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Warcraft III: Reforged Patch 2.0 – A Disappointing Milestone

Level 9
Joined
Apr 7, 2012
Messages
222
Ah Grubby! I heard lately about him. He is different story. Well, he used to be professional player and he made his name over years. Now, its time to sell his name. Thats normal in his world - you became famous, now make it worthy.
But community does not need to follow him or adapt to him. Community should keep making its own stuff and mod wc3 that is working the best and be done with damned Reforged and Blizzard.
And yes, community should rebel once more just like the time of reforged release, we should all keep creating videos, spreading news, downrate it, just like before. Fight against those immoral people! Let them again have 0,4/10 ratings! :cgrin:
I think we can make it even better. We could try to get 0.09 rating. It obviously doesn't deserve so little but it's about sending a message.
 
Level 17
Joined
Nov 12, 2016
Messages
800
All I see in this comment section are future fans and players of W3CE.

If you aren't one yet, don't worry, I'll convince you myself, soon.
 
Level 17
Joined
Nov 12, 2016
Messages
800
I'm mostly referring to those using natives which might not be in the community edition version.
Would this endeavour for instance be able to use Reforged models?
Oh deepstrasz, if only you were in hive discord.

I wouldn't worry about natives that can't go to w3ce.

It's overall a healthy direction for the community considering if there is a project that's unable to, they can continue on with the official game.
 
Level 39
Joined
Sep 18, 2007
Messages
1,958
I think we can make it even better. We could try to get 0.09 rating. It obviously doesn't deserve so little but it's about sending a message.
Yeah, its about a message! This man knows the truth!
All I see in this comment section are future fans and players of W3CE.

If you aren't one yet, don't worry, I'll convince you myself, soon.
What is W3CE?
Oh deepstrasz, if only you were in hive discord.
What? he is not on Discord? Something must possessed him, he is everywhere! Each time I post something I got likes from him not matter where I posted (thats why I try to maintaining quality of my posts, I do not want to disappoint him) :cgrin:
 
Level 24
Joined
Jun 26, 2020
Messages
1,928
In my case I didn't expect anything from Reforged in its moment and also didn't expect anything from the 2.0, so I'm not that angry, and yeah I got issues with the map I'm making, but I solved them relatively quickly; but I still feel bad for the mapmakers because I know how frustrating this could be even if the problem can "easily" solved (or even if is not that easy).

I wanna think that this was case of the W3 team "not thinking outside the box" because they focused too much in some things, but they didn't consider others and then screw them, and for one hand that is a noob error that they shouldn't do, but in another hand this could mean that for good or for bad something is changing on Blizzard because this seems the result of new people working there.

I still won't expect anything, but I'm curious to see how the matter will develop later.
 
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Level 19
Joined
Jan 1, 2018
Messages
741
All I see in this comment section are future fans and players of W3CE.

If you aren't one yet, don't worry, I'll convince you myself, soon.
Only way I can be convinced is if it's made open source. Maybe I put too much value on things being open source, but right now I have more faith in Warsmash.
 
Level 9
Joined
Apr 7, 2012
Messages
222
Look, they could sell skins to justify giving the proper attention to this game...I'd buy a Garrosh skin, announcers, UI frames, more music for the races...whatever. Just give the game the attention it deserves...
 
Level 19
Joined
Feb 19, 2009
Messages
858
How about spending more than five cents on development so we can get a classic client like literally every other remaster you've ever released?

All I see in this comment section are future fans and players of W3CE.

If you aren't one yet, don't worry, I'll convince you myself, soon.
Community Edition is a nice thing to look forward to but with how long and hard a project that ambitious will be, I simply can't bring myself to be excited for it. It could be years and, worse yet, it could end up cancelled.
 
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Level 9
Joined
Apr 7, 2012
Messages
222
How about spending more than five cents on development so we can get a classic client like literally every other remaster you've ever released?
They're not going to spend more if they don't think it helps their bottom line or reputation.
 
Level 2
Joined
May 6, 2021
Messages
1
How can I use this? Based on what I read, the old terrain files need to be imported, but where can I find them? Thank you!

The old reforged textures can be found in the war3.w3mod\_hd.w3mod\terrainartold directory in the game's resources.

The only way to use the old terrain textures (without importing) that I have found is to put the modified terrain.slk file in the _retail_\terrainart\ directory.
 

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Level 4
Joined
Aug 19, 2016
Messages
44
The old reforged textures can be found in the war3.w3mod\_hd.w3mod\terrainartold directory in the game's resources.

