• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

HIVE

Media Manager
Joined
May 25, 2007
Messages
4,206
Blizzard said:


Warcraft III: Reforged Patch Notes - Version 1.36.1

Version 1.36.1 features system updates, balance changes, map pool updates, and bugfixes.

We would like to thank everyone who participated in public testing and provided valuable feedback.

General
  • Added Save/Load Functionality back to online games (does not apply to Ranked Matches).
  • Updated the camera zoom functionality to support more granular zoom values (IE. 1933).
  • Enabled the ability to view Hero’s XP bar by hovering the mouse over the bar in the selection panel in Observer Mode.
  • Added the ability to View Profile for your teammates and opponents in the Tournament Result screen.
  • Due to instabilities in the campaign as a result of numerous AI and scripting changes we are rolling back changes that were previously made in version 1.33. The audio pass that was done previously was not rolled back.
Bugfixes
  • Fixed a crash that would primarily happen on the Fall of Silvermoon where a VFX would try playing on a different game thread.
  • Fixed an issue where voice language and text were not interchangeable.
  • Fixed an issue where Tech Tree requirements won’t work for custom requirements.
  • Fixed an issue where custom Item Actions would not work in the world editor.
  • Fixed an issue where the match processing screen would time out consistently.
  • Fixed an issue where updating a sound on the Sound Editor would cause an issue with file generation.
  • Fixed an issue where the campaign would skip scores and then the game client would freeze.
  • Fixed an issue where campaign difficulty resets to normal on the next level.
  • Fixed an issue where custom loading screens would not load properly.
  • Fixed an issue where subfolders in the campaign folder would cause a crash.
  • Fixed an issue where players would disconnect when trying to retrieve their match history data.
  • Fixed an issue where Blizzard would be listed as the player list in replays.
  • Fixed an issue where AT Elimination matches were not being processed correctly.
  • Fixed an issue where viewing profiles would have no information while the Tournament Results screen is active.
  • Fixed an issue where the Tournament Results screen would be briefly visible when entering an Elimination game.
  • Fixed an issue where the countdown until the next Tournament would not properly start.
  • Fixed an issue where the Escape shortcut was not functional in the Tournament Results screen.
  • Fixed some issues where users would get kicked from matchmaking as they entered an Elimination game.
  • Fixed an issue where Elimination Bracket UI lines would not line up properly.
  • Fixed an issue where Bye victories were not being added to your profile.
  • Fixed an issue where Allies tab text was inconsistent.
  • Fixed an issue where assets would get unintentionally unloaded.
Balance

