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  1. Archian
    Created by Archian
    Sep 17, 2020 at 2:03 PM
    Since the early days of the Hive Workshop, we have made much progress. But that progress came with a cost. Our site has changed. And despite our advances in both arts and scripting.
    We can no longer deny what is clear. The time for Reforged is here. So we turn our gaze to new possibilities - to HD.
    And embark on a new journey in our site's history. A journey into the unknown. To discover new maps. New assets. New worlds...

    A new beginning. For all Warcraft 3 modders.

    newsbanner (1).png

    We needed a home for the assets made for the HD graphics in Reforged. And thusly we have made new resource sections! These new sections include HD Reforged Models, HD Reforged Skins, HD Reforged Icons and a whole new section: Ported Models, Ported Skins and Ported Icons.

    You will find these new sections under their respective resource category i.e. Models, Skins and Icons.

    HD Reforged Assets: Models, Skins and Icons made for the HD graphics in Reforged.

    Ported Assets: Models, skins and icons converted to work inside Warcraft 3. Here you may find models ripped from World of Warcraft and other games/sources.

    HD Assets.png
    1. Reforged HD Models
    2. Reforged HD Skins
    3. Reforged HD Icons
    We realize that making assets for Reforged can be very time consuming. Thusly we are slacking on the freehand/original requirement for Reforged textures e.g. recolors. In the past we demanded that textures must be atleast 75% freehand work and only allowed 25% recolor/copy-pasted edits. These policies have since been scrapped. Instead Skin recolours may be accepted if a skin's usefulness outweighs the fact that the skin is a recolor/copy-paste work. In this case, moderators will note that the texture doesn't fully adhere to the rules, but is approved due to it's usefulness/demand. Do note that the recolors must still be quite significant and be aesthetically pleasing to look at.

    Moderator Review Badge

    At the same time, people who take the time to create High Quality assets for our community should be rewarded. For this reason we are introducing new ways to show our appreciation: Director's Cut Badge and a High Quality Badge. Moderators will be able to reward high quality assets (both SD and HD) with these new badges. Addtionally, we will add the option for asset creators to add a Patreon link to their submitted resources. This link will be clearly visible and is entirely optional. More information on these changes will come later.

    Badge preview (subject to change):

    restricted.png Restricted Status
    approved.png Approved Status
    DirectorsCutPurple.png High Quality Badge
    shine.png Director's Cut Badge
    Specific details and information on how to achieve this badge will come later.

    Note: Ported Assets are ineligible to receive a HQ or DC badge.

    Ported Resources.png
    1. Ported Models
    2. Ported Skins
    3. Ported Icons
    We have refrained from hosting model rips of World of Warcraft in the past due to the fact that WOW models need to be optimized to work properly inside Warcraft 3. And it's far from all WOW model rips that work well enough to meet the requirements of Hive's standards. However after the release of Reforged, there was suddenly a huge demand for HD assets. But where to find them? Glad you asked.

    There exists many sites around the web that host poorly optimized WOW models etc.
    So we made a new section where people can upload WOW rips/ported assets. These ported assets are subject to moderation to make sure that they function properly inside Warcraft 3. Thusly there are rules and policies to adhere to when submitting a ported asset. Please review the updated Resource Submission Rules (Models, skins, icons, spells).

    Also. Now that Reforged is out, we are slacking on the "must be optimized for WC3" as the number of polies for example can be very large and still fit in with WC3: Reforged.

    We are also in a way letting the user be the judge of whether they can use the model rather than ourselves. We have a minimum requirement of course. As always, if the model has broken animations or in other ways does not work correctly, it will need fixing or be marked substandard.

    To meet the incoming horde of ported assets head-on, we are looking for new Moderators to help review the ported assets and make sure they work correctly inside Warcraft 3.

