Fingolfin
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  • hey Fingolfin, id need your help about my 3d model animation.
    its a simple walk animation, but there's a looping problem, it stuck for a few seconds.
    model & animation are exported from Blender. (made in Blender)
    theDanial82
    theDanial82
    hey Fingolfin, heres the Blend file of my model:
    the Model

    I'm really new in 3d modeling & animating them.
    i cant find the issue to solve.
    walk animation stops for a few seconds in Magos. (while always loop was on)
    theDanial82
    theDanial82
    Tried to fix the problem, now its animation is broken, legs & arms moving somewhere else (another animation plays)
    the walk animation is OK in blender, but when I export it to MDL format, its animation gets some problems.
    theDanial82
    theDanial82
    new problem!
    i get this error everytime i try to open my model with Magos:
    Expected "Matrices", got "" in group "Geoset" in "D:\Wc3Models\Mine\Working\Drgn stand1 animation.mdl"

    I just seen this threat, what thing did you update? a software or a plugin?

    "
    • Animating render visibility no longer gives inverted results. You will need to redo visibility animations for previous projects of you've used this though
    • The start and end keyframe of a sequence now shows up in the sequence manager
    • Keyframes which are not part of a sequence will no longer be exported
    • Rotations now always export with linear interpolation until I can fix bezier interpolation to work correctly
    • Some more stuff which I will write tomorrow
      "
    may I have it?
    and you were talking with Hayate about this error (Expected "Matrices"...), I couldn't understand what he actually did & how he solved the problem.
    can you tell me more please?
    Im losing my mind, my 3d models are ready but I CANT GET THEM TO WORK CORRECTLY in mdl & mdx format! :sad:
    Hello, dear writer! I am a player and mapmaker of your map, Age of Sail. Allow, I want to help you draw Chinese culture and promote it on Chinese platform! Thank you very much!
    Fingolfin
    Fingolfin
    Hello, i'm not sure exactly what your question is - but if you want the unprotected version of that map, then you can find it here:

    You have permission to modify it or translate it to Chinese if you wish.
    FairyYukikaze
    FairyYukikaze
    thank you very much! This is exactly what I need!
    Hello fingolfin, good night!

    I just wanted to know if I could use your halo models as the elite project I was working on, on my own map.

    I think his models are the best halo in the entire Hiveworkshop community

    Of course I will add the credits to your wonderful work!

    Thank you very much.
    Hey Fingolfin, good day!

    I just want to ask where are you getting the real textures that you use in your models? What website do you trust? Or are those just random real textures you get in the internet and put together whatever fits in your model(s)?

    Not gonna lie you always pick the best real textures with your models, which made me curious.
    Fingolfin
    Fingolfin
    Thank you very much! I occasionally use textures.com - especially for tilesets and trees, or just google, but most of my textures are actually hand painted in photoshop. If you are wondering about a particular model, i can maybe share the psd with you if you want to study it. :)
    I am a Korean user who enjoys playing games well. Any more thoughts about the world in flame 1.8e patch?
    Currently, when playing 4: 4 games for users with the same ability in Korea, the odds of the Axis are 80%.
    The 75,25 cost infantry vehicle is equipped with a rocket gun and shows amazing performance. As the airport in Ireland disappeared, it became very difficult for the United States to pass through the mainland of Germany, and Axis has many airports. Allies are difficult to attack. Infantry vehicles are also difficult to defend.
    therefore
    I would like to grant the infantry vehicle's rocket cannon to the Allies, or raise the cost significantly. It will be difficult to read in English using the Google Translator. Sorry. And thank you.
    Korean users who like your game.
    Fingolfin
    Fingolfin
    Thank you for your response! I always suspected the rockets might be a bit overpowered, but the community sort of died out before we had a chance to test them properly. I will see if maybe i can try to fix that.
    If you tell me how to export Blender models to .mdl, I could upload WC3 versions for whatever I made for SC2. I got the materials/textures right, but is there more to configure? It also looks like the model has to be facing a certain direction when being exported, is that correct?
    Fingolfin
    Fingolfin
    I have a link to a BMP-3 tank blend file in the exporter thread. You can open it and check.
    RanchBurner
    RanchBurner
    Alright, so it looks like you made one big timeline lasting the total length of all used animations combined. I see you're putting something between each animation duration, what are they? I also know how to use the "add action strip" function to put several animation sequences on the same timeline, if that helps.
    Fingolfin
    Fingolfin
    The animation clips are denoted by so-called "timeline markers", which you can create by pressing CTRL+M. You can also create them from the sequence editor in the scene tab using "add sequence". I recommend that you read the readme on the github repo, it has a bunch of documentation concerning animations: https://github.com/khalv/mdl-exporter
    Hey man! Thanks for all of your glorious models! Just a simple question; do you intend to ever release your ship models for Age of Golden Sail?
    Fingolfin
    Fingolfin
    Sorry for the late response: I would, but those models are specifically tailored for that map and would not work properly as regular units. For instance, the hull pieces and sails are separated as attachments to allow for scripted damage models, all animations are scripted, etc.
    Wayshan
    Wayshan
    No worries, thanks for replying!

