1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Participate in Blizzard's Public Test Realm to give them feedback on the upcoming patches. Info is here.
    Dismiss Notice
  3. Take part in forum poll and decide the winner of Icon Contest #16!
    Dismiss Notice
  4. Congratulate the winners of the first ATC contest!
    Dismiss Notice
  5. Zwiebelchen is hosting a special UI texturing contest. Whomever wins will get a $150 reward through paypal! Come along and draw your texturing tools for the Fantastic Adventurer UI contest.
    Dismiss Notice
  6. Sneak, pickpocket and assassinate! Create a stealth map in Mini-Mapping Contest #14!
    Dismiss Notice
  7. Music Contest #8 - Hive Soundtrack is up! Create the soundtrack for the upcoming videos of Hive Workshop's YouTube Channel.
    Dismiss Notice
TriggerHappy
Last Activity:
Sep 23, 2017 at 10:38 PM
Joined:
Jun 23, 2007
Messages:
3,202
Albums:
3

Awarded Medals 3

TriggerHappy

 

TriggerHappy was last seen:
Viewing latest content, Sep 23, 2017 at 10:38 PM
    1. Jumbo
      Jumbo
      Damn it, still no good old custom music in Dark Lineage :-) hint* hint*. Good work nonetheless.
    2. Jumbo
      Jumbo
      Sorry for posting here again so fast. I guess my point from the previous post is actually that there should be a way for newbies to know where to go after a certain point. At the moment it is not even hardcore, since it's not about difficulty, but rather poor map progression/information.
    3. Jumbo
      Jumbo
      Hello TriggerHappy. I suppose you are the guy who released a new version of Dark Lineage Owen. Just wondered if you could, by any chance, bring the music back from the old versions - it made the map a lot more epic. That would be great.
      1. TriggerHappy
        TriggerHappy
        Yeah I will look into it.
        Jul 27, 2017
      2. Jumbo
        Jumbo
        Nice, thank you. Also I wonder if there is a way to progress more effectively. My wizard is lvl 36 and can instakill all undeads with turn undead. I cannot, though, do anything against tougher enemies. This seemingly leads to one hell of a grind. I have crystal staff and Sun burst, but otherwise lacking anything useful. Can you help me on where to get better damage spells /gear that improves mana regen?
        Jul 27, 2017
    4. Meatmuffin
      Meatmuffin
      That's quite a creative avatar :p
    5. Lasersquid112
      Lasersquid112
      Your avatar describes life itself.
    6. Frotty
      Frotty
      not even a credit on the avatar? I thought this is THW!!!111
    7. Directive255
      Directive255
      Nice avatar, dude :)
    8. TheSilverhand
      TheSilverhand
      What is the password for the Encryption for NewGen Pack.. I can't tell... Help please! xD
    9. Quilnez
      Quilnez
      Can you give me the link the the resource in your avatar plzz I need it for what's coming today
    10. ArOn
      ArOn
    11. pyf
      pyf
      Thanks for showing your appreciation.

      Thanks to DirectX9, more people should now be able to enjoy the game. Especially those who are using a laptop with an Intel Graphics chipset.
    12. Quilnez
      Quilnez
      Just played csgo and someone used exactly your name, Trigger Happy. Asked him about THW but had no idea. If it's not you, I find it's rather spooky coincidence. I mean, where else the word "Trigger" is used to match with "Happy" if not in wc3 modding?
      1. View previous comments...
      2. pyf
      3. Quilnez
        Quilnez
        icic
        May 15, 2017
      4. pyf
        pyf
        May 15, 2017
    13. pyf
      pyf
      Thanks for showing your appreciation.

      I am pointing out that RenderEdge 0.2.1a, which also requires Visual Studio 2015, can not load its main dll on XP.
      https://www.hiveworkshop.com/posts/3159803/

      At this time, XP support is still under consideration / evaluation:
      https://www.hiveworkshop.com/posts/3145724/

      Should your XP compatible build succeed, you then might want to share your knowledge with this other project, since it seems to have different goals.
      1. View previous comments...
      2. pyf
        pyf
        It now works for me. Thanks a lot.

        Out of curiosity, was XP compatibility difficult to implement?
        May 15, 2017
      3. TriggerHappy
        TriggerHappy
        No I just had to build each library with the windows xp toolkit and I had to download an extra package in order to compile easyhook correctly.
        May 15, 2017
      4. pyf
        pyf
        Thanks for letting me know.
        :)
        May 15, 2017
    14. Quilnez
      Quilnez
      TH, what does adding & removing destroyer form do to dummy unit?
      I have discovered a problem between UI dummies (without locust ones) and AI players.
      If the dummy doesn't have locust (only avul and any other abils) the AI players are trying to interact with the dummy in someway that even triggers can't detect (which leads to desync).
      I proved it by disabling AI script and setting player slot to "none" and the desync vanished.
      Have you considered this possibility in your UI system? I wonder does that destroyer form fix the problem?

