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IcemanBo
Last Activity:
May 26, 2019 at 6:15 PM
Joined:
Sep 6, 2013
Messages:
6,066
Media:
91
Albums:
10

Awarded Medals 1

IcemanBo

 

IcemanBo was last seen:
Viewing member profile IcemanBo, May 26, 2019 at 6:15 PM
    1. tulee
      tulee
      "l wih campains!". Never heard the term wih before. A google search shows it means "Walter Ima Hitlter " or "When I'm High".
      I will post a concrete example example later when I have access to the editor :)
      1. IcemanBo
        IcemanBo
        lol^^ I wanted to write something like: gl with your campaign ... haha^^
        May 10, 2019
    2. loktar
      loktar
      Hey, I just noticed that on the agent type page you linked, the children types also have more children types. All descendants have to be nulled right?
      For example buff: http://jass.sourceforge.net/doc/api/common_j-types-buff.shtml
      is a child of ability, which is an agent type, so it has to be nulled?
      Thanks =)
      1. IcemanBo
        IcemanBo
        Hey loktar, yeh exactly : )
        Apr 11, 2019
      2. loktar
        loktar
        Alright, thanks =)
        Apr 12, 2019
    3. Murlocologist
      Murlocologist
      and you finally got avatar, not sure what it is, but still.

      It's been quite a while, ice guy.
      1. IcemanBo
        IcemanBo
        It's a picture of some maps. ;D
        Apr 2, 2019
    4. Nowow
      Nowow
      *Excited squealing*
      1. IcemanBo
        Mar 6, 2019
    5. Overfrost
      Overfrost
      https://www.hiveworkshop.com/forums/jass-class.756/

      That is very interesting. The award should be rewarded to ones that finish the crash course imo. All missions is just too much.

      I'd love to add vJASS' struct-related missions there, but it says it's limited to things applicable in vanilla JASS only eh? But from this limitation, missions to replicate structs exist.

      Missions that help in understanding the vJASS that we currently use should be around. The vJASS we use now is quite not original, like how structs always extend array, and how interfaces are well forgotten. Then there's this must-to-understand concept of how structs are actually just arrays and keys wrapped in deceptive beauty. Plus the existence of structs that actually don't even use arrays (sometimes just global variables like WorldBounds, other times they use Table fields instead). Also, how this particular Table library exactly works should be better informed.
      1. View previous comments...
      2. Overfrost
        Overfrost
        Np mate. I still have a whole bunch of things left to do, so without those, I think I'll manage better.
        Feb 3, 2019
      3. Jampion
        Jampion
        I think vJASS missions would be a nice addition. Though only for the later missions. As IcemanBo said the JASS class is intended for beginners and I think it's good to have a general idea of how vanilla JASS works, before diving into vJASS.
        Feb 4, 2019
      4. Overfrost
        Overfrost
        At the very least, there must be a reward for just completing the crash course. It's quite a feat already to finish them all, imo. And this should help motivate the 'students' to move further in the class.
        Feb 4, 2019
    6. Pinzu
      Pinzu
      1. IcemanBo
        IcemanBo
        "It uses TriggerRegisterUnitEvent to detect order changes rather than your thing"
        Mine uses it, too, just with RegisterPlayerUnitEvent library.
        Jan 26, 2019
    7. Pinzu
      Pinzu
      I finished the Plugin Library, you can view it in the latest version of Spell Menu System. There is a problem though with ghost item pickups, the solution I have for that right now is to simply hide the item again.

