TriggerHappy
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  • Hello you still work map warcraft 3? i have project to ask you help, i work map RPG want to use your server, contact me on discord mapologize#1799 pls pls pls, i work map warcraft 3 for 10 years realy like it
    hey man, im new to using world edit, and im trying to use your codeless save load thing for a rpg map, but at start of game, it automatically creates a hero for me, I have a start area where u can pick a hero, but if i pick a hero and save, the code no longer works.
    Hello, do you have a Lua version of your Timed Handles? I would translate it by myself, but I don't know what to do with the textmacro.
    TriggerHappy
    TriggerHappy
    I don't. You can easily achieve the same thing in Lua with timers and lambdas.
    HerlySQR
    HerlySQR
    What is lambdas?
    Hi Trig, I have Question is there anyway to change the Manabar Color (over Heros and Units) im asking you cuz your Well Known for Complicated Stuff..
    Would be nice if you can Anwser my Question
    Cheers Pwnica :)
    TriggerHappy
    TriggerHappy
    Maybe for heroes if there is a model, but I don't think so.
    Pwnica
    Pwnica
    Damn, that would be nice... thx :)
    привет, хотел спросить по поводу твоей темы https://www.hiveworkshop.com/threads/hp-mp-bars-team-colored.249492/ я правильно понимаю, что это в итоге дает тот же результат, что и https://xgm.guru/p/wc3/hp-bar-player-dependent ? если да, то можно узнать как это добавить просто в игру, чтобы работало на всех картах и что нужно сделать, что менять цвета? в том варианте с xgm надо просто вкинуть в корневую и работает, но хочется один цвет изменить, может у тебя с этим проще?
    Sorry for such a "google" question. Is there a module for object generating to use it with your ts-template?
    TriggerHappy
    TriggerHappy
    Not yet but I started working on it a while back and haven't got around to finishing it.
    Good morning, sorry to disturb you, i just wanted to ask some assistance with with importing your Codeless Save Load v1.3.9 system to my map. Using war3 editor - NewGen WE with Juss helper (Vexorian) If i will open your map with system and start test it will loads, all good and work fantastic. BUT as soon as i turn off trigger SaveHelpLib and turn it on, game doesnt start eny more. Same will hapen when i`m doing import. Receiving error and game is not starting. ALso after import trying to saave, but giving Syntax error Line 2405 Unexpected endif. If you will have some free time could you please assist me with problem. This is happening with eny Jass triggers i transfering. Even if i open your map with COdeless save load system, and i add 1 unit or item, map won`t start any more. What i`m doing wrong? Thx in advance.
    Hi!

    Sorry to take your time, I'm just wondering if you could give us some help in regards to the Bot.
    We've been using it for a little over a month now, until today where the !notifychannel command seems to have stopped working for us..
    Me and different other admins on our 2 different servers get the same error message after trying to to !notifychannel ##### *****.

    "You are not a member of that Discord channel." - This is what we are returned, either when DM'ing the bot directly or even when doing the command straight from the channel we want notified and we have copied the ID (right click, "Copy ID").

    This worked only a few days ago so I am wondering if maybe a discord update is interfering with how the bot views permissions on channels or something?

    Anyhow, any help would be greatly appreciated!

    Thanks!
    Hey dude. I saw on a thread that you gave some instructions on how to reset the minimap after importing a custom imagine in reforged. You said use this: BlzChangeMinimapTerrainTex

    How exactly do I set that up so the minimap resets at map init and replaces the imported minimap image?

    Cheers.
    TriggerHappy
    TriggerHappy
    import your preview as war3mapMap.blp

    import a copy of your actual minimap as something else

    and use call BlzChangeMinimapTerrainTex("realminimap.blp") at map init
    Itachi2020
    Itachi2020
    Cheers!
    Hey man. I can see you obviously get a lot of these. I have got your Codeless Save + Load System working, but can't seem to get the Dialog System to work? Just keeps giving me an error.
    Shoot me a message or let me know if you have time to help. Thanks!
    TriggerHappy
    TriggerHappy
    what error are you getting?
    Grotxx
    Grotxx
    You need to enable local files to load your character from disk on patches prior to 1.30! - It just comes up with this message no matter which option I press.

    I have local files enabled and have saved from other games that use this system. The manual commands (-save / -load) work fine.

    I have changed a few variables around but nothing serious and I have tried changing them in the dialogue system trigger also but no luck.
    hi man can you help ? i m in need for 1.29 patch or something like that ? i have 1.31 and in windows xp my other pc is not working....
    I need your help, I want to extract a model from warcraft 3 frozen throne (with animations and bones) to blender and then to a game, but I have only managed to extract the model but not the bones or animations, can you help me?
    Reputation (+4):
    (Post) Cool, i'm not that lost, great power in theory but many things to know to play with.
    That reminds me jass without the great power part lol
    Yeah i could kinda tell :p
    Do you like/play reforged much? or do you wish Blizzard never took it beyond classic bnet? Not to mention the new EULA..
    Hey man, were you able to find the cause of the wrong model showing up in game? If not I'll probably just import the High Elf models to replace them that way but i appreciate the help!
    Hey man, sorry to bother you, I had a map with "custom built UI" and all was working right.
    I added some completely unrelated code to it, suddenly the "console" (black mask on bottom of screen) is back and it refuses to get hidden no matter what I do. any suggestions?
    TriggerHappy
    TriggerHappy
    You should be able to hide the ConsoleUI_Backdrop frame
    Dellirium
    Dellirium
    Thank you will try
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