    Fair Use

    As the rules were made compatible with this, we've made a distinction between the use of material from other WC3 authors versus game companies. We don't want to allow taking a model from someone here and sticking a hat on it. But we do want to take a model from a game and convert it. We are making optimistic use of the Fair Use clause of the copyright laws.
  2. Mythic
    Created by Mythic
    Sep 8, 2020
    1.32.9 PTR PATCH NOTES

    Blizzard said: blizzarrow.gif

    September 8, 2020


    • Added a glow effect to Engineer Gazlowe’s cigar in Reforged mode.
    • Filled in missing textures on the Pile of Junk doodad in Reforged mode.
    • Fixed an ordering issue with the Polar Furbolg Ursa Warrior’s armor in Reforged mode, so that it no longer sinks into his face.
    • Removed team color from the Blue Dragonspawn Warrior’s eyes in Reforged mode.
    • Filled in missing textures on the shoulderpads of the Blue Dragonspawn Warrior in Reforged mode.
    • Corrected animations for the facial hair for the Satyr and Lord Garithos during their talking animations in Reforged mode.
    • Adjusted the colors on mounted and unmounted Thrall so that they match in Reforged mode.
    • Added a glow effect to the eyes for the Faceless One Trickster and Wraith portraits in Reforged mode.
    • Added a glow effect to the eyes of the model and portrait for Salamander Hatchling in Reforged mode.
    • Adjusted facial animations for the Sea Giant in Reforged mode so they better match their vocalizations.
    • Resized footprints for Chicken critter so they better fit the model in Reforged mode.

    • Added a tooltip for the Soul Preservation buff used by Mal’Ganis.

    • Added tooltips for the Advanced Options in Custom Games.


    • Arcane Tower – Increase Feedback +Summon damage from 20 to 25. Reduces shots to kill on:
      • Skeleton Warriors/Carrion Beetles lvl 1 from 7 to 6.
      • Carrion Beetles lvl 2 from 11 to 10.
      • Spirit Wolves lvl 1 from 9 to 8.
      • Spirit Wolves lvl 2 from 13 to 11.
      • Treant from 11 to 9.
      • Treant (with Nature’s Blessing) from 14 to 12.
      • Lava Spawn lvl 1 from 15 to 13.
        • Developers’ notes: This change should help Human deal with constant summon harass, which should in turn mitigate peasant losses.

    • Blademaster – Mirror Image mana cost decreased from 100 to 80.
      • Developers’ notes: We’re starting to see emerging gameplay from Orc players using Mirror Image with Lighting Shield, which is exciting, entertaining, and fits their faction theme. However, we noticed the main deterrent of this strategy is Mirror Image’s high mana cost. In addition to our wisp detonate change, we believe this should further promote the use of this skill.
    • Tauren Chieftain – War Stomp stun duration against heroes reduced from 2/3/4 to 1.5/2/2.5 seconds.
      • Developers’ notes: War Stomp is an extremely powerful skill that performs quite well against enemy forces, however, its hero stunlock potential needs to be reined in slightly.

    • Spirit Tower / Nerubian Tower – Repair rate increased from 35 to 60.
      • Developers’ notes: Recent changes have allowed Undead to expand more easily, so we feel that the repair rate of their towers should be brought inline with the other races.
    • Destroyer – Destroyer cast point time reduced from 0.83 to 0.5.
      • Developers’ notes: At 0.83 cast point, the Destroyer has a noticeable delay between casting its spells and when they go off, so we are reducing its cast point time to the same value as other spell casters.
    • Crypt Lord – Burrow ability for Carrion Beetle levels 2 and 3 require the Burrow upgrade.
      • Developers’ notes: We believe that the Burrow ability for Level 2 Carrion Beetles provides too much flexibility early in the game, so we are going to require Burrow to be researched before Carrion Beetles can use the ability. However, we will continue to closely monitor the Crypt Lord usage and evaluate if further changes are needed.
    • Death Knight – Unholy Aura level 2 movement speed reduced from 20% movement to 15%.
      • Developers’ notes: The Death Knight has been the staple premier hero for Undead for a very long time. After numerous buffs to other parts of the Undead arsenal, the Death Knight remains supreme. We’ve noticed that once the Death Knight reaches Unholy Aura level 2, they are able to take fights they wouldn’t
        normally be able to, due to their increase mobility and kiting potential.

