1. Choose the best Old Gods themed skin at the Texturing Contest #29 - Poll!
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  1. StoPCampinGn00b
    Created by StoPCampinGn00b
    Oct 9, 2018

    Patch 1.30.2 PTR Update #2

    Patch 1.30.2 PTR has been updated to include new filters and search options in the custom game browsing list* along with bug fixes relating to the new hosting system. Things like map download time seem to be improved as well. *We'll seek some clarification as to how those two new features work.

    Wherever one stands regarding the removal of bots, it's worth noting that some functions bots provided are in progress. Blizzard laid upon us a small glimpse of the road-map ahead citing kick/ban and latency functions to come in the future, and hopefully more in the future!

    As always, please test the game on the PTR. You can read the full list of changes here.
  2. TriggerHappy
    Created by TriggerHappy
    Sep 27, 2018

    Patch 1.30.2 PTR Update

    Patch 1.30.2 has been deployed on the Public Test Realm (PTR) and is bringing some new features to Battle.net. Most notably is the ability to filter custom maps based on realm and being able to see how any players are in a lobby. This means players from any realm can join any custom game lobby no matter the realm it was hosted on.


    Read the full list of changes here
  3. Frotty
    Created by Frotty
    Sep 15, 2018

    This month we addressed some older issues, as well as adding juicy new features. Our spotlight this time is about new vscode features.
    We also want to say thanks to the community for the avid support and contributions in the last few months, helping Wurst to become better than ever!

    Tool updates
    • Patch 1.30 is supported and the reccommended version for Wurst development. (older still supported)
    • Vanilla Jass is now parsed with its own grammar, which improves compatibility for input maps.
    • Added
      annotations to allow more fine grained control over inlining behavior.
    • The inliner has also been improved and now handles inlining on a call by call basis.
    • Added breadcrumbs, outline view and symbol renaming to vscode extension.
    • Colors used in wurst color tuples and wc3 color codes are now shown in vscode.
    • Functions from
      that are used during map initialization no longer get inlined, preventing map script bloat, in particular with more than 12 players.
    • Added warnings for unused private class variables and functions.
    • Fixed a case of dead code not being detected, which resulted in duplicate statements when manually nulling handles
    • The error window's tab width has been reduced so the code isn't overly indented anymore.
    • Profiled and addressed a couple CPU and Memory concerns (thanks to ej-technologies' open-source JProfiler license).

    Standard library highlights
    • FileIO and Network libraries have been updated for 24 players and new natives (PR #94, PR #106, PR #107).
    • DamageType
      (PR #95, PR #97), and
      (PR #96) received more fixes for edge case bugs.
    • Asset lists have been improved by (PR #98, PR #103, PR #114).
    • trigger
      API received fixes by (PR #102, PR #104)
    • Added
      math packages which can also be used to manipulate effects (PR #111, PR #112).
    • Removed another
      import from the stdlib which improves code quality.
    • We have several more PRs currently in the reviewing process, regarding Damage Modification, Bitwise Manipulation and FileIO.
    WurstScript is a programming language and toolchain to build warcraft 3 maps.

  4. StoPCampinGn00b
    Created by StoPCampinGn00b
    Sep 14, 2018

    Patch 1.30.1 LIVE

    The product of the recent PTR patches is now live on Battle.net. Included are bug fixes to numerous aspects of the game, including ones for custom maps. There are many more bug fixes (and balance changes) than what is shown to the left, in which you can read the full list of changes here.

    As always, please post your feedback should you notice anything amiss! Thank you.
  5. TriggerHappy
    Created by TriggerHappy
    Sep 7, 2018