    I take it that combining it would be too much work, eh? Anyways, I love them. Both the models and the map =)

    Once again, thanks for your work!

    P.S. Can we expect more modern post-apo models from you? I am creating a modern campaign and I found your ruined buildings extremely useful ^^
    Fingolfin
    Fingolfin
    We will see, but for now i recommend that you check out the models section on XGM, they have quite a few post apocalyptic models: https://xgm.guru/p/wc3/tag/model
    Hey man.. Maybe you could help me out here, since i'm very new to the WC3 Editor. If you don't have the time/can't be bothered to, you don't have to answer this but i've literally been trying for the last couple days to get custom models to work in WC3:Reforged. I tried using an existing model from an old gamecube game which consists of .mtl, .obj and .png files. I tried converting it through blender and then re-converting it to mdx, downloaded various tools for converting my files to mdx/mdl but nothing works, the models are always invisible... I just wanted to use them for a custom map which me and my friends can then play on, nothing public or such so i hope you have some experience with that.
    Fingolfin
    Fingolfin
    Are you using my Blender plugin for this? The workflow involves converting the model into .mdl and then using another tool to convert it to .mdx. One common issue people have is that they import their textures with wrong paths. You need to convert your .png textures to .blp using a tool such as Wc3Viewer, and then inside the import manager, you need to remove the "war3imported\" part of the path. Inside Blender, you need to make sure that the path to the texture is "TextureName.blp".
    Yo fingolfin, I'm sorry if this is a bother, I was wondering if you had uploaded your ship models from age of sails somewhere, I'm basically remaking American Colonization from scratch and could use more ships from that era, which war3 lacks :/
    Fingolfin
    Fingolfin
    No, i have been thinking about doing that, but the problem is that they are not like regular models... they are split up into separate sections where the hull pieces and sails are attachments which can be swapped out. They also don't have any animations since that is all scripted in the map.
    Darklycan51
    Darklycan51
    Ah... yeah that'd be an issue, if you ever could complete them as in just have them be like fully repaired state with maybe some basic animations, it'd be a god send to pretty much any medieval/colonization map, anyways love from here, using your pine models, they're pretty good too!


    Also one extra thing, I saw that you posted in your native american models comments that you were going to release a pack or something like that, was that 2 models or were/are more units that weren't released?
    Fingolfin
    Fingolfin
    There is more stuff - this you can have if you want. Not all of it is properly animated though, but i might try to remedy that.
    permission to begin attempted conversions of some of your halo themed models from mdx to m3 format for starcraft2? along with a few others of you're collection?

    thank you!

    edit 3: the conversion was a success let us celebrate this moment in the media section!
    Hello Fingolfin. First of all, I would like to thank you for your effort in making the Mdl exporter for blender :) So I've been using your exporter for a while now and I am now proficient at animating using ik rig. Since your exporter does not export ik rigs properly, I should bake the actions first right? There is a problem tho, it messes the structure of the bones such that the parent of the arms are attached to the ik bone which is conneected to the root after exporting it. Do you have any suggestions on how should i export ik rigged models? Thanks.
    Fingolfin
    Fingolfin
    Hi, sorry for the very late reply! I have actually never tried to export an IK rig using my exporter, i'd suggest you ask @Hayate, he has more experience in that than me. If it helps at all, i can make it so that the plugin exports "Parent To"-constraints. I am thinking of maybe adding an option to resample animations, based on sampling the bone transforms each frame, that would technically allow any animation to be exported... but it would require me to sort out the keyframe reducer and some other things first.
    blink
    blink
    Hello! Thank you very much for the input. It turns out that the way of how i rig my bones with ik constraints is bad. It messes the bone structure when exporting. And also, sorry for the late reply :(
    Hello FIngolfin, I took a look at your fantastic airplane system and would love to use it. However, it utilizes autoindex, is there some kind of special functionality being used from it besides indexing or will it be relatively simple for me to switch from autoindex to Bribe's UnitIndexerGUI?
    Fingolfin
    Fingolfin
    I will change it so that it doesnt need an indexera anymore. We'll see if I can get it done today.

    EDIT: Fixed!
    Clanzion
    Clanzion
    Thanks for the quick update!
    Hey Kalle, since you're using Blender, could you tell me how to make a SC2 model's alpha channel transparent. I've been told to take the texture I want and set it as "Diffuse" if it asks about what channels to use, select Red, Green, Blue. (RGB) Then I need to select the "Mask (alpha)" and set it as the same texture. Only this time I set the channel to Alpha only. But I'm still seeing the alpha channel (w/o team color) on the part(s) that are supposed to be transparent. Is there something else to configure?
    Fingolfin
    Fingolfin
    I am not sure if i understand the question, what are you seeing exactly? I have never worked with SC2 models, so i'm not entirely sure. I think sc2mapster.com would be a good place to ask that question.
    RanchBurner
    RanchBurner
    Lemme show you what I'm trying to do. Standby for a private message...
    Thanks :). I'm also trying to use your awesome planet models in the background, but the grid is making them not display correctly. Have to try to fix that.
    Hey, would you mind if I used some of your models with different textures? (celtic buildings, minas tirith doodads, trees). Also wanted to ask, is there any chance you will upload those roman and greek units? They are just beautiful to look at
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