The only way to use the old terrain textures (without importing) that I have found is to put the modified terrain.slk file in the _retail_\terrainart\ directory.
thanks, that's good to know. I did a few more searches and imported the "terrainartold" textures that I needed
 
Level 14
Joined
Oct 18, 2013
Messages
724
Glad to see people caring enough about WC3 to comment in this thread, woo!

I wonder if posting fake screenshots under the guise of it being real gameplay constitutes fraud. Oops!


edit: I hope they make the unit/building detection a bit more robust. Having units/heroes to classic and buildings on reforged results in some heroes still using reforged models. Other issue I noticed are portraits defaulting for custom models, and even for some of the models in the game (when the model the unit was copied from has been changed in object editor)

edit2: hero glow also seems really pixelated in classic HD :L
 
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Level 18
Joined
Feb 15, 2021
Messages
611
How can I use this? Based on what I read, the old terrain files need to be imported, but where can I find them? Thank you!
Here's where they be:
1732157730575.png
 
Level 28
Joined
Feb 2, 2006
Messages
1,637
Not adding a single new native or finally removing/increasing limitations which have been there since the release of Reign of Chaos is the biggest disappointment for me. For example, the tileset limitation of 16 different tiles which has been there since Reign of Chaos could be changed by simply storing the tiles with more than 4 bits. Since they use versions for all the file formats it would still work with old maps. Why didn't they change this in the last 20 years instead of adding some UI features nobody asked for?

Custom maps and campaigns are one of the main reasons why people still play Warcraft III. Any map creator with access to the source code could have done better than this update. Seriously, there are so many wish lists of natives even on Hive and adding a native for some C/C++ function which already exists cannot be that hard. If the quality of custom maps and campaigns will be improved, more people would buy the game just to play them and invite their friends to do so.
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,274
I wonder what would happen if Microsoft is care enough to remake the game like they did with AoE2, leave the HD alone, and make DE separately
But im not sure how the community would react
Such action would divide the community even more, so no. Plus, it'd be more time wasted on updating more than 1 version.
 
Level 17
Joined
Apr 13, 2008
Messages
1,610
I've been working on a public resource for an advanced inventory and equipment system (item rarity, set items, all sorts of stats, unique items, etc. etc., so everything modern games such as Diablo or WoW or PoE or whatever can do and then some), and it was functioning perfectly fine before the patch.

After 2.0 there seems to be multiple errors related to frames, and probably to tables as well... I don't really want to go through 15 000 lines of code and experiment for days to check where blizzard implemented funny new bugs for us mapmakers. More than angry, I am crestfallen and disappointed. So much that I don't even care to go through my maps and other systems to check what other garbage ways blizzard has violated the community. Fking animals.

1732204324119.png
 
Level 19
Joined
Jan 1, 2018
Messages
741
If it's made open source it's just gonna be Linux at home with 10 different distros (forks) with different benefits.
Linux has a lot more users than warcraft 3 though, I highly doubt there are enough people to maintain multiple forks who:
1) Are dedicated enough to warcraft 3 to work on a project like this;
2) See no future in reforged so a community solution is the only option;
3) Have the required technical skills to contribute;
4) Would rather create or contribute to a fork instead of the main repository.

So yeah it just seems like a weird thing to be concerned about.
 
Level 12
Joined
Dec 31, 2012
Messages
198
I wonder what would happen if Microsoft is care enough to remake the game like they did with AoE2, leave the HD alone, and make DE separately
But im not sure how the community would react
I recalled watching a Belluar Video about how they didn't finish the job and how it might not have been financially worth it, and comparing the two seems to indicate that AoE2's player base is bigger then Warcraft 3's.
 
AoE2's player base is bigger then Warcraft 3's.
Well, now that they bought out their competition, maybe they think they can just destroy us.

Isn't that the Bellular video where he says that Patch 2.0 of Reforged is "the best it's ever been," which to my ears tells me he is parroting what someone told him to say and not doing his own research? (Or, perhaps, not playing custom games.)

Why should we have to listen to what Bellular says? He's the one that told 100,000 people that Warsmash was given a Cease & Desist without researching to find that it wasn't. Not a journalist.

[Of course, were he here reading this, he would likely say that I'm to blame. Who is right, and who is wrong?]
 
August 2021 wants its thoughts about forms of government back:

 
Level 12
Joined
Dec 31, 2012
Messages
198
Isn't that the Bellular video where he says that Patch 2.0 of Reforged is "the best it's ever been," which to my ears tells me he is parroting what someone told him to say and not doing his own research? (Or, perhaps, not playing custom games.)
I recall that quote, but that always figured that he was referring to Reforge, and not Warcraft 3 as a whole. If we are talking Warcraft 3 as a whole, I feel like the late 2000's/early 2010's was the best Warcraft has been. As for Reforge, I feel like there's a solid argument for 2.0 to be the best, but given how things have been borked since the update dropped.
 
