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Fingolfin
Last Activity:
Jun 4, 2020 at 7:33 AM
Joined:
Jan 11, 2009
Messages:
3,234
Albums:
1
Birthday:
Feb 23, 1991 (Age: 29)
Location:
Gothenburg, Sweden
Occupation:
VR Game Developer

Fingolfin

Well-Known Member, 29, from Gothenburg, Sweden

Fingolfin was last seen:
Jun 4, 2020 at 7:33 AM
    1. 김경훈
      김경훈
      I am a Korean user who enjoys playing games well. Any more thoughts about the world in flame 1.8e patch?
      Currently, when playing 4: 4 games for users with the same ability in Korea, the odds of the Axis are 80%.
      The 75,25 cost infantry vehicle is equipped with a rocket gun and shows amazing performance. As the airport in Ireland disappeared, it became very difficult for the United States to pass through the mainland of Germany, and Axis has many airports. Allies are difficult to attack. Infantry vehicles are also difficult to defend.
      therefore
      I would like to grant the infantry vehicle's rocket cannon to the Allies, or raise the cost significantly. It will be difficult to read in English using the Google Translator. Sorry. And thank you.
      Korean users who like your game.
      1. Fingolfin
        Fingolfin
        Thank you for your response! I always suspected the rockets might be a bit overpowered, but the community sort of died out before we had a chance to test them properly. I will see if maybe i can try to fix that.
        Apr 14, 2020
    2. Hero_Danial
      Hero_Danial
    3. Zero Zan
      Zero Zan
      Hello tell me how to export an anime model with IK and animation on blender correctly using your add-on
      1. Fingolfin
        Fingolfin
        The add-on currently does not support IK animations, you have to bake them down into keyframes and export that. It might be possible to place keyframes manually in different places of your IK animations for each bone.
        Mar 20, 2020
      2. Zero Zan
    4. Mythic
      Mythic
      Happy Birthday! <3
      1. Fingolfin
        Fingolfin
        Thank you!! <3
        Feb 23, 2020
    5. DerekX
      DerekX
      If you tell me how to export Blender models to .mdl, I could upload WC3 versions for whatever I made for SC2. I got the materials/textures right, but is there more to configure? It also looks like the model has to be facing a certain direction when being exported, is that correct?
      1. Fingolfin
        Fingolfin
        Is it a static model, or an animated one? If there are animations, you need to make sure that the pose at frame 0 is the base/reference pose (i usually add keyframes at frame 0). All animations also need to be in a single timeline with timeline markers denoting the start and end of each (see tutorial). Ideally, you want your model to face the forward direction (press numpad 1 to view front view), but you can also specify a front and up axis along with a global scale in the export settings. You might also want to add event objects for sounds, footprints, etc. (press space and search for "add event object").
        Feb 10, 2020
      2. DerekX
        DerekX
        All animations in a single timeline...? Show me an example screenshot.
        Feb 10, 2020
      3. Fingolfin
        Fingolfin
        I have a link to a BMP-3 tank blend file in the exporter thread. You can open it and check.
        Feb 10, 2020
    6. Wayshan
      Wayshan
      Hey man! Thanks for all of your glorious models! Just a simple question; do you intend to ever release your ship models for Age of Golden Sail?
      1. Fingolfin
        Fingolfin
        Sorry for the late response: I would, but those models are specifically tailored for that map and would not work properly as regular units. For instance, the hull pieces and sails are separated as attachments to allow for scripted damage models, all animations are scripted, etc.
        Mar 20, 2020
      2. Wayshan
        Wayshan
        No worries, thanks for replying!

        I take it that combining it would be too much work, eh? Anyways, I love them. Both the models and the map =)

        Once again, thanks for your work!

        P.S. Can we expect more modern post-apo models from you? I am creating a modern campaign and I found your ruined buildings extremely useful ^^
        Mar 20, 2020
      3. Fingolfin
        Fingolfin
        We will see, but for now i recommend that you check out the models section on XGM, they have quite a few post apocalyptic models: https://xgm.guru/p/wc3/tag/model
        Mar 20, 2020
    7. Sully_
      Sully_
      Hey man.. Maybe you could help me out here, since i'm very new to the WC3 Editor. If you don't have the time/can't be bothered to, you don't have to answer this but i've literally been trying for the last couple days to get custom models to work in WC3:Reforged. I tried using an existing model from an old gamecube game which consists of .mtl, .obj and .png files. I tried converting it through blender and then re-converting it to mdx, downloaded various tools for converting my files to mdx/mdl but nothing works, the models are always invisible... I just wanted to use them for a custom map which me and my friends can then play on, nothing public or such so i hope you have some experience with that.
      1. Fingolfin
        Fingolfin
        Are you using my Blender plugin for this? The workflow involves converting the model into .mdl and then using another tool to convert it to .mdx. One common issue people have is that they import their textures with wrong paths. You need to convert your .png textures to .blp using a tool such as Wc3Viewer, and then inside the import manager, you need to remove the "war3imported\" part of the path. Inside Blender, you need to make sure that the path to the texture is "TextureName.blp".
        Feb 1, 2020
    8. Darklycan51
      Darklycan51
      Yo fingolfin, I'm sorry if this is a bother, I was wondering if you had uploaded your ship models from age of sails somewhere, I'm basically remaking American Colonization from scratch and could use more ships from that era, which war3 lacks :/
      1. Fingolfin
        Fingolfin
        No, i have been thinking about doing that, but the problem is that they are not like regular models... they are split up into separate sections where the hull pieces and sails are attachments which can be swapped out. They also don't have any animations since that is all scripted in the map.
        Jan 2, 2020
      2. Darklycan51
        Darklycan51
        Ah... yeah that'd be an issue, if you ever could complete them as in just have them be like fully repaired state with maybe some basic animations, it'd be a god send to pretty much any medieval/colonization map, anyways love from here, using your pine models, they're pretty good too!


        Also one extra thing, I saw that you posted in your native american models comments that you were going to release a pack or something like that, was that 2 models or were/are more units that weren't released?
        Jan 2, 2020
      3. Fingolfin
        Fingolfin
        There is more stuff - this you can have if you want. Not all of it is properly animated though, but i might try to remedy that.
        Jan 2, 2020
    9. kellym0
      kellym0
      permission to begin attempted conversions of some of your halo themed models from mdx to m3 format for starcraft2? along with a few others of you're collection?

      thank you!

      edit 3: the conversion was a success let us celebrate this moment in the media section!
      1. Fingolfin
        Fingolfin
        Granted!
        Dec 25, 2019
    10. xXASTRAXx
      xXASTRAXx
      1. Fingolfin
        Fingolfin
        I actually attached them in a post in the same thread. Unfortunately i don't remember the author's name.
        Nov 23, 2019
      2. DerekX
        DerekX
        Wasn't it "olofmoleman"?
        Feb 10, 2020
      3. Fingolfin
        Fingolfin
        He did the Moria doodads, but i don't think he did the rocks!
        Feb 10, 2020
    11. purparisien
      purparisien
      1. FeelsGoodMan
        FeelsGoodMan
        Please give us the ending we deserve!
        Nov 7, 2019
      2. Fingolfin
        Fingolfin
        Sure, go ahead! Looks very nice!
        Nov 7, 2019
    12. blink
      blink
      Hello Fingolfin. First of all, I would like to thank you for your effort in making the Mdl exporter for blender :) So I've been using your exporter for a while now and I am now proficient at animating using ik rig. Since your exporter does not export ik rigs properly, I should bake the actions first right? There is a problem tho, it messes the structure of the bones such that the parent of the arms are attached to the ik bone which is conneected to the root after exporting it. Do you have any suggestions on how should i export ik rigged models? Thanks.
      1. Fingolfin
        Fingolfin
        Hi, sorry for the very late reply! I have actually never tried to export an IK rig using my exporter, i'd suggest you ask @Hayate, he has more experience in that than me. If it helps at all, i can make it so that the plugin exports "Parent To"-constraints. I am thinking of maybe adding an option to resample animations, based on sampling the bone transforms each frame, that would technically allow any animation to be exported... but it would require me to sort out the keyframe reducer and some other things first.
        Oct 25, 2019
      2. blink
        blink
        Hello! Thank you very much for the input. It turns out that the way of how i rig my bones with ik constraints is bad. It messes the bone structure when exporting. And also, sorry for the late reply :(
        Nov 3, 2019
    13. deepstrasz
    14. Clanzion
      Clanzion
      Hello FIngolfin, I took a look at your fantastic airplane system and would love to use it. However, it utilizes autoindex, is there some kind of special functionality being used from it besides indexing or will it be relatively simple for me to switch from autoindex to Bribe's UnitIndexerGUI?
      1. Fingolfin
        Fingolfin
        I will change it so that it doesnt need an indexera anymore. We'll see if I can get it done today.

