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Uncle
Last Activity:
Mar 6, 2021 at 1:32 AM
Joined:
Aug 10, 2018
Messages:
2,617
Albums:
1
Gender:
Male
Birthday:
Jan 1, 1990 (Age: 31)

Uncle

Well-Known Member, Male, 31

Uncle was last seen:
Viewing Portal, Mar 6, 2021 at 1:32 AM
    1. MadMax
      MadMax
      Uncle , can you please help me with Codeless Save and Load (Multiplayer) - v3.0.1
      , i saw you replying to many people and helping them , i writed last comment on that system for some variables id like to save for players. ( itried to do it myself but i failed.)
    2. masih_julius
      masih_julius
      Hey Uncle, how u doing?
      I was wondering you are always willing to help in triggering, and U R really good in it, just want to know have u ever created any map, campaign or spell? I like to see some of your works
      1. View previous comments...
      2. masih_julius
        masih_julius
        Yeah! Uncle is really good in triggering! I wish he could create an altered melee map at least
        Dec 15, 2020
      3. Uncle
        Uncle
        I am indeed lazy, but you're not rude for saying that :P I think it's better to be honest with yourself than to live in denial. But it goes beyond laziness, I have big ambitions but at the same time I find big projects to be stressful. That's why I like helping people, it's all the fun of modding/coding but without the stress of having to design 100 different things and deal with endless bugs. Oh and I'm not much of an altered melee guy but it does sound like something fun to do in the future. I am currently working on a tower defense-style map (I'm trying to add new ideas to the genre), so I'll let you guys know in the future if I ever finish it. I'll certainly be posting it on Hive if I do :)
        Dec 19, 2020
      4. masih_julius
        masih_julius
        I wish you finish it, I'll be waiting for it:) ♡
        Dec 19, 2020
    3. Troll-Brain
      Troll-Brain
      Hello

      in some way you remind me years ago on an other forum, always willing to help.
      However you're less arrogant and more friendly than i was :p

      Bless you
      1. Uncle
        Uncle
        Lol, I'm too stupid to be arrogant, but thank you :)
        Nov 6, 2020
    4. Devalut
      Devalut
      nonsense, a with 7 seconds of slow, it would belong in the bygone era of dota 1~

      edit:
      oh lol, I didn't see his comment
      1. Uncle
        Uncle
        Lol, some of these people man... They give zero explanation as to what they want and then complain when you offer the wrong thing. Maybe it's just the language barrier causing them to come off as rude but... for Christ's sake, these people need to learn! I see the same people asking questions for years now about basic stuff... why won't they learn xD
        Oct 6, 2020
      2. Devalut
        Devalut
        brings a smile to my face when they give appreciations and then its all worth it in the end.
        Oct 6, 2020
    5. BardBord
      BardBord
      Hello. I saw that yesterday you recommended setting Art Button Positions to 0,-11 to hide an ability. Do you know if/why this doesn't work on 1.27?
      1. View previous comments...
      2. BardBord
        BardBord
        How embarrassing. I was sure I did, but upon double-checking, no...negative values were disabled. Thanks :P
        Oct 2, 2020
      3. BardBord
        BardBord
        Well, I just got around to actually running the map, and the button isn't gone. I've checked "Allow negative real values in OE," and I'm using shift-double-left-click to edit the Y field and make it -11.
        Oct 2, 2020
      4. Uncle
        Uncle
        Oct 2, 2020
    6. Daffa
      1. Uncle
        Uncle
        Last I tried it worked for most the part but I had to use an Orb ability to change the actual Attack Index from 1 to 2.

        EDIT: It's very weird, I have a map in which I have this working, changing a Unit from Ranged - Hero - Weapon 1 ---> Melee - Magic - Weapon 2. But when I recreated this setup in a new map, it bugged out o.O. Anyway, the actual Attack Type changing does work, and you can also Enable/Disable Weapon Indices, but the UI gets screwed up and doesn't display things properly. I tried messing around with Show UI for the Weapons but it didn't work.

        Here are the Attack Types I have written down to be used in the Weapon Integer VALUE field:
        0 = normal
        1 = disabled
        2 = piercing
        3 = siege
        4 = magic
        5 = chaos
        6 = hero
        Oct 2, 2020
    7. Daffa
      Daffa
      1. Uncle
        Uncle
        I didn't say that, I said that most of them are lost, with exceptions. 1.32 has no changes on this unfortunately.
        Sep 9, 2020
      2. Daffa
        Daffa
        None of the Event Responses are local aside from Triggering Unit

        I'm referring to this post actually. But thanks for the information. At least that's good news for old modder.
        Sep 9, 2020
    8. Kyrbi0
      Kyrbi0
      MtG FTW!