      I have tried several work around for instance by setting dummy's "targeted as" to "none" yet still no luck. Do you have some idea on what to do to make the dummy unit uninteractable (without using locust)? Because you know, we need it for buttons.

      I have an idea to create the dummies for neutral aggressive instead. Because so far what I see is AI completely ignores invulnerable enemy units. I will test it and report back...
      1. View previous comments...
      2. Quilnez
        Quilnez
        I see.. Thank for your time. And good luck with the project!
        Apr 17, 2017
      3. TriggerHappy
        TriggerHappy
        I'll mess around with melee AI and my systems and see whats up. and thanks good luck with yours
        Apr 17, 2017
      4. Quilnez
        Quilnez
        Much appreciated! Let me know what you find ;)
        Apr 17, 2017
    15. Quilnez
      Quilnez
      Uhm.. bad news.. I've confirmed that locally setting unit x/y causes desync in some cases, still not sure in what case exactly. I tried to install my panel system into a melee map and it was desynced (it's not when I comment out SetUnitX/Y lines). I'm still trying to figure why, have been some hours now but no luck. It's just weird that it doesn't desync in the demo map but it does in melee maps. Whereas I used exactly the same triggers, models, object data, demo code, etc etc in both maps but they resulted differently.... Will be appreciated if you try to install your UI system into a real map and see if the issue indeed exists.
      1. View previous comments...
      2. Quilnez
        Quilnez
        Righto. Btw, I just found this. To make the ui system compatible with water level, you just need to set dummy unit's movement type to "float". You don't even need zlibrary. But the problem is text tag tho.
        Apr 14, 2017
      3. TriggerHappy
        TriggerHappy
        Good to know, thanks. Maybe we can attach the texttag to a dummy unit?
        Apr 14, 2017
      4. Quilnez
        Quilnez
        Works like a charm! Handling the z offset is a bit tricky tho. As different dummy unit model gives the text tag different z offset, and the dummy unit's scale affects it too. It does mess with the coordinating a bit tho, but I think it's not a big deal.
        Apr 14, 2017
    16. Ahalbiledalb
      Ahalbiledalb
      Ok, everything works awesomely with your codeless GUI save system. exept when i save a hero with items in inventory and load it again, it gets random abilities and just one of the items.... It works flawless and doesnt fuck up abilities if i save without items.... I put all heroes into the array aswell as all abilities and the items that im trying to save. What am i doing wrong since everything seems just fine :/ Id be most grateful for ANY help regarding this.
    17. Quilnez
      Quilnez
      851973 (stun) is now issued instead of "stop" to units who are issued a target order on dummies

      Hey, this is pretty interesting. May I know what's the difference?
      1. TriggerHappy
        TriggerHappy
        For when you're detecting orders you can differentiate between units being stopped from being paused, or some other reason.
        Mar 31, 2017
    18. Quilnez
      Quilnez
      Hey, I will go ahead and steal your timer data trick from your UI system ;)

      (credits given of course)
      1. TriggerHappy
        TriggerHappy
        Mar 26, 2017
      2. Quilnez
        Quilnez
        Nice find! You know it's not that useless. :)
        I also hope it won't be fixed. Shall we use it then?
        Mar 26, 2017
      3. TriggerHappy
        TriggerHappy
        It seems like the better option unless you already have a hashtable or something declared.
        Mar 28, 2017
    19. deepstrasz
    20. Sevion
      Sevion
      Wow. Cannot believe there are so many of you guys still around. What has changed in the WC3 modding community over the last 5-6 years?
      1. TriggerHappy
        TriggerHappy
        hashtables, memory access, data synchronization (codeless save/load), UI in multiplayer, 128mb map size in b.net, more upcoming patches ect..
        Feb 14, 2017
      2. Sevion
        Sevion
        Huh. Looks like the scene got a lot of nice patches. Not sure I'll be around too much, though. Grad school is quite busy :(
        Feb 14, 2017
      3. TriggerHappy
        TriggerHappy
        not really. the only things patched in by blizzard were the 128mb limit and hashtables, the rest was found by the community. there should be some significant patches soon, though.
        Feb 14, 2017
  • Loading...
  • Loading...
  • Loading...
  • Loading...
  • Loading...