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Warcraft III: Reforged Patch 2.0 – A Disappointing Milestone

Archian

Site Director
Level 64
Joined
Jan 1, 2006
Messages
3,105
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"When something is broken, you fix it. When something is wrong, you make it right. And if things aren’t good enough, you make them better," - Brad Chan (Warcraft RTS team senior manager)

The recently released Patch 2.0 for Warcraft III: Reforged aimed to celebrate the 30th anniversary of the Warcraft franchise. However, it has reignited longstanding criticisms, particularly around false advertising, inconsistency in artistic direction, and its detrimental impact on custom map creation.

False Advertising and Expectations

Warcraft III: Reforged was heavily criticized upon launch for failing to deliver the features promised during its marketing. Patch 2.0, rather than correcting these issues, highlighted them further. Patch 2.0 introduced HD versions of classic assets, but the quality of these upgrades leaves much to be desired. While the patch added "HD" versions of classic assets and customization options between Reforged and "Classic HD," players noted that the visual updates lack actual HD graphics, cohesion, with elements appearing mismatched or poorly integrated. The use of poorly AI-assisted upscaling for assets has been a major point of contention, as it reflects a lack of effort to produce handcrafted updates that match the quality expected in modern remasters. "Classic HD" rely on poorly AI-assisted upscaling rather than artistically curated redesigns, creating a disjointed aesthetic that fails to deliver the promised quality as seen in the gameplay stills (seen in the banner above) - now renamed to "concepts".

Artistic and Graphical Inconsistencies

The patch attempted to address graphical issues by tweaking lighting and terrain. However, these changes exacerbated existing problems. Reforged terrain textures now often clash with the original artistic vision. The newly added tileset textures lack polish, with noticeable seams and inconsistent designs that disrupt immersion. Moreover, the patch removed bloom effects and altered lighting settings, which has ruined visual balance in many custom maps, leaving them either too dark or awkwardly overlit. These graphical inconsistencies further detract from the overall experience.

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Impact on Custom Maps

The custom map community, historically one of Warcraft III's strongest assets, has faced significant challenges with this update. Changes in the world editor and how the game handles assets have broken compatibility with many existing custom maps. Several modders reported that some new doodads and terrain textures are not seamless and feel incompatible with the Reforged graphics, breaking the consistency that map creators strive for. In addition, lighting adjustments in the patch have disrupted many custom maps’ visual integrity. Some environments now look either unnaturally bright or lack sufficient contrast, making them visually unappealing. These issues, combined with compatibility-breaking updates, highlight Blizzard’s failure to prioritize one of the community's most vital aspects.

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Community Reaction

Fans and modders have expressed disappointment, feeling the patch did little to address core issues or honor Warcraft III’s legacy. What was meant to honor Warcraft III’s legacy has instead underscored Blizzard’s neglect of its core audience. For a game that once set the standard for RTS excellence, this latest patch has left many players questioning Blizzard’s commitment to its iconic franchise.

In conclusion, Patch 2.0 has compounded Reforged's struggles rather than providing the redemption it sorely needed. While there are minor improvements, the patch serves as a reminder of the missed opportunities and mismanagement that have plagued this remaster from the start. The mishandling of custom map support, graphical inconsistencies, and continued reliance on AI over artistry have further alienated an already disillusioned player base. This patch has left players longing for the golden days of Blizzard's attention to detail and community care.

 
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Level 21
Joined
Oct 16, 2021
Messages
250
They try. Most of the content of 2.0 is rather not flashy for being technical stuff added in Options menu. But what's actually flashy ranges from bad to terrible. This patch is rather unfortunately tailored, as coders work seem to be far from perfect but honest, and this should be major release. It's entirely overshadowed by cheap AI job and bad HD tiles nobody really wanted.

Judging by Grubby's video, well... I'm tempted to stick to Hanlon's Razor here. It's a mix of mismanagement, incompetence, rush... And perhaps some good will?
 

Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,220
I'll be the first one to admit I was wrong on this one.

While I still think a large part of the community would spit on anything that isn't a slam dunk out of spite and in my opinion overly negative, I'll have to side with them in hindsight as I figured most of the initial issues would be fixed after a week (subjective art not included).

Blizzard shot themselves in the foot on this one, they didn't have to give it the 2.0 label and they didn't have to cheap out on AI when they bothered with hand drawn assets for the WC2 remaster (at least according to their announcement, maybe they lied about this too).