      You play Arena yet?
      1. Uncle
        Uncle
        I have it installed but I haven't played much. I play paper Magic on the weekends so if I want to buy a card I'd much rather own a physical copy. Arena is looking better and better all the time though so who knows maybe I'll get into it
        Aug 29, 2020
      2. Kyrbi0
        Kyrbi0
        Very cool.

        Even before the pandemic shut things down, I really had no time to play MtG in-person, so Arena has been a godsend for me personally. I'm finally playing MtG more than once or twice every few months. : )

        If you do get into it, hit me up for a game. Khyrberos#05667
        Aug 29, 2020
    9. deepstrasz
    10. deepstrasz
      deepstrasz
      1. Uncle
        Uncle
        No, not yet, but I'll definitely take a deeper look into it in the future.
        Aug 22, 2020
      2. deepstrasz
        deepstrasz
        Thanks.
        Aug 22, 2020
    11. Ugabunda
      Ugabunda
    12. Devalut
      1. Uncle
        Uncle
        Thanks :D
        I do wonder if it leaks though, I wasn't sure about that dynamic indexing process at the end where it drops the indices down 1. Re-setting the unit group/points had me slightly confused.
        Jul 15, 2020
      2. Devalut
        Devalut
        One thing I did notice that bothered me is that the initial cast the missile hangs up too high for a tick, swapping the height modification for the Z modification seemed to do the trick, but I'm still using 1.31 and I had to import the triggers so maybe this is fixed in reforged. ( I can't stand waiting +1 min to test maps, makes me livid.)
        Jul 15, 2020
    13. Devalut
      Devalut
      1. Uncle
        Uncle
        Convert it to custom text (Jass) and then convert that to Lua using Visual Studio Code or something similar (Links in my signature). You can't do this when the map is in Lua mode, so you'll have to copy the trigger(s) over to a non-Lua map (just do it in a new map since Jass will be the default language).

        Converting Jass to Lua can be fairly simple, as the syntax differences aren't too hard to Find & Replace.
        - endif becomes end
        - takes nothing returns nothing is removed
        - != becomes ~=
        - set is removed
        - null becomes nil (nulling/nilling locals becomes unnecessary)
        - FourCC() must be used when dealing with rawcodes like FourCC("Hpal")
        - some other things I can't think of at the moment

        Note that my Lua was really bad (I had never coded before) when I first started learning Lua and making those posts, so I was no expert on the matter. But if you do follow what I said it should at the very least help you to get started.
        Jul 1, 2020
      2. Devalut
        Devalut
        On one hand we have the janky JASS that's touchy about variable name length, and on the other we have Lua, curse you reforged...

        Thanks, getting started is exactly where I want to be.
        Jul 2, 2020
    14. Ikarus
      Ikarus
    15. stan0033
      stan0033
      'default active ability'
      1. Uncle
        Uncle
        always thought that was for autocast abilities only, didn't realize it would toggle manashield on whenever possible
        Jun 2, 2020
    16. Map Designer
      Map Designer
      ops! I mean uncle
    17. Map Designer
    18. Henry_Cast
      Henry_Cast
      1. Uncle
        Uncle
        Sorry I didn't see this until today. Did you get it sorted out?
        May 9, 2020
      2. Henry_Cast
        Henry_Cast
        Hello, don't worry, if I solved it, but... I didn't like it very much, so I left it, until I found a better effect. XD
        May 9, 2020
    19. death_stroke
      death_stroke
      Best guy ever! Very helpful. :)
    20. DaneTheBeast
      DaneTheBeast
      1. View previous comments...
      2. DaneTheBeast
        DaneTheBeast
        Alright seems that 1.32+ isn't compatible with 1.31.

        I'll check out the 1-dummy unit thing. If it works then there are lots of triggers that need to be tweaked :D

        Combining that with a dummy recycler is a huge boost in performance
        Mar 30, 2020
      3. DaneTheBeast
        DaneTheBeast
        I tried it and it doesn't work, at least not on 1.31. I'm more surprised that it DOES work for you to be honest.
        Apr 4, 2020
      4. Uncle
        Uncle
        Sounds like you didn't set the dummy up properly, it's been doable for a while now.

        Set the Dummy's Movement Speed to 0, Movement Type to None, and Art - Animation - Cast Point/Cast Backswing to 0.00.
        Apr 4, 2020
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    Gender:
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    Birthday:
    Jan 1, 1990 (Age: 31)
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