1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
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  3. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
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  4. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
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  5. The results are out! Check them out.
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  6. The poll for Hive's 12th Concept Art Contest is up! Go cast your vote for your favourite genie!
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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.
  1. Archian
    Created by Archian
    Oct 13, 2019 at 9:41 PM

    It's been almost a year since we've seen or heard anything from Warcraft 3 Reforged - until now.

    Recently, people have discovered that Blizzard uploaded a BETA of Warcraft 3 Reforged to the Battle.net launcher, but it's encrypted.
    However, some guys at wowhead.com and users named Stiven_SRB and Songzeee was able to datamine UI, loadingscreens, portraits & unit models!

    Take a look!

    Got some more information? Post below please.
  2. Landmine
    Created by Landmine
    Sep 23, 2019
    UPDATE: Registration has opened! Hive members enter HERE, everyone else HERE.


    We are excited to announce the first ever The Hive Workshop pro-tournament for Warcraft 3.
    The Hive Workshop Cup is a competitive 1v1 tournament where members of our, and the greater Warcraft 3, community will compete for a prize of €555.

    Today, we're excited to have the opportunity, thanks to the sponsorship of @Nightmare2077, to run a competitive 1v1 Warcraft 3 tournament for our community, and Warcraft 3 as a whole. We are also working with Back2Warcraft to organize and cast this event.

    The Hive Workshop has been a dedicated community creating custom experiences in Warcraft 3 for many years. And it's important for us to have the tournament to reflect this. This is why we'll be using community maps for the map pool.

    A contest for our community tournament!

    We're hosting a melee map contest where the top 4 maps get a spot in the contest. You're allowed to submit 1 of your maps - new or old - for this contest. Either create a new map, polish an existing one, or submit an approved map you've previously made.

    Tournament schedule:
    • The tournament map pool contest will be conducted from now until October 6th, 2019. The top 4 maps will be selected for the map pool.
    • The Hive Tournament will have 2 open qualifiers from October 12-14, 2019. The top competitors of this group will move on.
    • Following this, the Hive qualifiers will take place October 15th, 2019. Exclusive to members of the Hive community (prior to September 20th, 2019), the top 2 competitors of this group will move on.
    • The Playoffs and Finals will take place October 18th and 19th, 2019. The top players of all 3 qualifiers will compete for the grand prize of €555.

    Details on registration and format will be announced soon.
  3. Ralle
    Created by Ralle
    Jul 8, 2019
    Hey all,

    Today I was contacted by a good samaritan on Discord who had found that a list of usernames and passwords for The Hive Workshop had been leaked from the hack back in 2016. I did not reset people's passwords back then, so I have done it now.

    If you cannot login:
    Use the 'Forgot your password?' feature.

    If you don't have access to the email account or don't get an email:
    Use this 'Contact Us' link.

    Do not create a new account.

    I have deleted the passwords for around 60,000 accounts on the site because they were leaked. I am sorry if this is an inconvenience to you.

    If you used your password and email from 2016 on any other site, I highly recommend you change it. Go to this site to get a quick overview of the status of whether any of your emails or passwords are in the hands of someone else.

    I also recommend using LastPass for storing randomized passwords for each site instead of re-using the same old ones.
  4. StoPCampinGn00b
    Created by StoPCampinGn00b
    Jul 1, 2019
    We are extremely excited to bring forth the commencement of the Warcraft III Anniversary Week event!

    July 3 marks our favorite game’s 17th birthday since its original release in 2002. Since then, the entire WC3 community has created an unfathomable amount of content and memories that no one could have ever foreseen coming. This week, we will explore the legacy that thousands of players and creators alike have contributed to. Prepare for a blast from the past, inject a heavy dose of mana-nostalgia, and gaze towards the future with the culmination of everything that is Warcraft III: Reforged.


    Article: Reforged Recap: The Future of Warcraft Part II (OUT NOW)
    Media: WC3 History: Warcraft III Community Map HD (OUT TUESDAY)
    Article/Media: WC3 History: The Story of Warcraft III (OUT WEDNESDAY)
    Other: Yet to be revealed, TBA

    This is presented by Hive, the W3U Discord, and the r/Warcraft3 subreddits, but we cannot thank all the other communities enough for how much they've contributed to the game over the years. Just yesterday B2W live-casted WC3 Esports history.

    Amazing banner edit by Archian.
    Special thanks to Wareditor.
  5. StoPCampinGn00b
    Created by StoPCampinGn00b
    Jul 1, 2019

    01 July 2019

    Here lies a previously unreleased article re-purposed for the WC3 Anniversary Week! We trace the community build-up leading all the way right up to the Reforged announcement at Blizzcon. We share about the experience, give a big recap on what we know about the game, and signal what to take away from it.

    The Return

    During last BlizzCon 2018, Warcraft III: Reforged was announced and the spotlight finally returned to one of the most genre defining PC games, ever. Reforged is a complete re-imagining of both Reign of Chaos and The Frozen Throne, and it is evident that this is much more than just a graphical remaster with widespread upgrades often only seen in expansions. Whether this stems from the ever so boundless modding and custom game scene, the exciting competitive thrills of esports and the ladder, or the unbreakable passion behind the campaign's lore and stories, this never could have happened without the community and its beloved creations.

    Three years ago back in 2016, long time Hive members @Kam and @PurgeandFire visited the Blizzard headquarters in representation of the community's needs and wishes for Warcraft III amidst some rumors around the job openings and new patch. Prior to that, pro players from China did the same. Over time, the community built off of these new beginnings and other representatives increasingly came into contact with the classic team. Back2Warcraft and Blizzard even hosted its first pro-player invitational in years. This initiative left an erasable impact not only on Hive, but for both the game and communities abroad. Patch after patch, the game slowly showed new life but also hardships to get to where we are now.

    The Unveil

    This time, @TriggerHappy and @StoPCampinGn00b had the pleasure of being invited to BlizzCon 2018 and a Monday summit at Blizz HQ - but it wasn't just us! Faces like the legendary Grubby, our superstar partners from Back2Warcraft, and other players and representatives from around the world joined together to channel the community's early Reforged feedback to the classic team. Familiar faces including the likes of @MindWorX were also gleefully present, but this time on the developer side the table.

    Those who were at BlizzCon had the chance to play RoC Human Mission #6: The Culling - as indicated by the artwork above. Just like the chapter, this announcement was a key turning point for Warcraft. The game felt and played 100% like Warcraft III as we purged baked innocent, infected, villagers as Arthas in glorious 4k resolution.

    After Blizzcon, us invitees were escorted to the Monday summit in Irvine to attend a presentation, meet with the developers, and extensively play-test an early build of Reforged. Melee matches and a couple custom maps were played. TriggerHappy even got his hands on the editor. The classic team, partners, players, and community members alike were all excited beyond belief. The developers had an excellent understanding of the importance of feedback and yes, have been looking into many communities for a constant flow of feedback.

    Everything, including the art, gameplay, modding, esports, readability, social features, suggested content, lore concerns, battle.net functions, server layout, custom game compatibility, and more was thoroughly discussed 'till the sun set. You bet tons of tabs of the Blizz forums, Hive forums, W3U/B2W/etc Discords, Warcraft subreddits, social media, and more where thousands of pieces of feedback accumulated over the weekend were always open during these discussions. There is an enormous amount of information that we would like to share, but there is also a tremendous amount of information that is still being looked at or is behind bars at the moment.