1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. The Terraining Mini Contest Reload #2 - Machinery has begun! Create a scene centered around a piece of machinery. Get creative tinker boys and girls!
    Dismiss Notice
  3. The Cinematic Contest #7 - Time has begun! Create a cinematic about Time!
    Dismiss Notice
  4. The Team Member Contest has ended! Check out Hive's created heroes and who could win the challenge here!
    Dismiss Notice
  5. The Concept Art Competition #11 - The Youngest (or) Oldest Warrior has begun! Create a unique warrior concept-art. Get wild with your ideas!
    Dismiss Notice
  1. StoPCampinGn00b
    Created by StoPCampinGn00b
    Mar 15, 2018 at 11:35 PM
    Patch 1.29 PTR Update

    Hey everyone! As most of you guys know, Patch 1.29 is still in the public testing phase. For those who don't, the thread detailing the insane changes (24 players supports, tons of new natives, balance changes, world editor limits raised, true widescreen, etc) is here: Warcraft III - Patch 1.29 PTR
    You will also find the download link linked on that thread.

    Today comes with a significant update that comes with many bug-fixes, but other changes and adjustments were made to the melee and modding scenes as well.

    • Camera reset to 1.28 height
    • Team colors revision v2. Props to @Erkan for setting us on the path (Erkan's post on the Hive color thread)

    • Korean client crash resolved
    • Custom hotkeys no longer unbind Esc
    • Matchmaking now starts when using community maps
    • Alchemist's Healing Spray now self-heals
    • Various missing textures located
    • Queueing actions behaves correctly
    • Thanks to @TriggerHappy for the test map

    • Selecting LAN in Asian locales crashes the client
    • Esc on Mac has a chance to close the client
    • Opening a scoreboard will temporarily freeze the game during a multiplayer match
    • TriggerAddCondition() now requires you to add (Condition()) around the "function
    • Constant native DecPlayerTechResearched not working
    • The GUI equivalent for SetAbilityOnIcon and GetAbilityOnIcon have invalid parameters
    causing the editor to throw errors
    • World Editor crashes with bad IF statement syntax
    • Cannot set research to a lower level using SetPlayerTechResearched
    • DecPlayerTechResearched causes SetPlayerTechResearched to set level at a lower value
    • PlaySpecialEffect and PlaySpecialEffectWithTimeScale are not working correctly
    • The Italian client is missing menus

    • Ladder maps cleansed of sneaky tower locations near starting mines
    • Blademaster, Shadow Hunter, Dreadlord, Demon Hunter, and Priestess of the Moon have been adjusted.

    • Mirror Image
    • Decreased Mana cost (all levels) from 115 to 100

    Shadow Hunter
    • Serpent Wards: Increase damage and Increase HP
    • Level 1: Increase damage from 11-13 to 14 to 16; Increase HP from 75 to 90
    • Level 2: Increase damage from 23-26 to 27-30; Increase HP from 135 to 165
    • Level 3: Increase damage from 41-45 to 48 to 52; Increase HP from 135 to 200

    Dread Lord
    • Carrion Swarm: (Buff) Mana Cost (all levels) 110 → 100
    • Max Damage Increase:
    • Level 1: 300 Dmg to 400 Dmg
    • Level 2: 600 Dmg to 700 Dmg
    • Level 3: 1000 Dmg 1200 Dmg

    Demon Hunter
    • Mana Burn: (Nerf) Mana cost increase from 50 to 60

    Priestess of the Moon
    • Attack Speed (cool down): (Buff) change default from 2.46 to 2.33
    • Scout: (Buff) Mana cost reduction and increase movement speed
    • Level 1: Reduce mana cost from 100 to 50; Increase movement speed from 270
    to 300
    • Level 2: Reduce mana cost from 75 to 50

    • World Editor limits raised for reals
    Neutral Units - 2,048
    • Neutral Buildings - 384
    • Player Units - 4,320
    • Player Buildings - 2,400
    • Items - 1,024

    And that's all! 1.29 looks to be one step closer to its full release. Please test the new PTR version and help provide feedback either on our forums or Blizzard's forums.