I suppose the silver lining here is that they made an attempt, they could have let reforged slowly die but made a half hearted effort to improve it, I don't know if third time's the charm but I'm reaching for straws.
 
Level 24
Joined
Dec 24, 2019
Messages
426
Gentlemen, I am truly sorry to always be the pessimist of the group, but damn, I think this community is too old to be believing in fairy tales. Most of us have long since finished school and should be able, as adults, to accept the reality that is before us. Whoever believed for a moment that Blizzard was going to do something right, I am sorry, deserves to be fooled, because at this point no one with a modicum of common sense can believe that this shitty company has the slightest respect for its works. Blizzard, like many other giants of the industry, no longer makes video games, they make slot machines, that's what they do and unfortunately, the community buys it.

I feel special contempt for Blizzard because WaCraft 3 was a very important part of my childhood, but many others, such as Ubisoft, EA, Konami, etc. They have been laughing at their consumers for many years and selling them crap, which once again, the players swallow as if they really liked the taste of crap. And to finish focusing on w3 2.0, from minute 1 it was obvious that this was nothing more than an attempt to sell their shitty product that is Reforged to fools. Gentlemen, once again, please, stop buying the crap of these types of scammers, leave nostalgia in the past and stop contributing to these shameless people continuing to live off of selling crap.

Regards.
 

Archian

Site Director
Level 64
Joined
Jan 1, 2006
Messages
3,105
When Brad said "When something is broken, you fix it. When something is wrong, you make it right. And if things aren’t good enough, you make them better".

I think he meant us. The community. That we should fix it, make it right and make it better.

Warcraft 3: Community Edition incoming.
 
Level 11
Joined
Dec 31, 2012
Messages
175
I keep wanting what's best for this game. A game that's been with me since I was a kid, and still maintains it's title as my favorite game of all time even after Reforge's... I wanna say disappointing release, but I feel like that's an understatement. Still, with Reforge 2.0, I was hoping it would fix up the issues that Reforge caused, and when I saw that title screen, I felt a ting of hope going into it. Only to realize that it's all just smoke and mirrors.
There's a part of me that wants to believe Blizzard will pull through and showcase themselves as that dependable game company they were in the 2000's. One could argue that every other property getting support is doing at least somewhat better right now. I think I'm inclined to agree with WTii, in that Reforge is just cursed and trying to fix it is a waste of time, energy, and resources. Though, I wonder if they have the source code for Warcraft 3 classic on hand.
 

GrapesOfWath

Sound Reviewer
Level 16
Joined
Mar 31, 2012
Messages
256
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super cool what the new UI work does to my map: re-adds the console UI that's supposed to be hidden, removes the minimap that I previously had working, and if I set the ui scale to 0, it makes my string frames enormous

but at least I can reset the ui scale to 100 and make those string frames go back to their original size.

right?







wrong.
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Wrda

Spell Reviewer
Level 28
Joined
Nov 18, 2012
Messages
1,993
There's no disappointment from me, I already never believed in Warcraft 3 Reforged in the first place, the promises were already not convincing, focusing a lot of graphics because apparently people LIVE and DIE for realistic graphics.
First massive fail and scam, made things different and removed while there was no need at all, that angered me.
Now the warcraft 3 2.0, once again the same story repeats. Adds options like SD+ HD for unit types or whatever that no one cares about and is completely bloat. When you're in game lobby, why can you Tab and chat to the non-lobby players? How does this make any sense? Why does the chat size with the icons look so dumb? Why when everyone types something, the scroll resets to the last message? Beautiful AAAAAAAAA bug. Why change things that DIDN'T NEED TO BE CHANGED? What is this stupid "enable enemy chat" such a stupid feature, options, options, but no fixes to the amalgamation stacking of bugs
People who never test their patches...
So sum up, every time they give something nice, we go 10 steps back. That's what I think.
 
Level 4
Joined
Apr 18, 2019
Messages
40
The can solve very issue if they make a different standalone game called Warcraft3 reforged and then release classic one with version 1.27B or 1.31.1 as a different game. Nobody wants to play this reforged version. That is the right thing to do.
 
Level 5
Joined
Mar 8, 2012
Messages
50
Just to play devil's advocate for a bit.

