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Site Director
Joined
Jan 1, 2006
Messages
3,053
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Blizzard said:

With live hotfixes today, we’ve made several updates to the game, in addition to bugfixes.

Ranked Play​

  • Seasons have been reduced from 12 months to 6 months.
  • MMR no longer displays in the loading screen for FFA Matches.
  • User Interface: Added headers to game modes.

Leaderboards​

  • We’ve updated the backend services to prevent incorrect results being displayed. Players that have unexpected data displayed must complete a new game for the system to pick up the good data.

Player Profiles​

  • Added support for all seasons and multiple-season history.
  • Added additional functionality to AT match history which will allow players to access more information.

Balance​

  • Blademaster mirror image damage increased from 15% to 20%.
  • Blademaster mirror image XP is now capped at 30.
  • Immolation damage reduced from 8/12/18 to 7/12/18 (DPS: 14/24/36).
  • Immolation mana drain increased from 6 to 7.
  • Immolation activation cost reduced from 20 to 1.
  • Immolation buffer mana reduced from 10 to 9.
  • Anti-Magic Shell increased from 300 to 420 (increases number of dispels to remove from 2 to 3).

Bugfixes​

  • Fixed an issue where Destroyer’s dispel magic was not removing anti-magic shell.
  • Fixed an issue where workers would still have a repair rate reduction from liquid fire even after the debuff duration expired.
  • Fixed an issue where players cannot progress past act 2 on “The Founding of Durotar” campaign on Reforged mode.
  • Various maps in the map pool have been updated to the latest version.
  • Fixed an issue where “!stats” would show player names in FFA.
  • Fixed an issue where a player gets a loss instead of a win in ranked play.
  • Fixed an issue where the leaderboard does not update appropriately for RT.
  • Fixed an issue where a user who has accounts in multiple regions would show the incorrect amounts of wins and losses in the leaderboard.
  • Fixed an issue where placement matches would not record.
  • Fixed an issue where games would fail to process with an early leaver.
  • Fixed an issue where games would fail to process with AT vs RT with an early leaver.
  • Fixed an issue where 4v4 match history would show misaligned names.
  • Fixed an issue where the 2nd place FFA winner would still lose MMR and 4th place would gain MMR.
  • Fixed an issue where match history details were inaccurate.
  • Fixed an issue where Custom Campaign UI would sometimes remain on your screen in other game modes.
  • Fixed an issue where loading screen text would be misaligned.
  • Fixed a crash that happens when you exit a map with no description.
  • Fixed an issue where Player Profile Match History AT Filter not showing the correct info about your matches, or not showing you all of your matches.
  • Fixed an issue where the Versus Ranked Stats Widget displayed the incorrect information.
  • Added localization for text “Press Tab”.
  • Fixed an issue where map information missing from the player profile.
  • Fixed an issue where players were getting ranked after playing only 3 matches instead of 5.
 

Site Director
Joined
Jan 1, 2006
Messages
3,053
frontpagebannerupdatesandchanges-png.426173

We are thrilled to announce the addition of a highly requested feature to our resource database - the Grid View! This new feature will allow users to easily browse and discover resources in rich and visually appealing manner. We hope this update will enhance your experience on our website.

Notice that a Save Filter Option is missing but will be added soon after this launch.

Save Filter Option has been added.

We look forward to hear your feedback.

In order to turn grid view on:
  1. Navigate to the Filter Widget when viewing the index of a resource section.
  2. Select the Grid View icon.
  3. Click Apply.
Like shown below:

filter-png.426172
 

Site Director
Joined
Jan 1, 2006
Messages
3,053
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Attention all Warcraft III fans! Get ready for the adventure of a lifetime!
We are thrilled to announce the latest addition to Hive Workshop's Hosted Projects: The Heart of Storms! This impressive project is a massive undertaking that has been in development for many years and is set to take our community by storm.

The campaign features a sprawling landscape filled with diverse environments, from lush forests to treacherous mountain passes, each with its own unique set of challenges. The map has been built from the ground up, with an immense amount of attention to detail and a focus on providing players with an unparalleled gaming experience.

