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  1. Mythic
    Created by Mythic
    Mar 8, 2020
    Take to the skies with Sellenisko's Lord of Outland. The modeler used both of Darkholme's skins shown in this spotlight to deliver this taste of fury.

    Illidan Stormrage

    IS-SD-As-02 (2).gif
    IL-SD-M1-03 (2).gif
    DH-SD-AA-06 (2).gif

    Relive Illidan's assault on the Frozen Throne with this cinematic model from Zerox.

    Cinematic Illidan

    IL-CZ-Ss-01 (2).gif

    Check out Deolrin's Warglaives of Azzinoth:

    Low-Poly Version

    Left-handed | Right-handed

    Deo WGA LP 1-min.png

    FrIkY joined Deolrin with a custom texture for a more demonic spin:

    High-Poly Version

    Deo WGA HP 1-min.png

    xyzier_24's warglaives will hunt your enemies down with a bang.

    Warglaive Missile

    warglaive-miss-1 (2).gif

    Darkholme fashioned twin skins for the Betrayer.


    DH-SD-As-02 (2).gif

    Exit light, enter night!

    Illidan Dark

    DH-DD-As-08 (2).gif


    [​IMG] [​IMG] [​IMG] [​IMG]
    [​IMG] [​IMG]

    Special thanks to Spellbound, Storm Knight, Directive255, and The_Spellweaver for their feedback.
  2. Archian
    Created by Archian
    Feb 24, 2020
    1.32.2 PATCH NOTES

    Kaivax said: blizzarrow.gif

    Version 1.32.2

    February 24, 2020

    Changes and Bug Fixes

    • Campaign
      • Audio levels for some dialogue have been adjusted.
      • The animations, triggers, and cameras for some cutscenes have been tweaked.
      • Fixed multiple campaign missions that had units appear invisible.
      • Multiple inventory issues have been fixed for the Rexxar campaign.
      • Fixed multiple bugs throughout the Reign of Chaos and The Frozen Throne Campaigns
      • Updated the cutscene cinematic panel to transition cleanly between conversations.
      • Fixed issues making Twilight of the Gods in the Reforged campaign easier to complete than intended.
      • Tyrande’s inventory will no longer be absent on the Daughters of the Moon and The Awakening of Stormrage missions in the Classic campaign.
    • Custom Games
      • Fixed multiple missing assets that were impacting Custom Games.
      • The Custom Games list has been updated to better optimize searching.
    • Gameplay
      • Fixed an issue where if a player quit multiple games and switched graphic settings, the user would get a “Match Found” but the game wouldn’t start.
      • The Female Demon Hunter now uniquely metamorphosizes to her own model.
      • Fixed an issue with Tranquil Paths where creeps were invisible.
      • Updated the Firelord’s Incinerate ability icon in Reforged. It can still be auto-cast as normal.
      • Guardian Golem now has an auto-attack impact sound.
      • Fixed an issue where the Blademaster was immune to non-magic abilities like Ensnare while using the Bladestorm ability.
      • Lady Vashj has a small update to her head to address her human ears.
      • Succubus models are now visually distinct.
      • Fixed an issue where new Reforged death sounds were playing in Classic Mode.
      • Three maps have been temporarily removed from their respective map pools due to instability: Ruins of Stratholme (3v3), Banewood Bog LV (4v4), and Fountain of Manipulation (FFA). They may return once the issue has been resolved.
    • Interface
      • Players are now able to leave the matchmaking queue in versus mode.
      • Fixed an issue with team members entering a broken state when cancelling queue while the team is disbanded.
      • When a player leaves a match, remaining players no longer receive the additional message “Blizzard has left the game.”
      • Transitioning from cinematics to a mission no longer briefly displays campaign selection.
      • Battletags now consistently show for team invites in the user interface.
      • Map Vetos now save for Versus FFA Mode.
      • Ultra-Widescreen is now a viable option in the options menu.
      • The Grid Hotkey option now works correctly for campaign and hero units.
      • Multiple localization fixes for text, subtitles, and truncation have been addressed in campaign and online play.
      • Added Squelching to chat channel functionality.
      • Fixed multiple portrait issues with units in both campaign and online play.
    • Editor
      • Fixed an issue where melee-only abilities were showing up as hidden in the editor when using custom data.
    • System
      • Fixed a crash that could occur while playing campaign, versus, or custom games with the ‘Low’ texture setting.
      • Fixed a crash that could occur in systems with a high number of logical processors.

  3. Mythic
    Created by Mythic
    Feb 22, 2020
    semi-yuge-header.png from Element Studios

    fbx50.png   linkedin2x50.png   ytx50.png

      Since its Warcraft III beginnings in 2005, Element TD has seen releases in Starcraft II, Dota 2, and on mobile. Now, after 15 years of tower defense development, Element Studios promises the best rendition of Element TD yet!


