1. The long-awaited results for Concept Art Contest #11 have finally been released!
    Dismiss Notice
  2. Join Texturing Contest #30 now in a legendary battle of mythological creatures!
    Dismiss Notice
  3. The Aftermath has been revealed for the 19th Terraining Contest! Be sure to check out the Results and see what came out of it.
    Dismiss Notice
  4. Melee Mapping Contest #3 - Results are out! Congratulate the winners and check plenty of new 4v4 melee maps designed for this competition!
    Dismiss Notice
  5. The winners of our cinematic soundtrack competition have been decided! Step by the Music Contest #11 - Results to check the entries and congratulate the winners!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice

Warcraft III - Patch 1.30.4

Discussion in 'Latest Updates and News' started by Landmine, Jan 16, 2019.

  1. Landmine

    Landmine

    Multimedia Manager

    Joined:
    May 20, 2008
    Messages:
    402
    Resources:
    0
    Resources:
    0
    [​IMG]

    Patch 1.30.3 and 1.30.4 PTR Updates

    With the passing of the holidays, Blizzard is back to work on releasing patches for Warcraft 3. It looks like we're starting 2019 strong with Patch 1.30.3 release the first week of January and Patch 1.30.4 now released to the PTR.

    These patches include a list of balance changes and a few bugfixes. Affected by the balance changes are the Keeper of the Grove's Entrangling Roots, Alchemist's Acid Bomb, Glaive Thrower's Vorpal Glaives, Defend, and Mountain Giant.

    You can find the complete posts for Patch 1.30.3 here and Patch 1.30.4 here.
     
  2. MasterBlaster

    MasterBlaster

    Joined:
    Feb 23, 2014
    Messages:
    356
    Resources:
    0
    Resources:
    0
    So, any guesses what will stop working this time? :D

    Mean jokes aside, it's nice to see that they're continuing to work on the game and hopefully they make some good progress :)
     
    Last edited: Jan 16, 2019
  3. Frotty

    Frotty

    Wurst Reviewer

    Joined:
    Jan 1, 2009
    Messages:
    1,379
    Resources:
    10
    Models:
    3
    Tools:
    1
    Maps:
    4
    Tutorials:
    1
    Wurst:
    1
    Resources:
    10
    5 Players including me just desynced from a green TD. (1 sec before i got scorescreen i was able to see the chat messages)
    This map I attached 5 months ago still crashes when a player selects a preplaced zombie on the map.
    Stuff's still borked.
     

    Attached Files:

    Last edited: Jan 16, 2019
  4. Tommi Gustafsson

    Tommi Gustafsson

    Joined:
    May 26, 2017
    Messages:
    227
    Resources:
    6
    Tools:
    1
    Maps:
    2
    Tutorials:
    3
    Resources:
    6
    1.30.4 has actually been released to the live servers and not PTR.
     
  5. Chaosy

    Chaosy

    Joined:
    Jun 9, 2011
    Messages:
    10,525
    Resources:
    17
    Maps:
    1
    Spells:
    10
    Tutorials:
    6
    Resources:
    17
    1.30.4 states that some desyncs have been fixed.. nice, might return to the game by 2022 then.
     
  6. DracoL1ch

    DracoL1ch

    Joined:
    Dec 12, 2010
    Messages:
    1,734
    Resources:
    2
    Tutorials:
    2
    Resources:
    2
    just give them some time boys, not like you're hurring up somewhere Kappa
     
  7. Amigoltu

    Amigoltu

    Joined:
    Dec 21, 2012
    Messages:
    36
    Resources:
    0
    Resources:
    0
    Maybe a problem is with the map, rather than the game...
     
  8. Im_Noob

    Im_Noob

    Joined:
    Oct 19, 2014
    Messages:
    50
    Resources:
    0
    Resources:
    0
    1.30.4 are in live servers :)
     
  9. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    8,607
    Resources:
    1
    Maps:
    1
    Resources:
    1
  10. Darklycan51

    Darklycan51

    Joined:
    Jan 12, 2011
    Messages:
    1,307
    Resources:
    3
    Maps:
    3
    Resources:
    3
    New guy huh
     
  11. Sir Moriarty

    Sir Moriarty

    Joined:
    Jun 13, 2016
    Messages:
    288
    Resources:
    2
    Spells:
    1
    Tutorials:
    1
    Resources:
    2
    Well, uh, the startup desyncs seem to have gone.

    Now to fix all the other desyncs!
     
  12. neven1

    neven1

    Joined:
    Jun 13, 2012
    Messages:
    316
    Resources:
    0
    Resources:
    0
    Startup desync gone? Well that's fantastic news. Now i can get desynced 5 minute's later instead of right away.
     