One of the standout features of The Heart of Storms is its breathtaking visuals, with detailed character models, unique tech-trees, intricate environments, and dynamic terrain that brings the world to life. The map also features a unique storyline, complete with cutscenes and an epic soundtrack, that will immerse players in the world of Warcraft III like never before.

This campaign project is truly a testament to the passion and dedication of the Warcraft III community, and is sure to be a hit among players. So get ready to dive into the world of The Heart of Storms! A public beta was released some time ago! Check it out!

The skies darken and the winds howl as a storm gathers on the horizon. A new chapter is about to unfold in the world of Warcraft, and it promises to be the most electrifying yet. In the Heart of Storms, you'll be transported to a realm of conflict and chaos, where heroes and villains clash in a epic battle. Brace yourself for an adventure filled with epic quests, thrilling battles, and unexpected twists and turns.



     
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First of all, we would like to express our gratitude to everyone who's been following, commenting and supporting HoS. Honestly, the amount of feedback and input exceeded our expectations and inspired us to go on and on. Thank you, folks, you're awesome!

Now that the final release version of the first campaign is just around the corner, we're releasing a voiced cinematic trailer of Act I: Dusk of Draenor, featuring important story events that we have arranged as a homage to the original Warlords of Draenor trailer, as well as gameplay bits and pieces. Hope you enjoy it, and feel free to share your impressions in the trailer thread: Dusk of Draenor Campaign Trailer

Don't forget all what's shown in the trailer is already available in the current Public Beta, which can be downloaded here: The Heart of Storms: Dusk of Draenor (Public Beta)
But that's only half of the goodies, the other being the annoucement of Act II: Heralds of the Abyss! Dusk of Draenor's story continues in Azeroth as new heroes, villains and opportunistits join the conflict! Set during Warcraft I and II era, HotA features three more races: Humans, Dwarves (and Gnomes) and Goblins, which are already visually finished at the moment... but there's much more to come! Check out the first preview here: The Heart of Storms Act II: Heralds of the Abyss

And last but not the least... The Heart of Storms needs you! We're currently looking for more team members, and one speciality that's needed more than others is good ol' mapper. In particular, as we learned from feedback, there's a popular demand for a tutorial mission in the final release of Dusk of Draenor, but since our team has their hands full of Act I's expanded ending and first phase of Act II production at the moment, we don't have spare resources to divert to it (at least not at the expense of other stuff) and would welcome some help. You can learn more here: The Heart of Storms needs you!

Once again, folks, thanks for being with us! Look forward to more news!
upper-quotes-png.375983



image (1).png image (2).png image.png
image23.png frostfire1.png frostfire2.png



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It's been a month since Heart of Storms Act I: Dusk of Draenor Public Beta, and as the team is finalizing and polishing last bits of the Release version, they want to announce the next part!

Following Dusk of Draenor that culminates with the opening of the Dark Portal, Act II: Heralds of the Abyss is set during Warcraft I and II era, covering the last stages of the First War and the interbellum when the Horde expanded north into Khaz Modan. A number of canon events will be shown, such as the sacking of Northsire Abbey and Stormwind itself, the invasion of the Badlands, the siege of Ironforge and the climactic battle at Tol Barad. However, in a manner similar to Act I, "historical" events will be shown through the eyes of original characters caught in the conflict and trying not only to survive, but to manipulate its flow.

The story of Arnak Bladeweaver continues as more of his agenda is revealed (and keen-eyed players who noticed a few clues in Act I may have their theories confirmed). Don't expect this to be an orc-centered campaign despite the Horde being an integral part of the story - Arnak's status as a clanless orc makes him seek some unlikely allies.

In addition to Orcs and Ogres (sadly not Draenei, their story in HoS is over... for now), Act II: Heralds of the Abyss brings three more full-scale races to the table: Humans, Dwarves (and Gnomes) and Goblins.

 

Site Director
Joined
Jan 1, 2006
Messages
3,053
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Greetings community!
We are thrilled to announce the upcoming addition of a highly requested feature to our resource database - the Grid View! This new feature will allow users to easily browse and discover resources in rich and visually appealing manner. We hope this update will enhance your experience on our website and we can't wait for you to try it out. We look forward to hear your feedback.

We are also announcing the implementation of a new moderation system. As demonstrated below you can see that we've separated the moderation system into two groups: Moderator Rating and Moderation Status.


