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22:35, 4th Feb 2015
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![]() | Review Posts - Sclammerz' Review, Gismo's Review |
![]() | Verdict - Approved, Not Rated |

Map Name - Orcs & Humans: Orc Missions (Version 1.1)
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[tr](17 ratings)
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![]() News 10.24. ~ Yeees, version 1.6 with two new missions has come! It takes me two all days to finish the started fixings and missions. Thanks your waiting and good play!
About the Campaign The campaign is based on the Warcraft I: Orc & Humans game created by the Blizzard Entertainment, I have just revive it. My decision was to create a map, a very good map, but at the beginning I had no idea. I started to create map with their own story, but it was really hard to imagine the characters, the story or even the look of the map. They haven't been finished yet or have been deleted forever. After a time, I got a new idea: make a map with bases that had already been imagined, like put World of Warcraft into Warcraft 3 environment. It wasn't an easy work. In the end, I had to find out that these maps are boring and unnecessary, because why would someone play with my map if it's better to play original WoW? Another plan has landed in the bin... Finally, I saw the former Warcraft games. First think was 'Interesting games, but too compared to nowadays games. Why doesn't Blizzard renew them?' and the second was 'Why shouldn't I try to do it myself?'. And so you can see, I've started to create the Warcraft I Orc campaign nearly a year, (so long time!) and haven't stopped making it. And about the campaign in nutshell... Lead the Horde against the nation of Azeroth, the humans, be the chieftain, Orgrim Doomhammer and conquer cities through 8 missions. The campaign isn't finished yet! |
![]() First of all you should know, this campaign isn't only the copy of the Warcraft I. I've strived to make a blizz-like campaign with adding my own ideas. It has new features like:
Orgrim is very powerful hero, has six special abilities, able to use and carry items. Like the heroes in Starcraft, he can't be revived, so if he dies, the currently playing mission will be failed. Orgrim Doomhammer's Abilities
I've created an option menu for disable or enable the showing of texts. (See below in the Screenshots part.) For example, if you don't need to see hints at playing, simply just write 'option' as a chat, click on the ~ HINT ON ~ button in the dialog. The button will change to ~ HINT OFF ~ and the hints won't appear. Remember, the texts turn up only one time, so if you disable showing of a text, you're NOT going to see it in the mission later. The campaign has an Intro cinematic and 8 completed missions. Later, I will upload new version of the campaign having further missions. Don't worry about Orgrim's items, because the new campaign will use the game cache of the older one. |
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![]() Special Thanks:
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![]() The missions have been fixed so many times, but there may still be little bugs in the triggers or language mistakes in the speeches cause I'm not english. I asked you to write them down, so I can fix. Write the bugs in your comments or email me. Tell your ideas to me, I'll read them and think about to add to the campaign. Please don't ask when will I finish the twelfth mission. I wanted to done the campaign before the end of summer, and it isn't done yet. The new deadline is before Christmas... We will see how fast I will be. I don't own the basic ideas of the game, and the pictures in this site, the rights belong to the Blizzard Entertainment company. The innovations that are mentioned in the Features part belong to me. |
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22:35, 4th Feb 2015
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![]() | Review Posts - Sclammerz' Review, Gismo's Review |
![]() | Verdict - Approved, Not Rated |
Sclammerz's Review
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MAP NAME: Orcs & Humans: Orc Missions MAP AUTHOR: Adney Version: 1.0 |
INTRODUCTION:
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I have played this because I like playing campaigns. Anyway I did finished it and its really short, maybe you could add more chapters to it? Is this a beta version? Anyway here's my review. |
TERRAIN:
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The Terrain was fantastic, you did a fine job, your tile variations really fits. But the terrain in the cave (Where you fight ogres) is really empty, I can only see rocks, rocks and another big rocks but still its good specially when you enter the ruined place where the ogre lord. SCORE:4/5 |
GAMEPLAY:
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Not many to say about this. A warcraft-ish gameplay and nothing is wrong with it and you did add some of your own uniqueness like those dialogues and suchs. |
SCORE:4/5 |
STORY:
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I like how you introduced warcraft 1 to warcraft 3. It seems interesting but its too short, I did'nt get much the story. The cinematics were nice, nice dialogues but there were some spelling and grammar mistakes, I suppose. |
SCORE:4/5 |
SUGGESTIONS:
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Is it really necessary to make Orgrim Doomhammer not a hero type of unit? cause its really bugs me when I press F1, and I forgot he was not a hero type unit, so I did used and type "Hero" to make the camera to him but it takes small amount of your time. And your hero does not level up. Anyway its up to you. Maybe add more chapters to your campaign to show a complete story. So, that I will know what happened in Warcraft 1 and 2
The orc techtree was nice with some old warcraft models but the Temple of the Damned bugs me. Its really OP to the whole techtree of the orcs. Maybe you could find another and more fitting building for the orc race. The model for the cleric is somewhat not fitting, maybe you could remove the hero glow or pick another model. It's just my taste anyway. The loading screens in some chapters was "Another Warcraft III map", maybe you could fix/replace them. The icon of the spearthrower really looks different from the model, maybe you could find some icons here on hive or request one. The thread looks nice! +2 for that. |
OVERALL:
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I think this deserves an approval, I hope moderators will approve this. Happy Mapping! |
4/5 - RECOMMENDED I vote for approval! |
Terrain | ||
Gameplay | ||
Bugs | ||
Rating: 3/5
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Nice campaign i had a lot of fun playing it, although its kinda short but i guess its becuz of the story.
