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TriggerHappy
Last Activity:
Aug 19, 2019 at 10:16 PM
Joined:
Jun 23, 2007
Messages:
3,654
Albums:
3

Awarded Medals 3

TriggerHappy — Code Moderator

 

Staff Member
TriggerHappy was last seen:
Aug 19, 2019 at 10:16 PM
    1. deepstrasz
      deepstrasz
      Hey, any idea what's the difference between Bolean Conditions Set Unit Integer Field Armour Type and Set (...) Defense Type? Also, do you know which of the numbers corresponds to which armour/defense type?
      What about the values in relation to the attack types for Set Unit Weapon Integer Field?

      But why do we only have set and not also get? Or do they act like conditions regardless if it's set or get since you can access them in conditions?

      Actually, these things are also present in the integer and real conditions, not only bolean.

      Why don't we have something like Get Unit Damage Type? What if it's a spell the unit deals damage with?
    2. deepstrasz
      deepstrasz
      Hey man, how can I make copies of the same spell work on the same unit? Is that possible? Or just the stacking of their buffs assuming their different copies but from different units?
      Changing the ID name of such a spell still overwrites the other copy with a different ID name on the same unit. Also tried to change the order strings but nothing.
      1. TriggerHappy
        TriggerHappy
        I think you need to base the spell off of Channel and change the order string.
        Aug 16, 2019 at 7:03 PM
      2. deepstrasz
        deepstrasz
        Ah... thanks, basically it's a dummy spell.
        Aug 16, 2019 at 7:17 PM
    3. deepstrasz
      deepstrasz
      Have any idea how to remove the A[54646] stuff before object data? It drives me nuts forcing me to always use search. I usually press the letter key with what the thing I want to look for starts with.
      1. TriggerHappy
        TriggerHappy
        I don't think it can be removed yet.
        Aug 8, 2019
      2. deepstrasz
        deepstrasz
        I see. Thanks. I thought it was some button/option I wasn't seeing.
        Aug 8, 2019
    4. Veronnis
      Veronnis
      Thanks TriggerHappy for sharing your brilliance with the community!
    5. SlashNDash
      SlashNDash
      Hey, I'm sure you're aware that your Save/Load system got messed up in the new patch. Are you just waiting for Blizzard to fix their mistakes or are you thinking of doing it yourself? Just curious.
      1. TriggerHappy
        TriggerHappy
        I've already updated everything for patch 1.31
        Jun 3, 2019
      2. SlashNDash
        SlashNDash
        You’re unreal, thanks man
        Jun 3, 2019
    6. deepstrasz
      deepstrasz
      1. View previous comments...
      2. deepstrasz
        deepstrasz
        Jun 11, 2019
      3. TriggerHappy
        Jun 11, 2019
      4. deepstrasz
        deepstrasz
        I have the link from your earlier post. I was basically asking why ins't there any link to it.
        Jun 11, 2019
    7. Duvo
      Duvo
      if you don't mind, may I have a link to your custom fdf code, or the map/folder you used to display it?
    8. Duvo
      Duvo
      Hi TriggerHappy, may I ask how you created that custom ui?
      1. TriggerHappy
        TriggerHappy
        May 4, 2019
      2. Duvo
        Duvo
        thanks
        May 4, 2019
    9. RemmuY
      RemmuY
      Hey Triggerhappy. Been enjoying Dark Lineage Owen ORPG a lot, great work on it! :) Was just wondering if there was a way to help or speed up development? I'd be more than willing to put some time into testing etc. It's such a fantastic map.
      1. TriggerHappy
        TriggerHappy
        Right now I'm busy trying to release my own RPG ( https://discord.gg/qr3dBgd ) I haven't worked on DLO in a while but maybe I'll pick up development to fix some bugs and remove the hostbot-specific features I implemented.
        Mar 21, 2019
    10. YinKuza
      YinKuza
      Hey TriggerHappy. Appreciate the work you do!
      Would it be possible to tweak or remove that "illegal action" system in Dark Lineage RPG?
      It's almost impossible for me to level up in some areas as it just gives me that message and resets my level and after it happens 3 times my bag disappears.
      Makes it really hard to progress as it happens very often on my new character and mostly always in the fire area.
      EDIT: Seems this only happens in v0.19 for me. Tried loading up v0.14 and i never got the message.
      1. TriggerHappy
        TriggerHappy
        Yeah I'll look into it when I pick up the map again. I'm working on a new ORPG which has a lot of similarities to DLO if you're interested. There are some alpha screenshots on discord https://discord.gg/qr3dBgd
        Mar 21, 2019
      2. C3loot
        C3loot
        Happens when you level to fast to prevent loading offline and using cheats.
        Mar 23, 2019
    11. C3loot
      C3loot
      Hey so I've only ever encountered this in Dark Lineage Owen that you've been keeping updated. Randomly throughout the game I will encounter the ability to not being able to click on the screen anymore. Has anyone or you ever had this problem?