First off, is the patch disappointing? Of course, that's a resounding yes.
However, there are some signs for positivity as well, depending on how much you're willing to give Blizzard.

For example, they added in the ability to specify hotkeys for every unit/ability in the game, but at present the UI is terrible (everything in 1 big unordered list) and there aren't any sanity checks (bind everything to 1 button). The feature itself is cool, but the implementation is atrocious. It feels more like a proof of concept than as anything that was properly cleared for release. And I think that's not (just) because of a lack of care, but primarily because of a lack of time.
But the thing is, the fact that they lacked time for 2.0, doesn't mean that will always be the case. 2.0 was under a clear requirement, to be shipped at BlizzCon. It is frankly a blatant mistake, they should have recognised that it's not ready for the public and just delayed it, but alas here we are.

Still, it may serve people to have some hope in these dire times that these features will actually be completed this time instead of left to rot. There is a new team this time, and Microsoft did manage to do great things with AOE by just working on it long enough (the remake didn't start out great either). If the new team puts in the time and commitment going forward, it is still possible to get great results.


Also, on an off note, regarding the upscaled icons. People love to hate on them, and I certainly don't blame people. They needed some manual work, not just AI work. But anyway, it's worth noting that the ridiculously large 512x512 size of them is never what you see in game, even on the largest of monitors (seriously why this big?). In most cases, when viewed at their original resolution, the upscaled ones are ever so slightly clearer. They're poorly done and kind of in bad taste, but in practice it is generally an upgrade.
 
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Level 4
Joined
Apr 18, 2019
Messages
40
Just got a 2 Gb update for War3, anyone else had the same / know what this is about? It's quite chonky for a hotfix
 
Level 11
Joined
May 8, 2009
Messages
275
I’d like to believe that this patch 2.0 is good news. Now we know we have a passionate player as Team manager (Brad Chan) and that reforged has some attention from blizzard/microsoft.
The question: is how long is this attention is going to last and will there be budget?
I think the 2.0 patch was primarily meant to introduce skin customisation, which might lead to micro-transaction… and a way to fund reforged for more updates?
 
Level 8
Joined
Jan 8, 2015
Messages
115
I just wanted to take this opportunity under this update about the re-released WC3 to say:

Thank you to the entire mod community here at HIVE and elsewhere!

-----------------------------------------------------------------------------------------------------------------------------------------

These are the quotes that imo best reflect the situation and hit the issues that I have with Blizzard on the head without having to go back into details.

Though, I wonder if they have the source code for Warcraft 3 classic on hand.

The can solve very issue if they make a different standalone game called Warcraft3 reforged and then release classic one with version 1.27B or 1.31.1 as a different game. Nobody wants to play this reforged version. That is the right thing to do.

Blizzard, like many other giants of the industry, no longer makes video games, they make slot machines, that's what they do and unfortunately, the community buys it.
 
DNC still broken. For a more in-depth description of how, check this: DNC light models now bugged (post patch 2.0).

This breaks the day/night cycle in my campaign, in addition to breaking the light environment in two maps in the campaign (cave and cult hideout).

Screenshots below:
Screenshot_2.png

Screenshot_3.png
 
Level 18
Joined
Jun 13, 2016
Messages
580
ive shat on almost every patch released since reforged came out

im not just being pessimistic for pessimisms sake. its simply extrapolating the behaviour we have observed from blizzard, which is the natural thing to do in any situation in life when you dont know all the variables. you have to jump through an enormous amount of mental hoops to believe that somehow 2.1 or 2.2 or whatever will make things better, because all the evidence points to the contrary.

every patch released after 1.32 has been an incredible disappointment to me because reforged set certain expectations about the future of warcraft and the kinds of features we were going to get. so when every patch released after reforged just does the bare minimum to patch out issues and nothing else (issues that were introduced by reforged, mind you), at best, this leaves the game in the same state it was prior to reforged, at worst, it introduces more breakages that end up never being fixed. every little bug and incompatibility has a decent chance of never being fixed so long as its not critical - this is simply observation.

