Fingolfin
Last Activity:
Nov 18, 2018 at 7:02 PM
Joined:
Jan 11, 2009
Messages:
3,093
Albums:
1
Birthday:
Feb 23, 1991 (Age: 27)
Location:
Gothenburg, Sweden
Occupation:
VR Game Developer

Fingolfin

Well-Known Member, 27, from Gothenburg, Sweden

Fingolfin was last seen:
Nov 18, 2018 at 7:02 PM
    1. SonsOfSami
      SonsOfSami
      Hello, sir
      could i get your permission to use the following models from WiF so i can use it in my ww1 project:
      Mortar teams
      Edited AT cannons
      MG attack sound
      and other things i cannot remember
      also, do you happen to have any ww1 models?
      and, one last thing, could you tell me how you made the ability to select more than 12 unit or at least send me a map with this trigger so i can use it?sorry i have 0 experience with triggering
      Great map btw,you have done amazing work on it!
      1. Fingolfin
        Fingolfin
        Nov 7, 2018
      2. SonsOfSami
        SonsOfSami
        thanks for the models!
        Nov 7, 2018
    2. Quilnez
      Quilnez
      Thanks for the rep from the other day, Mr FIngo! : )
      1. Fingolfin
        Fingolfin
        No problem, you deserved it for sure!
        Nov 3, 2018
    3. daverave1212
      daverave1212
      Awesome ;3
      Looking forward to seeing those!
    4. Jeff91
      Jeff91
      Hey Fingolfin, new version of WiF seem to desync people often. What may be cause.
      1. Fingolfin
        Fingolfin
        There is no particular cause related to the changes i made since none of them could cause desync. However, version 1.31 of Warcraft is known to have great desync issues on maps which previously worked fine.
        Oct 30, 2018
    5. daverave1212
      daverave1212
      Hi, I just wanted to thank you for something.
      The other day I remembered playing America: No Peace Beyond the Line and I got it again and played it.
      I had such memories from my childhood with it, and I wondered if there's any recreation of it in Warcraft.
      Then I saw your teepee model and saw that you actually played that game and wanted to recreate it in Warcraft, and that gave me a huge nostalgia and respect hit ;)
      That's one hell of a coincidence, you are an awesome person
      1. Fingolfin
        Fingolfin
        Thank you! I too have very fond memories of that game, it's unfortunate that it was poorly balanced and that the sounds were incredibly repetitive. All of the art was beautiful though, and the horse and guns mechanic were really unique. :)
        I have more models for it on my harddrive, they just need some touching up before i can release them. I've got the chieftains teepee, teepee of the elders, campfire, and the wood processing structure.
        Oct 31, 2018
    6. General Red HAwk
      General Red HAwk
      Hey Fin are you already finish your Chinook helicopter model?
      1. Fingolfin
        Fingolfin
        Working on it! Some WiF updates got in the way.
        Oct 31, 2018
    7. Hazop
      Hazop
      Whats the custom unit sound set you used for vehicles in World in Flames? And how do you use/add them into custom maps?
      1. Fingolfin
        Fingolfin
        I'm not actually sure where i got it from... someone (maybe it was TotalWarrior?) sent me some zips with RTS voiceovers. Anyway, in order to replace in-game sounds, you just go to the sound editor, right-click a sound, and choose "replace internal sound". If you do this for an entire unit sound set, you can then use that sound set on a unit.
        Oct 25, 2018
      2. Hazop
        Hazop
        Is it if at all possible, that I may have these RTS Voice files?
        Oct 25, 2018
    8. dtnmang
      dtnmang
      Hey, I installed the MDL exporter plugin for Blender. I imported a working MDX file and tried to export it to MDL but got this error (the exported MDL also could not be opened):