      Out of the 7-8 custom maps I regularly play DLO seems to be the only one I've had this problem.
      1. TriggerHappy
        TriggerHappy
        Can you send me some replays of this happening? It hasn't happened to me or anyone I played with but I haven't played the map in some months.
        Mar 15, 2019
      2. C3loot
        C3loot
        So the command "-debug stop" fixes the problem.

        The replays I have are long afk grinding games, but after posting on Reddit and Discord people seem to think the problem is from moving through menu to fast. My guess is from adding attributes or moving stuff in and out of virtual inventory to fast.
        Mar 20, 2019
    12. gore23
      gore23
      Was wondering if I could please get your help with your codeless save/load system.

      Essentially, I need a simplified variation of it that would work with a NON rpg map.

      - No Autosave.
      - Spawns unit at designated location.
      - Limit when it can be saved and loaded & by team maybe?.

      ex.
      Start of match one team loads their units and they are then released and lose loading, then the next team does same. After a team wins, it resets the map so that they can have another round and players repeat the char selection and loading part before release. May save any time after they have a character though.

      - Expandable slots so that each type of character and new ones added can be saved and loaded by each player. Adding a slot per new character?



      This is the basic idea. Just checking in advance if you would even be willing.
      1. TriggerHappy
        TriggerHappy
        I don't have time to do this, sorry. Someone with basic triggering experience should be able to do this for you.
        Mar 15, 2019
    13. Jareded
      Jareded
      Dear TriggerHappy, I was very surprised to see your work, I would like to use your work with inventory, but I do not understand anything in the Jaas language, if it is possible to contact you and explain my problem, I would be very happy about it, thank you
      If you become impudent, could you fix something, I would be very grateful,
      The fact is that I want to create a map for myself and a friend using your inventory with the inventory, I wanted to make a tavern with the heroes and when you choose a hero, he would appear with your inventory ...
      If it's not difficult for you, can you contact me?
      1. TriggerHappy
        TriggerHappy
        Take a look at the "Start Game" trigger to see how to give any unit their own custom inventory.
        Feb 14, 2019
      2. Jareded
        Jareded
        The fact of the matter is that I understand <Start game> exactly what I need, but I can’t figure out how to change the place where the hero was created, the inventory was given to each hero that players choose from the tavern ...
        Just want to say, I do it not as a public project, but just for myself and my friends, and I don’t really know much about the Jaas language.
        Feb 15, 2019
    14. blanabasjim
      blanabasjim
      Hi TriggerHappy, I was really realllly hoping the MMO project you were working on was still available for DL, but the links seemed to be dead

      D:
      1. TriggerHappy
        TriggerHappy
        The project is on hold for a bit.
        Feb 14, 2019
    15. yxq1122
      yxq1122
    16. yxq1122
      yxq1122
      Please, I beg you, manage the thread [Feedback] Request Features for JASS and the World Editor, and update the open requests.
      Many requests were posted, making this important thread nearly outdated.
      1. TriggerHappy
        TriggerHappy
        I feel using a single forum thread as an avenue for feedback is pretty inefficient. I've been working on a system for feedback which I think should work much better, but it's not finished yet. (Preview: https://i.imgur.com/dvOH888.png) It's taking a bit longer than I expected and it's also not the only thing I am busy with. I don't have the time or motivation to manage another feedback thread so in the meantime if you or some other moderator is up for it then that would be great.
        Feb 9, 2019
      2. yxq1122
        yxq1122
        You created an awesome system. Continue on your great project!

        Edit: I am now not a moderator.
        Edit2: Could I send a request to blizzard directly via this feedback tool?
        Feb 9, 2019
    17. Pinzu
      Pinzu
      Hey man, could you comment on my libraries when you have time? Both ArrayList and HashRecyler.
    18. C3loot
      C3loot
      Hey man just a idea for Dark Lineage Owen if you decide to do any updates. How about the ability to redo your attributes?
      1. TriggerHappy
        TriggerHappy
        I've considered it but not sure. It would encourage people to create save codes for every type of build once they get max level.
        Feb 9, 2019
    19. pyf
    20. deepstrasz
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