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Warcraft III - Patch 1.29 PTR

Discussion in 'Latest Updates and News' started by StoPCampinGn00b, Feb 21, 2018.

  1. deepstrasz

    deepstrasz

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    What!? But that means they'll get though cliffs and pathing blockers, does it not?
     
  2. A Void

    A Void

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    Don't worry, they won't. It only affects their movement calculations, not the actual collision.
     
  3. Wareditor

    Wareditor

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    @A Void Looks fun! You should post a small demo for people who are not aware you can do such things ;)
     
  4. A Void

    A Void

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    It's not ready yet. This is a system for my project, so it will probably be out along with my map.

    Here's pathing test:
     
  5. pusha1999

    pusha1999

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    some one know how it will be in JNGP works? Or i just should rescript full map qoz now player 12 its player 23???? Will JNPG supports a new world editor? Some one know this?
     
  6. Kacpa2

    Kacpa2

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    It wont most likely, plus there is no need for it. Sharpcraft will support it most likely

    I just am worried that my favourite colour is gone ;-; lightblue......
     
    Last edited by a moderator: Feb 22, 2018
  7. deepstrasz

    deepstrasz

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    That was mine too! But I like the new light purple too!
    Also, don't multipost...
     
  8. Kacpa2

    Kacpa2

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    Why cant it be like it was :( it wont get confused with anything.......
     
  9. A Void

    A Void

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    All the original colors are still there, they only changed purple to differ from dark purple. Light blue is still there.
     
  10. MyPad

    MyPad

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    So the day has come? Splendid.

    It is a dream come true. Hacky things that once was, now is but an official tool for modders. A step closer to becoming the user's very own game engine.
     
  11. wc3neverdies

    wc3neverdies

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    Wow, am i dreaming? This is awsome, very very ver nice. But there is one thing that scares me, when you host a map some time it's hard to get FH with 10 players, with 24 will take ages! Let's hope blizzard do something to spread the news and make new players join the game
     
  12. Kacpa2

    Kacpa2

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    I am concerned about blight and root ability......it used to not work on so giant maps........Is it fixed?(ents cant root back, undead cant build on blight...in 1.28 atleast i didnt test it yet in ptr)
     
  13. BloodSoul

    BloodSoul

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    Array size increased from 8192 to 32768.

    Full control over special effects : scale, rotate, pitch and more! Say goodbye to dummy units for missiles systems or effect systems.

    We are now capable of decreasing researches.

    JESUS CRIST. I gotta calm down.

    EDIT: Looks like we can see mana bar along with health bars. Nice!
     
    Last edited: Feb 22, 2018
  14. Tommi Gustafsson

    Tommi Gustafsson

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    What is the doodad limit in 1.29?
     
  15. Sieben

    Sieben

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    This is amazing! A new era is coming, I'm so thrilled!
    There are still problems in the PTR, but that's what PTRs are for. Once issues are addressed (and even if I don't have a single clue about natives-what are those anyway? :p), I can see it's a huge and fabulous change, so much new possibilities! Hope it'll bring new players to the game :)
    Also, a very encouraging thing is this:
    After 15 years, Blizzard still have "long term" plans!
    So true! :cgrin:
     
    Last edited: Feb 22, 2018
  16. Kacpa2

    Kacpa2

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    30 000 for both destructibles and doodads :)
     
  17. A Void

    A Void

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    That limit can be removed with JNGP or WEX. Dunno why they didn't remove the limit at all.
     
  18. The Panda

    The Panda

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    Its cool but annoying when you hold position and they seperate kinda like gyro coptors do when there all bunched up together and it also looks wierd because they like float away but still cool.
     
  19. NEL

    NEL

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    I love those newest jass functions <3
     
  20. VakarlanS

    VakarlanS

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    holy mother of sweet jesus.
     
  21. millzy

    millzy

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    Are the new native going to be available in GUI for us GUI users?