Kaitech[SanD];573737 said:Instead of telling us what they are planning, couldn't you maybe tell us what the patch will do, which people just so happen to care more about?
How the fuck I'm supposed to know what they are planning? Do I look like Karune to you? These are the messages he posted on the Battle.Net forum. If you're not happy about that, go whine to him, you thankless wretch.
Kaitech[SanD];579007 said:What you posted is what they make plans to do, therefore you are posting what they are planning.
Don't turn this into a flamewar.
P.S. SanD suck.
I get tired of both of you seperately. Each of you have individual problems that do not help the situation, least of all when clashing. I have absolutely zero tolerance for crap, and you stepped the line.
I'm just telling it the way it is. Both of you need to shut up about your petty crap, get on topic, or you can get out of this thread.
It's as easy as that.
Theres more to the no CD thing.
If you enable your map hack on Battle.net, your game will crash. Woot! No more Map Hackers! Even with the New Map Hacks out, it does not work. Which is great. If your in-game or in the Menu looking for games, if you hit back, POP! An error shows up. Someone told me that when you use Map Hack, you have extra Numbers in your I.P Address. So my theory to what the Patch does it that is detects those extra numbers and kicks you out. Im not really sure if the Extra Numbers thing is real or not. I used to use Map Hack against people i hate lol. Now i cannot.
But the Bright side, you cannot map hack on games like Sheep Tag, Tree, or "Murder in the Mansion". (Which using Map Hack will let you pwn in the game)
Expect the patch 1.22 a week before or after april first. Blizzard is well known for long delays with its patches and to try and do something halerious on april first.
April 1st, 2008 - The Dev Team is ready to launch the public test servers today.
Westfall Test Server - When players select the PTR in their server list, they will then be able to log in and update their client to patch 1.22. When players select a different server, their client will automatically patch back to 1.21b.
[waiting for server live confirmation from development]
April 1st, 2008 - Unfortunately, there has been last minute issues that will prevent the patch from going live on public test servers today. I understand the overwhelming excitement to get into the PTR server to test the new patch and have no desire to give you news of the patch's delay. Nonetheless, I would like to remind everyone that we are almost there and I will continue to give you updates on the patch's progress.
The first question I am already working on is how long the delay is. The updates on this will be posted here when I find out:
The second question you probably have is why the patch didn't go live today. Here is reason from our Producer, "At the last minute we found a problem with the patch which could break the installs of a small percentage of users." Again, they are only working to make sure the testing and final patch goes smoothly as well as betters your current gameplay experience of Warcraft III.
Please be patient as there will be more updates. Please also keep discussion about the Patch Notes.
Here are the Patch Notes for 1.22:
- There is now a replay auto-save feature in the options menu. Replays
are automatically saved to the "replay" folder.
- Added an option to always show unit and building health bars.
- You can now enable and disable the display of minimap signals
from players and other observers using chat commands:
/showminimapsignals and /hideminimapsignals.
- Scout Tower repair rate changed from 12 to 20.
- Knight damage increased: Attack cooldown changed from 1.50 to
1.40 and base damage increased from 25 to 28 (Average damage is 34).
- Increased Ziggurat base armor from 1 to 5.
- Reduced the build time of the Necropolis from 120 to 100.
- Reduce the Orb of venom poison duration from 10 seconds to 8 seconds.
- Increase the experience gain from Dryads from Level 2 (40xp) to
Level 3 (60 xp).
- The cooldown on unlimited usable items (example: the staff of
preservation) now persists after the item is dropped or traded.
- A cooldown exploit with potions has been fixed.
- When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled
- An exploit bug in which items could lose their cooldowns when transferred
between heroes has been fixed.
Furthermore, these 4 new contest winner maps will be included in the final patch, but not on the PTR: