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jonbon29
Last Activity:
Jun 4, 2018
Joined:
Aug 19, 2014
Messages:
1,096
Media:
8
Albums:
3
Gender:
Male
Birthday:
Dec 30, 1993 (Age: 25)
Location:
Philippines
Occupation:
Secretary in BIR West Pasig City

jonbon29

I return to serve....., Male, 25, from Philippines

jonbon29 was last seen:
Jun 4, 2018
    1. Ether
      Ether
      balita po? :)
    2. MasterHaosis
      MasterHaosis
      jon
      bon
      29
      :cgrin:
    3. Sin'dorei300
      Sin'dorei300
      Happy Birthday, jon! :)
      1. jonbon29
        jonbon29
        Hey thanks :)
        Jan 7, 2017
    4. SeedinAethyr
      SeedinAethyr
      Happy birthday!
      1. jonbon29
        jonbon29
        Thanks man :D
        Jan 7, 2017
      2. SeedinAethyr
        SeedinAethyr
        You're welcome!
        Jan 7, 2017
    5. KILLCIDE
      KILLCIDE
      Hey jonbon29, I posted your request over a week ago, but I haven't heard back from you yet.
    6. Bribe
      Bribe
      Jon, that map is super huge and is taxing my crappy little laptop just to open it. The framerate is really bad for me and the game takes 2 minutes to start.

      What I've noticed is that it's not the terrain or the doodads preventing the knockback. The knockback is actually just not working after the first knockback. Can you update the Knockback 2D to the newest version? A previous user reported those same issues to me and the knockback update fixed that.
    7. BPower
      BPower
      Add Missile__HitUnit == Missile__Target to the collision condition.
    8. ILH
      ILH
    9. BPower
      BPower
      You must set Missile__Target = Your Unit after

      Trigger - Run Missile Configurate <gen> (ignoring conditions)

      --->
      Trigger - Run Missile Configurate <gen> (ignoring conditions)
      set Missile__Target = Your Unit
      .....
      Set Missile__Source = (Triggering unit)
      Set Missile__Owner = (Triggering player)
      Set Missile__Origin = (Position of Missile__Source)
      Set Missile__Impact = (Missile__Origin offset by 1000.00 towards (Angle from Missile__Origin to Missile__TempLoc) degrees)
      Set Missile__ImpactZ = 50.00
      Set Missile__OriginZ = 50.00
      Set Missile__Speed = 500.00
      Set Missile__Collision = 48.00
      Set Missile__Arc = 45.00
      Set Missile__Damage = 200.00
      Set Missile__Model = Abilities\Weapons\FireBallMissile\FireBallMissile.mdl
      Set Missile__Data = 1
      -------- Set trigger with should run on missile events. --------
      Set Missile__OnCollideUnit = Fireball Actions <gen>
      Set Missile__OnRemove = Fireball Actions <gen>
      Trigger - Run Missile <gen> (ignoring conditions)
    10. Ardenian
      Ardenian
      Hey, not up to now, but since I might do a request involving this kind of edit,
      I can write it while doing it, if you want me to
    11. Himperion
      Himperion
      Is on need fix, tomorrow will be fixed.
    12. Reflex
      Reflex
      Hello, jonbon29! Thank you for the feedback; of course, you can edit this as you wish.
    13. Bribe
      Bribe
      I've been solidly busy but I will get to it this weekend now that I have a couple days off!
    14. Bribe
    15. Bribe
      Bribe
      The terrain likely has some kind of doodads or a rough texture that prevents buildings, right? Or something else?
    16. ILH
      ILH
      I see :P
    17. ILH
    18. KILLCIDE
      KILLCIDE
      Any type of "buff" on units is really tricky. You will need to use a complex library like Bonus Mod.
    19. apcrabnightlive
      apcrabnightlive
      Ohhh I see. Well there will be some free time. :)
    20. apcrabnightlive
      apcrabnightlive
      Wow thank you really I'm trying to find a few spells so that it's easier to think for something in one of my maps.

      Are you still working in your AoS map?
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  • About

    Gender:
    Male
    Birthday:
    Dec 30, 1993 (Age: 25)
    Location:
    Philippines
    Occupation:
    Secretary in BIR West Pasig City
    Current Project:
    I'm working on an altered melee map with four new races, I already picked what races I'm gonna use. Right now I'm finishing my terrain first, gathering models for each race and having problems with spell triggers or coding something like that. I guess ill work on the triggers after I completed the terrain and units. I have not yet named my map project. Maybe when I thought of a cool name for it.
    WarCraft 3 Realm:
    Asia
    Favourite Race:
    Tauren
    Favorite Organization/Clan:
    Frostwolf
    Im a warcraft fan so got interested in the WE when i discovered you can create your own maps. I loved playing warcraft lore campains and because of that i learned more about its history. I got interested in modding too so I registered in hiveworkshop to learn more.

    Computer games,hanging out with my friends and watching action pack movies!

    Signature

    [​IMG]
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