Hopefully from this you can join in, have fun, and learn something too. There is not much out there at the moment on how to use TypeScript in Warcraft 3; let's put an effort in to change that.
Join us tonight at 2000CET (UTC+1) on Twitch for the live recording of the first of many* Adventures in TypeScript.
Hello Hive, I'm Carson, otherwise known as BladeMasterRUSH, since the announcement of Warcraft 3 Reforged I have become a content creator in the WC3 community as a streamer and mapmaker. I've been playing Warcraft 3 on and off since it came out, and found myself back playing customs regularly about a year and a half ago. Now I edit the RTS custom map 'War in the Plaguelands', which I habitually edit on my Twitch, play a variety of custom games for my community, and recently I've been getting into melee. A bit more about the offline me, I have a wonderful parrot (Green Cheek Conure) appropriately named Grommash, and dabble in DJing/electronic music... used to be a big concert-goer before the pandemic! While I don't post much, thanks to you guys I've been able to fix many bugs in my map sifting through threads dating back a decade... and browsing the model section is one of my guilty pleasures.
In the summer I had the idea to start a podcast channel, after being inspired by Joe Rogan, and started by inviting some of my friends from the Warcraft 3 community such as Zoomsf and iNSUPERABLE. I've been fortunate enough to interview legends from all walks of Warcraft 3 ranging from customs streamers like Wtii to the legendary Neo from Back2Warcraft, not to mention talking to fantastic map developers such as Retera, InsaneMonster, ShadiHD and more. My goal is to foster a platform where members of the Warcraft 3 community can tell their story, and to show off a more personal side to people that we know so well. Alongside the Warcraft 3 podcasts, I've started to dabble in more vlog content on the BladeMasterRUSH show channel talking about politics or interviewing Twitch streamers. You can find all podcasts episodes at that channel, and sometime in the future on podcast platforms such as Spotify and Apple. I hope you enjoy the interviews and look forward to seeing what you guys think in the comments!
Observe as @InsaneMonster takes the vanilla campaigns to heights they never reached.
Warcraft III Re-Reforged is a remake of Warcraft III: Reforged official campaigns as they were originally advertised. Each campaign features actually reforged cutscenes, re-imagined maps and missions, expanded lore and modernized gameplay. Relive our most beloved game's unforgettable stories and characters as never seen before!
Remastered in-game cinematics, with angles, interface, and style closely matching those shown at Blizzcon 2018
Reimagined maps and missions, beautiful terrain that's easy to navigate, modernized gameplay, redesigned quests, and meaningful events that influence following maps
Detailed and expanded lore, with a completely new interlude and epilogue, fleshed out characters and interactions, with many references to World of Warcraft
Rebalanced difficulty levels, to make the experience tailored and engaging to each player, with completely new AI scripts designed to give opponents a distinguishable personality
Multiple languages supported, including some voice acting for the additional dialogues, and all graphics mods compatible
New, lore accurate secrets and much more... only waiting for you to play!
Custom Campaigns are not yet supported in Reforged, but your campaign progress is safe, whether you're playing from the custom game menu or the World Editor Test Map. Difficulty levels, however, can only be set while launching the maps from the Editor (File -> Preferences -> Test Map); the difficulty defaults to Normal when playing from the custom game menu.
The prologue campaign supports English, Italian, Russian, and Spanish thus far; with French, German, and Polish translations underway.