1. [POLL] Icon Challenge - Maxwell vs PrinceYaser - take part in this challenge by voting on the best entry!
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  2. We've created the Staff Job Openings thread. We're currently in need of icon, video production, and social/multimedia positions to be filled. Thank you!
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  3. Music Contest #10 Retro is out! Join us for some retro/vintage fun!
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  5. Don't be stagnant - embrace change! The time has come to evolve and join the Techtree Contest #12 - Evolution.
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  6. Let's participate in the Texturing Contest #28 - Swamp Dwellers instead of sitting around getting covered in moss!
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  7. On May 20th a new law about privacy and data processing comes into work in the EU. I am no lawyer and I need help figuring out if we comply and if not, what we must do about it. Please message me if you can provide any assistance. Read more. Ralle
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  8. Join us in our custom games night on Saturday, June 2nd. We'll see you on Battle.net and Discord!
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  1. Frotty
    Created by Frotty
    May 17, 2018
    [​IMG]
    Wurst goes 1.29 and beyond

    As the new patch has hit earlier in April, we have implemented the necessary changes to support it in our toolchain, while still keeping backwards compatibility alive.

    Updates
    • Increased maximum class instances to 32768 to match new array sizes in 1.29+
    • The new common.j and blizzard.j are now supplied by default
    • Implemented vararg function parameters - functions that take a variable amount of parameters of a certain type.
    • VSCode highlighting has been improved to match the language documentation, recognizing punctuation and operators
    • Deprecation warnings now also show for variables
    • Fixed two unusual exceptions related to extended unicode characters
    • Implemented additional natives for compiletime such as timers, triggers, rects and more, enabling those to be used in unit tests.
    • Modified standard units get printed into
      WurstExportedObjects
      again, for easier transfer to generated objects
    • The operator precedence of
      or
      in Wursts Jass parsing is now correct
    Standard Library
    • Merged over 10 awesome pull requests regarding object editing, damage detection and the new Blz natives
    • Extension function wrappers for the new natives, such as effect.setColor and item.setName have been added
    • Packages affected by the new 24 player capability, such as Colors, have been updated accordingly
    • Fixed and unit tested several issues with typecasting and error handling
  2. StoPCampinGn00b
    Created by StoPCampinGn00b
    May 2, 2018
    Blizzard needs your help!

    Position: Software Engineer, UI
    Location: Irvine (Southern California, USA)
    Division: Classic Games (Warcraft 3)
    >Link<

    Responsibilities
    • Work closely with designers and other engineers to establish a shared vision for compelling UI features.
    • Implement functional and elegant UI features from approved concept images and paper designs.
    • Develop back-end functionality to support front-end features.
    Requirements
    • Comfortable working in both C++ and JavaScript
    • A minimum of 5 years’ experience in a professional software development environment.
    • A solid understanding of best practices and techniques regarding JavaScript
    • Extensive expertise in working on front end view frameworks, such as React, Ember, Vue, etc…
    • Experience with web page layout and styles optimization
    • Expert analysis, troubleshooting, and debugging skills
    • Expert knowledge of computer science fundamentals, including algorithms, data structures, and design patterns
    • Self-motivated with strong initiative
    • Able to work in a fast-paced, dynamic work environment
    • Passion for Blizzard games
    Pluses
    • Experience developing for multiple platforms.
    • Experience with Node and NPM.
    • Computer Science or related degree.

    This announcement is specifically for the position of UI Software Engineer, but you can find other Classic Game job openings here.

    Either way, please contact our friendly neighborhood Blizz employee, @Kam, directly in private if you are considering joining the team.
  3. StoPCampinGn00b
    Created by StoPCampinGn00b
    May 1, 2018
    [​IMG]
    Patch 1.29.2 is LIVE on Battle.net

    The Battle.net ladder has been completely reset, and a flurry of more bugs have been squashed. 13+ player bugs, World Editor mini-map bug, and a few changes to some ladder maps and natives have all been implemented.

    The Blizzard post also includes a list of known issues.

    Stay tuned for more updates and make way for 1.29 projects utilizing things like the new natives, increased limits, and 24 players to come forth!

    Path 1.29.2 (PTR)

    You guys know the drill :]

    The 1.29.2 PTR includes an even longer list of bug fixes than the previous 1.29.1 patch, including fixing the World Editor mini-map, fixing arranged team for ladder, some changes to a couple natives, a couple 13+ player fixes, and various changes to things like ladder maps and other technical aspects.

    There also includes a statement on improving the process and expanding communication.

    Full patch notes, statements, and download links to the PTR are located here on Blizzard's forums.
    1.29 Megathread - 1.29.1 Thread

    ~Will edit this thread when the patch leaves PTR and goes live on the main Battle.net servers
  4. StoPCampinGn00b
    Created by StoPCampinGn00b
    Apr 13, 2018
    upload_2018-4-24_0-17-22.png
    Patch 1.29.1 is live on Battle.net!

    This fixes the majority of significant issues and bugs that were on the PTR. We're hearing and getting reports of a bunch of custom maps that broke before are up and dandy again, so that's good news.

    In the full patch notes from Blizzard, there is also a list of known issues that should be fixed in later hot-fixes / patches. If there are issues still worth reporting that aren't acknowledged by Blizzard, please report them. Cheers, on to the next ones!

    Patch 1.29.1 PTR


    Patch 1.29.1 aims to fix a multitude of issues with installation, broken custom maps, and some faults with the editor. It also releases a few changes such as increasing the BNet channel and clan limit to 255. Please test and see if this patch fixes the issues with custom maps, the editor, GB installation, and other bugs!

    Full patch notes and PTR version download:
    https://us.battle.net/forums/en/bnet/topic/20762147702

    NOTE: I will edit this thread when 1.29.1 goes live; no need for another thread when this and other hot fix patches releases.
  5. StoPCampinGn00b
    Created by StoPCampinGn00b
    Apr 10, 2018