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- Dec 12, 2010
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even fallout76 is still supported, guys
Custom campaigns aren't in Reforged, art tools haven't been released. There was no word on either of them thus far, so we don't even know IF they are coming, let alone when. As for other stuff, we know that tournaments are not coming back, but they've said that things like profiles or ladders should return, albeit we have no idea when.Is there some information about what is coming and custom campaigns?
Sounds reasonable - I'm sure the executives were perfectly fine with the devs sabotaging the game and losing the company money just to get back at the communityI have weird idea that developers were upset in 2018 when they read some comments like "community doesn't want reforged to include changes and retcons from wow" and decided to break the game and release shitty raw version.
Sounds reasonable - I'm sure the executives were perfectly fine with the devs sabotaging the game and losing the company money just to get back at the community![]()
Dude, just... stopMaybe devs wanted to harm blizzard because it ruined the cozy and inspirational environment for them?
Another new post about 'us' from the Blizzard Employee, Reforged is just being criticized because of outrage culture!
Here then
Oh.... Do you think that he can be in trouble for that?@YourArthas if you get him fired,
Unfortunately Blizzard sealed ,,future" of Wc3 by their own actions recently.that would be grim for the future of Warcraft III. It's already dreadful.
I could not find any information about Custom Campaigns or new Art tools for the editor in what I've read from Blizzard since Reforged.
Is there some information about what is coming and custom campaigns?
There's always a way back.Unfortunately Blizzard sealed ,,future" of Wc3 by their own actions recently.
even fallout76 is still supported, guys
Most likely scenario is that their funding run out
I have no faith that Reforged as a whole can be restored after such collateral damage. Minimize, yes, but it's already too late.
Eh whatever, I'll stick to 1.31 and below till shits sort itself out. Still have Eurobattle, ENT, and Unforged at the very least. If they destroy those too, I'll be more than happy to leave this game.
the desync problem is not even acknowledged
That's what I thought too when I saw people mentioning that workaround, "you can't get desyncs if you can't host your map because you deleted them" like that memeThe workaround is a joke
Does Bobby Kotick have a lot of money? Yes, but he doesn't invest any of it into anything Activision-Blizzard does, because all company projects are funded through company money, not private contributions by any of its employees. Thus, "Bobby being loaded" doesn't mean anything.Doubtful. Bobby boy is loaded..
Have you ever asked yourself why deadlines are a thing? I'll tell you - it's because of budget limitations. As meme-y as it might sound, time is money. The longer the devs work on a project, the longer you have to pay them for doing so, ergo the longer a project takes to complete, the more it costs.deadlines
But both of these points are utterly irrelevant, because no company is going to throw money on a project just because they can, that's not how business works. Any business will allocate a certain budget to a project, size of which depends mainly on the expected return on investment.
Have you ever asked yourself why deadlines are a thing? I'll tell you - it's because of budget limitations. As meme-y as it might sound, time is money. The longer the devs work on a project, the longer you have to pay them for doing so, ergo the longer a project takes to complete, the more it costs.
it's too early to say the game is forgotten
for big companies it may take awhile until every manager signs that, because nobody want to take responsibility for the failure
so it will suffer for quite some time, no worries
Does anyone have any thoughts how realistic my hopes are?
Realistic?
Realistic, but at this pace it'll take a few years?
Completely unrealistic?
"Don't you guys have phones" was spoken by a DEVELOPER-- you know, one of those people you're trying to avoid blaming.Deadlines are marketing and management problem of not being able to keep their
fucking mouth shut, over promising, over analyzing and treating said customers
like we are beavis and butthead. Don't you guys have phones? Really?
Yes, big projects that are expected to sell well can have big budgets or get delayed (i.e. have their budget increased to pay for more dev time), but this doesn't mean that some other projects, especially small ones that aren't likely to make a lot of money (i.e. Reforged) can't simply run out of budget and the company might not see a point in increasing it - which is my original point that you're trying to argue against.And they take a long time to make, and their budgets get extended.
I'm going to pretend that you didn't just base your argument on equating fans giving their private funds to a project and corporate finances.Kickstarters are a great example of money being thrown on games just because you can.
That's not really true - yes, releasing a good game will make it sell more copies, but it will also increase the cost of making that game. There's a very fine line here. There are some cases where it's more beneficial to invest in higher quality, because the increased sales will more than compensate the costs, but there are also ones where it's just not worth it financially to do so. Thus your argument that "polish pays" isn't always true.Polish pays. Extreme polish pays even more.
