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Warcraft III: Reforged Developer Update – Ranked Play

Discussion in 'Latest Updates and News' started by Mythic, Jul 22, 2020.

  1. Mythic

    Mythic

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    Warcraft III: Reforged Developer Update – Ranked Play

    Blizzard said: blizzarrow.gif

    July 22, 2020

    Developer Update Header.jpg

    Greetings Warcraft III: Reforged players!

    Since our last update, we’ve released a variety of changes to Warcraft III: Reforged with our 1.32.6 PTR and patch. From a major balance update, to more bug and desync fixes as well as additional matchmaking improvements, our quest to make Reforged ever better continues.

    As we mentioned in our last Developer Update, we’d like to continue sharing details and insights on our ongoing development plans for Warcraft III: Reforged alongside each patch. For this installment, we wanted to give you a look at the changes we have in store for our highest-priority feature addition currently under development: Ranked Play.


    SETTING GOALS

    When revisiting our designs for Ranked Play, we established a set of primary goals to guide our decision-making. Fundamentally, Ranked Play should provide a clear and trustworthy way for players to gauge their level of skill, as well as the skill of other players. In support of this, we’ve opted to make players’ ranks linked directly to their MMRs, rather than using a more detached, progression-based system. Additionally, while Ranked Play is the most competitive way to play Warcraft III: Reforged, it’s also important for us to ensure that this experience will be friendly for new players and veteran alike.

    As we continue building this next generation of Ranked Play, we want to deliver an experience where the features and functionality build upon the original Warcraft III Ranked mode, while also considering the community-driven variants that have emerged in both legacy Warcraft III and Reforged.


    A LOOK AT RANKED PLAY

    As with the legacy version of Warcraft III, all five of the game modes in Reforged (1v1, 2v2, 3v3, 4v4, FFA) will have their own ranked ladders. In keeping with legacy Warcraft III’s spirit, we also wanted to ensure that there are no requirements for moving up or down in rank beyond your raw point value. This means we will not institute systems like promotion or demotion matches.

    Image (1).jpg
    Work in Progress: 1v1 Leaderboard

    However, we have made some changes from the legacy version that we believe will lead to a better Ranked Play experience for players. We will be moving from the previous levels system to a more distinct medal system. Those familiar with StarCraft II ranked ladders will recognize the Bronze through Grandmaster ranking system, which we are bringing to Reforged.

    The Grandmaster division will now be the highest rank and will only comprise the top 300 players with the highest MMR globally. When players jump into Ranked matches, they will be able to see their rank badge next to each player’s name on the loading screen. Those in Master and Grandmaster will additionally have their MMR displayed to all players as well. In another change from the legacy Ranked system, we will now be displaying a player’s own MMR directly to them in the main menu and in their in-game profiles as well.


    Image (2).png

    Additionally, we wanted to address the aggressive experience decay that was in place in the legacy Ranked Ladder for Warcraft III. The original intent behind such an aggressive decay was to retain active players so that they could maintain their ranks. We believe that this was too punishing and have now decided to remove experience decay from Reforged for all ranks. We may decide to implement experience decay for Grandmaster in the future, but we’ll continue to monitor the data and see what would make the most sense for our top competitive players.


    Image (3).png

    To determine their Rank in the new system, players will now need to complete a series of five placement matches. These placement matches will only be required for any game mode or race combination where a player has not yet received a rank. For those who do have a rank, only one placement match will be needed after each season roll for any mode or race combination where a player has been placed.


    SEASONS OVERVIEW

    Alongside the improvements coming to the Ranked Ladder, we are also going to be bringing Ranked Seasons to Warcraft III for the first time. Seasons will offer an opportunity to roll in balance updates, fresh map rotations, and other adjustments, as well as give players rewards for participating (and seeing how high up the ladder they can climb) in each new Season.

    Image (4).png
    Work in Progress: Season 1 Unranked Status


    Image (5).png
    Work in Progress: Season 1 Ranked Play Placement in Progress

    We will adjust player MMR and divisions between Seasons to maintain rank division sizes and prevent MMR drift to keep matchmaking times down. We think Seasons will provide structure for Ranked updates and give players the time to mentally reset and get excited for the new Season and new seasonal rewards.