    Link to Blizzard patch notes: https://us.battle.net/forums/en/bnet/topic/20761878126
  2. Wareditor
    Created by Wareditor
    Mar 8, 2018

    Version 2.4.1 for Sunken City is out and it brings an immense amount of changes to the already legendary map. This version has been in development since August of 2017, which makes it the biggest update ever made for Sunken City. Spasmaster has once again outdone himself, the new changes are more than exciting!


    The primary goal for this version was to improve the design of each hero by providing new customisation paths for the players via changes to the kits of the heroes and their talents, while also adding 2 new talents.


    New Warlock and Tinker Talents

    Every single hero has received some a degree of changes to their abilities, while with some heroes new spells and tools got introduced. Additionally, heroes like the Warlock and the Warrior got a visual update with new top-quality models created by Tauer The biggest update of all is the one for the Necromancer hero, who got a complete rework, including an amazing new model specifically created for Sunken City by Proxy and Nightmare! Big thanks to them!


    New shop items got implemented while many others have received changes or improvements. The ESC Stats Menu got updated with two new stats for the players to choose from. The 'Mastery' and 'Pet Damage' stats got introduced, allowing many heroes additional customisation options they didn't have before.

    The 'Mastery' and 'Pet Damage' stats are now available to be increased in the stats menu

    These changes, combined with the changes to hero kits were all done with the intent of providing more build flexibility for the player, making each playthrough more interesting.


    During the development of all the above mentioned features, many other changes sneaked in, such as:
    • Glyph changes
    • System improvements
    • Changes to several boss fights
    • New droppable items got added to the loot tables
    • Bugfixes
    • And even more - see the full list of changes in the Latest Changelog.


    Many hours of work went into this version and we hope everyone will enjoy this update! Special thanks to my fellow testers from the Discord server who spent many hours themselves to help me bring this version to life.

    You can download the version below and if you wish to play with us you can join our Discord server where all Sunken City players gather together and organize games. See you there!

  3. Wareditor
    Created by Wareditor
    Mar 2, 2018


    Let the Warcraft universe feel the power of The Hive
    and send our fellow brothers into the battle of storm, earth and fire.
    Shape a new son, give him the right looks and arm him
    with a unique spell to rule the battlefield for our good!
    Heed my call!

    brought to you by
    @Hayate and @YetAnotherYoutuber

    9 th Hero Contest on Hive
    7 Contest Submissions
    3 Sections Involved
    1 Amazing video

    This video was made to showcase the incredible creations of our users
    made for the Hive Member - Team Contest (Hero Contest #9)

  4. Wareditor
    Created by Wareditor
    Feb 27, 2018
    You're Invited - Warcraft III Invitational!


    Blizzard's Statement:

    Over 15 years since the release of Reign of Chaos, Warcraft III has a new major patch coming and your favorite players are throwing the first Warcraft III Invitational to celebrate it!

    Hosted by casters Neo and Remo of Back2Warcraft, join us on February 27 and February 28 on Twitch for a slew of special events, including Free-for-All, 4v4’s, and other friendly competitions. Well-known Warcraft III competitors from around the world will be getting together live at Blizzard HQ to showcase their talents in friendly competition!

    We love and continue to support our Warcraft III community, and we’re excited to see classic competitors like Manuel “Grubby” Schenkhuizen, Park “Lyn” Joon, and Kim “ReMinD” Sung Sik try out all the new PTR changes for themselves—including balance adjustments to many heroes, 16:9 widescreen support, and more – all playable now on the PTR!

    Be sure to tune in for your own sneak peek and check out our PTR patch notes for more information.

    • Neo [Observer] Germany
    • Remo [Observer] Germany
    • Happy [Undead] Russia
    • Foggy [Night Elf] Ukraine
    • HawK [Human] Russia
    • Effect [Human] Sweden
    • ReMinD [Night Elf] South Korea
    • Lyn [Orc] South Korea
    • FoCuS [Orc] South Korea
    • LawLiet [Night Elf] South Korea
    • Grubby [Orc] Netherlands
    • MaDFroG [Undead] Sweden
    • Insomnia [Human] Bulgaria
    • Tak3r [Orc] Germany

    Remo & Neo

    Tak3r, Insomnia, MaDFroG and Grubby

    Effect, HawK, Happy and Foggy

    ReMinD, Lyn, LawLiet and FoCuS

    The invitational has concluded and was a massive success!
    You can find replays and highlights of the event here: Blizzard Warcraft3 Invitational 2018 - YouTube

    [War III] You're Invited - Warcraft III Invitational!
    Warcraft 3 Invitational: Patch 1.29 Tournament by RehcraM
  5. StoPCampinGn00b
    Created by StoPCampinGn00b
    Feb 21, 2018
    Rise, lurkers of Azeroth and the Hive. Patch 1.29 PTR is here!