  13. Frotty

    Frotty

    Wurst Reviewer

    Joined:
    Jan 1, 2009
    Messages:
    1,379
    Resources:
    10
    Models:
    3
    Tools:
    1
    Maps:
    4
    Tutorials:
    1
    Wurst:
    1
    Resources:
    10
    Please explain? The map worked fine before the broken patches.

    yea :D But it's nice there is some progress at least.
     
    Last edited: Jan 16, 2019
  14. Kam

    Kam

    Blizzard Associate Producer

    Joined:
    Aug 3, 2004
    Messages:
    2,609
    Resources:
    23
    Models:
    8
    Icons:
    2
    Maps:
    13
    Resources:
    23
    The number of desyncs has been reduced and we are continuing to investigate causes. The best help we can receive is the specific map you're having trouble with, and 5/5 reproducibility steps.
     
  15. Frotty

    Frotty

    Wurst Reviewer

    Joined:
    Jan 1, 2009
    Messages:
    1,379
    Resources:
    10
    Models:
    3
    Tools:
    1
    Maps:
    4
    Tutorials:
    1
    Wurst:
    1
    Resources:
    10
    I appreciate that, but you still have to realize that those desyncs have been introduced by the patches to begin with, so - at least for me - having all of them gone again is more of an expectation than an achievement.

    I have uploaded multiple crash and model + music/sound issues with maps and steps to reproduce in previous threads.
    There has been nothing done about it, not even an acknowledgement or "we are working on it" as far as I know.
    E.g. sounds with meta data still don't work like they used to, and it doesn't look like it will be addressed. Will it?

    Since the desyncs are new and caused by stuff that didn't cause them before, it's hard to find reproducible steps.
    Especially since now you are instantly thrown to the score screen, you can't even see error messages or other hints that might be on the screen, indicating why you desynced.
    It has essentially become harder to debug and I haven't seen a mention nor reason as to why the "lagg" dialog and "disconnected" dialog have been replaced with throwing ppl to scorescreen instead.

    Other games that had desync issues after patches like AoE2:HD added the option to automatically upload replays of desynced games to the developers.
    Maybe you can add a similar option, or at least somehow log desyncs per map so you can pin point broken maps.
    I would even leave some extra diagnostics tool running if possible, just to see them be fixed more quickly.
    But these measures don't exist and thus posting in patch threads mostly feels like throwing stuff at a wall to me.

    tl;dr: Keep on patching. Help us to help you. Much love. Cheers.
     
  16. DracoL1ch

    DracoL1ch

    Joined:
    Dec 12, 2010
    Messages:
    1,734
    Resources:
    2
    Tutorials:
    2
    Resources:
    2
    there are no place to make full-size synchro while playing, I believe server only shares current hash of the gamestate and those who failed to confirm are dropped, there are barely any way you can find out the reason from code-level, basing on hash. And syncing tons of various data instead (because it doesn't look like JASS error, must be inner structures issue) would totally waste any server. Desyncs have always been blind guessing, nothing changed, except the fact now you have to fix not just your desync, but blizzard's as well
     
  17. Tommi Gustafsson

    Tommi Gustafsson

    Joined:
    May 26, 2017
    Messages:
    227
    Resources:
    6
    Tools:
    1
    Maps:
    2
    Tutorials:
    3
    Resources:
    6
    I think a good bug tracking software for the community bug reports would benefit everyone to track which bugs have been solved and in which patches. Now, it is a bit frustrating to report the same bugs over and over again in every patch. Even if it would cost some money, I think it would be peanuts in Blizzard's budget.

    Here's for example my bug report of missing WE shortcuts, which I have reported with most recent patches and it is still unfixed.
     
  18. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    8,607
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I guess they should write something along the lines of: we fixed one of the most important bugs as fast as we could; the other reported ones will come in time. Of course, it would be great for them to also write a list of the ones awaiting to be fixed.
     
  19. Sir Moriarty

    Sir Moriarty

    Joined:
    Jun 13, 2016
    Messages:
    288
    Resources:
    2
    Spells:
    1
    Tutorials:
    1
    Resources:
    2
    A public bug tracker would go a long way to help. It's discouraging having half a dozen active threads where bugs are reported, and another dozen that are already dead.
     
  20. Tommi Gustafsson

    Tommi Gustafsson

    Joined:
    May 26, 2017
    Messages:
    227
    Resources:
    6
    Tools:
    1
    Maps:
    2
    Tutorials:
    3
    Resources:
    6
    Perhaps they could create something like "send debug data to Blizzard when someone desyncs in a game" functionality to the game. When someone desyncs, all clients send their state to Blizzard, along with the map name which was played. Then, it could be determined what caused the desync.