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TriggerHappy
Last Activity:
Jun 5, 2020 at 3:26 AM
Joined:
Jun 23, 2007
Messages:
3,758
Media:
1
Albums:
3

Awarded Medals 3

TriggerHappy — Code Moderator

 

Staff Member
TriggerHappy was last seen:
Viewing thread [C#] Mapmaking in csharp, Jun 5, 2020 at 3:26 AM
    1. emperor_d3st
      emperor_d3st
      TriggerHappy, save Warcraft!
    2. Footman16
      Footman16
      Hey man, were you able to find the cause of the wrong model showing up in game? If not I'll probably just import the High Elf models to replace them that way but i appreciate the help!
    3. Dellirium
      Dellirium
      Hey man, sorry to bother you, I had a map with "custom built UI" and all was working right.
      I added some completely unrelated code to it, suddenly the "console" (black mask on bottom of screen) is back and it refuses to get hidden no matter what I do. any suggestions?
      1. TriggerHappy
        TriggerHappy
        You should be able to hide the ConsoleUI_Backdrop frame
        Mar 16, 2020
      2. Dellirium
        Dellirium
        Thank you will try
        Mar 16, 2020
    4. MasterHaosis
      MasterHaosis
      .
      Trigger
      Happy
      187
      :cgrin:
    5. deepstrasz
      deepstrasz
      Cool, is that orc from that guy's ArtStation page?
      1. TriggerHappy
        Feb 6, 2020
    6. Devalut
      Devalut
      You got an avatar!
      Hooray!
    7. Kyson
      Kyson
      Hey there, is there any1 way to get Darklineage Owen 0.3 into reforged?
      1. TriggerHappy
        TriggerHappy
        0.20 or 0.19 should work
        Jan 31, 2020
      2. Kyson
        Kyson
        Already played 0.20 but thought 0.3 was a bit better but thanks :*
        Jan 31, 2020
    8. MN Lahmar
      MN Lahmar
      Cowboy vs Mcgregor, who you got? :D
      1. TriggerHappy
        TriggerHappy
        I would guess conor
        Jan 11, 2020
    9. MasterHaosis
      MasterHaosis
      .
      Trigger
      Happy
      187
      :cgrin:
    10. Devalut
      Devalut
      your avatar it is missing!
      1. deepstrasz
        deepstrasz
        But he's not!
        Dec 14, 2019
    11. FeelsGoodMan
      FeelsGoodMan
      1. FeelsGoodMan
        FeelsGoodMan
        Guess not.
        Dec 21, 2019
      2. TriggerHappy
        TriggerHappy
        Sorry, didn't notice this post. Yes I made it, but no I do not expect to make it public.
        Dec 21, 2019
    12. matin45
      matin45
      I am still waiting for your answer in the "conversation".
      Please do it. :(
    13. blanabasjim
      blanabasjim
      Hey I have stupid question but could you pretty please help me figure out how to decipher a part of your Codeless Save/Load Trigger

      (SavePlayerHero[((Player number of (Triggering player)) - 1)] is A Hero) Equal to True

      How do I point that to my Hero :o

      I can't seem to figure that part out :(
      1. TriggerHappy
        TriggerHappy
        set SavePlayerHero[0] = RedsHero
        set SavePlayerHero[1] = BluesHero
        ect..
        Sep 12, 2019
    14. Ricola3D
      Ricola3D
      1. TriggerHappy
        TriggerHappy
        It's been down for a while. Working on re-writing the website and the bot.
        Sep 5, 2019
    15. HonorisCreed
      HonorisCreed
    16. Jilaer
      Jilaer
      local t ={}
      for 1,10 do
      local u = CreateUnit(player,unityIdx,y,face)
      t[u] = true
      end
      for u in pairs(t) do
      KillUnit(u)
      end
      Does this code cause asynchronization and dropping? If so, why and how should I modify it?
      Does using Lua to register events and callbacks create a permanent leak?
    17. deepstrasz
      deepstrasz
      Hey, any idea what's the difference between Bolean Conditions Set Unit Integer Field Armour Type and Set (...) Defense Type? Also, do you know which of the numbers corresponds to which armour/defense type?
      What about the values in relation to the attack types for Set Unit Weapon Integer Field?

      But why do we only have set and not also get? Or do they act like conditions regardless if it's set or get since you can access them in conditions?

      Actually, these things are also present in the integer and real conditions, not only bolean.

      Why don't we have something like Get Unit Damage Type? What if it's a spell the unit deals damage with?
    18. deepstrasz
      deepstrasz
      Hey man, how can I make copies of the same spell work on the same unit? Is that possible? Or just the stacking of their buffs assuming their different copies but from different units?
      Changing the ID name of such a spell still overwrites the other copy with a different ID name on the same unit. Also tried to change the order strings but nothing.
      1. TriggerHappy
        TriggerHappy
        I think you need to base the spell off of Channel and change the order string.
        Aug 16, 2019
      2. deepstrasz
        deepstrasz
        Ah... thanks, basically it's a dummy spell.
        Aug 16, 2019
    19. deepstrasz
      deepstrasz
      Have any idea how to remove the A[54646] stuff before object data? It drives me nuts forcing me to always use search. I usually press the letter key with what the thing I want to look for starts with.
      1. TriggerHappy
        TriggerHappy
        I don't think it can be removed yet.
        Aug 8, 2019
      2. deepstrasz
        deepstrasz
        I see. Thanks. I thought it was some button/option I wasn't seeing.
        Aug 8, 2019
    20. Veronnis
      Veronnis
      Thanks TriggerHappy for sharing your brilliance with the community!
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