The number of desyncs has been reduced and we are continuing to investigate causes. The best help we can receive is the specific map you're having trouble with, and 5/5 reproducibility steps.
I appreciate that, but you still have to realize that those desyncs have been introduced by the patches to begin with, so - at least for me - having all of them gone again is more of an expectation than an achievement.
I have uploaded multiple crash and model + music/sound issues with maps and steps to reproduce in previous threads.
There has been nothing done about it, not even an acknowledgement or "we are working on it" as far as I know.
E.g. sounds with meta data still don't work like they used to, and it doesn't look like it will be addressed. Will it?
Since the desyncs are new and caused by stuff that didn't cause them before, it's hard to find reproducible steps.
Especially since now you are instantly thrown to the score screen, you can't even see error messages or other hints that might be on the screen, indicating why you desynced.
It has essentially become harder to debug and I haven't seen a mention nor reason as to why the "lagg" dialog and "disconnected" dialog have been replaced with throwing ppl to scorescreen instead.
Other games that had desync issues after patches like AoE2:HD added the option to automatically upload replays of desynced games to the developers.
Maybe you can add a similar option, or at least somehow log desyncs per map so you can pin point broken maps.
I would even leave some extra diagnostics tool running if possible, just to see them be fixed more quickly.
But these measures don't exist and thus posting in patch threads mostly feels like throwing stuff at a wall to me.
tl;dr: Keep on patching. Help us to help you. Much love. Cheers.