Barorque
HD Model Reviewer
- Joined
- Sep 8, 2008
- Messages
- 626
Update 23-Aug-2021: We have now released the polished missions 1 to 4 as a campaign, made possible with the Quenching Mod.
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WarCraft: Chronicles of the Second War is a recreation of the entire WC2 campaign in the new Reforged engine. The first part to release is the orc campaign "Tides of Darkness". Over the last one and a half years, we have worked on the script, hundreds of models and assets, the missions and much more. Since custom campaigns for WC3 are still not released, we worked with the Quenching team to bring you the new missions of Act I in their own campaign feature. |
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Awesome! Models, land and optional missions are cool. I passed the first three missions and found a bug: When I order 4 destroyers with 4 shipyards and have 700 oil, all 4 destroyers are ordered, but I am left with -2100 oil.
I wanted to check this out and it gave me an excuse to get WC3 (ive been meaning to play it). i downloaded this demo and put in maps folder in documents folder. Is there something else i need to download for the assets or did i put in wrong area ? i tried playing and most of the assets are missing.
Note: For those who haven't followed us, this is an HD only campaign, it can't be played in Classic.
this campaign is only for HD mode
absense of assets could be in SD
There are quite a few bug-ridden meme games that were made great with modder, Skyrim/Fallout 4 is the first thing on my mind.The problem isn't the fact that we can't play this custom campaign in WC3 Classic.
The problem is we have to pay, or have paid, Activision/Blizzard for having WC3 Reforged while I would like to give the money to you guys for making the remastered of this masterpiece.
i just bought Reforged today, then downloaded this demo, added to Documents\Warcraft III\Maps, opened game and went to single player , custom games, opened map 1 and most of assets are white and menu area is green. I checked the options and its set to Reforged and not classic. i also checked the preferences file and hd=1
That is weird. Has anybody here reproduced this issue?
Indeed has to be it, I cannot replicate the issue. Usually something like that occurs when players have lowest possible settings, but we have solved this issue long ago by properly saving textures.Ok it looks like its my installation. It is not the maps themselves
I couldn't beat the first mission because the quest where I had to kill the human scouts didn't finish even after I killed all of them. (Except one boat that was out of reach)
Maybe it's because I build a base where on their landing-spot before they arrived?
After playing for a bit i gotta say i really like this. Wrote down some of the issues i encountered
Chapter One
- When the humans arrived on the other side of the island i already had workers there working and they disrubted the cutscene with them arriving so it looked weird and you need this gold mine so i imagine players will be going for it early, might wanna block it off untill the humans arrive.
- Healing wound on Utok says it heals for 0 over 0 seconds and it's somewhat misleading, i taught i could heal others with the spell but it's a self heal. Could also just be me
- When Dal'rend has used his roar effect ability it's very hard to see what units are affected by it
Chapter Two
- The voice acotrs of the forest trolls in the first conversation is very slow
- After rescuing Zul'jin it took some time to realize where the swamps was, i had to A attack move on the troll camp to figure out where to go
Chapter Three and Four
- the dialog text sometimes was very close to each other, not sure if a mistake or wc3 reforged's fault
After playing through all of the chapters i'm very impressed, the terrain is beautiful, the custom models are on point and i gotta give credit to the orc voice actors. The cinematics and sound is so good too. Map design and difficulity spike is also very nice
I'm looking forward untill more is released, also i will be very disepointed if Urtok is not promoted to a hero with more abilities for his efforts
Chapter1.
Utok's Healing Wounds - can only be used on self, tooltip implies can be used on others.
Peons - Heavy Burdens, why does this exist? This wasn't a thing in Wc1-3. Is this to prevent long distance mining/chopping?
Wolf Lair - Hit radius is really small, only 3 units can hit it at a time. It feels like it should be more because of how large the object is.
Human Scout Animation - If you make a base at the nothern gold mine before the quest the human units will attack your base there, it messes with their animations and look wonky.
Will continue this later...
Others have already mentioned it, anyway
- I like Dal'rend's Pissed quotes
- Utok's Pissed quotes need more energy IMO
- the Duck doesn't fit well in Reforged, it looks more like an SD asset than an HD asset
- Zul'jin's voice in cutscenes sound like an orc and it's quite different in unit responses
- Chapter 2 quest description is in small caps
- Chapter 4 is just... disturbing, too disturbing. Could've spared the children at least.