blizzard could always make a comeback and have their redemption arc if they wanted to. they could have avoided the whole debaucle if their marketing department didnt set a 2020 release date. the development team gave the management all the warnings that the game was not ready to ship. ok, well, it shipped and it was unfinished. so what do they do? naturally they fire the development team.
then they hire an outside studio and tell them to push out bugfixes and minimal patches over the course of the next couple of years. naturally, its on a shoestring budget so it cant really be anything more than just a maintenance team.
they fire them again and now we have a third team working on reforged. its a team consisting of 3 people. let me remind you that reforged made a good profit and that actiblizz was/is a multibillion company. they could easily afford to reinvest back into warcraft 3 but repeatedly chose not to. you could easily argue that even if reforged lost money, that they owed it to their customers to keep updating the game at a loss because of misleading marketing. they repeatedly chose to cut corners for the benefit of yearly margins. this is just how blizz management operates. you cant fight against this. these are people that care primarily about the line going up, developer integrity or the value of games as art are concepts that are completely irrelevant to them in the face of their job description.

there is no indication that blizzard management changed or that this mentality changed. the microsoft buyout is good and all, but that's fucking microsoft we're talking about. its an even bigger megacorp, not your christ and saviour.

for four years, the community has been given every sign and indication that reforged is a non-priority for blizz management and that they dont care. this patch, from the moment it came out and i had a brief glance over the patch notes, gave me the immediate feeling that it was made with the sole purpose of washing their hands off of this disaster and also selling the fucking wow mount and wc1/2 remaster bundle (on the topic of, the remasters are completely soulless and vapid). thats the profit motivation. they saw it and they grabbed and it and the line goes up a bit.

congratulations to all the streamers and media influencers who jumped on the bandwagon of blizzard praise when the patch came out without investigating it deeper. you have contributed to the line going up. you have further reinforced the widely-held belief that people will just eat shit up no matter how low-effort it is, and blizzard got away with it again.

im sure they already recouped the development costs of this patch and the remasters from the fucking bundle. ill be fucking floored if we actually get any significant patches after 2.0 because that will actually go against all the evidence we have seen otherwise. oh, trust me, id love to be proven wrong but for four years i have only been proven right in my skepticism towards blizz and this has yet to change.

i, for one, think the community owes to itself to take matters into their own hands and stop looking up to blizzard or reforged and secure their own future.

so long, and thanks for all the fish profit
 
Level 15
Joined
Aug 31, 2009
Messages
778
For Spectrum TD, our map completely crashed on start up. The reason is that the "Idle Worker Button" is now located in a different place - in terms of its position "in code". It used to be a child of another frame with a specific index, but is now child to something else. As a result, any map that tries to move or interact with the Idle Worker Button will instead instantly crash.

Next, the portrait issue.

As you can see, our Towers were originally copied from an Orc Watch Tower. Now, every single tower in our map has that portrait.
The reason is that the base unit data now has a new field called "Portrait Model" - and for most units, it is defaulted to "_" (Null).
However, for most buildings, it is set specifically to the model of the building itself. This means all the custom buildings in any map will have their portraits set to that of the thing they were first copied from.

Instead, if all of the default values were just "_" (Null) to begin with, this error would never have occured.
 
Level 9
Joined
Apr 7, 2012
Messages
219
I think the only thing that can get them to fix this is another round of review bombing on Metacritic and making our voices heard. Streamers mappers and even Bellular are are starting to make videos about these problems so people are starting to wake up.

You might argue that review bombing is unethical and it is but it's the only message big companies understand. Blizz probably made this patch to try to salvage their reputation so if the wider playerbase thinks they did a good job they are unlikely to change anything...It stands at 0.6 right now. Maybe we could get it to 0.05 to send a message.

For me the worst thing about this is that they broke the Reforged graphics which while not perfect by any means were used to create some truly special projects and I don't think these creators deserve to be shat on like this...I kinda like the Reforged graphics and that's probably because I am a single player guy. So this part of the community got shafted...

Just make the new terrain part of ClassicHD because it looks amazing there and let Reforged alone. Or better yet, finish the job and give us those new models too for Classic HD and redo all of the Icons. Then we can all be happy
 

Shar Dundred

Hosted Project: LoA
Level 74
Joined
May 6, 2009
Messages
5,972
Blizzard does not care.
It is simple as that.
No review bombing or public uproar will change that no matter what you tell yourself.

Reforged was dead on arrival and it is not going to be fixed. You can draw paint on a corpse to make it look more alive but that doesn't reanimate it.
There is no interest in putting the required resources into it to actually make a serious effort to do such a thing.
2.0 is just more of the corpse being paraded around.
Its failure wasn't a surprise, it was inevitable.

