1. The glory of the 20th Icon Contest is yours for the taking!
    Dismiss Notice
  2. Fill your cup and take your pick among the maps best suited for this year's Hive Cup. The 6th Melee Mapping Contest Poll is up!
    Dismiss Notice
  3. Shoot to thrill, play to kill. Sate your hunger with the 33rd Modeling Contest!
    Dismiss Notice
  4. Do you hear boss music? It's the 17th Mini Mapping Contest!
    Dismiss Notice
  5. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Warcraft III: Reforged Developer Update - Player Profiles

Discussion in 'Latest Updates and News' started by Mythic, Aug 20, 2020.

  1. Mythic

    Mythic

    Media Manager

    Joined:
    Apr 24, 2012
    Messages:
    8,123
    Resources:
    129
    Models:
    111
    Icons:
    5
    Maps:
    4
    Spells:
    6
    Reforged HD Icons:
    1
    Tutorials:
    2
    Resources:
    129
    Warcraft III: Reforged Developer Update - Player Profiles

    Blizzard said: blizzarrow.gif

    August 19, 2020

    RFGAI7GMVXP41597703633639.jpg

    Greetings Warcraft III: Reforged players!

    In our last Developer Update, we shared details regarding our upcoming Ranked Play overhaul, which includes a new MMR based ranking and matchmaking system, an in-game leaderboard, and Ranked Seasons. We also mentioned that we would continue providing the community a look into the Warcraft III team’s development plan. For this month’s update, we want to dive into our next high priority feature currently in development: Player Profiles.


    FEELING THE NOSTALGIA

    As with the Ranked Play system, we want the Player Profile system to capture the feel of legacy Warcraft III while providing updates that enhance the experience. Therefore, many of the features included in the original system will be brought into Warcraft III: Reforged.

    2.png
    Work in Progress: Profile Screen


    PLAYER PORTRAIT AND PERSONAL DETAILS


    In legacy Warcraft III, you were able to see your Player Portrait icon and were given additional space to include information about yourself, providing you a way to customize your profile. For Reforged, we felt it was very important to maintain this. In the new Profile System, you will also be able to customize your player portrait and details. We have combined the original homepage and additional information sections into one personal details section, with a maximum character limit of 255.

    3-min.png
    Work in Progress: Personal Details Edit Screen


    MATCH HISTORY

    Along with the Personal Details section in your Player Profile, you will be able to view your match history in 1v1, 2v2, 3v3, 4v4, FFA, and Custom Games. Dropdowns will be available in the profile screen for you to filter by game type. We will also provide seasonal match history, as well your all-time match history for you to browse through. On the bottom left of the profile screen, you’ll see your total wins, losses, and win percentage by race—similar to legacy Warcraft III.

    4.png
    Work in Progress: Profile Dropdowns

    5.png
    Work in Progress: 4v4 Match History Screen

    For arranged 2v2, 3v3, and 4v4, you will be able to see the teams you are on, your teammates, MMR, wins, and leaderboard ranking. Clicking on each team will provide you the match history for that team.

    Since our new Ranked System will be using MMR to determine ranking instead of the leveling system in legacy, you will now have your current MMR displayed in your profile for each race in 1v1 and your team MMR in each of the team-based game types.


    MATCH HISTORY DETAILS

    6.png
    Work in Progress: View Details Screen

    Another notable feature coming with the profile system overhaul is the ability to view the details of a previously played match. In your profile screen, you will be able to select a specific match and view the details of that match. Below is an example of what the match detail screen would look like.

    7-min.png
    Work in Progress: Match Details Screen

    You will also be able to view your match details for each of your arranged team games as well.


    LOOKING FORWARD

    The Player Profile system will launch in the next major content patch alongside the Ranked System. We are still looking to release in the next few months and will provide another update as we get closer to launch. We look forward to seeing the community discuss the upcoming Player Profile feature, along the continual discussion of our Ranked Play feature.

    - The Warcraft III Team
     
    Last edited: Aug 25, 2020
  2. Linaze

    Linaze

    Joined:
    Feb 28, 2007
    Messages:
    3,057
    Resources:
    2
    Models:
    1
    Tutorials:
    1
    Resources:
    2
    The best part is the unmentioned "Clan" button. I hope that is within the scope of the next major patch as well.
     
  3. Venombite

    Venombite

    Joined:
    Feb 3, 2019
    Messages:
    661
    Resources:
    0
    Resources:
    0
    Good thing, however it's just talk. And talk is cheap. I'll only be content when I see something done at this point.
     
  4. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    15,116
    Resources:
    1
    Maps:
    1
    Resources:
    1
    This is the part where they communicate...
     