Human

  • Militia duration increased from 40 to 42.5 seconds.
  • Bash Bonus Damage increased from 25 to 25/40/55.
  • Devotion Aura increased from 2/3.5/5 to 2/4/6.
  • Keep increasing food from 12 to 14.
  • Castle increases food by 14 to 16.
  • Priest cast point time reduced from 0.5 to 0.4.
  • Heal cooldown increased from 1 to 1.1 seconds.
  • Archmage strength per level increased from 1.8 to 2.
  • Paladin move speed increased from 290 to 300.
Night Elf
  • Moonwell mana regeneration reduced from 1.5 to 1.35.
  • Immolation activation cost increased from 1 to 10.
  • Immolation mana buffer requirement increased from 9 to 10.
  • Warden Blink cooldown reduced from 10/7/4 to 10/5/2.5.
  • Fan of Knives max total damage increased from 300/625/950 to 375/ 750/1330 (Unit cap increased to 4/5/5 to 5/6/7).
  • Mana Flare max damage reduced from 100 to 80.
  • Mark of the Talon now only requires Adept Training.
Undead
  • Spiked Carapace melee damage returned increased from 15/25/35 to 15/30/45%.
  • Spiked Carapace bonus armor increased from 3/5/7 to 4/8/12.
  • Cripple cost reduced from 125 to 100 mana.
  • Skeletal Mastery cost reduced from 200/175 to 150/100.
  • Nerubian Tower cooldown increased from 1 to 1.3.
  • Nerubian Tower Frost Attack reduced from 5 to 3 on for Heroes (Remains 5 for units).
  • Abomination turn rate increased from 0.4 to 0.5.
  • Crypt Fiend turn rate increased from 0.5 to 0.6.
  • Dreadlord move speed increased from 290 to 300.
Orc
  • Bladestorm damage increased from 110 damage per second to 140 damage per second.
  • Spirit Walker Build time reduced from 38 seconds to 35 seconds.
  • Spirit Walker Adept Training reduced from 60 to 50.
  • Spirit Walker Master Training reduced from 75 to 65.
  • Steel Armor Upgrade Lumber increment Reduced from 150 to 125.
  • Steel Melee Weapon Lumber increment reduced from 100 to 75.
  • Steel Ranged Weapons Lumber increment reduced from 100 to 75.
  • Troll headhunter hit points increased from 350 to 375.
  • Tauren build time reduced from 44 to 39 seconds.
Neutral
  • Firelord Incinerate mana cost reduced from 6 to 3.
  • Firelord Lava Split requirement reduced from 15 to 13.
  • Firelord Volcano Damage increased from 100 to 125.
Items
  • Tome of Retraining now has a stock of 2 charges in the shop.
  • Staff of Teleportation now has a stock of 2 charges in the shop.
  • Crystal Ball moved from level 3 to 2.
  • Crystal Ball moved from permanent to charged drop table.
  • Crystal Ball now has 3 charges.
  • Crystal Ball cooldown removed.
  • Ring of Protection +3 removed from Drop Table.
  • Claws of Attack +4 increased to Claws +5.
  • Periapt of Vitality gold cost reduced from 325 to 300.
Neutral Creeps
  • Dark Troll Trapper movement speed reduced from 300 to 270.
  • Ice Troll Berserker movement speed reduced from 300 to 270.
  • Ice Troll High Priest movement speed reduced from 300 to 270.
  • Assassin movement speed reduced from 300 to 270.
  • Frost Armor (Creeps) slow duration reduced from 5 to 3 seconds.
Map Pool
  • The 1v1, 2v2, 4v4, and FFA Map Pools have been updated.
1v1 Maps
  • Added Hammerfall, Springtime
  • Removed Autumn Leave, Tidehunters
2v2 Maps
  • Added King and Country, Rusty Creek
  • Removed: Synergy, Avalanche
4v4 Maps
  • Added Wellspring Temple, Ferocity, Nightopia
  • Removed Ekrezem’s Maze, Chimney Isles, Goldrush
FFA Maps
  • Added: Monopoly, Phantom Grove, Royal Gardens, Wellspring Temple, Twisted Meadows, Ferocity
  • Removed: Deathrose, Silkverpine Forest, Sanctuary, Monsoon, Mur’Gul Oasis, Neon City
Tournaments
We’ve adjusted the tournament schedule so that it now rotates time zones each week. At the end of week 4, tournaments will reset back to week 1. We’re also moving away from the more specific type of tournaments to cater to a wider audience per tournament.
For PST, EST, CST
  • Monday-Friday will be 7:00 p.m.
  • Saturday-Sunday will be 2:00 p.m.
For KST
  • Monday-Friday will be 7:00 p.m.
  • Saturday-Sunday will be 10:00 a.m.
 

Site Director
Joined
Jan 1, 2006
Messages
3,015

PTR Version 1.36.1 Notes – Updated Oct. 24

Blizzard said:

UPDATED OCT. 24

Version 1.36.1 PTR 2​

Build 20631​

Based on your feedback, we’ve updated the PTR. Will continue to monitor and make changes until the end of November.

