Archian
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- Jan 1, 2006
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Warcraft III: Reforged PTR – Version 1.33.0
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I don't think that we should expect something big, just keep calm and pray that their new updates doesn't break Reforged at allYay, the Unpaid Intern Team finally said something!
I'm kidding Though, I'm a bit surprised that Warcraft 3 even has a development team - like, after all this time, I and probably many others thought the game was abandoned completely. It's nice to be proven wrong, so while this patch doesn't have anything for me, thank you Reforged Team.
P.S. There's also a blog post @Archian Warcraft® III: Reforged Update – 1.33.0 PTR Patch
"Multiple updates this year"... So, we're gonna get another patch? Or two, maybe? More would be insane, so probably not, but... Fingers crossed it finally brings back custom campaign and has some nice editor updates.
Oh, shush... Let me be optimistic about the future for 5 minutes, there will be plenty of time to complain laterI don't think that we should expect something big, just keep calm and pray that their new updates doesn't break Reforged at all
the sea has dried up years ago and all that is left is saltOh, shush... Let me be optimistic about the future for 5 minutes, there will be plenty of time to complain later
Can't cringe enough how they stress, Warcraft III: Reforged."Multiple updates this year"... So, we're gonna get another patch? Or two, maybe? More would be insane, so probably not, but... Fingers crossed of them finally brings back custom campaigns and has some nice editor updates.
Will do. Still nothing about them in two years, what a disgrace...Now, go post about custom campaigns on the patch thread: Warcraft III: Reforged PTR -- Version 1.33.0
wish they yanked the stupid web-based UI the fuck out too and kept legacy as an optionfucking finally. custom campaigns next (+ whatever other features were missing) and then just leave the game alone.
Any idea as to the scope that was missing? Like where there Lua or Editor changes? Or this just to lookout for regressions or unintended changes that could affect custom maps?The notes are missing a lot of information.
The notes are missing a lot of information.
Please post issues here with the editor.
In the 1.33 PTR, units become silent after saying 1-2 ‘What’ or ‘Yes’ acknowledgements while Unit Voices are turned on.
Could be because they moved the path of the Diablo Car skin - again (is this the third or fourth time lol?)Can confirm Loading Screen issue and:
EDIT:
Also, @Explobomb 's Doom Lord (both in Editor and in-game)
Bugs in WE:The notes are missing a lot of information.
Please post issues here with the editor.
Maybe. I personally believe that the goobers who say "How could Reforged be any worse?" are mislead, and contrary to popular belief it actually could be a lot worse. With that in mind, we'll see how this goes.we're just happy that "there's something"
Yes that's the list of natives added in PTR. BlzGetAbilityId is absolutely massive. We can have an actual "unit acquires buff" event this way.Are those new natives? I think I've never seen BlzGetAbilityId before.
I was thinking that tooYes that's the list of natives added in PTR. BlzGetAbilityId is absolutely massive. We can have an actual "unit acquires buff" event this way.
I wonder if this will be affecting your work on perfecting the Damage Engine?
GUI finally gets a generic unit takes damage event.
The only benefits to using Damage Engine in vJass at this point:I wonder if this will be affecting your work on perfecting the Damage Engine?
Holy heck that sounds useful...Yes that's the list of natives added in PTR. BlzGetAbilityId is absolutely massive. We can have an actual "unit acquires buff" event this way.
Heccckkk yeah.
GUI finally gets a generic unit takes damage event.
It should not, because the event was added back in 1.31, but was not present in GUI. Now it is finally present in GUI as well.I wonder if this will be affecting your work on perfecting the Damage Engine?
You sure the platform it is distributed on is not handling all that? Otherwise what would stop people pirating it?AoE2DE has none of that
BlzSetUnitSkin
doesn't change the unit icon properly. Select with other units and you will see.BlzSetUnitSkin
breaks Animprops.BlzSetUnitSkin
doesn't set the unit's name to the skin's name. But why BlzCreateUnitWithSkin
uses the unit's name not the skin's name.GetObjectName
can't get name of a skin when its metadata is correctly defined in unitskinstrings.txt.Bug related to unit skin since no later than 1.32:
BlzSetUnitSkin
doesn't change the unit icon properly. Select with other units and you will see.BlzSetUnitSkin
breaks Animprops.- It seems understandable that
BlzSetUnitSkin
doesn't set the unit's name to the skin's name. But whyBlzCreateUnitWithSkin
uses the unit's name not the skin's name.GetObjectName
can't get name of a skin when its metadata is correctly defined in unitskinstrings.txt.
Can somebody help me to do so? I refunded the game due to well-known reasons (and got a free copy from NetEase). I cannot post.Please make sure you post to the PTR bug forum.
Bug related to unit skin since no later than 1.32:
BlzSetUnitSkin
doesn't change the unit icon properly. Select with other units and you will see.
- Edit: It seems that there's some kind of cache mechanism in icons of selected units. And it doesn't work well with unit skin system.
BlzSetUnitSkin
breaks Animprops.- It seems understandable that
BlzSetUnitSkin
doesn't set the unit's name to the skin's name. But whyBlzCreateUnitWithSkin
uses the unit's name not the skin's name.GetObjectName
can't get name of a skin when its metadata is correctly defined in unitskinstrings.txt.