- Kingdom of Azeroth? Wasn't it retconned in Warcraft 2 as Kingdom of Stormwind and Azeroth being the continent?
- Could you also change the subfolders in the zip as Chapters 01 - 04 than Chapters One - Four? The alphabet order messes it up
Regarding kids - I though community was dissapointed when in reforged blizz made them invoulnerable. In warcraft 2 orcs were brutish... cruel and bloodthirsty.
Orcs were absolute monsters, and the whole war was a species vs species conquest for survival.
Even though it's a game, even I felt wrong killing those civilians (damn, I made some of their models, kinda felt like killing my creation). But see it as motivation for attacking orcs when you play as Humans.
I'd think of make them not aligned to the enemy and make them neutral to be attackable still like Stratholme; win-win for those who wants to be bad but not actually bad, and those who wants to do 100% clean sweep
It was kinda contradicting to the literally final statement about "honor", I also got the idea that the Orcs were already losing their bloodthirstiness when Gul'dan's warlocks were destroyed and when Orgrimm wanted to remove the Shadow Council from power
but then again, I'd prefer to make them neutral attackable to be attackable still.
Also, I like how the heroes' items and exp carries over to the next chapter; how did you do that on separate maps without save/load funtion?
Also (2), for those using Quenching Mod, I'd strongly recommend turning off water transparency
The maps are protected, you have to open them via single player custom game.hey guys! great work soo far , i've been really happy when i woke up and saw your job on wowhead.
as for myself i downaloaded the maps and everytime i try to open them ( i got reforged) it dosen't work , it says : error
i've tryed to open themn from the editor aswell and the result is the same
hey guys! great work soo far , i've been really happy when i woke up and saw your job on wowhead.
as for myself i downaloaded the maps and everytime i try to open them ( i got reforged) it dosen't work , it says : error
i've tryed to open themn from the editor aswell and the result is the same
thanks for the help, i've did as you said as i usually do for the custom maps and started it in single player mode but nothing.put maps in folder Documents/Warcraft3/Maps and find them in single player mode
Hi! I'm new here. Could you tell me please how I can play this demo? I've downloaded the files, now should I put them somewhere in?Wow, basically the first campaign in the campaign section made for Reforged (along with Spoon's 2p series and Insanemonster's prologue remake). Pretty neat. Congrats to all the people working hard on this project.
Hi! I'm new here. Could you tell me please how I can play this demo? I've downloaded the files, now should I put them somewhere in?
Utok being a dark shaman is within the established lore, during the course of the campaign you'll see his advancement in leading the Orcs, he was an established leader that accompanied many famous Orcs during the course of the war.
regarding the dialogue, I believe @Tamplier777 wanted to pay homage to the original game and made sure that only the first 4 missions have tidbits from the original WC2 orc briefing, so the rest of the campaign will have a coherent dialogue between characters and how events unfold.
Dal'Rend and Maim led both Blackrocks and Blacktooth Grin unto battle during the course of the war, the Blacktooth is more of an Elite Cadre of Blackrocks, so technically they ARE Blackrocks, which is why it's reaonsable for Rend to lead them and command them, under Doomhammer of course.
-the pacing of Mission 1 is being worked on, except some changes soon.
- Naval units and their sounds are still being worked on, a lot of stuff is still WIP, same with abilities.
- the text spelling and punctuation is being closely monitored, we're fixing it as we go.
This is what has me confused about Chapter 1 from a lore perspective. Rend and Maim are the top lieutenants, always by Ogrim's side. They were involved in the invasion of Hillsbrad, saving Zul'jin, Hinterpeaks, and the burning of Quel'thalas, only to take the bulk of the BTG to kill Gul'dan. This was the first time they left Ogrim. They were always with him so they could not betray him by splitting the Horde.- Dal'Rend and Maim led both Blackrocks and Blacktooth Grin unto battle during the course of the war, the Blacktooth is more of an Elite Cadre of Blackrocks, so technically they ARE Blackrocks, which is why it's reaonsable for Rend to lead them and command them, under Doomhammer of course.