PTR Bug Fixes​

  • Fixed an issue where players could not invite other players to their custom game
  • Fixed an issue where tool tips were dispalying incorrect strings
  • Fixed an issue where the reduced cost of raise dead did not apply after the player got Skeletal Mastery

Added/Modified Balance Changes​

  • Militia duration increased from 42.5 to 45 seconds
  • Bash Bonus Damage increased from 25/50/75 to 25/50/100
  • Bash Stun duration increased from 2/2/2 to 2/4/6 (1/2/3 for Heroes)
  • Bash Chance reduced from 20/30/40 to 25/25/25
  • Devotion Aura reduced from 3/6/9 to 3/4/6
  • Keep food increased from 12 to 14
  • Castle food increased from 12 to 16
  • Immolation activation cost increased from 5 to 10
  • Immolation damaged reduced from 6/11/17 to 5.5/11/17
  • Mana Flare range reduced from 750 to 650
  • Fan of Knives max total damage changed from 480/800/1200 to 375/ 750/1330 (Unit cap increased to 4/5/5 to 5/6/7)
  • Druid of the Claw starting mana increased from 100 to 110
  • Abomination collision size reduced from 48 to 40
  • Abomination turn rate increased from 0.4 to 0.5
  • Crypt Fiend turn rate increased from 0.5 to 0.6
  • Bladestorm damage reduced from 160 damage per second to 140 damage per second
  • Troll headhunter hit points increased from 350 to 375
  • Firelord Incenerate mana cost reduced from 6 to 2
  • Firelord Lava Split requirement reduced from 12 to 9
  • Firelord Volcano Damage increased from 100 to 150
  • Staff of Teleportation now has a stock of 2 charges in the shop
  • Crystal Ball moved from level 3 to 2

Reverted Changes​

  • Mountain King movement speed reduced from 290 to 280
  • Paladin movement speed reduced from 290 to 280
  • Crypt Lord movement speed reduced from 290 to 280
  • Dread Lord movement speed reduced from 290 to 280
  • Lich movement speed reduced from 290 to 280
  • Tauren Chieftain movement speed reduced from 290 to 280
  • Alchemist movement speed reduced from 290 to 280
  • Goblin Tinker movement speed reduced from 290 to 280
  • Naga Sea Switch movement speed reduced from 290 to 280
  • Pandaren Brew Master movement speed reduced from 290 to 280
  • Rusty Minning Pick (Grants +1 damage and a 15% chance to Bash) added as a level 3 item

Master Changelog​

General

  • Added Save/Load Functionality back to online games (does not apply to Ranked Matches)
  • Enabled the ability to view Hero’s XP bar by hovering the mouse over the bar in the selection panel in Observer Mode
  • Added the ability to View Profile for your teammates and opponents in the Tournament Result screen
Bugfixes

  • Fixed a crash that would primarily happen on the Fall of Silvermoon where a VFX would try playing on a different game thread
  • Fixed an issue where voice language and text were not interchangeable
  • Fixed an issue where Tech Tree requirements won’t work for custom requirements
  • Fixed an issue where custom Item Actions would not work in the world editor
  • Fixed an issue where the match processing screen would time out consistently
  • Fixed an issue where updating a sound on the Sound Editor would cause an issue with file generation
  • Fixed an issue where the campaign would skip scores and then the game client would freeze
  • Fixed an issue where campaign difficulty resets to normal on the next level
  • Fixed an issue where custom loading screens would not load properly
  • Fixed an issue where subfolders in the campaign folder would cause a crash
  • Fixed an issue where players would disconnect when trying to retrieve their match history data
  • Fixed an issue where Blizzard would be listed as the player list in replays
  • Fixed an issue where AT Elimination matches were not being processed correctly
  • Fixed an issue where viewing profiles would have no information while the Tournament Results screen is active
  • Fixed an issue where the Tournament Results screen would be briefly visible when entering an Elimination game
  • Fixed an issue where the countdown until the next Tournament would not properly start
  • Fixed an issue where the Escape shortcut was not functional in the Tournament Results screen
  • Fixed some issues where users would get kicked from matchmaking as they entered an Elimination game
  • Fixed an issue where Elimination Bracket UI lines would not line up properly
  • Fixed an issue where Bye victories were not being added to your profile
  • Fixed an issue where Allies tab text was inconsistent
Balance

Human


  • Militia duration increased from 40 to 45 seconds
  • Bash Bonus Damage increased from 25 to 25/50/100
  • Bash Stun duration increased from 2/2/2 to 2/4/6 (1/2/3 for Heroes)
  • Bash Chance reduced from 20/30/40 to 25/25/25
  • Devotion Aura increased from 2/3.5/5 to 3/4/6
  • Keep increasing food from 12 to 14
  • Castle increases food by 14 to 16
Night Elf