There's so much wrong with what you're saying that it's going to take a moment to unpack.Not for a game that had pre-orders, a solid fanbase, an active modding community
I see you've completely missed my previous point - it doesn't matter that they have profitable live service or mobile games. That's completely irrelevant. They're not fans looking to spend their money on an interesting kickstarter just because they can, but a corporation that tries to make good investments, becuse that is what all businesses in the world try to do. That's just how they work.the backing of a triple AAA hybrid corporation with mostly live service games. In addition to the mobile market blizzard cares so much about. Especially in china.
Nope. There are two options here:Deadlines are marketing and management problem of not being able to keep their fucking mouth shut, over promising, over analyzing
You know, if you're using someone's quote to further your point, you should at least respect him enough to write his name with a capital letter. Just sayin.They should of googled searched miyamoto's advice
was sc2 a remaster of sc1 with next to nothing new content? did it happen at 2012 when there still were some RTS players or 2020 where fortnite only matters? dont compare things which arent comparableGive or take one or two years, it should be relatively good then. StarCraft 2 also had a rocky travel, but it didn't fall in the septic tank like reforged did.
That quote is fake, it should say "A delayed game is eventually good, but a rushed game is forever bad."As for the quote itself - I don't see how it's relevant to anything that I've said, so I'm just going to skip it.
"Don't you guys have phones" was spoken by a DEVELOPER-- you know, one of those people you're trying to avoid blaming.
I'm going to pretend that you didn't just base your argument on equating fans giving their private funds to a project and corporate finances.
just look at how some mobile gatcha games are a lot more profitable than even the best games that are beloved by core gamers.
You know, if you're using someone's quote to further your point, you should at least respect him enough to write his name with a capital letter. Just sayin.
but at this point I'm starting to doubt it,
Anywho, you're talking about a solid fanbase... Do you have the numbers for that? Obviously you don't. Meanwhile Blizzard does. They didn't just know how many people played the old Warcraft 3, but also how many people even owned it.
Preorders... Blizzard is not some small indie studio that needs to rely on preorder money to afford funding their projects. They have enough disposable money to fund their projects, but they want to make as much profit as possible and keeping the production budget in check is an important part of that, especially if we're talking about a small project that isn't expected to sell a lot of copies and doesn't have an exploitable monetization.
That's not really true - yes, releasing a good game will make it sell more copies, but it will also increase the cost of making that game. There's a very fine line here. There are some cases where it's more beneficial to invest in higher quality, because the increased sales will more than compensate the costs, but there are also ones where it's just not worth it financially to do so. Thus your argument that "polish pays" isn't always true.
was sc2 a remaster of sc1 with next to nothing new content? did it happen at 2012 when there still were some RTS players or 2020 where fortnite only matters? dont compare things which arent comparable
That quote is fake, it should say "A delayed game is eventually good, but a rushed game is forever bad."
Are you saying developers are the bad guys here?
The ones that did most of the work. which weren't even from Blizzard.
Its their fault? Or the ones that did integrate this abomination into the battle net.
Are those to blame?
Do you see big companies do crowdfunding for their projects? No, you don't. If Blizzard or EA or any other established developer/publisher launched a kickstarter then they would be ridiculed to hell and back. Crowdfunding is there for small, indie studios that don't have the cash flow to fund their projects.What about crowd-funding sites then? Lets see how many companies don't crowd-fund their work.
So what does this tell us? That if you want to make money, you don't go for polish - you go for a product that's cheap to make and easily monetizable. That pays.Because its easier to bake a clone of something and stick micro-transactions in it.
Uhm... everything?What do numbers of people who bought the game have to do with the game having solid fanbase?
And you think they're going to buy the game now, even though they didn't buy it for for 15+ years and with a significantly lower price tag? Don't make me laugh.First of all, do you know how many people torrented warcraft3? Obviously you don't.
Care to explain how?And people who pirate games, guess what - they extend the life cycle of said game.
Honestly - no, they aren't fans. Before Reforged came out, Warcraft 3 has been out for 15+ years and as an old game it has been heavily discounted. That's enough time and opportunity to purchase a legal copy. If you haven't done it then bar some specific fringe cases - no, you're not a fan.But by your logic, those aren't fans.
I see we're doing sarcrasm instead of actual arguments now? Awesome. I'm going to take it as you conceding your point.Because warcraft is a "small" project.