    Night Elf
    • Wisp – Mana drained on detonate reduced from 50 to 25.
      • Developers’ notes: Detonate has become too powerful, especially against Orc due to their lack of mana regeneration options for their casters.
    • Druid of the Claw (Bear Form) – base damage increased from 24 to 25.
      • Developers’ notes: Night Elf has recently been heavily reliant on tier 1 units, so we are hoping the Wisp Detonate change along with slightly buffing the damage of Druid of the Claw (Bear Form) should promote more strategic variety.
    • Chimaera – Friendly Fire removed.
      • Developers’ notes: Between the Frost Wyrm, Gryphon Rider and the Chimaera, only the Chimaera does friendly fire. We feel this is an unnecessary component of the unit.

    • Helm of Valor, Medallion of Courage, Hood of Cunning – stat increase changed from +4 to +5 for each stat provided.
      • Developers’ notes: These items were underpowered compared to the other items available in the same tier, so we’re increasing the stats they provide.
    • Claws of Attack +6 – replaced with Claws of Attack +5.
      • Developers’ notes: Often seen as the best item in its tier among the community, we are replacing this item to reduce issues with obtaining the item early.

    • Removed Ring of Protection +2 and added Ring of Protection +3 to the loot table for the Ogre camps on Furbolg Mountain.
    • Adjusted terrain so units can no longer reach unintended places on Concealed Hill.

    • Fixed an issue with the SetMapMusic function that was preventing playlists from playing music.
    • Fixed an issue with the function for setting player names that was preventing those name changes from applying properly in game.
    • Disabling Use Fixed Random Seed now properly randomizes the seed.

    • Added a toast when a replay has been successfully downloaded.

    Please note: These PTR Patch Notes are a work in progress and may be updated with further changes before the release of Patch 1.32.9.

  3. Mythic
    Created by Mythic
    Aug 20, 2020
    Warcraft III: Reforged Developer Update - Player Profiles

    Blizzard said: blizzarrow.gif

    August 19, 2020


    Greetings Warcraft III: Reforged players!

    In our last Developer Update, we shared details regarding our upcoming Ranked Play overhaul, which includes a new MMR based ranking and matchmaking system, an in-game leaderboard, and Ranked Seasons. We also mentioned that we would continue providing the community a look into the Warcraft III team’s development plan. For this month’s update, we want to dive into our next high priority feature currently in development: Player Profiles.


    As with the Ranked Play system, we want the Player Profile system to capture the feel of legacy Warcraft III while providing updates that enhance the experience. Therefore, many of the features included in the original system will be brought into Warcraft III: Reforged.

    Work in Progress: Profile Screen


    In legacy Warcraft III, you were able to see your Player Portrait icon and were given additional space to include information about yourself, providing you a way to customize your profile. For Reforged, we felt it was very important to maintain this. In the new Profile System, you will also be able to customize your player portrait and details. We have combined the original homepage and additional information sections into one personal details section, with a maximum character limit of 255.

    Work in Progress: Personal Details Edit Screen


    Along with the Personal Details section in your Player Profile, you will be able to view your match history in 1v1, 2v2, 3v3, 4v4, FFA, and Custom Games. Dropdowns will be available in the profile screen for you to filter by game type. We will also provide seasonal match history, as well your all-time match history for you to browse through. On the bottom left of the profile screen, you’ll see your total wins, losses, and win percentage by race—similar to legacy Warcraft III.

    Work in Progress: Profile Dropdowns

    Work in Progress: 4v4 Match History Screen

    For arranged 2v2, 3v3, and 4v4, you will be able to see the teams you are on, your teammates, MMR, wins, and leaderboard ranking. Clicking on each team will provide you the match history for that team.

    Since our new Ranked System will be using MMR to determine ranking instead of the leveling system in legacy, you will now have your current MMR displayed in your profile for each race in 1v1 and your team MMR in each of the team-based game types.


    Work in Progress: View Details Screen

    Another notable feature coming with the profile system overhaul is the ability to view the details of a previously played match. In your profile screen, you will be able to select a specific match and view the details of that match. Below is an example of what the match detail screen would look like.

