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  1. PurgeandFire
    Created by PurgeandFire
    Jul 5, 2018
    Patch 1.30 PTR

    Happy 16th birthday Warcraft 3!

    A new PTR has been deployed, and it is massive–especially for melee.

    [Patch Notes & Installation]
    [Balance Changes]
    [Map Pool Changes]


    [​IMG]
    • Updated anticheat to keep the Horde at bay. The warden is back with vengeance.
    • Unit button locations and hotkeys adjusted for consistency
    Bug Fixes & Known Issues
    BUG FIXES
    • [Mac] Joining a custom game no longer results in a crash
    • [Mac] Loading a saved game no longer results in a crash
    • [Mac] Client no longer crashes when switching between expansions
    • [Mac] Cinematics work again
    • [Mac] Switching between fullscreen and windowed mode no longer causes menu/text misalignment
    • [World Editor] Crash when same ability with different buff ID’s is cast on a unit resolved
    • Blademaster able to path through intended items during Wind Walk again
    • Defend consistently reflects damage from piercing attacks again
    • Killing a Demon Hunter at the end of its Metamorphosis no longer prevents Metamorphosis from being used for the rest of the match
    • Stun works again if the target has already been stunned by an illusion
    • Using Crypt Fiend's burrow/unburrow no longer resets the cooldown for the Web ability
    • Using Town Portal on a moving Tree of Life can no longer cause the spell to interrupt and grant temporary invulnerability
    • Units that can only attack other air units (or groups of units that include one of these units) can attack move to areas where there are trees again
    • Dropped items can no longer be stacked on top of each other
    • (2)TerenasStand_LV: Fixed pathing around Mercenary Camps
    • Cursor matches the mouse position when resolution is taller than wider again
    • Players can rejoin a saved multiplayer game again
    • Clan Message of the Day can be set again
    • Intro cinematic displays again
    • Text scales correctly and is no longer cut off In Windowed Mode
    • After loading a saved game, portraits no longer stretch the width of the screen
    • Ambient sound has been returned to ambience
    • Hero glow for player 12 is consistent with original version again
    • Korean and Chinese installation names of Warcraft III on Windows 10 OS no longer say "StarCraft" in those languages
    • Setting 3 of "Set Ally Color Mode" no longer changes the team color of neutral creeps
    • Team and color no longer reset when clicking on the dropdown arrow in Lobby
    • The cursor no longer disappears behind the black bars of the main menu
    • The scoreboard no longer truncates when a timer is present
    • Tooltips for Keeper of the Grove's Learn Tranquility, Blademaster Critical Strike, and other Critical Strike abilities have been updated to properly reflect changes made in 1.29.0
    • IME no longer creates a green box in non-enUS clients
    • Opening preferences no longer generates an error
    • The map pool from Random Team has been mirrored to Arranged Team
    • “/fps”, “/apm” and “/ping” visibility will be retained between games
    • [World Editor] The edges of the Editor window are clickable again
    • [World Editor] BlzIsUnitInvulnerable returns the correct boolean value
    • [World Editor] BlzSetSpecialEffectPosition and BlzSetSpecialEffectPositionLoc names are now distinguishable in the GUI
    • [World Editor] Dead units no longer remain selectable when using BlzIsUnitSelectable
    • [World Editor] Improved function names for ability tooltips to turn on/off autocast
    • [World Editor] Values for BlzSetUnitDiceSides can be modified
    • [World Editor] Renaming an Item no longer changes all Items’ names
    • [World Editor] The default GUI values for UnitInterruptAttack and UnitCancelTimedLife no longer cause an error
    • [World Editor] UnitDisableAbility hides an ability with Hide=true and Disabled=false again
    • [World Editor] With an ability that has Disabled=false, attempting to set Disabled to false again no longer causes a crash
    • [World Editor] Adding a hero ability to a non-hero unit via Spellbook no longer causes a crash
    KNOWN ISSUES
    • In 24 player games AI buildings may become stuck in construction (unverified)
    • Unit health and mana bars overlap quest text in the UI
    • Icons are off center when the client is snapped while in windowed mode in narrow resolutions
    • Framerate is not adjusting correctly when running in the background
    • To help visualize and solve mouse cursor lag we have added oscursor to registry that draws the operating system arrow cursor


    [​IMG]
    • Added World Editor support for vJass with JassHelper.
    • Most buffs/debuffs can simultaneously apply to the same unit if their ID’s are different
    • Added BlzPlaySpecialEffect
    • Added BlzSpecialEffectAddSubAnimation
    • Added BlzSpecialEffectRemoveSubAnimation
    • Added BlzSpecialEffectClearSubAnimations
    • BlzSetSpecialEffectHeight will take terrain height into consideration