Will you do the human campaign once this is finished?
I really enjoy this campaing. When will you add a new episode?
Oooh, cool new description! Ill play it through in a couple of days. Ill edit this post when done (and link it in the last review to avoid confusion)
How many mission will have the campaign?
Nice. I will try this campaign.
P.S. I have a suggestion. Why not replace the default Grunt model with this custom model? This model looks much more bloodthirsty and resembles the Warcraft I grunts.
Sorry if there are some spelling mistakes, I am not British
It is a very beautiful campaign, very well realized. 5/5 without hesitations
But it remains some bugs : actually, 2 minors and a medium. If I speak about it, it is simply to inform the players, in particular of the third. But all the rest is completed, promised !
Chapter Seven (The Black Morass) :
Bug minor = After Grol'dar was killed, his sentence beginning a fight with Orgrim ("still there", or something like that) remains activated when we cross in the zone and move the camera towards this one. Without gravity.
Ps: I did not take time to see if Twilight Hammer's clan destroyed himself trees separating us from him or not. The kinematics activating the optional mission opens the passage only to Bleeding Hollow.
Thus I do not know if it is normal or not, I just say that in case ;-)
Chapter Eight (Northshire Abbey) :
Bug minor = just a "!" above Orgrim. Not really annoying
BUG MEDIUM = when you try to destroy rocks in front of spiders, the game
crashes and posts
"Fatal Error [...] The instruction at '0x6F47E0EB' referenced memory at '0x00000020'. The memory could not be 'read'."
As we can finish the quest without killing spiders, the problem does not prevent the progress of the campaign. Nevertheless, this small minor bug makes plant the game if we try to destroy rocks :-(
Ps : Just a suggestion (I know I am boring): you should change the head of Orgrim as you made it for Blackhand. So that we really see a new hero ;-)
Once again thank you for this great campaign, paying tribute to the first one warcraft. What I have just told you is only minor, I do not want to annoy you more, I am conscious of the supplied work![]()
With that hammer and model shouldn't Orgrim be using strength rather than agility?
Second mission: the rescued orcs repeat their line three times.
Dead Mines mission: the camera shakes even if Turok didn't cast his spell due to being stunned.
Gold collected doesn't carry over to the next mission.
Red Ridge mission: You should set the "destroy camps" mission as a required quest, and stop the humans from spawning then staying at their camps.
Blachand mission: maybe reduce the attack waves, there's not enough time to get a base going when they attack.
Items can't be sold to the Great Hall.
Northshire mission: Orgrim's abilities are all reset, and the Roar icon on his head becomes an exclamation point.
Game crashed while in the catacombs, killing the rock chunks north of the east entrance. Three times in a row now.
In the west catacombs, the surface trees are visible.
Please make the keys powerups instead (or give units Backpack), it's very annoying to have to backtrack halfway across the map to pick one up, or face a boss with less than all items, or lose an item because it got left behind in a now blocked-off area.
Overall: terrain and mission variety is good, grammar is bad but remains comprehensible.
I would suggest putting the hero health and mana scoreboard to better use by having it keep track of sidequests (5 houses remaining, 14 clerics remaining, etc.)
You should also remove the upkeep, it's not adapted to games where you need a large army.