      To create the bug you spamclick or shift click the item you can basically execute multiple item-pickups which then interfers with the system.
      1. IcemanBo
        IcemanBo
        Well, not sure I will review your submissions.
        Jan 23, 2019
      2. Pinzu
        Pinzu
        Then I'll simply have to steal your code for FullInventory, easier said than done... ^^
        Jan 24, 2019
    8. Pinzu
      Pinzu
      1. View previous comments...
      2. IcemanBo
        IcemanBo
        Yo.
        Jan 21, 2019
      3. Pinzu
        Pinzu
        Shh soon finished... ^^
        Jan 21, 2019
      4. Pinzu
    9. Pinzu
      Pinzu
      I finished the SpellMenuOption (well a working iteration that is), now the cooldown is on you, if it breaks! :)
      1. IcemanBo
        Jan 16, 2019
    10. Alxen345
      Alxen345
      Is your avatar from a game ? :D
      1. IcemanBo
        IcemanBo
        It's Area of Ice Escape maps for wc3. : )
        Jan 15, 2019
      2. Alxen345
        Alxen345
        Oh. Ok, will try
        Jan 15, 2019
    11. Pinzu
      Pinzu
      Apperently I've broken my LinkedList sorting algo, it's filled with Double Frees. And I have no clue what I did back then. I found an older working version, but I don't want to touch it. ^^ You don't happen to have tested it or have a backup on you?
      1. IcemanBo
        IcemanBo
        Sorry, I've no backup of it.
        Jan 13, 2019
    12. pyf
    13. BloodSoul
      BloodSoul
      I'm a bit curious about your profile pic. I think some of them were used as map preview for polar escape series.
      1. IcemanBo
        IcemanBo
        Polar Escape is a similar game, but as I'm aware of it's a map series Area of Ice Escape by swpmoele, the very original ones.

        But a bunch of them are still missing, at least for western public. If you have something from second half, it would be cool to share! :D
        Jan 4, 2019
      2. BloodSoul
        BloodSoul
        That's awesome. I had played a lot of Polar Escape back in 2007-2011. However, I havent tried that one yet, but I will do so soon. Thanks for sharing that info. :)
        Jan 4, 2019
    14. NEL
      NEL
      Hey dude, I want know, what is FoG? I never heard that in my entire wc3 programming.

      You said that you need to use FoG to count the number of the unit in the group. So, I'm confuse.
      1. IcemanBo
        IcemanBo
        Hey Nel. It's some tequnique that one can use for group enumeration without splitting the "loop" into an other function ( so local values don't get lost). Sure, it is not best to have everything in single functions, but it is definitly a method one could benefit from sometimes.

        Have you googled/hived for it? :) You probably would fine some threads about it. :)
        Dec 30, 2018
    15. deepstrasz
    16. RayRainT
      1. IcemanBo
        IcemanBo
        Dec 23, 2018
      2. RayRainT
        RayRainT
        Ok then i try
        Dec 23, 2018
      3. IcemanBo
        IcemanBo
        Thanks.
        Dec 23, 2018
    17. Mythic
      Mythic
      Hey man. If I don't null the variable for a picked unit in a group pick in between each instance, what might happen?
      1. IcemanBo
        IcemanBo
        Global variable? In terms of memory leak it would not matter at least, if you need this. :)
        Nov 11, 2018
      2. Mythic
        Mythic
        Yup, global. Thanks!
        Nov 11, 2018
    18. JC Helas
      JC Helas
      [trigger]
      Actions
      Set HarpDagger_Point = (Position of HarpDagger_Dummy[HarpDagger_Loop])
      Set HarpDagger_Point = (HarpDagger_Point offset by HarpDagger_SpeedTravel towards HarpDagger_AngleIndexed[HarpDagger_Loop] degrees)
      Custom script: call RemoveLocation(udg_HarpDagger_Point)
      [/trigger]
      can i ask sir if this way is okay?
      1. IcemanBo
        IcemanBo
        It's leaked at the point you overwrite the variable without destroying it's content.
        Nov 9, 2018
      2. JC Helas
        JC Helas
        thank you sir :D
        Nov 9, 2018
      3. JC Helas
        JC Helas
        how about putting array to those udg points?
        Nov 9, 2018
    19. JC Helas
      JC Helas
      Sir is it okay not to destroy the indexed group?
    20. Pyrogasm
      Pyrogasm
      It actually took me more than 5 minutes to find that thread. I KNEW I remembered one where I commented and someone uploaded a simple template, but I could not figure out the combination of keywords to get it to show up!
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