    Image (6).png
    Work in Progress: Season 1 Ranked Play in Versus - Placed Status


    Speaking of seasonal rewards—we plan to award a portrait for each division and players will earn new portraits as they rank up. Portraits will unlock for all divisions earned at and below a player’s rank. With each new Season, players can expect fresh new portraits to showcase their achievements for that season.

    Image (3).jpg Image (2).jpg

    Work in progress Ranked Silver and Gold badges.

    While Seasons are brand new to the Warcraft III community, we’re excited about the benefits this framework will bring to the game.


    SHARPENING SKILLS IN UNRANKED MODE

    In addition to improving the Ranked experience for Reforged, we also want to expand upon it by adding an Unranked mode to the game. Unranked will be coming soon after Ranked mode is added to the game, for those players that would like to practice new races, tactics, and more in a competitive setting without the same stakes as formal Ranked matches.

    Here’s a look at how this new game mode will work:

    Unranked will have its own MMR attributed per race and per game mode, and is separate from the Ranked MMR system. Unranked MMR will never be displayed or reset, and the only way it will change is through the player’s progression as they play. We expect that there will likely be some MMR drift between Ranked and Unranked, but we feel this is acceptable as the Ranked and Unranked players are approaching each game mode with different mindsets.

    Image (1).png
    Work in Progress: Profile Match History

    As is the case in StarCraft II, Unranked players will be matched against Ranked players in 1v1 games. Wins and Losses will count as normal for Ranked players to ensure that players still try their best and continue to play to win. Ranked players will also be able to rank up by defeating an Unranked player as well.

    When playing in Team games, we will only matchmake teams of all Ranked or all Unranked players onto the same team to ensure the fairest matches. That means Unranked players will only be paired with other Unranked players, and vice versa. For those players playing Unranked in Arranged Teams, the matchmaker will average player MMR and treat you like any other Arranged Team. However, at the conclusion of each match, team history is not tracked like ordinary Arranged teams.

    Seasons will also have no bearing on Unranked mode. This means that there will be no Ladder resets for Unranked mode; however, wins in Unranked will count toward unlocking existing win-based portraits.


    IN CLOSING

    We know that this is just part of the complete Ranked play experience you’re expecting—we will be detailing our approach to Profiles and more in our next developer update. While we’re aiming to release Ranked Play in the coming months, it’s important that we take the time needed to deliver a combination of features that best serves our players and the Warcraft III community. We’re looking forward to seeing the community discussion around our current plans for Ranked, Seasons, and Unranked modes, and we’ll provide updates on our progress as development continues.

    - The Warcraft III Team
     
    Last edited: Jul 22, 2020
  2. deepstrasz

    deepstrasz

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    Now this is proper.
     
  3. Kyrbi0

    Kyrbi0

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    As someone with 0% interest in this stuff, I can still tell a lot of time & energy is going into this stuff, which (along with the communication thereof) I appreciate.
     
  4. Uncle

    Uncle

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    I personally don't play ladder games but i'm glad to see that they haven't abandoned us. Maybe after this patch we can get some major editor improvements!
     
  5. LazZ

    LazZ

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    I'm just worried about this very word at the end of the article. Not that I want to play ranked personally, but the more time that passes the worse it gets. Other than that it looks solid.
     
  6. deepstrasz

    deepstrasz

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    First thing's first girl shake that custom campaigns!
     
  7. mori

    mori

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    Good news. I'll shit on these good news to point out once again that this should've been in the main release, and that the main release should've been postponed until stuff like this was ready.

    Good to see them making progress and upholding commitment regardless.
     
  8. Urain

    Urain

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    LADDER <3
     
  9. ArneXis

    ArneXis

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    "While Seasons are brand new to the Warcraft III community, we’re excited about the benefits this framework will bring to the game."


    Like how clueless can you be as a dev...
     
  10. istvan921

    istvan921

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    I wonder when they are goig to add back costum campaigns back?
     
  11. paulH

    paulH

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    It's great to see more developer updates. This is what should've happened from day 1.