      Traceback (most recent call last):
      File "C:\Users\Master\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\export_mdl\__init__.py", line 98, in execute
      export_mdl.save(self, context, **keywords)
      File "C:\Users\Master\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\export_mdl\export_mdl.py", line 1308, in save
      write_billboard(fw, bone.billboarded, bone.billboard_lock)
      AttributeError: 'Object' object has no attribute 'billboarded'

      location: <unknown location>:-1

      location: <unknown location>:-1
      1. View previous comments...
      2. DerekX
        DerekX
        Hey where did you guys find this? And does it import animations?
        Oct 30, 2018
      3. dtnmang
        dtnmang
        Oct 31, 2018
      4. DerekX
        DerekX
        At least I could now make WC3 versions of my models. :)
        Oct 31, 2018
    9. don_svetlio
      don_svetlio
      1. Fingolfin
        Fingolfin
        I will try to upload them to the models section soon! Until then, you can try to ask Gollum_KoMe or Purparisien, i know they both have copies of them.
        Oct 25, 2018
      2. don_svetlio
        don_svetlio
        Wll do that first thing tomorrow evening! Thanks again man ^_^
        Oct 25, 2018
    10. AnonHero123
      AnonHero123
      Hey, umm, Fingolfin, I'd like to ask, do you still have your Starcraft 2 models? even the incomplete ones? If so, is it fine if I ask for a copy of it? I'd like to test out some stuff with the models in Magos, especially the incomplete ones. And I could probably use them in some SC2 map I will work on once I get a hold of all the models I need. (I don't exactly post stuff tho XD)
      1. Fingolfin
        Fingolfin
        Yeah, you're not the first one to ask me this, i will try to put together a paste with some old SC2 models to share with everyone.
        Oct 6, 2018
    11. Ragnaros17
      Ragnaros17
      2nd melee contest poll started, in the link you can (if you wish) download all the maps from the zip file, see them all and rate what do you think are the 5 best maps. If you donĀ“t have competitive melee knoledge, is okay, you can use other criteria like: enviroment, effort, map shape and others. The general public opinion is important to define 20% of the final score https://www.hiveworkshop.com/threads/melee-mapping-contest-2-poll.308814/
    12. Mechanical Man
      Mechanical Man
      hey I would like to ask you for a 'translation'. From 3dsmax vocabulary to magos vocabulary about materials:
      Opaque - (none)
      Transparent - 2 color alpha
      ...

      here I'm already lost, some may be named the same, but they are different, dunno
      1. View previous comments...
      2. Fingolfin
        Fingolfin
        Oh, i thought you were referencing my Blender MDL exporter...
        Well, in 3ds Max 5, you need to click on the button which says "Standard" in the material editor and then choose "Warcraft III" (if you have art tools installed). Under "Extended Parameters" you have blend modes. Opaque = None, 2 Color Alpha = Transparent (alpha clip), Full Alpha = Blend, the rest are the same.
        Sep 23, 2018
      3. Mechanical Man
        Mechanical Man
        however max has two options for modular
        Sep 23, 2018
      4. Fingolfin
        Fingolfin
        There are two options available in the MDL format too (Modulate, Modulate2X). Modulate2X is a version of modulate where grey is neutral (rather than white being neutral). It's basically [BackgroundColor] * [MaterialColor] * 2.
        Sep 25, 2018
    13. Jeff91
      Jeff91
      Hey Fingolfin, do you still update WiF or did you give it up, it has a few bugs.
      1. View previous comments...
      2. Fingolfin
        Fingolfin
        Battleships targeting all ground units is a change mentioned in the changelog and was done to increase the relevance of navy units. I'd appreciate you opinion on this though. I tried to match up the event with the actual invasion of the Philippines.
        Oct 26, 2018
      3. Jeff91
        Jeff91
        I don't know why you had to add anti air to all ships, I think it will just make it even worse, also you increased HP of Dive Bombers but what about Fighters, maybe give them a special armour so they very strong against flak but weak against fighters, or give them more HP too.
        Changelog did not mention bug fix of soviet troops being affected by winter debuff. Has it not been fixed?
        Oct 26, 2018
      4. SNIper of DARKness
        SNIper of DARKness
        @Fingolfin well I can't say until I try it a few games, but I meant the rest of the events are given a long time before so they give you time to prepare, and this is the only "relevant" one.
        Oct 27, 2018
    14. SNIper of DARKness
      SNIper of DARKness
      Hey Fingolfin, where could I find the latest version of World in Flames? The one with the the newly made models for Italy and the others.
      1. View previous comments...
      2. SNIper of DARKness
        SNIper of DARKness
        Great, though it's a shame you didn't make a German Battleship.
        Sep 16, 2018
      3. Fingolfin
        Fingolfin
        I have untextured models of both the Bismarck and the King George V. I'm actually working on another WW2 or possibly WW1 map currently, much more centered around supply lines and the logistics of war. It might feature many of the old WiF models.
        Sep 16, 2018
      4. SNIper of DARKness
        SNIper of DARKness
        One of my favourite things in World in Flames was to play as either Japan or America and do some island hopping, though I always wished for it to be based more on transporting of troops from one island to the other rather than capturing one city and spamming units to conquer the rest of the island.
        Unfortunately it never came down to that as it was far easier to just go straight for Japan or America.
        Sep 17, 2018
    15. DerekX
      DerekX
      You're so good at making models, do you ever think about selling some of them? Or do you already? What can you tell me otherwise?
      1. Fingolfin
        Fingolfin
        I work with programming and 3D-modeling professionally for a big marketing company, and frankly i make too muck money from it to actually care about selling models privately.
        Sep 8, 2018
    16. Pinzu
      Pinzu
      Hey Fin, since you made a splendid airplane system I'm wondering what your thoughts are on how a similar system for cars would play out. Would it be plausible or just too quirky? What the goals would be is to add some realistic acceleration, coasting and drag to units to mimic car movement. My biggest qualm would relate to the steering, with planes if you press a new angle it just redirects instantly with a car would it turn in a roundabout way instead?