    Work in Progress: Match Details Screen

    You will also be able to view your match details for each of your arranged team games as well.


    The Player Profile system will launch in the next major content patch alongside the Ranked System. We are still looking to release in the next few months and will provide another update as we get closer to launch. We look forward to seeing the community discuss the upcoming Player Profile feature, along the continual discussion of our Ranked Play feature.

    - The Warcraft III Team
  4. Mythic
    Created by Mythic
    Aug 12, 2020

    Blizzard said: blizzarrow.gif

    August 12, 2020

    We’ve just deployed hotfixes to address the following issues in version 1.32.8 of Warcraft III: Reforged –
    • Fixed an issue with player slots not being displayed properly in loading screens and match results.
    • Fixed an issue with the Reforged Scroll of Protection spell effect.
    These fixes will be automatically patched by the Blizzard Battle.net Desktop App.

  5. Mythic
    Created by Mythic
    Aug 11, 2020
    1.32.8 PATCH NOTES

    Blizzard said: blizzarrow.gif

    August 11, 2020


    • Breath of Frost spell effect now displays at full quality in Reforged mode.
    • Tuskarr Trapper projectile is no longer invisible in Classic mode.
    • Adjusted Priestess of the Moon’s positioning within her selection circle in Reforged mode.
    • Fixed an issue that was causing the Classic mode version of the Blood Wizard to not display.
    • The spell effect for Dragonhawk Rider’s Aerial Shackles is more visible in Reforged mode.
    • The spell effect for Faerie Dragon’s Mana Flare is more visible in Reforged mode.
    • The spell effect for Destroyer’s Orb of Annihilation in Reforged mode is larger, to better fit the area it affects.
    • The spell effect from Protection Scroll is more visible in Reforged mode.
    • Many units that were added in Reforged now have shadows in Classic mode.
    • Adjusted Rokhan’s positioning within his selection circle in Reforged mode.
    • Alchemist’s icons now show him as having blue skin.
    • Deep water no longer shows tiles below it, consistent with Classic mode.
    • Portraits for Classic units now have consistent lighting.

    • Added obfuscation to player names in FFA games.
    • Crypt Lord - Level 2 and Level 3 Carrion Beetles hit points reduced from 330/490 to 275/410, and mana cost for Carrion Beetles ability increased from 45 to 50 across all levels.
      • Developers’ notes: While we are not doing a full balance pass in this patch, we do want to add a balance tweak. Although we like that the Crypt Lord has provided a new macro-oriented opener for Undead, we have concerns about how effectively it transitions into the mid-game, specifically with how effectively Level 2 beetles are able to harass enemy workers. At the same time, we’d like to preserve the uniqueness of the beetles; that is, that they are permanent summons and have access to Burrow. Therefore, we’re targeting their ability to tank damage. Reducing beetle hit points will require players to pay more attention to their beetles and reduce their ability to damage before being forced to burrow. Increasing the mana cost of the ability by roughly 11% hits a notable breakpoint at Levels 2 and 3 where a full mana Crypt Lord who casts Impale and then begins to summon Carrion Beetles will now have one less cast of Carrion Beetles before going out of mana. This means it can field 4 beetles at Level 2 during combat and 6 beetles at Level 3 instead of 6 and 8 respectively. This should increase mana tension on the hero and reduce the Crypt Lord’s combat viability in the early game where available mana is at a premium.

    • Adjusted the bottom of the Custom games lobby list to keep games at the bottom of the UI from being blocked by the buttons.
    • Added tooltips for Custom Game creation options.

    • Burrowed Crypt Fiends no longer retain their Web ability after being reanimated via Animate Dead.
      • Developers’ notes: This was a legacy bug. While a corner case scenario, it only happened to Crypt Fiends who were literally burrowed, killed then had Animate Dead cast on them, we still wanted to address this since it went against the rules of how Animate Dead is supposed to work.
    • Added a tooltip to the Disease Cloud ability on Plague Ward.

    • Added a toast when a replay has been successfully downloaded.