Give units backpack once you've gotten the Great Hall to buy items so you can view reports and such without taking up a slot.
Give the Warlock/Necrolyte different models/skins, you can't tell them apart.
Wow, the terrain is so vivid and various that I thought It was made by Blizzard...
Hey i like your idea about this campaign and i would like to give a rating but there is something that bothers me at the first level. Its the quest.... your main quest ist to build a
base for your Orc brothers, ok fine no problem, then you get the secondary quest to destroy all human outposts and bases. the problem with that, its a site quest and if you finish your base with farms and stuff you just finished this chaptor .. which is sad because i hoped to explore more of that level.
Ok thats why i stoped right after lvl 1, can you pls fix that , like make the base building primary quest or a site quest and the destroying of human outposts primary or atleast make it able to finish the all quests without getting warped suddenly to the next chaptor.
Oh and btw , the text rushed to fast after finishing the base so i coulnd read the textgl for your maybe further campaignes(i hope human site too :*)
There is a fatal error when i break the rocks in the catacombs in chapter 8
I can't kill or even attack Grol'dar to get to Blackhand.
Is this campaign finished? If it's not why isn't there a(n) unfinished/not finished etc. in brackets after it's title? You know I like to play it when it's finished so I would have consistency and not forget to get the levels later.
I always try playing with no upkeep in campaigns. This one though it does not offer any towers it can be beatable. You just have to watch the moments when to attack and retreat to defend the base. You can't really have a continuous attack on one base. It's good this way as it makes the game more interesting.Upkeep: yes, but these aren't Warcraft 3 units, they are considerably weaker. There is no way to keep both a defense and an attacking army, on a single gold mine, while upkeep is in use.
I always try playing with no upkeep in campaigns. This one though it does not offer any towers it can be beatable. You just have to watch the moments when to attack and retreat to defend the base. You can't really have a continuous attack on one base. It's good this way as it makes the game more interesting.
Oh and Mr. Adney, the will the cache be restored to the newer levels even if maybe you modify the hero to have strength instead of agility?
the first chapter is not done very well.
The waves came too often and the hero is weak. Even the 2nd chapter has the same problems.
When playing on Hard/Insane difficulty should enemy heroes make an appearance? Cho'gall at the Twilight Base and Kilrogg at the Bleeding Hollow when you do the Blackhand mission would be a great example. Orgirm should also make a bashing sound instead of slashing when he attacks. And the armor type or sound should be metal instead of flesh when he gets hit?
It was pretty enjoyable I say. Some missions where nearly impossible to beat (I was playing on Normal). So, let's first start with the bugs I discovered.
Bugs:Mission 1-"You have to finish the Optional Quest to end the mission. "(Finished it before building all Farms, did not end game for me).
-Ogrimar talking offscreen, no unit avatar.
-In the Main Quest "Orgrimar must alive" (Should say Orgimar must survive)
-Netruals are not "worth" any EXP points.
Mision 2-My Items and Level 2 skill are gone.
-You can't dodge the human encampment, there is no other way but trough it.
(Add more shallow water for the way around, so it is wakable)
-You can't destroy the rocks that block the way around.
-In the final cinematic captured Footman is facing wrong direction.
Mision 5The deffenders can not defend aganst humans, yes you can destroy 3 camps and maybe a 4rth but after you do 2-3 waves of human soliders
allready destroyed the base, and there is no way for you to finish the mission then. Make it so when the company arrives
at the base player gets controll over the base, would make things a lot more fair.
Another thing that keept bugging me are the waves, they are too offten and they prevent you from attacking at all. As all of your forces are so damaged you can't do anything to the opposing base.
I suggest nerfing Conjurers, at the state they are currenty at they are overpowered. They should not have the mana to cast anything after casting scorpions, same goes for Warlocks and their Spiders.
Mask of the fallen Warchief is a broken item, you can finish the final mission with just "Mc Hammer". Instead give Blackhand a heroic ability.
Human camps have too many forces for what they are, reduce it to 4-5 soliders max.
Change the model of "Orc Tower" and enable the player to construct them.
Necromancer's first ability is called Shadow Spear, can't you call it dark/demonic brust? It is not flavor legit at all.
REALLY cool map, its awesome
waiting for the human version![]()
I just played this mod and made an account literally for this purpose alone:
THIS WAS AMAZING
please continue your great work!