    [​IMG]
    • Several ladder maps and map pools have been updated! Rejoice! See the full changelog below:
      Map Pool Updates
      MAP POOL UPDATES
      Map Updates
      (2)Amazonia
      • Reduced the number of Wand of Illusion and Sentry drops by creating proper level 2 Charged items drops

      (2)ConcealedHills
      • Cleaned up tree placement

      (2)NorthernIsles
      • Cleaned up tree placement

      (2)SwampedTemple_V2
      • Removed all custom data
      • Cleaned up tree placement
      • General map clean up from removing the custom doodads

      (2)TerenasStand_LV
      • More building area at start locations
      • Swapped creep camps at the expansions - closer expansion is the easier creep camp now
      • Level 8 Wizard no longer aggro's on passing units
      • Swapped the Mercenary camp location with the green creep camp - these buildings are now further away from start locations

      (4)Avalanche_LV
      • Swapped Mercenary Camp with Fountain of Health
      • Swapped Tavern for Mercenary Camp
      • Added a Tavern to the center of the map
      • Relocated creep camp to prevent accidental aggro

      (4)BridgeTooNear
      • Relocated creep camp to prevent accidental aggro

      (4)PhantomGrove_LV
      • Red camps are two levels harder now - Item drop is unchanged
      • Replaced the level 3 Ghost with level 3 Skeletal

      (8)Ferelas_LV
      • Pushed back several expansion goldmines and creeps to prevent accidental aggro

      (8)GolemsInTheMist_LV
      • Relocated the 2 Mercenary Camp creeps further to prevent accidental aggro

      (8)TwilightRuins_LV
      • Swapped the remaining Goblin Laboratories on the outside of the map with the Goblin Merchant's at the center of the map
      • The center creep camps that dropped level 1 permanent items now drop level 1 power-ups


      Map Pool
      1v1
      • (2)TerenasStand_LV
      • (2)Plunderisle_LV
      • (2)SwampedTemple_V2 (comm)
      • (2)NorthernIsles (comm)
      • (2)EchoIsle
      • (2)TirisfalGlades_LV
      • (2)Amazonia(com)
      • (2)LastRefuge-1.3 (comm)
      • (2)ConcealedHill (comm)
      • (4)TwistedMeadows
      • (4)TurtleRock


      2v2
      • (4)PhantomGrove_LV
      • (4)Avalanche_LV
      • (4)TurtleRock
      • (4)CentaurGrove
      • (4)BridgeTooNear_LV
      • (4)Synergy_big_paved (comm)
      • (4)TidewaterGlades_LV
      • (4)LostTemple
      • (4)TwistedMeadows
      • (4)FurbolgMountain_v3 (comm)
      • (6)GnollWood


      3v3
      • (6)ThunderLake_LV
      • (6)GnollWood
      • (6)Monsoon_LV
      • (6)DarkForest
      • (6)UpperKingdom
      • (6)RuinsOfStratholme
      • (8)Mur’gulOasis_LV
      • (6)RollingHills
      • (6)TimbermawHold
      • (6)StranglethornVale
      • (8)Battleground


      4v4
      • (8)Feralas_LV
      • (8)Northshire_LV
      • (8)Sanctuary_LV
      • (8)TwilightRuins_LV
      • (8)Battleground_LV
      • (8)Deadlock_LV
      • (8)GolemsInTheMist_LV
      • (8)Mur’gulOasis_LV
      • (8)MarketSquare
      • (8)GoldRush
      • (8)Friends
      • (8)BlastedLands


      FFA
      • (4)Deathrose
      • (4)FountainOfManipulation_v1.1 (comm)
      • (6)EmeraldShores
      • (6)SilverpineForest
      • (6)Monsoon_LV
      • (6)NeonCity(comm)
      • (8)Deadlock_LV
      • (8)Mur’gulOasis_LV
      • (8)TwilightRuins_LV
      • (8)Marketsquare

    • NEW META! Tons of balance changes. Including: archmage nerfs, brewmaster nerfs, siege tank nerf, along with very interesting tech tree changes for chimeras and spirit walkers/tauren! See the full list of changes below. Test it now and be sure to leave feedback!
      Balance Changes
      BALANCE CHANGES
      Hero Balance Changes

      Archmage
      Water Elemental
      • Level 1: Decreased Hit Points from 525 to 500; increased damage 18 - 22 to 19 - 23
      • Level 2: Decreased Hit Points from 675 to 625; increased damage 31 - 39 to 33 - 41
      • Level 3: Decreased Hit Points from 900 to 825; increased damage 41 - 49 to 44 - 52

