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Uncle
Last Activity:
Aug 11, 2020 at 11:59 AM
Joined:
Aug 10, 2018
Messages:
1,853
Albums:
1
Gender:
Male
Birthday:
Jan 1, 1990 (Age: 30)

Uncle

Well-Known Member, Male, 30

Uncle was last seen:
Aug 11, 2020 at 11:59 AM
    1. deepstrasz
      deepstrasz
    2. Ugabunda
      Ugabunda
    3. Devalut
      1. Uncle
        Uncle
        Thanks :D
        I do wonder if it leaks though, I wasn't sure about that dynamic indexing process at the end where it drops the indices down 1. Re-setting the unit group/points had me slightly confused.
        Jul 15, 2020
      2. Devalut
        Devalut
        One thing I did notice that bothered me is that the initial cast the missile hangs up too high for a tick, swapping the height modification for the Z modification seemed to do the trick, but I'm still using 1.31 and I had to import the triggers so maybe this is fixed in reforged. ( I can't stand waiting +1 min to test maps, makes me livid.)
        Jul 15, 2020
    4. Devalut
      Devalut
      1. Uncle
        Uncle
        Convert it to custom text (Jass) and then convert that to Lua using Visual Studio Code or something similar (Links in my signature). You can't do this when the map is in Lua mode, so you'll have to copy the trigger(s) over to a non-Lua map (just do it in a new map since Jass will be the default language).

        Converting Jass to Lua can be fairly simple, as the syntax differences aren't too hard to Find & Replace.
        - endif becomes end
        - takes nothing returns nothing is removed
        - != becomes ~=
        - set is removed
        - null becomes nil (nulling/nilling locals becomes unnecessary)
        - FourCC() must be used when dealing with rawcodes like FourCC("Hpal")
        - some other things I can't think of at the moment

        Note that my Lua was really bad (I had never coded before) when I first started learning Lua and making those posts, so I was no expert on the matter. But if you do follow what I said it should at the very least help you to get started.
        Jul 1, 2020
      2. Devalut
        Devalut
        On one hand we have the janky JASS that's touchy about variable name length, and on the other we have Lua, curse you reforged...

        Thanks, getting started is exactly where I want to be.
        Jul 2, 2020
    5. Ikarus
      Ikarus
    6. stan0033
      stan0033
      'default active ability'
      1. Uncle
        Uncle
        always thought that was for autocast abilities only, didn't realize it would toggle manashield on whenever possible
        Jun 2, 2020
    7. Map Designer
      Map Designer
      ops! I mean uncle
    8. Map Designer
    9. Henry_Cast
      Henry_Cast
      1. Uncle
        Uncle
        Sorry I didn't see this until today. Did you get it sorted out?
        May 9, 2020
      2. Henry_Cast
        Henry_Cast
        Hello, don't worry, if I solved it, but... I didn't like it very much, so I left it, until I found a better effect. XD
        May 9, 2020
    10. death_stroke
      death_stroke
      Best guy ever! Very helpful. :)
    11. DaneTheBeast
      DaneTheBeast
      1. View previous comments...
      2. DaneTheBeast
        DaneTheBeast
        Alright seems that 1.32+ isn't compatible with 1.31.

        I'll check out the 1-dummy unit thing. If it works then there are lots of triggers that need to be tweaked :D

        Combining that with a dummy recycler is a huge boost in performance
        Mar 30, 2020
      3. DaneTheBeast
        DaneTheBeast
        I tried it and it doesn't work, at least not on 1.31. I'm more surprised that it DOES work for you to be honest.
        Apr 4, 2020
      4. Uncle
        Uncle
        Sounds like you didn't set the dummy up properly, it's been doable for a while now.

        Set the Dummy's Movement Speed to 0, Movement Type to None, and Art - Animation - Cast Point/Cast Backswing to 0.00.
        Apr 4, 2020
    12. $HAZM
      $HAZM
      You are very helpful thanks for helping me get the backbone of my mod up and running you rock.
    13. Devalut
      Devalut
      Howdy Partner~
      1. Uncle
        Uncle
        :D Hello
        Mar 5, 2020
    14. Ravecharmer
      Ravecharmer
      Hello Uncle/Jackieeeeeee

      You helped me a lot during a Twitch stream by BladeMasterRUSH. My Twitch ID is MichaelPanz.