This isn't pessimism, it is unfortunately the realistic state of affairs.
 
Level 27
Joined
Jun 11, 2017
Messages
834
It is so strange that in my case, I experienced issues related to non-patch issues. But I understand the fear and anger of all creators, no matter the size of their projects.
Also, this bug - when any portrait in field Art - Portrait Model disappear after loading the save - still persists.

PRE-SAVE:
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SAVED, LOADED SAVE:
1732097112631.png


Dunno if this bug occurs of Classic HD or Reforged graphics.
 
Level 9
Joined
Apr 7, 2012
Messages
219
@Shadow44

Yeah I saw that and it is a step in the right direction but even though I play melee with classic and HD terrain (because that is where it belongs) I occasionally want to play melee in Reforged because I kinda like the graphics. Now I can't because it's BUSTED.

It would be even better if the just move the current Reforged terrain to ClassicHD and just leave Reforged as it was. It's not perfect by any means but it's not irredeemable.
 
This is what I want, did not check yet, hope it works.

View attachment 498311
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Re-importing these files doesn't really work for cliffs, since the cliffs still use "Classic HD" texture version (I've copied the files from the "_tilesets" folder as well).
This is so bullshit, FFS Blizzard, just give us an option in-game to use Pre-2.0 Reforged terrain and doodads. They are not perfect but they aren't trash either. Why couldn't you leave them be?
 
This is what I want, did not check yet, hope it works.

View attachment 498311
There is no way to use the files in the editor without importing them again... but at least they are not lost forever...

This shows they don't know how their fucking editor works...
 
Level 9
Joined
Apr 7, 2012
Messages
219
There is no way to use the files in the editor without importing them again... but at least they are not lost forever...

This shows they don't know how their fucking editor works...
What makes all of this worse is that every time we hear from them it feels like it might be the last time...
 
Level 10
Joined
Jun 15, 2022
Messages
94
blizzard wants to listen only 1v1 fools, community on hiveworkshop can help and give advises much more and constructive, stop ruining our game, this patch give us more bugs and new bad features like classic HD and "fixed" reforged graphics which total mess. These switches are completely embarass because the game looks like someone made a project from models of different games for school. Bring back all reforged textures and dont touch anything, cuz now we have Classic HD (AI trash), so improve your classic hd as you want with suggestions from pvp players, we had reforged too long time, its late to change it or fully rewrite all models and textures. They broke all custom maps, i cant host my favorite maps, old maps has broken portraits. Game always crashes at least on amd proccessors after match, menu is more laggy, bugs with chat lobby, bugs with trash webui menu, even classic blizzard custom maps containd a lot of bugs. Old bugs still not fixed. After "fixed" reforged graphic players still dont use it in ffa matches (as i saw on youtube/twitch) but they liked reforged updates. Stop listening fools, check hiveworkshop sometimes, here is a lot of screenshots/video bugs reports from ppl.
 
Level 38
Joined
Sep 18, 2007
Messages
1,882
congratulations to all the streamers and media influencers who jumped on the bandwagon of blizzard praise when the patch came out without investigating it deeper. you have contributed to the line going up. you have further reinforced the widely-held belief that people will just eat shit up no matter how low-effort it is, and blizzard got away with it again.
That is perfectly well said! You know, back then long time ago, people on TV had to look appropriate and like gentlemen when leading some news or various project when mass of people were watching. So you had man in suit with nice haircut talking to you, bringing the message to his pointed audience. Now, in these ,,modern" times, you have those youtubers/influencers/tik-tokers/life-coachers/streamers (whatever crap names they invent these days) being fat with beards, weird shirts, most of them look like they escaped from asylums, talking to us, trying to bring us news/opinions etc... They talk to their audience, us! And of course that they will jump in from the first start without even trying to go deep to investigate thing they are talking about. Because opinion matters, everyone opinions matters, each fool now has its own opinion! Why would I waste time on investigate professionally something when someone else will deliver news faster than me? No, I wont take a risk, I want to be the first, one of first! Thats their logic.
 
After giving a couple of tries to the game and the editor, all I have to say is...

What have they done?!​

One of my old RPG map projects which uses classic graphics and a custom day and night cycles with lighting and fog got screwed over with this patch...