      Brilliance Aura
      • Level 2: Decreased mana regeneration from 1.5 to 1.25 per second
      • Level 3: Decreased mana regeneration from 2.25 to 1.75 per second

      Mass Teleport
      • Increased Area of Effect from 700 to 800


      Blademaster
      Base Stats
      • Reduced Agility from 24 to 22


      Lich
      Frost Armor
      • All Levels: Reduced slow duration against all units to 4 seconds


      Demon Hunter
      Base Stats
      • ...
  2. StoPCampinGn00b
    Created by StoPCampinGn00b
    Jun 16, 2018
    [​IMG]

    A new chapter has begun for @eejin's fully customized and independent Warcraft III World Editor.
    A long time has passed since the release of 0.2 (which followed 0.1 by just a month),
    but that makes this release all the more feature packed!



    [​IMG] [​IMG] [​IMG] [​IMG]
    • Warcraft 1.29 support

    • Added a Tile Pathing setter

    • Added a Terrain Palette.

    • Added an Import Manager

    • Now shows the pathing texture on cliffs too

    • Added a first person camera and allow switching between them

    • Added terrain shadows

    • Reset camera using CTRL + Shift + C

    • Roll the Third Person camera using middle mouse button (Thanks to Azlan!)



    [​IMG] [​IMG] [​IMG] [​IMG]
    Most of the features for HiveWE 0.4 haven’t been set in stone yet,
    but there are some people working on a Doodad Palette and an Object Editor which
    is very exciting. Animated models and new map functionality are also something that
    might land in 0.4 so look out for the next update!


    In addition to these additions, there have been many other changes and fixes. See the full change log and details
    of the main features below in this thread, complete with screenshots and further insights.
    Don't forgot to visit the download page too!


    [​IMG]
  3. StoPCampinGn00b
    Created by StoPCampinGn00b
    May 30, 2018
    [​IMG]

    While we generally don't post about WC3 esport events and streamed tournaments all too often, this is definitely an exception that warrants an announcement. This year's GCS Summer Grand Finals is something to tune into!

    It's the first premier tournament to be played on the 1.29 patch. Hero balance changes, widescreen, and all that jazz that affects the base game and melee meta are to be put to action on WC3's biggest competitive stage.

    Location: Shanghai, China
    Date: June 4-10, 2018
    Prizepool: 98,000 RMB ($15,333)
    Hosted by: Netease / dz.163 (Blizzard's distributor and server in China)

    Livecasted by: Our partners Back2Warcraft on Twitch! (in English)

    Qualified players and first brackets:


    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    English Coverage: @Back2Warcraft, @UgriWC3, Warcraft3.Info, Liquipedia Wiki, and here on this thread
    Official Announcement (in Chinese): 《魔兽争霸Ⅲ》黄金联赛夏季赛6月4日打响-魔兽争霸官方对战平台
  4. StoPCampinGn00b
    Created by StoPCampinGn00b
    May 28, 2018

    [​IMG]

    We are very happy to announce that tool moderator, WEX developer, and long time member, @MindWorX, now
    works for Blizzard! He is officially a Software Engineer for the classic team and he will specialize in working on
    the World Editor.


    [​IMG]


    Congrats! Another one in, another one to go?

  5. Frotty
    Created by Frotty
    May 17, 2018
    [​IMG]
    Wurst goes 1.29 and beyond

    As the new patch has hit earlier in April, we have implemented the necessary changes to support it in our toolchain, while still keeping backwards compatibility alive.

    Updates
    • Increased maximum class instances to 32768 to match new array sizes in 1.29+
    • The new common.j and blizzard.j are now supplied by default
    • Implemented vararg function parameters - functions that take a variable amount of parameters of a certain type.
    • VSCode highlighting has been improved to match the language documentation, recognizing punctuation and operators
    • Deprecation warnings now also show for variables
    • Fixed two unusual exceptions related to extended unicode characters
    • Implemented additional natives for compiletime such as timers, triggers, rects and more, enabling those to be used in unit tests.
    • Modified standard units get printed into
      WurstExportedObjects
      again, for easier transfer to generated objects
    • The operator precedence of
      or
      in Wursts Jass parsing is now correct
    Standard Library
    • Merged over 10 awesome pull requests regarding object editing, damage detection and the new Blz natives
    • Extension function wrappers for the new natives, such as effect.setColor and item.setName have been added
    • Packages affected by the new 24 player capability, such as Colors, have been updated accordingly
    • Fixed and unit tested several issues with typecasting and error handling