  • Druid of the talon cost increased from 135 to 145
  • Immolation activation cost increased from 1 to 10
  • Immolation damaged reduced from 6/11/17 to 5.5/11/17
  • Immolation mana activation requirement increased from 9 to 10
  • Warden blink cooldown reduced from 10/7/4 to 10/5/2.5
  • Fan of Knives max total damage increased from 300/625/950 to 375/ 750/1330 (Unit cap increased to 4/5/5 to 5/6/7, and will still do 75 per target)
  • Druid of the Claw starting mana increased from 100 to 110
  • Mana Flare range reduced from 750 to 650
Undead

  • Spiked Carapace melee damage returned increased from 15/25/35 to 15/30/45%
  • Spiked Carapace bonus armor increased from 3/5/7 to 4/8/12
  • Raise dead cost reduced from 75 to 50 mana
  • Cripple cost reduced from 125 to 100 mana
  • Skeletal Mastery cost reduced from 200/175 to 150/100
  • Nerubian Tower cooldown increased from 1 to 1.5
  • Abomination collision size reduced from 48 to 40
  • Abomination turn rate increased from 0.4 to 0.5
  • Crypt Fiend rate increased from 0.5 to 0.6
Orc

  • Bladestorm damage increased from 110 damage per second to 140 damage per second
  • Spirit Walker Build time reduced from 38 seconds to 33 seconds
  • Spirit Walker Adept Training reduced from 60 to 45
  • Spirit Walker Master Training reduced from 75 to 60
  • Steel Armor Upgrade Lumber Increment Reduced from 150 to 125
  • Steel Melee Weapon Melee Lumber increment reduced from 100 to 75
  • Steel Ranged Weapons Lumber increment reduced from 100 to 75
  • Troll headhunter hit points increased from 350 to 375
Neutral

  • Firelord Incenerate mana cost reduced from 6 to 2
  • Firelord Lava Split requirement reduced from 12 to 9
  • Firelord Volcano Damage increased from 100 to 150
Items

  • Circlet item level reduced from 3 to 2
  • Tome of Retraining now has a stock of 2 charges in the shop
  • Staff of Teleportation now has a stock of 2 charges in the shop
  • Crystal Ball moved from level 3 to 2
Neutral

  • Dark Troll Trapper movement speed reduced from 300 to 270
  • Ice Troll Berserker movement speed reduced from 300 to 270
  • Ice Troll High Priest movement speed reduced from 300 to 270
  • Assassin movement speed reduced from 300 to 270
Map Pool

  • 1v1,2v2,4v4 and FFA Map Pool has been updated
 

Media Manager
Joined
May 25, 2007
Messages
4,206
TC32Results.gif


Contestants were to re-texture an SD unit model found in-game (Warcraft 3 Classic), recreating the unit into its elite counterpart.
We are proud to present the winners:


@TheZodiarch - First Place Winner
Primalist2.gif
7.png
Primalist1.gif
Primalist3.gif

@Moy - Second Place Winner
@PrinceYaser - Third Place Winner



Thank you to everyone who participated as well as our judges @PROXY and @Archian
Join us in the discussion thread for the next texturing contest here

Contest | Poll |
Results


 

Site Director
Joined
Jan 1, 2006
Messages
3,015
frontpagebanner-png.450187


Unveiling the Epic Sequel's Story and Mechanics

It's been over a year since Hive Workshop first teased the epic sequel to Heart of Storms, and fans of this Warcraft III custom campaign have been eagerly waiting for new details. The development team recently shared a comprehensive update on Act II's story, characters, and gameplay mechanics, revealing an exciting expansion to the Heart of Storms universe.

🔗 Click here for the complete update!

