1. Join other hivers in a friendly concept-art contest. The contestants have to create a genie coming out of its container. We wish you the best of luck!
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  2. The Melee Mapping Contest #4: 2v2 - Results are out! Step by to congratulate the winners!
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  3. We're hosting the 15th Mini-Mapping Contest with YouTuber Abelhawk! The contestants are to create a custom map that uses the hidden content within Warcraft 3 or is inspired by any of the many secrets within the game.
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  4. The 20th iteration of the Terraining Contest is upon us! Join and create exquisite Water Structures for it.
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  5. Check out the Staff job openings thread.
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  1. Wareditor
    Created by Wareditor
    Nov 2, 2018
  2. StoPCampinGn00b
    Created by StoPCampinGn00b
    Oct 31, 2018
    reddit warcraft 3 banner smaller.png

    Announcing our newest affiliate and our first new-coming partner in years, r/Warcraft3.

    r/Warcraft3 is a central community board suited for any WC3 topic located on the Reddit platform. It links and supports over 100 other Warcraft III communities to try and bring them all together. Their goal is to increase the visibility and activity of the Warcraft 3 community and all the different groups in it.

    As Hive members, you are all free to to talk about what you all know, same as everyone else. However, keep in mind that this is not solely a modding or even custom game subreddit, since it's open to all types discussions. So as usual, don't spam, excessively advertise, or assume everyone knows a ton about modding. Oh and, if you're a looking for a way back to come back, a lot of the beginner modding guides link to Hive and the other modding communities (joking!).

    That's all, welcome our new friends!
  3. StoPCampinGn00b
    Created by StoPCampinGn00b
    Oct 9, 2018
    upload_2018-10-8_17-11-41.png

    Patch 1.30.2 PTR Update #2

    Patch 1.30.2 PTR has been updated to include new filters and search options in the custom game browsing list* along with bug fixes relating to the new hosting system. Things like map download time seem to be improved as well. *We'll seek some clarification as to how those two new features work.

    Wherever one stands regarding the removal of bots, it's worth noting that some functions bots provided are in progress. Blizzard laid upon us a small glimpse of the road-map ahead citing kick/ban and latency functions to come in the future, and hopefully more in the future!

    As always, please test the game on the PTR. You can read the full list of changes here.
  4. TriggerHappy
    Created by TriggerHappy
    Sep 27, 2018

    Patch 1.30.2 PTR Update

    Patch 1.30.2 has been deployed on the Public Test Realm (PTR) and is bringing some new features to Battle.net. Most notably is the ability to filter custom maps based on realm and being able to see how any players are in a lobby. This means players from any realm can join any custom game lobby no matter the realm it was hosted on.

    [​IMG]

    Read the full list of changes here
  5. Frotty
    Created by Frotty
    Sep 15, 2018
    [​IMG].

    This month we addressed some older issues, as well as adding juicy new features. Our spotlight this time is about new vscode features.
    We also want to say thanks to the community for the avid support and contributions in the last few months, helping Wurst to become better than ever!

    Tool updates
    • Patch 1.30 is supported and the reccommended version for Wurst development. (older still supported)
    • Vanilla Jass is now parsed with its own grammar, which improves compatibility for input maps.
    • Added
      @inline
      and
      @noinline
      annotations to allow more fine grained control over inlining behavior.
    • The inliner has also been improved and now handles inlining on a call by call basis.
    • Added breadcrumbs, outline view and symbol renaming to vscode extension.
    • Colors used in wurst color tuples and wc3 color codes are now shown in vscode.
    • Functions from
      blizzard.j
      that are used during map initialization no longer get inlined, preventing map script bloat, in particular with more than 12 players.
    • Added warnings for unused private class variables and functions.
    • Fixed a case of dead code not being detected, which resulted in duplicate statements when manually nulling handles
    • The error window's tab width has been reduced so the code isn't overly indented anymore.
    • Profiled and addressed a couple CPU and Memory concerns (thanks to ej-technologies' open-source JProfiler license).

    Standard library highlights
    • FileIO and Network libraries have been updated for 24 players and new natives (PR #94, PR #106, PR #107).
    • DamageType
      (PR #95, PR #97), and
      OnUnitEnterLeave
      (PR #96) received more fixes for edge case bugs.
    • Asset lists have been improved by (PR #98, PR #103, PR #114).
    • trigger
      API received fixes by (PR #102, PR #104)
    • Added
      Matrices
      and
      Quaternion
      math packages which can also be used to manipulate effects (PR #111, PR #112).
    • Removed another
      initlater
      import from the stdlib which improves code quality.
    • We have several more PRs currently in the reviewing process, regarding Damage Modification, Bitwise Manipulation and FileIO.
    WurstScript is a programming language and toolchain to build warcraft 3 maps.