    I just hope the next one is focused squarely on single player content and Custom Campaigns. It feels like that side is a footnote, when for many who bought Reforged, the singleplayer campaigns were a big reason why they paid out.
     
  12. Ardenaso

    Ardenaso

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    They were already promising us the ladder around March 18 putangina

    I don't really care about ladder but at least there's progress I guess? I just wanted custom campaigns back and all unique campaign entities to have their own models and terrain
     
    Last edited: Jul 22, 2020
  13. Ababmer

    Ababmer

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    I will not support the sale of unfinished products with the view to 'finish' them after release. Especially when you break and/or remove existing features in the first place. This patch is not sufficient, neither is the game.
     
  14. MadMax

    MadMax

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    Ladder is good and dandy but is it really the main priority atm? because most of the players are in the game for custom games.... Devs priorities are going in the wrong direction....
    Don't get me wrong, the ladder is a needed thing but putting almost all resources on making it, and not giving us another information on the important things that are crucial for the game in what state is it right now its just .. i don't know .. stupid?
    me personaly i don't care about ladder , never did.
    What news i want to see are something like this

    - We added new major functions to the editor
    • Ai advanced creation editor

    • More native function to triggers.

    • Being able to create folders/subfolders in object editor

    • Easier UI editor (so we can potentialy do whatever we want via triggers native functions that can be added for that matter)

    • Remove limits to decorations numbers, tile numbers

    • Fix the work with the maps of type folder (importing icons via that option does not work , their path is using the wrong symbol / instead of \

    • Ability to open few maps at the same time in one editor (good for testing different function on lesser maps then insta copy/paste to main map)

    • More options in object editor. (mass copy , create , delete , rename , select, change same options like damage/armor/upgrades on many units at the same time)

    • Ability to create points on the map (aka SC2)
    - We fixed fps lags and spikes. (and the game now can run properly on 60 stable fps , when there are more then 150+ units on the screen)

    - We added shaders/filters (so the game can look how they initial showed on the blizzcon)

    - We fixed damn shadows for classic custom units.


    The list can keep going on , but this is what news i want to see.... but guess what we are getting instead..
     
  15. fenix140

    fenix140

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    I don't know, but they could have used the old classification system, while this "new system" was being built.

    Well pro gamer people, as in starcraft remastered will be satisfied with this. I believe

    What great changes, not really. It doesn't make up for anything they promised. Either way.
     
    Last edited: Jul 23, 2020
  16. MadMax

    MadMax

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    yeah, but whats the point in reforged then? (no one plays on reforged graphics.....) so it literaly did bring nothing to the table..
     
  17. fenix140

    fenix140

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    That's right. Unfortunately, everything went wrong at the launch of this game, perhaps by 2021 everything would be ready. And to top it off what you mention they had to do in War 3 Reforged for the editor, it could already be done in patch 1.26a, it was not so difficult for the community to make those changes in the editor, but the main game is not based on Custom Maps, this is more focused on the RTS Games itself. (Sure, only for Blizzard)
     
  18. Hazop

    Hazop

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    very cool
     
  19. Darklycan51

    Darklycan51

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    I like the icon art for divisions and rewards, but... uh... kinda late for this amount of progress and still 1-2+ months away? I'm not sure what they're really doing, hopefully at least this month's patch is larger than last months... Can we please fix the bugs I've been reporting since release?

    1.32.7 bug reports (Please fix)


    There's a few others that were found by other people such as Triggerhappy finding that periodic events/timers desync and stuff like that. and well a less of a big bug but more of an inconvenience of war3minimappreview no longer working and having to do a clunky swapping thing ingame.
     
  20. deepstrasz

    deepstrasz

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    Like asking about the sky when it's about the ocean.
    First they are aiming at having a playable game as mentioned, multiplayer melee. After hopefully custom games and campaigns and even more hopefully, after editor features.
    No ladder means crippling the pro scene and drawing attention away from Blizzard to third party servers/tournaments.
    The wrong thread for it IMO.
    Letting the game die would be worse. 1.31.1 is buggy as hell and with the community divided as it is in numerous patch versions, only thing to bring us together is a stable update. Of course, pirates are going to stand aside.

    That being said, it's a long way to the top if you wanna Blackrock and Roll.