      Thinking some more on it, the biggest issue is not steering but probably collision with objects in it's path causing them to get stuck or glitch.
      1. Fingolfin
        Fingolfin
        Yeah, i remember trying this once in an effort to replicate the Men of War vehicle behavior, but unfortunately it's a bit more complex than with the planes... it would be possible though to use a system similar to the ship movement in my naval battle map, but you'd have to also script the attacks more or less. Car physics are also much more complex since you have different drag characteristics depending on the angle between the velocity and the wheel direction. It's a whole science.
        Aug 2, 2018
    17. General Red HAwk
      General Red HAwk
      Hey Fin,are you already finished the chinook model now?
    18. Lasersquid112
      Lasersquid112
      Heya
      Was wondering if you have the time at some point to help my dad understand World Domination - I was planning to try to explain some of it to him, but I don't know how effective I'll be at it. Seeing as you made the map, I was hoping that you'd be able to point things out for him, that kind of thing (he's 61, so I don't know how easy it'll be).
      If you don't have the time to, it's okay
      Hope you're having a good vacation, mate!
    19. don_svetlio
      don_svetlio
      Actually, do you know of any Sci-Fi/StarCraft assets that are not in the model database here? I'm especially interested in buildings or anything of similar style/quality to your stalker/marauder and Misha's dragoon. Sorry to be such a bother, I'm just trying to make a good-looking starcraft/sci-fi mod that doesn't feel clunky and for that I need models with good animations and style such as yours.
      1. View previous comments...
      2. Fingolfin
        Fingolfin
        I mean my exporter, Warcraft has always supported particle effects.
        Aug 22, 2018
      3. don_svetlio
        don_svetlio
        Ah, okay, sorry for the confusion - I'm a bit rusty :D
        Aug 22, 2018
      4. don_svetlio
        don_svetlio
        Update: My laptop died. Rip data. Good news is, managed to get a new one :D
        Aug 29, 2018
    20. don_svetlio
      don_svetlio
      Hey man, I feel like an annoying neighbour but can I ask a quick question/favour? Do you happen to have any unreleased Starcraft resources? Can also be general sci-fi. I'm going for a "The Expanse" aesthetic and the Terran and Protoss (and some Star Wars) models you have made before are really good for what I'm going in terms of aesthetic and design.
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  • About

    Birthday:
    Feb 23, 1991 (Age: 27)
    Location:
    Gothenburg, Sweden
    Occupation:
    VR Game Developer
    Current Project:
    World Domination
    WarCraft 3 Account:
    I_Love_Cat
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Old Gods
    Favorite Organization/Clan:
    Scarlet Crusade

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