I love your newly uploaded models. Did you ever finish a map with them? I would love to see some more like slingers, camels, egypt or jerusalem stuff. I thought about making a Siege of Jerusalem map or something but there are probably too few models.
hey Fingolfin, id need your help about my 3d model animation.
its a simple walk animation, but there's a looping problem, it stuck for a few seconds.
model & animation are exported from Blender. (made in Blender)
I just want to ask if I can use the models from your WW2: World in Flames map in my own map. I am creating a WW2 campaign too and I think these models would be perfect. I won't forget to leave you credits of course!
Have a good day and thanks in advance for the response.
I just want to ask where are you getting the real textures that you use in your models? What website do you trust? Or are those just random real textures you get in the internet and put together whatever fits in your model(s)?
Not gonna lie you always pick the best real textures with your models, which made me curious.
I am a Korean user who enjoys playing games well. Any more thoughts about the world in flame 1.8e patch?
Currently, when playing 4: 4 games for users with the same ability in Korea, the odds of the Axis are 80%.
The 75,25 cost infantry vehicle is equipped with a rocket gun and shows amazing performance. As the airport in Ireland disappeared, it became very difficult for the United States to pass through the mainland of Germany, and Axis has many airports. Allies are difficult to attack. Infantry vehicles are also difficult to defend.
I would like to grant the infantry vehicle's rocket cannon to the Allies, or raise the cost significantly. It will be difficult to read in English using the Google Translator. Sorry. And thank you.
Korean users who like your game.
If you tell me how to export Blender models to .mdl, I could upload WC3 versions for whatever I made for SC2. I got the materials/textures right, but is there more to configure? It also looks like the model has to be facing a certain direction when being exported, is that correct?
Hey man.. Maybe you could help me out here, since i'm very new to the WC3 Editor. If you don't have the time/can't be bothered to, you don't have to answer this but i've literally been trying for the last couple days to get custom models to work in WC3:Reforged. I tried using an existing model from an old gamecube game which consists of .mtl, .obj and .png files. I tried converting it through blender and then re-converting it to mdx, downloaded various tools for converting my files to mdx/mdl but nothing works, the models are always invisible... I just wanted to use them for a custom map which me and my friends can then play on, nothing public or such so i hope you have some experience with that.
Yo fingolfin, I'm sorry if this is a bother, I was wondering if you had uploaded your ship models from age of sails somewhere, I'm basically remaking American Colonization from scratch and could use more ships from that era, which war3 lacks :/
Hello Fingolfin. First of all, I would like to thank you for your effort in making the Mdl exporter for blender So I've been using your exporter for a while now and I am now proficient at animating using ik rig. Since your exporter does not export ik rigs properly, I should bake the actions first right? There is a problem tho, it messes the structure of the bones such that the parent of the arms are attached to the ik bone which is conneected to the root after exporting it. Do you have any suggestions on how should i export ik rigged models? Thanks.