    So to dive right into it, perhaps the biggest features include, true native widescreen support, the ability for 24 player maps, major hero balance changes, a new ladder map pool for all ladder modes, the major expansions of World Editor limits (Map size dimensions -> 480x480, object limit -> 30,000, terrain tiles -> 16, and many more limits raised), and over 90 new natives for the World Editor. If you had a hard time taking all of that in because it's absolutely crazy and packed into one loosely formatted paragraph, we can't blame you!

    Note that all of these changes are in the public test realm, meaning it has separate Warcraft 3 server and download. But don't worry, these features should hit the main server when they are tested thoroughly enough and are clear for lift off. We went over all of these massive changes in detail below.

    - Widescreen: The game now supports true widescreen; the game no longer stretches to fit a wide resolution.

    - 24 Players: Maps are able to be created and played online with up to TWENTY-FOUR players! Prepare for some map makers to go overboard with this!

    - Bug fixes: Mac client launches, clans can be created again, hosting bots and cross-realm hosting fixed.

    - Streamer/Caster API: An officially supported Streamer/Caster API that allows us to read out information about gold, lumber, food usage, APM and more when observing games live. No more need to use sketchy hacks for this!

    - Hero Balance Changes:
    - Heroes: 11 main-race heroes and 6 tavern heroes wield changes, both minor and meta changing
    - Move Speed: Nearly all heroes had their move-speed increased from 270 -> 290, some heroes had durations toned down, possibly making for slightly faster gameplay
    - Buff: Crypt Lord, Far Seer, Tauren Chieftain, Dreadlord, Firelord, Goblin Tinker, Goblin Alchemist, Dark Ranger
    - Nerf: Blademaster (damage items lesser affects critical strike multiplier)
    - Adjust: Mountain King, Keeper of the Grove, Warden, Paladin
    - Map Pools: All ladder mode map pools (1v1, 2v2, 3v3, 4v4, and FFA) have been updated with vanilla maps and edited(LV) vanilla maps. See the full map pool list and specific balance details in the full patch notes linked at the bottom.

    - World Editor limit expansions: These raised limits speak for themselves. Go crazy modders!
    - Object limit increased to 30,000
    - Map dimension size limit increased to 480 x 480
    - Tile set limit increased to 16
    - Max execution number increased to 1666666
    - Max food limit increased to 999
    - Max resource limit increased to 9999999
    - Array size increased from 8192 to 32768
    - Over 90 New Natives: New natives add an array of new possibilities and more control in the editor. @Kam with the help of our users also pioneered the discussion in a Blizzard producer update.
    - Full control over special effects : scale, rotate, pitch and more! Say goodbye to dummy units for missiles systems or effect systems.
    - Enhanced control over abilities, items and units.
    - Even responses to mouse actions.​

    FULL PATCH NOTES AND PTR DOWNLOAD: https://us.battle.net/forums/en/bnet/topic/20762056755
    Editor changes: https://us.battle.net/forums/en/bnet/topic/20761976724
    Map Pool / Balance changes: https://us.battle.net/forums/en/bnet/topic/20762006793

    Hive bug report thread: [Feedback] Compiled List of 1.29 Bugs & Issues

    UPDATE: Warcraft 3 Invitational
    In the light of the recent news, Blizzard has decided to set up a giga-event for Wacraft 3 e-sport. Many old-school players are getting together to play on the new patch at Blizzard HQ. Be sure to watch the event on Back2Warcraft stream the 27th and 28th of February.

    We hope that you guys are just as ecstatic for this patch and the future of Warcraft 3 as we are. And as always, please make sure to provide feedback regarding all these PTR updates so we can see them in great shape when they hit live on the main servers. If there's anything you'd like to share or report, please do so respectfully below, patch discussion, or in the Blizzard forums. Thank you everyone for being so passionate about this game and hopefully this will spark something more :)

    Amazing image design credited to the one and only: @Wareditor