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loktar
Last Activity:
Oct 24, 2020 at 9:37 PM
Joined:
Nov 2, 2004
Messages:
1,456
Location:
Belgium

loktar — Model Reviewer

EzraZebra, from Belgium

-- Feb 15, 2018

loktar was last seen:
Viewing Portal, Oct 24, 2020 at 9:37 PM
    1. deepstrasz
      deepstrasz
      Eyy, too much rep mister Pandazebra.
      1. loktar
        loktar
        lol xD
        Oct 11, 2020
    2. deepstrasz
      deepstrasz
      1. View previous comments...
      2. deepstrasz
        deepstrasz
        Well, you could talk to Frank about it. Since the policies changed... maybe it's not Substandard?
        Oct 8, 2020
      3. loktar
        loktar
        Ah, a re-review. Will have a look.
        Oct 8, 2020
      4. deepstrasz
        deepstrasz
        Thanks.
        Oct 8, 2020
    3. FeelsGoodMan
      FeelsGoodMan
      Hey, I am trying to optimize a model using your model optimizer but I am encountering some issues with the animations of the post optimized models. They seem to be "floating" in their animations somehow. I can record a video if you want.
      1. FeelsGoodMan
        FeelsGoodMan
        It seems like enabling "Precision" at any level messes it up, "Merge Identical Vertices", "Delete Unused Bones and Helpers" also messes it up, along with some other options. Sadly these are the options that reduces the most size.
        Oct 3, 2020
      2. loktar
        loktar
        There's a bug that sometimes causes one of the top-level bones/helpers to have its coordinates set to 0. Try finding it (if it that's what's happening) and copying back the coordinates from the unoptimized model.
        Oct 4, 2020
    4. stein123
    5. deepstrasz
      deepstrasz
      Hey Mr. Panda Zebra, would be a good idea to link those quick tutorials you made each time you write a review :D
      1. loktar
        loktar
        Done! :D
        Sep 15, 2020
      2. deepstrasz
        deepstrasz
        Thanks.
        I have a pastebin link with a template that I always copy in my reviews :D
        Sep 15, 2020
      3. loktar
        loktar
        Oh that's some good advice, I'll copy some stuff to pastebin next time I make a review.
        Sep 15, 2020
    6. stein123
      stein123
      Hey Loktar, just saw that little tutorial for adding dissipate, can i ask you for a couple simple tutos?
      1. View previous comments...
      2. stein123
        stein123
        thanks! i want to know how to add decay anims, and how to add team colour and transparency at the same time (like a ragged cape with holes, that has team color too), i just don't want to ask people for such simple requests and do them myself u_u
        Sep 8, 2020
      3. loktar
        loktar
        Hmm, don't really know how to do TC/transparency thing either :P Do you have an existing example of this?
        I'll make one for the decay animations.
        Sep 8, 2020
      4. loktar
        loktar
        Sep 8, 2020
    7. pyf
      pyf
      1. loktar
        loktar
        No problem :D Didn't realize W98 still had such an active community :O
        Aug 29, 2020
      2. pyf
        pyf
        Well, anybody can also run a VM these days...
        Aug 30, 2020
    8. Makoodzaka
      Makoodzaka
      Great work on all the models! I appreciate things like this even with few edits that are marked as sub-standard.
      1. loktar
        loktar
        Thanks!
        Aug 21, 2020
    9. Null
      Null
      Anything new planned? Are you currently working on smth?
      1. loktar
        loktar
        Taking a little break from WC3 stuff. Still have a WIP WC1 orc lumber mill I need to finish, and the model optimizer needs some bug fixes/new options.
        How about you?
        Aug 2, 2020
    10. SMBComix
      SMBComix
      Hello, loktar! I was wondering, your custom models and such... they still work with pre-1.32 versions of Warcraft 3, right? Also, are you going to be building a Dark Portal, Stormwind Keep, and Blackrock Spire at some point?
      1. loktar
        loktar
        Yup, they're all made as classic models, not Reforged.
        I probably won't be making those models. Still planning on finishing the WC1 tech tree though.
        Jul 5, 2020
    11. deepstrasz
      1. loktar
        loktar
        Nope :P maybe I'll add it in the future.
        Jun 25, 2020
      2. deepstrasz
        deepstrasz
        Noice.
        Jun 25, 2020
    12. deepstrasz
    13. Null
      Null
      It's been a while. How's it going?
      1. View previous comments...
      2. loktar
        loktar
        What kind of map?
        May 27, 2020
      3. Null
        Null
        It's like Key Stone from SC2, but in the warcraft universe and with many gameplay changes. Every race from every campaign gets it's own deck. This means that soon I'll need material for the wc1 units and your models are exactly what i need.