The generic sky became too bright and the fog cannot cover the sky at all... What's worse is that my map during midnight looked too bright.

There's also the AI upscaling issue, which... Lets face it, even though there were some good "works", all of that was made with no effort and no attention to details.

The Reforged assets were changed, according to what I heard, meaning that maps and projects (like Chronicles of the Second War) with reforged graphics got screwed up... Harshly, might I add.

Lastly, and on a kinda good note, they did deliver some QoL features..........
4 years later.

The last part may makes us think the devs were listening all the time, but they also thought reforged assets pre 2.0 were bad due to the criticism... They weren't. They worked for the reforged assets at least... And they did it manually, and not by AI. The assets were bad only on melee or altered melee maps, though...

Had to edit what I have written... I can't English today c':
 
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Level 28
Joined
Jun 20, 2013
Messages
758
I'm happy that this wasn't a repeat of Reforged toxic positivity month post launch, people complaining and the rest of the world trying to put that under the rug of "Le toxic gamer" when most of the affected people were in two categories.

A: Got lured by the 2018 trailer.
B: Got FORCED to upgrade, and never got a full SD 1.31 fixed client as a clear division for those who didn't wanted the "extra features"
Like "No custom campaigns for 3? years"

At this point maybe some kind soul of the Age of Empires 2 team decides to throw some charity to us, remove the incompetence at the top of the pyramid and RE-RE-RE-RE-RE-POST-RE-Reforge this well in the future.

A man can hope :peasant-bowing:
 
Level 10
Joined
Jun 15, 2022
Messages
94
That is perfectly well said! You know, back then long time ago, people on TV had to look appropriate and like gentlemen when leading some news or various project when mass of people were watching. So you had man in suit with nice haircut talking to you, bringing the message to his pointed audience. Now, in these ,,modern" times, you have those youtubers/influencers/tik-tokers/life-coachers/streamers (whatever crap names they invent these days) being fat with beards, weird shirts, most of them look like they escaped from asylums, talking to us, trying to bring us news/opinions etc... They talk to their audience, us! And of course that they will jump in from the first start without even trying to go deep to investigate thing they are talking about. Because opinion matters, everyone opinions matters, each fool now has its own opinion! Why would I waste time on investigate professionally something when someone else will deliver news faster than me? No, I wont take a risk, I want to be the first, one of first! Thats their logic.
They dont care about anything, tryna catch some hype. Grubby was ptr tester, he didnt see anything, we got so many bugs... Just wanna say: if you are just playing 1v1 games, play 1v1 games, why blizzard listening media and dont care about core main audience, which makes game be alive
 
Level 21
Joined
Jul 2, 2009
Messages
2,951
Didn't find any errors in the environment, but portraits are still bugged and not working...
 

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Level 5
Joined
Aug 2, 2014
Messages
72
This is what I want, did not check yet, hope it works.

View attachment 498311
I have never opened the Editor before in my life (I think), what does that mean? Does it mean that all their changes remain the same, and if someone wants to use the original assets/terrain in their creation, they have to use this 'TerrainArtOld'? So basically, it breaks everything custom-made, including even the original campaigns, and they have the authors to revert to the old (original) terrain themselves by updating their content?
 
Level 21
Joined
Jul 2, 2009
Messages
2,951
try reforged enviroment + classic hd buildings and check spikes on orcish buildings
Seriously what happened?
Lol...

Found another bug they need changed too...
Orc and Human Transport portraits have the same issue as the Peasant and Brigand from Warcraft I...
 

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Level 38
Joined
Sep 18, 2007
Messages
1,882
They dont care about anything, tryna catch some hype. Grubby was ptr tester, he didnt see anything, we got so many bugs... Just wanna say: if you are just playing 1v1 games, play 1v1 games, why blizzard listening media and dont care about core main audience, which makes game be alive
Ah Grubby! I heard lately about him. He is different story. Well, he used to be professional player and he made his name over years. Now, its time to sell his name. Thats normal in his world - you became famous, now make it worthy.
But community does not need to follow him or adapt to him. Community should keep making its own stuff and mod wc3 that is working the best and be done with damned Reforged and Blizzard.
And yes, community should rebel once more just like the time of reforged release, we should all keep creating videos, spreading news, downrate it, just like before. Fight against those immoral people! Let them again have 0,4/10 ratings! :cgrin:
 
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