I'm just responding to what he says, he just responds to what I say - isn't it how discussions work?How are you still managing to bring up new arguments?
So PlatinumGames is a small indie studio now? The Wonderful 101: RemasteredDo you see big companies do crowdfunding for their projects? No, you don't. If Blizzard or EA or any other established developer/publisher launched a kickstarter then they would be ridiculed to hell and back. Crowdfunding is there for small, indie studios that don't have the cash flow to fund their projects.
For the same reason free-to-play games need non-paying customers. Also word of mouth.If you had a shop, would you care what people who steal your stuff have to say about your products? Come on.
Care to explain how?
Fan (person) - WikipediaHonestly - no, they aren't fans.
It's not Blizzard/EA/Activision big, but okay - I stand corrected, sometimes there is an exception.So PlatinumGames is a small indie studio now? The Wonderful 101: Remastered
Which is?For the same reason free-to-play games need non-paying customers.
Perhaps they are "fans", but due to the fact that they are stealing the thing they claim to be "fans" of, I'd say that the term "thieves" is more adequate the term "fans".Fan (person) - Wikipedia
This!Sadly the devs of classic's team are incompetent so yes they are the core of the problem.
how do you compare game designers and devs right here? Im sure none of devs ever touched maps. Thats what game designers are for. Developers are the ones who make engine support thingsThis!
We may had our differences in some conversations, but here I agree with you 100%.
Sure the management is mostly to blame, but the devs deserve some credits as well. Some things in the Campaign show just how much they cared about the project as well.
I'm surprised though that not many people were scourching them, even during the release "histeria".
No, when I say devs, I mean the whole developement team. Both the programers, level designers, artists etc.....how do you compare game designers and devs right here? Im sure none of devs ever touched maps. Thats what game designers are for. Developers are the ones who make engine support things
This!
We may had our differences in some conversations, but here I agree with you 100%.
Sure the management is mostly to blame, but the devs deserve some credits as well. Some things in the Campaign show just how much they cared about the project as well.
I'm surprised though that not many people were scourching them, even during the release "histeria".
No, when I say devs, I mean the whole developement team. Both the programers, level designers, artists etc.....
Though I wouldn't be surprised if programming and level design was actually done by the same people, in a project as small and side as Reforged, I don't have any proof of that, so I'll be keeping that assumption to myself. (if that's the case indeeed, than it's another management's fault)
But if you want to be that precise, yes, both programmers and game designers didn't do a good job.
Programers: main menu terribly lagging, people reporting constant desyncs, terrible ping, frequent crashes, a lot of bugs..... and on top of that, they're basically reusing a working engine, they only had to adjust it to the HD graphics. Engine rework was scrapped(this was actually the management's fault)
Level designers: from eight redone maps to only three, those three being half empty they didn't even bother to add doodads, blood elf skins and Maiev Avatar in game but didn't bother to import it into Campaigns, Ogres using Draenei huts etc......
I'm going to stand by my opinion - if they're such "fans" that they didn't bother to get a legal copy of the product they're supposedly "fans" of despite it being out for more than 15 years and having a significantly discounted price then I'm sorry, but bar some fringe exceptions to me they don't have the moral right to call themselves "fans".Thieves or no thieves, that doesn't stop them from being fans...
If you're enthusiastic about something, you should enjoy showing appreciation to people who made it. Stealing that thing is literally the opposite of showing appreciation.person who is enthusiastically
If you're devoted to something, you want to see it grow - by not buying a legal copy, you're not giving the company that made the product the best possible incentive (i.e. financial one) to keep it alive and/or build upon it.devoted to something or somebody
If you refuse to purchase the thing you like despite having ample time and opportunity to be able to do so, you aren't really supporting it in the most meaningful way.synonymous with "supporter"
Warcraft 3 was out for a looooong time. I doubt a lot of people just heard about it recently. Thus, I'd argue that most people who use a pirate versions have been doing that for a long time, ergo they had sufficient time to make small changes in their lifestyle to have enough money to directly show their devotion to the game by getting a legal copy and yet they didn't want to do so. A truly outstanding devotion.Fans usually have a strong enough interest that some changes in their lifestyles are made to accommodate devotion to the focal object.