-Aetherbeast
I usually play old styled Warcraft 3 maps and campaigns. To be honest, this is one of the best. From the on going cinematics, quests, side units always playing some kind of an importance, and a lot of items dropping from around. There are also a few boss fights, such as the ones versus Blackhand. Orgrim's rise to power is highly noted, as he acquires the items from the former Warchief. He goes through a perilous journey to lead the Horde he wishes to save and he becomes a very powerful hero. But there are some things that bother me in some of the chapters. Notably 9 - 10.
Through Chapter 9:
- Orgrim Doomhammer becomes very powerful and it's usually that I depend only on him, rather then my army. Orgrim solo's an enemy attack force, while my attack force is only used when I lay siege to an enemy place. This is highly bothering in Chapter 09, where both armies lay siege to you. You can't even muster your attack force properly until you literally upgrade your weapons, armor, researches, and etc. When you finally upgrade. You can gather the army, but they still lay siege to you pretty bad. It isn't demonstrating the Horde's power. It's more like showing the power of one orc and that's Orgrim.
Through Chapter 10:
- Chapter 10 was a wonderful and executed chapter. The story was good and god bless. But if you stop the peasants from signalling the fire. It's literally a walk in the park. Not to mention due to Orgrim becoming very powerful due to the items. I literally solo'd the outposts and anything else I found on the outskirts. I sent Orgrim to attack the enemy units in the base and while they were fighting the Undying hero. My Raiders just took down the base like it was nothing. I suggest you add another sort of resistance that attacks as well with the blue team in that chapter. Because it was the easiest from all the chapters for me.
NOTE:
However, do note that if you do not have the powerful items you gather through lower chapters. These maps I named above would actually be pretty hard. Except for Chapter 10, because Orgrim is literally level 10 and it's easy to take down the enemy team. I played this on [HARD] Difficulty. Other than the spelling mistakes you have in game. I actually very like this and hope to see more of your chapters.
Adney I had to play through campaign twice this weekend. Saw you new update after I finished.
First off the revisions to previous levels are great in v1.6
Your terrain is hands down some of the best if not the best I've ever seen. You mop the floor with blizzards official campaigns with your attention to detail.
I also appreciate the difficulty and skill to beat these even before you made it easier with new patch.
You use Orgrim and his ability to heal sometimes directly fighting against the hall as your tank while you build up forces. Eventually you turn Orgrim into a damn juggernaught which I love.
I assume you have a few more levels left to make.
If you had the desire upon completion I beg you to do the 2nd war from the Humans PoV because this recreation is a masterpiece. I'm advertising your campaign in a community where I'm very well known and respected in my compilation thread. You should get a lot more traffic and downloads
http://www.mmo-champion.com/threads/1881861-Warcraft-3-High-Quality-Custom-Campaign-List/page2
Suggestion . For the campaign download give a better graphic image rather then the orc banner that most generic campaigns use. I'd also make it stand out more name wise. I thought this was a dull WC1. Copyandpaste remake before I started it and was amazed by just first level.
5/5 amazing cc and fits perfect as a direct sequel to Deicide's The Saga of Azeroth.
Campaign 2. Warcraft 2 Humans missions as Lothar
The only problem is Lothar would be gone from Black rock spire and the Dark Portal but I would simply make Lothar die at cinematic in end of the Dark Portal since it would be odd to use any other Hero for the 2nd War.
Epilogue can have them honoring Lothar, Orgrim escaping, Gul'Dan being tore apart at the Tomb to give finality to your saga.
Since canon is Orcs for Wc1/ Humans for Wc2. I think this would be perfect.
Or have Dark Portal Then final level is Blackrock Spire in end cinematic Lothar dies and Blackhand is defeated by Turalyon for ending.
Campaign 3 Warcraft 2 BTDP Mix Human/Orc important missions. Grom+Teron and Turalyon+Khadgar
Suggestion name change campaign to version+ a more distinct name other than orcs and humans. Example v1.6a. For alpha since the tag MAY be off putting when it shouldn't be. Your work is great and frankly upon completion this is your foot in the door to an RTS studio as a career choice if you wanted to pursue I bet!
Edit: Chapter 7: When you finish I would remake the black rock camp into a mountain tileset since its supposed to be Black rock Spire. How you did the level Sunnygladr comes to mind.
This is only level good terrain but I don't think it fits with the high quality of other maps and its probably the most important mission for story.