The Story and the Crew

Act II of Heart of Storms will build upon the foundation set by its predecessor. The development team expressed their gratitude for the feedback received on Act I, which not only inspired them but also guided their efforts in avoiding hero bloat and erratic storytelling. Instead of attempting to cover the entirety of Warcraft I and II's events, they are focusing on two intersecting original story arcs.

image.png





The first story arc will revolve around Stephania, a Kul Tiran adventurer, who becomes entangled in a secretive project led by the enigmatic Doctor Aedelein, which involves the Ashvane Company and the Kirin Tor.

image222.png











The second arc features the unlikely duo of Dayoma and Holga (pictured below), a high elf and a dwarf, whose quest for a mysterious artifact draws the attention of powers beyond Azeroth. Both story arcs are intricately connected with the canonical events of the First War's climax and the subsequent interbellum period.


1.png
2.png


Missions in Act II will take place in various locations, including the Kingdom of Stormwind and Khaz Modan, showcasing the political repercussions of the First War on the Eastern Kingdoms. Players can expect appearances from familiar and historically significant characters such as Daelin Proudmoore, James and Priscilla Ashvane, Brann Bronzebeard, and Othmar Garithos, along with the returning trio of Act I's protagonists - Arnak, Wulnar, and Rogaar.

Additionally, a third arc tied to the first two will revolve around Shial and the Void, primarily conveyed through cutscenes. Players can anticipate early glimpses of the final two races, the Shadow Elves and the Burning Legion.

The Crew and Unique Mechanics

Act II introduces several unique gameplay mechanics and a diverse cast of characters. Doctor Aedelein leads the "Damned Dozen," a group of eccentric and dangerous specialists loyal to him, each with their own abilities and quests. These characters serve as heroic units, bolstering Aedelein's forces with their strengths and adding depth to the gameplay.

Stephania also has the option to choose a permanent bodyguard from a selection of characters, ranging from down-to-earth companions to more exotic choices. Meanwhile, Dayoma and Holga, the high elf and dwarf duo, bring their unique abilities and choices that impact gameplay.

Additionally, Act II features a massive Ironclad called the Hammerhead, which serves as Aedelein's base of operations. Players can upgrade the Hammerhead throughout the campaign, transforming it from a rusty hull into a formidable fortress. The ship also plays a pivotal role in battles, offering naval and shore defenses.

9.png


Allies and Enemies

The story of Act II delves deep into Kul Tiras and prominently features House Ashvane and its mercenary army. While Kul Tiran units follow the established canon design, the Ashvane Company boasts a more aggressive, industrialized steampunk appearance.

6.png

3.png


Act II also brings the Dark Iron Dwarves to the forefront, providing players with a chance to encounter this iconic faction as both allies and foes. The Flamehammer, inspired by Warcraft Arclight Rumble, adds another layer of excitement to the game.

4.png


Goblins, often relegated to comic relief, receive a more serious and darker portrayal in Act II. Kezan, their capital city, becomes a dystopian steampunk hive of scum and villainy, drawing inspiration from various sources, including other gaming franchises like BioShock and Dishonored.

5.png
7.png


The orcs of Act II include the Bleeding Hollow clan, known for their savage and feral appearance, and the Twilight's Hammer and Burning Blade orc clans, offering players diverse enemy encounters and challenges.

8.png


Heart of Storms Melee: The Public Beta

As part of this update, the development team announced the release date of the Heart of Storms Melee public beta: October 23, 2023. This melee/multiplayer mod for Warcraft III: Reforged includes Act I races with full tech trees, custom units, and updated visuals. Players can provide feedback to help refine the experience and improve Act II's missions. Playable races in the public BETA will be: Draenei, Orcs and Ogres!


What Lies Ahead

The Heart of Storms team is dedicated to delivering an epic experience in Act II, building upon the success of Act I. They continue to work diligently, expanding the game's features, creating new models, and striving for excellence. Fans of Heart of Storms can look forward to more updates, revealing additional details about the story, mechanics, and visuals of this highly anticipated campaign.

Stay tuned for further developments in the Heart of Storms saga, as the journey through Azeroth's history continues to unfold in spectacular fashion.

For more information and to participate in the Heart of Storms public beta, visit the Heart of Storms forum.
 

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