        EDIT: Fixed!
        Oct 5, 2019
      2. Clanzion
        Clanzion
        Thanks for the quick update!
        Oct 6, 2019
    15. DerekX
      DerekX
      Hey Kalle, since you're using Blender, could you tell me how to make a SC2 model's alpha channel transparent. I've been told to take the texture I want and set it as "Diffuse" if it asks about what channels to use, select Red, Green, Blue. (RGB) Then I need to select the "Mask (alpha)" and set it as the same texture. Only this time I set the channel to Alpha only. But I'm still seeing the alpha channel (w/o team color) on the part(s) that are supposed to be transparent. Is there something else to configure?
      1. Fingolfin
        Fingolfin
        I am not sure if i understand the question, what are you seeing exactly? I have never worked with SC2 models, so i'm not entirely sure. I think sc2mapster.com would be a good place to ask that question.
        Sep 3, 2019
      2. DerekX
        DerekX
        Lemme show you what I'm trying to do. Standby for a private message...
        Sep 4, 2019
    16. Cyclotrutan
      Cyclotrutan
      Thanks :). I'm also trying to use your awesome planet models in the background, but the grid is making them not display correctly. Have to try to fix that.
    17. Duke
      Duke
      Hey, would you mind if I used some of your models with different textures? (celtic buildings, minas tirith doodads, trees). Also wanted to ask, is there any chance you will upload those roman and greek units? They are just beautiful to look at
    18. James7
    19. DerekX
      DerekX
      Hey Kalle, if you ever come back to making Clone Wars models, I suggest you make an AT-TE and some structures. What else is gonna manufacture those units? ;)
      1. View previous comments...
      2. DerekX
        DerekX
        I'm always so late to continue, but do you think you could share that AT-TE model of yours? If it's animated within Blender, I could try exporting a SC2 version. Use the pastebin if you're cool with that. :)
        Nov 6, 2019
      3. Fingolfin
        Fingolfin
        It is neither animated nor textured at the moment!
        Nov 6, 2019
      4. DerekX
        DerekX
        I understand it may be hard to animate a six-legged mech. Just lemme know when you finish making it. I can also help you with the animation names for Starcraft 2.
        Nov 9, 2019
    20. Hayate
      Hayate
      hey wanna ask if you use discord by any chance haha
      1. Fingolfin
        Fingolfin
        Yep! Fingolfin#0882
        Jun 26, 2019
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  • About

    Birthday:
    Feb 23, 1991 (Age: 29)
    Location:
    Gothenburg, Sweden
    Occupation:
    VR Game Developer
    Current Project:
    World Domination
    WarCraft 3 Account:
    I_Love_Cat
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Old Gods
    Favorite Organization/Clan:
    Scarlet Crusade

    Signature

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