     
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You may be asking "Why do we need this?" and the answer is complicated. The resource sections have two kinds of visitors: the modder and the artist. The modder is on the look out for resources and more often than not they would rather have more choice and be the judge of what they don't want to see. I invision they will often tick all the boxes in "Rating" to see everything from "lacking" to "director's cut". Meanwhile the artist cares a lot about quality and filtering. I've met many artists who care deeply about quality of peer resources compared to their own. They don't want to see resources lacking in quality next to their stuff while the modder would very much like to see as much as possible. Not every resource has to be insanely great. Sometime all you need is a doodad for standing in the background needing zero interaction, animation or detail. But from my experience we need to distinguish between excellent and simple things to keep the artists satisfied while giving as much choice as possible to the modder.

Now. The skeptical modder is sitting here thinking "Gosh, Ralle, more checkboxes to tick every time?" and the answer is yes. But one thing I plan to release with the grid view is the ability to make persistent filters per section. So if you always look at icons in grid view, it will stay that way. If you always look at all ratings in models, it will stay that way. When this comes out, I also plan to make useful / simple ticked by default.
upper-quotes-png.375983

~ Ralle

Moderator Rating (1-5)
Similar to User Star Ratings (1-5), the Moderator Rating system is designed to recognize and award the most creative and talented artists, map makers, programmers etc. The introduction of this new rating system is expected to benefit both creators and users. Users will be able to find high quality assets based on a qualified moderator assessment of resources, while creators will get the recognition they deserve for sharing their creations with Warcraft III community.

previewmod1.png


Notice that High Quality ratings will be given out gradually to new and re-moderated assets.

Moderation Status:

These states indicate whether or not a resource is approved (working ingame), pending review, awaiting update or rejected.

previewmod2.png


This is just the beginning of 2023. We have many other great things in the works that we can't wait to share with all of you. We want to thank our community for their continued support and feedback. We are committed to continue to improve and evolve our website to make it the best it can be for our users, so stay tuned for more exciting updates in the near future.

If you want to support our site and it's ongoing development and maintenance, please consider joining Hive's Heroes!



Special thanks to all our Heroes! You help keep the Hive alive! ❤#HiveFive

@A]mun, @Bribe, @Daliox1, @Eikonium, @Falasae, @Footman16, @Gismo359, @Gyrosphinx, @Harynar, @InsaneMonster, @Kam, @Kick King, @King I Rat, @Kuzakani, @Lich Prince, @Maynard, @Med. MapGuy, @MindWorX, @mori, @NiGlOo-ShOoTeR, @Nihilism_Is_Death, @rangger16, @Ravenwood Skye, @Retera, @Skopetski, @Tauer, @ThompZon, @tulee, @Xthreo
 

Media Manager
Joined
May 25, 2007
Messages
4,222
potentialrelaunch.png


A new survey regarding Warcraft III Reforged has circulated Blizzard's survey email lists. Most notably, it appears to focus on currently missing legacy Warcraft III features, and the phrase "soft relaunch" gives us some insight into Blizzard's development plans.

Below you can read through the relevant survey questions:

2023.01.20-Blizzard-Survey-3-Warcraft-3-Reforged.png2023.01.20-Blizzard-Survey-4-Warcraft-3-Reforged-Experience.png2023.01.20-Blizzard-Survey-5-Warcraft-3-Reforged-Likely-to-Play.png
2023.01.20-Blizzard-Survey-6-Warcraft-3-Reforged-Impact.png2023.01.20-Blizzard-Survey-7-Warcraft-3-Reforged-Other-Games.png2023.01.20-Blizzard-Survey-8-Warcraft-3-Reforged-Appeal.png
2023.01.20-Blizzard-Survey-9-Warcraft-3-Reforged-Features.png2023.01.20-Blizzard-Survey-10-Warcraft-3-Reforged-Feature-Implementation.png2023.01.20-Blizzard-Survey-12-Warcraft-3-Reforged-Relaunch.png
2023.01.20-Blizzard-Survey-13-Warcraft-3-Reforged-Likely-to-Play.png2023.01.20-Blizzard-Survey-14-Warcraft-3-Reforged-Likely-to-Play-Specifics.png

 

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