HIVE

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1.32.10 PTR PATCH NOTES

🚨🚨🚨 PSA: Please test your maps on the PTR. 🚨🚨🚨



Blizzard said: blizzarrow.gif

Lok’Tar everyone!


First, we’d like to give you a quick update on where we are on ranked play, leaderboards, and player profiles. The Warcraft team is committed to delivering you these features, however, due to the nature of the world today, it’s taking longer than we planned. We thank you, our passionate community, for your understanding and continuing to support Warcraft III.


Today we’ve begun publicly testing patch 1.32.10, which addresses a critical bugfix that allowed players to exploit information from the opposing players by using rally points in the fog of war. Thank you to all of the players who reached out to inform us about this issue. Additionally, with the ESL Pro League wrapping up for 2020, we’ve decided to make some balance updates to address some key community feedback about item balance, item pricing, and some pain points for both Human and Undead. We also revisited previous changes.


Once again, thank you to all of the community contributors who continue to put out content and send us great feedback. Please test these changes via the PTR, as we will be monitoring it and calibrating throughout the PTR phase. Please remember these changes are a work in progress and subject to change, so please continue to provide feedback. We hope to release this patch sometime in mid-April, depending on how feedback and testing goes.

-- The Warcraft III Team


BALANCE

  • HUMAN
    • Improved Lumber tech requirement removed.
    • Advanced Lumber tech requirement changed from Castle to Keep.
      • Developers’ notes: In a Human vs Undead matchup, the Human player is generally expected to lose some peasants throughout the early- to mid-game. The Human player also must invest in a lot of wood for early defense, and use militia quite frequently to defend, which causes them to have gold to wood ration imbalances. This change should help Human players balance their economy and make it slightly easier to transition into the later part of the game and unlock key units against Undead.
    • Knights now have Sundering Blades by default.
      • Developers’ notes: With the addition of the Sundering Blade passive, we’ve really seen a lot more Knight usage and we like that a lot. However, it takes a long time for Knights to come online with their multiple upgrades. We feel that allowing Sundering Blades to be on Knights by default allows them to have an immediate impact when built, while giving them some uniqueness as a heavy late game unit.
    • Priest dispel range increased from 600 to 700.
      • Developers’ notes: Changes to the overall meta have moved players toward favoring range units in certain matchups. We noticed that whenever a priest would try to cast dispel, they would immediately get focused down by piercing damage and be killed immediately. This slight increase in range should improve the usability and quality life for the priest.
    • Scout Tower / Guard Tower / Cannon Tower / Arcane Tower repair rate is now 5 seconds faster.
      • Developers’ notes: This was a change we tested in a previous PTR, but pulled away from to see how the previous patch performed. Since then, we’ve seen players shift to more ranged units, and we feel this change is needed to help Humans defend against certain pushes. Currently, even if a Human reacts immediately to a threat with a handful of peasants, it is still not enough to prevent their towers from going down.
    • Siege Engine tank experience bounty reduced from 85 to 60.
      • Developers’ notes: While we wanted to reduce the overall effectiveness of certain siege engine strategies, we realized that due to the inflexibility of our experience leveling system, setting the bounty at 85 was too high. There has been some ongoing community sentiment that tanks were in a good place previously, so we’ve reduced the experience bounty. We will continue to monitor this and may test additional changes in lieu of this one.

  • NIGHT ELF
    • Druid of the Claw starting mana increased from 100 to 125.
      • Developers’ notes: A small quality of life change that was requested by the community, which also helps master bears have slightly more utility right away.

  • UNDEAD
    • Acolyte hit point Regeneration while on Blight reduced from 4 to 3 HP per second.
      • Developers’ notes: In a previous patch we saw the regen rate on Blight double. This was to address the vulnerability of the unit being exposed and stationary while mining gold. As the overall spirit of the change was heading in the right direction, we’re reducing the number slightly to allow for more harassment opportunities from the opposing player.
    • Rod of Necromancy cooldown reduced from 26 to 24 seconds.
      • Developers’ notes: Slight calibration of the previous change. We’ve noticed that this change has more effect on UD creeping than intended, so we’re reducing this number slightly.
    • Ritual Dagger gold cost reduced from 125 to 100.
      • Developers’ notes: We’re reducing the cost of the Ritual Dagger to promote its use more and to bring its cost in line with its healing performance.
    • Cryptlord impale Stun Hero duration reduced from 1/2/3 to 1/1.5/2, and Cryptlord damage reduced from 75/120/165 to 60/110/150.
      • Developers’ notes: We’re bringing the overall hero stun duration in line with other hero stun abilities. Please note- its overall stun duration against units remains unchanged. While looking at impale and potentially changing other units in other factions, we noticed that the threat of impale damage is the main reason that certain strategies are not viable against an Undead player that goes Cryptlord first and levels fast.
    • Frost Armor duration is now scaled per level.
      • Level 1: Frost duration 2 seconds.
      • Level 2: Frost duration 4 seconds.
      • Level 3: Frost duration 6 seconds.
      • Developers’ notes: This was something that the community has been requesting for some time, and it addresses the early power spike against melee units, while still allowing the ability to scale up as the Lich levels up. This tuning makes the ability slightly worse at level 1, the same as it is currently at level 2, and better at level 3.
    • Boneyard no longer requires sacrificial pit.
      • Developers’ notes: We currently believe it takes too long for Frost Wyrms to see play. This change should allow players to find strategies to use frost worms and should also help in conjunction to the knight change in this patch.

