As I have already mention on my first comment, I don't have bought WC3 Reforged but I have found this video so I can give my feedback about the maps.
General thoughts about the campaign:
- I like the color for Lordaeron. Instead of blue, Lordaeron is light blue so you can distinguish the Nation of Azeroth (Stormwind forces) and the Nation of Lordaeron. Good choice.
- I don't know if this was already made in Reforged ma did you guys made your own version of Winter maps? I don't know why but I found the winter maps very detailed. Probably the layout of the maps are very well organized.
- The peons/peasants moves too slow imo. They just need to move a little, just a little, faster because slow peons/peasants makes the economy slower and slow economy makes a slow game because it takes time to build an army.
Now moving on the chapters.
Chapter 1:
- Unfortunately, I found this chapter to be the worst in terms of be the beginner chapter for a "new player". I will explain in detail what I don't like of this chapter. Since this is the first chapter I expect to be this chapter an introduction to the game/story/campaign, or whatever you want to call, so the first mission should have only 1 or 2 main objectives and not an optional objective. I understand the optional objective is just "destroy the wolf's hideout" but since this is the first chapter I prefer to not have to worry about the base being attacked by wolfs. The wolfs can still be around but just don't let them to attack the base.
- The amount of resource (gold and lumber) is too much. Instead of 30000 on both resources I have thinking about 20000 for gold and 10000 for lumber.
- When the human forces arrived to the island, you (as the player) have to turn off the fire. Now I can only guess that if the time runs out the small human forces attacks you but then again since this is the first chapter I always prefer to not being attacked by anybody because this chapter is the first one and the player doesn't have to worry about anything that only build a base and take resources. Of course if I attack the human forces I expect them to attack me but only if I attack them.
Chapter 2:
- This is a good chapter for build an army and attack the enemy base. But the problem here is the enemy base is well defended and 6 grunts seems to be not enough for destroy the enemy base. So my suggestion is to make 9 grunts instead of 6 and make the 2 human guard towers at the gate watch towers.
- After you rescued Zul'jin the path for the forest troll base is hidden by trees and it's not clearly visible to the player. I don't know if you guys already fixed this but make the path clear after the destruction of the human base. The easiest way, imo, is to block the path with rocks and after the human base is destroyed the path becomes clear and visible.
Chapter 3:
- Not many problems I see here but the Oil Patch isn't clearly visible while in WC2 there is a visible black spot so you can already tell where to build. It's not bad your choice in making the spot visible but it doesn't mix the color with the water.
- The oil is few in this mission and also you have to be fast to build a Shipyard and make Troll destroyers for attack the Human Oil Rigs or else will be "Mission failed". Jokes apart the only thing it should be adjusted is the amount of oil in every spot. That's it.
Chapter 4:
- It is possible only to build 2 Oil rigs and that's it. I think two more Oil spots can be useful to make the player comfortable about having the chance to build more Oil rigs.
- Maybe this isn't important but I found weird to see the possibility to build a Blacksmith. As I remember, in WC2 it is possible to build the Blacksmith in chapter 5 but this was made because WC2 Tides of Darkness has almost every chapter as an introduction for a new unit and building.
Hope this feedback helps you guys to make the campaign better.