You seem quite adamant about someone being required to support the game financially in order to be considered a true fan. This seems plain silly to me, since there are other ways to support a product. Like I said earlier, word of mouth, but also keeping the game alive by increasing the size of the playerbase. In the case of wc3, some may also contribute to the community by making custom games, models, etc.But fine, if we're going to argue semantics - some quotes from the wikipedia article that was linked to me as a counter-argument:
They're all developers.main menu programmer is a differnt guy
world editor programmer is another one
engine worker is yet another one
level designers arent even real programmers at all
It this particular set of circumstances - yes, kinda, but it's more of a "if you were a fan, you would have bought it by now", not "you need to buy it to be a fan".You seem quite adamant about someone being required to support the game financially in order to be considered a true fan.
Yes, you're reading way too much into this. I'm just defending my original point, which was that the reason Reforged turned out how it did was that it most likely went over budget and Activision-Blizzard didn't want to increase that budget for whatever reason. Perhaps there was some political shift inside the company or they overestimated the amount of people that would be interested or underestimated the amount of work it would take to do everything that they announced or they were unnecessarily greedy or any mix of these factors. Chances are we'll never know.I'm probably reading into this way too much, but I get the feeling that you're blaming the community for reforged's failure.
The problem is that the term "developer" =/= "programmer" - "developer" is a broader term that describes all people who develop a game and encompasses both game designers and programmers. Source: Game Developer: Job Description, Duties and RequirementsI'd be rather offended when some random guy claimed I did my job badly when that wasnt even me who did THAT job he complains about
Thieves are very enthusiastic.If you're enthusiastic about something, you should enjoy showing appreciation to people who made it. Stealing that thing is literally the opposite of showing appreciation.
Thieves are very devoted.If you're devoted to something, you want to see it grow - by not buying a legal copy, you're not giving the company that made the product the best possible incentive (i.e. financial one) to keep it alive and/or build upon it.
Thieves are very supportive of their work.If you refuse to purchase the thing you like despite having ample time and opportunity to be able to do so, you aren't really supporting it in the most meaningful way.
They made a lot of life changes. Some became developers (some learned programming or were inspired to); many created systems for the game and made loads of models/resources.Warcraft 3 was out for a looooong time. I doubt a lot of people just heard about it recently. Thus, I'd argue that most people who use a pirate versions have been doing that for a long time, ergo they had sufficient time to make small changes in their lifestyle to have enough money to directly show their devotion to the game by getting a legal copy and yet they didn't want to do so. A truly outstanding devotion.
Is it OK!?That said, I'm not trying to extend that to other games. I understand that there are situations where there's a valid reason why someone opted to use the pirate version instead of buying the game - for example, if the game has a full AAA prince, then someone from a poor country or a younger person with no income, might not be able to buy it. I'm not condemning that
About stealing, yes.Thieves are very enthusiastic.
To stealing, yes.Thieves are very devoted.
Of stealing, yes.Thieves are very supportive of their work.
And yet none of those changes were intended to do the right thing and buy the game they supposedly love.They made a lot of life changes. Some became developers (some learned programming or were inspired to); many created systems for the game and made loads of models/resources.
Oh, please - as far as I can tell, just above this quote you were defending piracy and you're shocked that I don't condemn some of it?Is it OK!?
I take it it's your sarcasm over mine.Oh, please - as far as I can tell, just above this quote you were defending piracy
PerhapsI take it it's your sarcasm over mine.
And you think they're going to buy the game now, even though they didn't buy it for for 15+ years and with a significantly lower price tag? Don't make me laugh.
And if they don't want to buy the game, why should the company even care about them? If you had a shop, would you care what people who steal your stuff have to say about your products? Come on.
Honestly - no, they aren't fans. Before Reforged came out, Warcraft 3 has been out for 15+ years and as an old game it has been heavily discounted. That's enough time and opportunity to purchase a legal copy. If you haven't done it then bar some specific fringe cases - no, you're not a fan.
I understand that there are situations where there's a valid reason why someone opted to use the pirate version instead of buying the game - for example, if the game has a full AAA prince, then someone from a poor country or a younger person with no income, might not be able to buy it. I'm not condemning that. All I'm saying is that if you're claiming to be a fan and the object you're a fan of has been out for many years at a discounted prince, it would make sense to me that you'd eventually buy it, even if just for the sake of showing respect and appreciation to whoever made it.
Thieves are very enthusiastic.
Thieves are very devoted.
Thieves are very supportive of their work.
They made a lot of life changes. Some became developers (some learned programming or were inspired to); many created systems for the game and made loads of models/resources.
Thieves change their lives, they become richer.
@MasterBlaster This is why Reforged has low budget: With Activision's Influence Growing, Blizzard Is Cutting Costs