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  1. Mythic
    Created by Mythic
    Aug 20, 2020
    Warcraft III: Reforged Developer Update - Player Profiles

    Blizzard said: blizzarrow.gif

    August 19, 2020

    RFGAI7GMVXP41597703633639.jpg

    Greetings Warcraft III: Reforged players!

    In our last Developer Update, we shared details regarding our upcoming Ranked Play overhaul, which includes a new MMR based ranking and matchmaking system, an in-game leaderboard, and Ranked Seasons. We also mentioned that we would continue providing the community a look into the Warcraft III team’s development plan. For this month’s update, we want to dive into our next high priority feature currently in development: Player Profiles.


    FEELING THE NOSTALGIA

    As with the Ranked Play system, we want the Player Profile system to capture the feel of legacy Warcraft III while providing updates that enhance the experience. Therefore, many of the features included in the original system will be brought into Warcraft III: Reforged.

    2.png
    Work in Progress: Profile Screen


    PLAYER PORTRAIT AND PERSONAL DETAILS


    In legacy Warcraft III, you were able to see your Player Portrait icon and were given additional space to include information about yourself, providing you a way to customize your profile. For Reforged, we felt it was very important to maintain this. In the new Profile System, you will also be able to customize your player portrait and details. We have combined the original homepage and additional information sections into one personal details section, with a maximum character limit of 255.

    3-min.png
    Work in Progress: Personal Details Edit Screen


    MATCH HISTORY

    Along with the Personal Details section in your Player Profile, you will be able to view your match history in 1v1, 2v2, 3v3, 4v4, FFA, and Custom Games. Dropdowns will be available in the profile screen for you to filter by game type. We will also provide seasonal match history, as well your all-time match history for you to browse through. On the bottom left of the profile screen, you’ll see your total wins, losses, and win percentage by race—similar to legacy Warcraft III.

    4.png
    Work in Progress: Profile Dropdowns

    5.png
    Work in Progress: 4v4 Match History Screen

    For arranged 2v2, 3v3, and 4v4, you will be able to see the teams you are on, your teammates, MMR, wins, and leaderboard ranking. Clicking on each team will provide you the match history for that team.

    Since our new Ranked System will be using MMR to determine ranking instead of the leveling system in legacy, you will now have your current MMR displayed in your profile for each race in 1v1 and your team MMR in each of the team-based game types.


    MATCH HISTORY DETAILS

    6.png
    Work in Progress: View Details Screen

    Another notable feature coming with the profile system overhaul is the ability to view the details of a previously played match. In your profile screen, you will be able to select a specific match and view the details of that match. Below is an example of what the match detail screen would look like.

    7-min.png
    Work in Progress: Match Details Screen

    You will also be able to view your match details for each of your arranged team games as well.


    LOOKING FORWARD

    The Player Profile system will launch in the next major content patch alongside the Ranked System. We are still looking to release in the next few months and will provide another update as we get closer to launch. We look forward to seeing the community discuss the upcoming Player Profile feature, along the continual discussion of our Ranked Play feature.

    - The Warcraft III Team
  2. Mythic
    Created by Mythic
    Aug 12, 2020
    HOTFIX UPDATE - AUGUST 12, 2O2O

    Blizzard said: blizzarrow.gif

    August 12, 2020


    We’ve just deployed hotfixes to address the following issues in version 1.32.8 of Warcraft III: Reforged –
    • Fixed an issue with player slots not being displayed properly in loading screens and match results.
    • Fixed an issue with the Reforged Scroll of Protection spell effect.
    These fixes will be automatically patched by the Blizzard Battle.net Desktop App.

  3. Mythic
    Created by Mythic
    Aug 11, 2020
    1.32.8 PATCH NOTES

    Blizzard said: blizzarrow.gif

    August 11, 2020


    ART

    • Breath of Frost spell effect now displays at full quality in Reforged mode.
    • Tuskarr Trapper projectile is no longer invisible in Classic mode.
    • Adjusted Priestess of the Moon’s positioning within her selection circle in Reforged mode.
    • Fixed an issue that was causing the Classic mode version of the Blood Wizard to not display.
    • The spell effect for Dragonhawk Rider’s Aerial Shackles is more visible in Reforged mode.
    • The spell effect for Faerie Dragon’s Mana Flare is more visible in Reforged mode.
    • The spell effect for Destroyer’s Orb of Annihilation in Reforged mode is larger, to better fit the area it affects.
    • The spell effect from Protection Scroll is more visible in Reforged mode.
    • Many units that were added in Reforged now have shadows in Classic mode.
    • Adjusted Rokhan’s positioning within his selection circle in Reforged mode.
    • Alchemist’s icons now show him as having blue skin.
    • Deep water no longer shows tiles below it, consistent with Classic mode.
    • Portraits for Classic units now have consistent lighting.