      Uncle, I've made a post, requesting help. It's awaiting moderators approval, but I just wanted to reach out to you.

      The post's content and question is of a matter that I personally deem impossible. But I am nowhere near as knowledgable about this as you are.

      Please, will you give my post a quick review, and see if I've missed something?

      https://www.hiveworkshop.com/threads/floating-text-on-orb-of-slowness-chance.322452/
    15. Teitan
      Teitan
      Greetings Unlce, i'm that guy who's trying to re-create Tryndamere in W3, you seem to be very knowledgeable regarding custom abilities, and i got a question:

      i read somewhere that the critical strike ability only works with increases/decreases of 5%, like for example, setting a custom CS ability to 7% will make it actually 5% because the game ignores anything below 5%

      Is that true? does it also apply for the damage multiplier? if i set it to 2.1 and give it to an unit with a base damage of 100, will it deal 210 crits or 200?

      Thanks for your time and sorry if i come in a bad time!
      1. View previous comments...
      2. Teitan
        Teitan
        awesome, thank you
        Feb 4, 2020
      3. Uncle
        Uncle
        Keep in mind that post was from like 7 years ago, lol. Things may have changed since then, but knowing Blizzard they probably didn't change it.
        Feb 4, 2020
      4. Teitan
        Teitan
        Yeah i tested it too and it seems to be the same, used a peasant with 10 damage vs an unarmored dummy, this is what i got:

        2.1 = correct damage, wrong text (showed 20 damage instead of 21)
        2.5 = correct damage & text
        2.4 = correct damage & text again
        2.3 = correct damage, but text shows 22! instead of 23!

        weird huh? i guess i'll just use multipliers of 5 to avoid confusion anyway :D

        ↑ forget that, i just realized it shows correct text with multipliers of .2

        what the heck, i kept testing and found out the following

        damage is always correct, but text no:

        2.0 -> correct
        2.1 -> wrong
        2.2 -> correct
        2.3 -> wrong
        2.4 -> correct
        2.5 -> correct
        2.6 -> wrong
        2.7 -> correct
        2.8 -> wrong
        2.9 -> correct
        3.0 -> correct

        i bet someone with more brains than me can figure this out, i suck at math tbh xd
        Feb 4, 2020
    16. Thmar
      Thmar
      Hello, I know you answered my post regarding rotation of buildings but my reply is still awaiting for moderation for the past 40 hours or so... So I'm trying to reach you here in the mean time. Your button to rotate buildings is nice, but that's not exactly what I was looking for since it only works for custom maps. What I'm looking for is a way to rotate buildings in any game mode, (campaign or custom games with other people for example). I have absolutely no idea how to mod this game or even if it is possible. I hope you'd better understand what I mean. Sorry if it's not clear, but english is not my mother tongue and I don't know how to explain it better. I hope you could help me with this issue.

      Best regards.
      1. Uncle
        Uncle
        Misread your post, sorry.
        Jan 1, 2020
    17. deepstrasz
      deepstrasz
      Hey, do you recommend removing all Do Nothing actions from triggers? Is it useful for anything?
      1. Uncle
        Uncle
        I believe "Do Nothing" was used for "If Then Else" in the Reign of Chaos days before we had "If Then Else, Multiple Functions". So if you're using the Multiple Functions version (you should be) then yes, remove them as they don't do anything in this case.
        Nov 12, 2019
      2. FeelsGoodMan
        FeelsGoodMan
        In cases where you want to skip cinematics by using "If Then Else" triggers I would advise against using the multiple functions one as it can quickly become a convoluted mess. In those cases I would also use "Do nothing".
        Nov 12, 2019
      3. deepstrasz
        deepstrasz
        Thanks.
        So I only use them for one line if-then-else actions as in cinematic scenes.

        Time to deleted lots of do nothings, lol.
        Nov 12, 2019
    18. BradPittlord
      BradPittlord
      Thanks again man for the help with players picking buildings, you put so much work into that map you sent me, worked exactly how I needed it.
      I'll send you my map when I'm done and credit you in it! Wish there was more I could do.
      1. Uncle
        Uncle
        No problem, I'm glad I could help. And no worries about the "work" I put into it, I enjoy this stuff and don't consider it work.
        Nov 12, 2019
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    Gender:
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    Jan 1, 1990 (Age: 30)
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