      Element TD 2 is a competitive multiplayer tower defense game based on elemental combinations. The elements that you choose determine the towers that you can build. Creeps have diverse elements and abilities, requiring you to utilize towers of different combinations to counter them. Compete against other players and prove that your defense can last the longest!

    • Competitive multiplayer with up to 8 players
    • Global servers allow for cross-region play
    • 44 towers with unique abilities and multiple upgrade paths
    • 56 creeps to challenge your defenses
    • 7 maps to mix up your tactics
    • 6 elements (Light, Darkness, Water, Fire, Nature, Earth)
    • 5 modes (Random, Chaos, Short, Extreme, God)
    • Leaderboard to compete against others worldwide
    • Replay support to show off victories and learn strategies

    System Requirements

    Requires a 64-bit processor and operating system  

    OS: Windows 7
    Processor: Dual Core CPU
    Memory: 4 GB RAM
    Graphics: 1536 VRAM
    DirectX: Version 9.0
    Network: Broadband Internet connection
    Storage: 4 GB available space


    OS: Windows 10
    Processor: Quad Core CPU
    Memory: 8 GB RAM
    Graphics: 3072 VRAM
    DirectX: Version 11
    Network: Broadband Internet connection
    Storage: 4 GB available space

    ○ This standalone sequel boasts colorful visuals and an easily navigable user interface.

    Click to View

    Warcraft III
    Initially released in June 2006

    Starcraft II
    June 2011

    Dota 2
    February 2016

    June 2016

    July 2016

    February 2020

      The development team includes the Hive's own Karawasa.
    You can follow their news and updates on their website and forums.

    Element TD 2 releases on February 28th, 2020.
  4. Archian
    Created by Archian
    Feb 8, 2020
    Blizzard Speaks out about Warcraft 3 Reforged

    During Activision Blizzard's Q4 2019 Earnings Call, J. Allen Brack, President of Blizzard Entertainment answered a question regarding the negative press on Warcraft 3 Reforged.

    Anthony Duplisea said: arrow2.png

    [...] And then relatedly also on Warcraft, there's been some negative press on Warcraft 3 Reforge lately. Can you tell us what you're doing to address that? Thanks.

    blizz.gif J. Allen Brack said: blizzarrow.gif

    [...] Concerning Warcraft III Reforged, honestly, it's been a bit of hurry. Our community has come to expect really amazing things from us, and we've heard from them that we did not achieve that bar. But we stand behind our games and have consistently shown that not only do we support them, but we continue to build on them even after launch. And we're committed to doing that here as well. And so we're going to continue to update the depth of the game and we'll continue to update the community with our plans going forward. Thanks for the question.
  5. Mythic
    Created by Mythic
    Feb 7, 2020
    1.32.1 PATCH NOTES

    Blizzard said: blizzarrow.gif

    Version 1.32.1 – February 6, 2020

    Changes and Bug Fixes

    • Campaign
    • Players should no longer be met with a “defeat” screen after loading into a mission.
    • Audio levels for some dialogue have been adjusted.
    • The animations, triggers, and cameras for some cutscenes have been tweaked.
    • Disconnecting or logging out will no longer change the save file folder.
    • Fixed a number of issues that would block progression or not give credit for completing missions.
      Developer’s note: Updating a map for these types of fixes invalidates prior saves. This is similar to how replays from prior game client versions no longer work. Campaign progress will not be lost.
    • Custom Games
    • Multiboards should no longer crash custom games.
    • Joining lobbies for the same map no longer creates duplicate versions of the map.
      Developer’s note: This also resolves disconnects from improper map names.
    • Gameplay
    • The rendering of Classic mode has been updated.
    • Resolved an issue with hitching when constructing buildings or training units for the first time.
    • Fixed Ziggurat upgrade animation in Reforged mode.
    • Adjusted animations and portraits for multiple units and buildings.
    • Units completing training while off-screen again have voices.
    • Starting locations are again obscured by the fog of war.
    • Interface
    • Whispers now include the name of the sender.
    • Locale settings for audio and subtitles can now be adjusted independently in Battle .net prior to launching the game.
    • Non-Latin glyphs no longer overlap.
    • A tooltip now displays when hovering over truncated text.
    • Chat keeps up with the latest messages.
    • Heroes on the match results screen are now contained by boundaries.
    • All menus are now distinct between Classic and Reforged graphic settings.
      Developer’s note: We’ve implemented a temporary solution to better inform whether you are playing in Reforged or Classic mode, by applying a sepia tone to the background images for Classic.