    VERSUS
    • Added obfuscation to player names in FFA games.
    • Crypt Lord - Level 2 and Level 3 Carrion Beetles hit points reduced from 330/490 to 275/410, and mana cost for Carrion Beetles ability increased from 45 to 50 across all levels.
      • Developers’ notes: While we are not doing a full balance pass in this patch, we do want to add a balance tweak. Although we like that the Crypt Lord has provided a new macro-oriented opener for Undead, we have concerns about how effectively it transitions into the mid-game, specifically with how effectively Level 2 beetles are able to harass enemy workers. At the same time, we’d like to preserve the uniqueness of the beetles; that is, that they are permanent summons and have access to Burrow. Therefore, we’re targeting their ability to tank damage. Reducing beetle hit points will require players to pay more attention to their beetles and reduce their ability to damage before being forced to burrow. Increasing the mana cost of the ability by roughly 11% hits a notable breakpoint at Levels 2 and 3 where a full mana Crypt Lord who casts Impale and then begins to summon Carrion Beetles will now have one less cast of Carrion Beetles before going out of mana. This means it can field 4 beetles at Level 2 during combat and 6 beetles at Level 3 instead of 6 and 8 respectively. This should increase mana tension on the hero and reduce the Crypt Lord’s combat viability in the early game where available mana is at a premium.

    CUSTOM GAMES
    • Adjusted the bottom of the Custom games lobby list to keep games at the bottom of the UI from being blocked by the buttons.
    • Added tooltips for Custom Game creation options.

    GAMEPLAY
    • Burrowed Crypt Fiends no longer retain their Web ability after being reanimated via Animate Dead.
      • Developers’ notes: This was a legacy bug. While a corner case scenario, it only happened to Crypt Fiends who were literally burrowed, killed then had Animate Dead cast on them, we still wanted to address this since it went against the rules of how Animate Dead is supposed to work.
    • Added a tooltip to the Disease Cloud ability on Plague Ward.

    USER INTERFACE
    • Added a toast when a replay has been successfully downloaded.

  4. Mythic
    Created by Mythic
    Aug 3, 2020
    1.32.8 PTR PATCH NOTES

    Blizzard said: blizzarrow.gif

    August 4, 2020


    ART

    • Breath of Frost spell effect now displays at full quality in Reforged mode.
    • Tuskarr Trapper projectile is no longer invisible in Classic mode.
    • Adjusted Priestess of the Moon’s positioning within her selection circle in Reforged mode.
    • Fixed an issue that was causing the Classic mode version of the Blood Wizard to not display.
    • The spell effect for Dragonhawk Rider’s Aerial Shackles is more visible in Reforged mode.
    • The spell effect for Faerie Dragon’s Mana Flare is more visible in Reforged mode.
    • The spell effect for Destroyer’s Orb of Annihilation in Reforged mode is larger, to better fit the area it affects.
    • The spell effect from Protection Scroll is more visible in Reforged mode.
    • Many units that were added in Reforged now have shadows in Classic mode.
    • Rokhan’s selection splat is now centered.

    VERSUS
    • Added obfuscation to player names in FFA games.
    • Crypt Lord - Level 2 and Level 3 Carrion Beetles hit points reduced from 330/490 to 275/410.
      • Developers’ notes: While we are not doing a full balance pass in this patch, we do want to add a balance tweak. Although we like that the Crypt Lord has provided a new macro-oriented opener for Undead, we have concerns about how effectively it transitions into the mid-game, specifically with how effectively Level 2 beetles are able to harass enemy workers. At the same time, we’d like to preserve the uniqueness of the beetles; that is, that they are permanent summons and have access to Burrow. Therefore, we’re targeting their ability to tank damage. Reducing beetle hit points will require players to pay more attention to their beetles and reduce their ability to damage before being forced to burrow.

    CUSTOM GAMES

    • Adjusted the bottom of the Custom games lobby list to keep games at the bottom of the UI from being blocked by the buttons.
    • Added tooltips for Custom Game creation options.

    GAMEPLAY

    • Burrowed Crypt Fiends no longer retain their Web ability after being reanimated via Animate Dead.
      • Developers’ notes: This was a legacy bug. While a corner case scenario, it only happened to Crypt Fiends who were literally burrowed, killed then had Animate Dead cast on them, we still wanted to address this since it went against the rules of how Animate Dead is supposed to work.
    • Added a tooltip to the Disease Cloud ability on Plague Ward.

    USER INTERFACE

    • Added a toast when a replay has been successfully downloaded.

    Please note: These PTR Patch Notes are a work in progress and will be updated with further changes before the release of Patch 1.32.8.


  5. Mythic
    Created by Mythic
    Jul 30, 2020
    [​IMG]
      Whether modders want to pass on the torch or take it up, there is a new home for maps for all. Projects in this section are unprotected and free to edit. If you've made sufficient, distinct changes to an open source map, feel free to upload your version.

      If you're looking to take a break from modding, but don't want to see your ideas collect dust - or just want to let someone else take a shot at them - you are encouraged to make your works Open Source.

      If you're interested in taking up a playable project and adding your own twist to it, this section is the place to be!

      ⮞ To mark your bundle as open source, simply add the tag when editing it
      ⮞ All modified uploads of open source maps must also use the tag and credit all authors




      @MoCo is retiring, and is hoping to see others take on the mantle of his projects. His maps include the Stealth RPG Shadow Over Blackwood, the AoS Aeon of War, and the Arena BUGS!


      Also among the section's first offerings are the AoS Golden Lands by @-Manuel-, Warcraft Arena by @RAZORWc3Creator, and Impossible Siege by @GodLike.


    Reminder: Maps that aren't meant to be playable belong in the Template section.