I feel like there's a solid argument for 2.0 to be the best,
Sorry, I'm a little out of touch. I've been sometimes sleep deprived or just a bit off recently and didn't actually spent a large amount of time playing patch 2.0 recently. Can you describe the argument here about how 2.0 is better than 1.36 for me? Maybe I was only looking for improvements in the wrong places
 
Level 12
Joined
Dec 31, 2012
Messages
198
Sorry, I'm a little out of touch. I've been sometimes sleep deprived or just a bit off recently and didn't actually spent a large amount of time playing patch 2.0 recently. Can you describe the argument here about how 2.0 is better than 1.36 for me? Maybe I was only looking for improvements in the wrong places
I'm going to be honest, I'm struggling to think of anything that isn't just "better menus". So, I think I'll just concede on this and walk away.
 
Level 2
Joined
Nov 22, 2024
Messages
2
I haven't seen anyone talk about how patch 2.0 broke custom keys.

Look at this screenshot from Frozen Throne:

Screenshot_20241123_142724.png


And now look at this screenshot from Reforged patch 2.0:
Screenshot_20241123_142857.png


Do you notice something?
This is the same custom key file on both versions. It is using a QWER grid.
A friend of mine used W3C to rebind some actions to different squares. Both Classic and Reforged (pre-2.0) had supported this.
While there is a new menu to create custom keys within Reforged, which Quenching, W3C and others had already given us... and while the keys are now shown on the icon - patch 2.0 completely breaks this, even in Classic SD.
Obviously the keys themselves are still fine, you can clearly see that in the two pictures (ie build is still on Q) but they don't get moved to the right square on the grid.
 
Level 12
Joined
Dec 31, 2012
Messages
198
Since were talking about 2.0 and the things it added, I think I know why the Unit Portraits have been kinda off as of late. The Unit tab of the Object Editor has a model section that allows you to give units Custom Portraits, as shown by the screenshot here.
WC3ScrnShot_112224_143032_000.png

That being said, I consider it half-baked since you have to input the path to the portrait model, instead of the normal model. Which I find really odd because it uses the same menu in that allows you to pick a model for specific units. It makes the feature seem half-baked because of this odd flaw. I also question why I would want to mix-and-match Unit and Portrait models like what the screenshot entails.
 

DPL

Level 6
Joined
Apr 14, 2008
Messages
175
In my opinion, the battlechest bundle is like a war chest. The more money it gets, the bigger budget of future warcraft 3 updates. I think the warcraft 2 remasters is a token of free will in order to show that the people behind the development team really mean it and could work is given the time and money. Microsoft brought Activision-Blizzard, I prefer to be optimistic. I understand your pessimism, a lot of effort goes down the drain when they release a broken patch, but you must agree Reborn was a complete joke that broke the game completely. They are trying to fix it, you could tell as developers yourselves.
 
Level 2
Joined
Nov 22, 2024
Messages
2
In my opinion, the battlechest bundle is like a war chest. The more money it gets, the bigger budget of future warcraft 3 updates. I think the warcraft 2 remasters is a token of free will in order to show that the people behind the development team really mean it and could work is given the time and money. Microsoft brought Activision-Blizzard, I prefer to be optimistic. I understand your pessimism, a lot of effort goes down the drain when they release a broken patch, but you must agree Reborn was a complete joke that broke the game completely. They are trying to fix it, you could tell as developers yourselves.
yeah lets gamble our money away for whatever they call a "remaster" and hopefully we win warcraft updates
:peasant-thumbs-up-cheers:
 
I also question why I would want to mix-and-match Unit and Portrait models like what the screenshot entails.
I have a theory about this. I might be totally wrong, but if you look up "Underscore Portrait" on YouTube, there is a silly video by that name that I made a year ago which got a lot of clicks relative to other things on my channel.

I'm thinking that maybe whoever handled Patch 2.0, this person might have watched my YouTube video without following like other more serious requests that Hive community had for Warcraft 3. At one point in the video the Lich King jokes about 20 years of suffering from goobers on forums asking for people to fix the MDX file for them that doesn't have a portrait, because they didn't understand to name the two files "A" and "A_portrait" basically.

Although I thought it was funny to make a video like that, I am generally not in favor of government by social media. I do not endorse the change breaking custom maps.
 
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