  • ITEMS
    • Alleria’s Flute of Accuracy bonus reduced from 0.1 to 0.075.
    • Ancient Janggo of Endurance bonuses reduced from 0.05/0.1 to 0.03/0.075.
    • Khadgar’s Pipe of Insight bonus reduced from 0.75 to 0.5.
    • Legion Doom-Horn bonuses reduced from 0.5 / 1.0 to 0.3 / 0.75.
    • Scourge Bone Chimes bonus reduced from 0.2 to 0.15.
    • Warsong Battle Drums bonus reduced from 0.1 to 0.075.
    • The Lion Horn of Stormwind bonus reduced from 2 to 1.5.
    • All items’ re-sell percentage increased from 50% to 75% of the item’s original cost.
      • Developers’ notes: These are probably the biggest changes in this patch. We’re making some changes to all the Aura items to reduce their effectiveness. We believe that these aura items do have a place in the game but should not have parity in power to the actual hero ability. Also, due to the nature of some items being more impactful than others, we’re increasing the sell rate of items to help mitigate some potential “bad item luck” that players may experience, which can ultimately determine the outcome of some games.

BUGFIX
  • Fixed an issue of inconsistent rally flag behavior on Goldmines which could reveal player locations in the Fog of War.

And here we will try to list all undocumented changes:

  • Player slot counts on BNet are more sane. - Source.
 

Site Director
Joined
Jan 1, 2006
Messages
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THANKS FOR YOUR FEEDBACK

We already have a long list of things that needs fixing. But please keep on posting feedback and report any bugs you find, it helps us alot :)

betaends.png



Tomorrow on Friday the 12th of March 2021 we will move to the new site and a new era begins. Thanks for all the feedback you've given us during the BETA. It's much appreciated! We are very excited for the days to come and want to let you know that we have several new features in store for you. Some of which we will reveal a few weeks after release #HYPE.

We also want to let you know, that we will still be working on the new site after release e.g. adding more theme styles (including our classic Night Elf theme), fixing bugs, adjustments, tweak things etc.

We can't wait for the next chapter in Hive's history. Thanks for sharing this moment with us!

FOR THE HIVE!

:goblin_yeah:

NOTICE - While we're upgrading the site will be unavailable. The process will take approximately 6-8 hours. We apologize for any inconvenience.

:peasant-work-work:
 

Site Director
Joined
Jan 1, 2006
Messages
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STREAM ENDED:

typescript.png


Have you ever wanted to watch someone learning TypeScript while drinking beer?
Join us to see @Ash and @Ralle make your dream a reality.

Bottom Line Up Front
Purpose: Join us to learn how you can implement TypeScript into your Warcraft 3 projects.
Date: 04 Mar 2021; 2000 CET (UTC+1)
Location: Twitch

Adventures in Typescript is a project that sees @Ralle attempt to teach a total newbie (Ash) TypeScript. "Why on earth would you want to learn TypeScript, Ash?" I'm glad you asked, Ash. The reason is simple: TypeScript is the future of Javascript and I will never turn down the chance to further my programming. Coupled with the development of LUMBERJACK, the world's first and best PVP competitive wood chuck simulator, and it's a no brainer.

Hopefully from this you can join in, have fun, and learn something too. There is not much out there at the moment on how to use TypeScript in Warcraft 3; let's put an effort in to change that.

Join us tonight at 2000CET (UTC+1) on Twitch for the live recording of the first of many* Adventures in TypeScript.

* No promises.
 

Site Director
Joined
Jan 1, 2006
Messages
2,262
blademasterrush-png.374286


@BladeMasterRUSH is a Warcraft 3 YouTuber, Twitch Streamer and podcaster who has interviewed many members of the Hive Workshop (see full list).
In his recent videos he did some interviews with @InsaneMonster and @ShadiHD, both are authors of Hive's most recent hosted projects Warcraft 3 Re-Reforged and @Tamplier777's Chronicles of the Second War: Tides of Darkness respectively. These interviews are a great way to get to know your fellow members of the Hive community and see the person behind the avatar and hear about their projects.
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Hello Hive, I'm Carson, otherwise known as BladeMasterRUSH, since the announcement of Warcraft 3 Reforged I have become a content creator in the WC3 community as a streamer and mapmaker. I've been playing Warcraft 3 on and off since it came out, and found myself back playing customs regularly about a year and a half ago. Now I edit the RTS custom map 'War in the Plaguelands', which I habitually edit on my Twitch, play a variety of custom games for my community, and recently I've been getting into melee. A bit more about the offline me, I have a wonderful parrot (Green Cheek Conure) appropriately named Grommash, and dabble in DJing/electronic music... used to be a big concert-goer before the pandemic! While I don't post much, thanks to you guys I've been able to fix many bugs in my map sifting through threads dating back a decade... and browsing the model section is one of my guilty pleasures.

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In the summer I had the idea to start a podcast channel, after being inspired by Joe Rogan, and started by inviting some of my friends from the Warcraft 3 community such as Zoomsf and iNSUPERABLE. I've been fortunate enough to interview legends from all walks of Warcraft 3 ranging from customs streamers like Wtii to the legendary Neo from Back2Warcraft, not to mention talking to fantastic map developers such as Retera, InsaneMonster, ShadiHD and more. My goal is to foster a platform where members of the Warcraft 3 community can tell their story, and to show off a more personal side to people that we know so well. Alongside the Warcraft 3 podcasts, I've started to dabble in more vlog content on the BladeMasterRUSH show channel talking about politics or interviewing Twitch streamers. You can find all podcasts episodes at that channel, and sometime in the future on podcast platforms such as Spotify and Apple. I hope you enjoy the interviews and look forward to seeing what you guys think in the comments!

 

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