  5. Venombite

    Venombite

    Joined:
    Feb 3, 2019
    Messages:
    661
    Resources:
    0
    Resources:
    0
    Yeah, they should've communicated like a year ago, now it's kinda too late for communication, and it's cheap.
     
  6. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    15,116
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Why are you even following these news threads then?
     
  7. Venombite

    Venombite

    Joined:
    Feb 3, 2019
    Messages:
    661
    Resources:
    0
    Resources:
    0
    That's a really good question. Tbch, I've no clue.

    It became a habit, I guess :/
     
  8. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    8,349
    Resources:
    2
    Models:
    1
    Maps:
    1
    Resources:
    2
    Good stuff.
     
  9. GreenPeon

    GreenPeon

    Joined:
    Aug 20, 2020
    Messages:
    3
    Resources:
    0
    Resources:
    0
    No news on custom campaign feature :(
     
  10. fenix140

    fenix140

    Joined:
    Sep 6, 2010
    Messages:
    76
    Resources:
    0
    Resources:
    0
    Now that you mention it, it improves the performance of the game, it seems that the user interface needs a lot of RAM. That at least the minimum of Ram is 2 GB, this should be enough for a game that is still incomplete. (It's a suggestion)
     
  11. DracoL1ch

    DracoL1ch

    Joined:
    Dec 12, 2010
    Messages:
    2,024
    Resources:
    2
    Tutorials:
    2
    Resources:
    2
    no rush, take your time, mr developer
     
  12. Chaosy

    Chaosy

    Joined:
    Jun 9, 2011
    Messages:
    10,915
    Resources:
    17
    Maps:
    1
    Spells:
    10
    Tutorials:
    6
    Resources:
    17
    It's not just talk.
    It's WIP with pictures as proof.

    I suppose you could have photoshopped them though.

    Not to mention they have done stuff the last few months, just not the specific things that you want.
     
    Last edited: Aug 20, 2020
  13. Linaze

    Linaze

    Joined:
    Feb 28, 2007
    Messages:
    3,057
    Resources:
    2
    Models:
    1
    Tutorials:
    1
    Resources:
    2
    Clearly blizzard fired all the reforged developers and hired an intern to make photoshop mockups!
     
  14. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    15,116
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Photoshop is expensive. They, he, it (could be a monkey), uses Paint.net.
     
  15. Linaze

    Linaze

    Joined:
    Feb 28, 2007
    Messages:
    3,057
    Resources:
    2
    Models:
    1
    Tutorials:
    1
    Resources:
    2
    I did some further digging and what I found is... exposing, to say the least.
    When you zoom in and apply CSI techniques you can reverse the mockup creation process and reveal the following:
    upload_2020-8-20_10-58-50.png

    They used GIMP! The cheap bastards...
     
  16. Ardenaso

    Ardenaso

    Joined:
    Jun 22, 2013
    Messages:
    708
    Resources:
    0
    Resources:
    0
    Now I wonder what Pad is gonna do for the next few months (2)
     
  17. Bribe

    Bribe

    Joined:
    Sep 26, 2009
    Messages:
    8,346
    Resources:
    25
    Maps:
    3
    Spells:
    10
    Tutorials:
    3
    JASS:
    9
    Resources:
    25
    Good stuff, however was anyone asking for this? WarCraft 3 stayed afloat because of mods. Let's see more news on that front. The last time there was any modding innovation was almost a year ago.

    I'd really love to be able to run JASS and Lua in the same map, or be able to convert JASS maps to Lua maps without having to delete all my triggers and start over.

    Alternatively, if the JASS syntax became more forgiving and allowed us to call "code" type as quickly or nearly as quickly as we can call functions, and allow the code to be stored into arrays, would be nice. Lua-like function overriding instead of vJass hooks would be nice, as hooks don't prevent the hooked thing from running.

    Also I was advised that we would see GUI users soon be able to do almost anything JASS users could, including custom events. Where's the news on that front?

    Instead, all we've gotten are player profiles and ... oooOOOooHHhh ... WarCraft 3 ported to StarCraft 2 ... which would have been great, had this been 5 years ago.

    Warcraft 3 is still 10 times the size it used to be, even for people who don't own Reforged. How about some dev time is spent in decreasing that footprint at least?
     
  18. Linaze

    Linaze

    Joined:
    Feb 28, 2007
    Messages:
    3,057
    Resources:
    2
    Models:
    1
    Tutorials:
    1
    Resources:
    2
    Only everyone who plays melee.
     
  19. LazZ

    LazZ

    Joined:
    Nov 4, 2019
    Messages:
    102
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Soon™
     
  20. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    15,116
    Resources:
    1
    Maps:
    1
    Resources:
    1
    They have to compete with fan made platforms. It's only natural they bring their clients on the official server(s).
    If that includes C# and who knows what other programming languages too, sure :D