        May 27, 2020
      4. loktar
        loktar
        oh, sounds very cool! curious to see it in action
        May 27, 2020
    14. General Frank
      General Frank
      You don't have to give rep every time I approve one of your models.
      It is technically my job and I am just here to help.
      Thank you for it anyway.
      1. View previous comments...
      2. loktar
        loktar
        Yeah, but thanks for the work you put in it anyway ;)
        Mar 25, 2020
      3. General Frank
        General Frank
        I love this community and the modding for this game and I just try to give back and pay forward what I can.
        Mar 25, 2020
      4. loktar
        loktar
        Yeah, me too :D This community makes it that much more worthwhile.
        Mar 25, 2020
    15. Med. MapGuy
      Med. MapGuy
      Hi there loktar! Just a few questions... would you ever consider making the Town Hall for Warcraft 1? Also, I am planning to make a campaign set in Warcraft 2 using your wonderful models. Do you happen to know an open source object data file that has the tech trees for Warcraft 2?
      1. loktar
        loktar
        Feb 4, 2020
      2. Med. MapGuy
        Med. MapGuy
        Heh, I tried contacting creators for both WC1 and WC2 remakes... and I haven't heard back from them in a while. Oh well, maybe I'll work on my own? Heh. Can't wait for more WC classic models :)
        Feb 5, 2020
    16. MasterHaosis
      MasterHaosis
      LOKTAR OGAR MY WARRIOR!
      I see that you will have to back fixing campaigns again, as Reforged failed. it is done
      1. View previous comments...
      2. MasterHaosis
        MasterHaosis
        You try to make Wc1 stuff for Wc3 as you remade some of campaigns?
        I am fine, thanks for asking, not bad. Remember better days, but still, okay. Currently busy with some research for university
        Feb 24, 2020
      3. loktar
        loktar
        I made a WC1 melee map and now I'm making the units/buildings. I may try to make a WC3-style campaign later (all the existing WC1 campaigns afaik are more WC1-style), but I'm not sure I want to spend so much time on it.
        Ah, that's too bad. But it will get better :) Good luck with the research!
        Feb 24, 2020
      4. MasterHaosis
        MasterHaosis
        Thank you my friend.
        Oh but I did not understand very well, are you doing this for game Wc1, or it is WC1 based into Wc3 maps?
        Feb 26, 2020
    17. OutsideFury-15
      OutsideFury-15
      Hi loktar! I had a great time playing your custom campaigns and it inspired me to make my own edits of wc3 vanilla. With your permission, I would like to use your version of the culling of stratolme as a base: the restored dialogue (which was awesome) is the main reason. However, when trying to test your map in the og world editor and in SharpCraft WEX Bundle, the map wont work, and World editor states that the map was edited using a more recent version. Could you help me out? :)
      1. loktar
        loktar
        Hi! Glad you enjoyed it :) Sure go ahead, feel free to use anything in those campaigns.
        What kind of error are you getting? They use vJASS, so you will need either WEX or 1.29+ that support vJASS. It's possible I used some of the new natives too, but I'm not sure, but in that case you will need 1.29+.
        Definitely works on 1.31 though.
        Jan 20, 2020
    18. Hansen
      Hansen
      Hi! does does the .w3mod suffix works for you in reforged? I created the "Allow Local Files" in the Reforged Beta Registery but can't get it too work. Your tools works for the classic client only right now?
      1. loktar
        loktar
        I don't have the Reforged beta, so I don't know, sorry.
        Jan 11, 2020
      2. Hansen
        Hansen
        Ohhh :( Okay
        Jan 11, 2020
    19. LISBOAH
      LISBOAH
      Welcome back!!
      Merry Christmas!
      1. loktar
        loktar
        Thank you, merry Christmas! :D
        Dec 27, 2019
    20. MasterHaosis
      MasterHaosis
      Hey man! Long time no see. How are you?
      1. View previous comments...
      2. MasterHaosis
        MasterHaosis
        haha here are shits almost daily. Our government is corrupted. Life is decent, Okay but could be much better. Now its cold here, but not that much. We had 20C in December recently
        Jan 1, 2020
      3. loktar
        loktar
        december has been pretty warm here, barely any freezing. some days felt more like early spring xD
        Jan 2, 2020
      4. MasterHaosis
        MasterHaosis
        Yeah, seems that climate is being changed even in Europe as well. Screw winter without snow!
        Jan 2, 2020
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  • About

    Location:
    Belgium
    Current Project:
    Orcs & Humans
    MOP
    Staff Position:
    Model Reviewer
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