and you finally got avatar, not sure what it is, but still.

      It's been quite a while, ice guy.
      1. IcemanBo
        IcemanBo
        It's a picture of some maps. ;D
        Apr 2, 2019
    9. Nowow
      Nowow
      *Excited squealing*
      1. IcemanBo
        Mar 6, 2019
    10. Overfrost
      Overfrost
      https://www.hiveworkshop.com/forums/jass-class.756/

      That is very interesting. The award should be rewarded to ones that finish the crash course imo. All missions is just too much.

      I'd love to add vJASS' struct-related missions there, but it says it's limited to things applicable in vanilla JASS only eh? But from this limitation, missions to replicate structs exist.

      Missions that help in understanding the vJASS that we currently use should be around. The vJASS we use now is quite not original, like how structs always extend array, and how interfaces are well forgotten. Then there's this must-to-understand concept of how structs are actually just arrays and keys wrapped in deceptive beauty. Plus the existence of structs that actually don't even use arrays (sometimes just global variables like WorldBounds, other times they use Table fields instead). Also, how this particular Table library exactly works should be better informed.
      1. View previous comments...
      2. Overfrost
        Overfrost
        Np mate. I still have a whole bunch of things left to do, so without those, I think I'll manage better.
        Feb 3, 2019
      3. Jampion
        Jampion
        I think vJASS missions would be a nice addition. Though only for the later missions. As IcemanBo said the JASS class is intended for beginners and I think it's good to have a general idea of how vanilla JASS works, before diving into vJASS.
        Feb 4, 2019
      4. Overfrost
        Overfrost
        At the very least, there must be a reward for just completing the crash course. It's quite a feat already to finish them all, imo. And this should help motivate the 'students' to move further in the class.
        Feb 4, 2019
    11. Pinzu
      Pinzu
      1. IcemanBo
        IcemanBo
        "It uses TriggerRegisterUnitEvent to detect order changes rather than your thing"
        Mine uses it, too, just with RegisterPlayerUnitEvent library.
        Jan 26, 2019
    12. Pinzu
      Pinzu
      I finished the Plugin Library, you can view it in the latest version of Spell Menu System. There is a problem though with ghost item pickups, the solution I have for that right now is to simply hide the item again.

      To create the bug you spamclick or shift click the item you can basically execute multiple item-pickups which then interfers with the system.
      1. IcemanBo
        IcemanBo
        Well, not sure I will review your submissions.
        Jan 23, 2019
      2. Pinzu
        Pinzu
        Then I'll simply have to steal your code for FullInventory, easier said than done... ^^
        Jan 24, 2019
    13. Pinzu
      Pinzu
      1. View previous comments...
      2. IcemanBo
        IcemanBo
        Yo.
        Jan 21, 2019
      3. Pinzu
        Pinzu
        Shh soon finished... ^^
        Jan 21, 2019
      4. Pinzu
    14. Pinzu
      Pinzu
      I finished the SpellMenuOption (well a working iteration that is), now the cooldown is on you, if it breaks! :)
      1. IcemanBo
        Jan 16, 2019
    15. Alxen345
      Alxen345
      Is your avatar from a game ? :D
      1. IcemanBo
        IcemanBo
        It's Area of Ice Escape maps for wc3. : )
        Jan 15, 2019
      2. Alxen345
        Alxen345
        Oh. Ok, will try
        Jan 15, 2019
    16. Pinzu
      Pinzu
      Apperently I've broken my LinkedList sorting algo, it's filled with Double Frees. And I have no clue what I did back then. I found an older working version, but I don't want to touch it. ^^ You don't happen to have tested it or have a backup on you?
      1. IcemanBo
        IcemanBo
        Sorry, I've no backup of it.
        Jan 13, 2019
    17. pyf
    18. BloodSoul
      BloodSoul
      I'm a bit curious about your profile pic. I think some of them were used as map preview for polar escape series.
      1. IcemanBo
        IcemanBo
        Polar Escape is a similar game, but as I'm aware of it's a map series Area of Ice Escape by swpmoele, the very original ones.

        But a bunch of them are still missing, at least for western public. If you have something from second half, it would be cool to share! :D
        Jan 4, 2019
      2. BloodSoul
        BloodSoul
        That's awesome. I had played a lot of Polar Escape back in 2007-2011. However, I havent tried that one yet, but I will do so soon. Thanks for sharing that info. :)
        Jan 4, 2019
    19. NEL
      NEL
      Hey dude, I want know, what is FoG? I never heard that in my entire wc3 programming.

      You said that you need to use FoG to count the number of the unit in the group. So, I'm confuse.
      1. IcemanBo
        IcemanBo
        Hey Nel. It's some tequnique that one can use for group enumeration without splitting the "loop" into an other function ( so local values don't get lost). Sure, it is not best to have everything in single functions, but it is definitly a method one could benefit from sometimes.

        Have you googled/hived for it? :) You probably would fine some threads about it. :)
        Dec 30, 2018
    20. deepstrasz
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