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Wareditor
Last Activity:
Jan 16, 2018 at 2:52 PM
Joined:
Jan 16, 2009
Messages:
275
Media:
8
Albums:
1

Wareditor — Community Manager

The Master of Nothing

Staff Member
Wareditor was last seen:
Jan 16, 2018 at 2:52 PM
    1. DarkRangerAlice
      DarkRangerAlice
      A new staff member ? Mhm ... And an interesting one.
      1. Wareditor
        Wareditor
        Thank you I guess :)
        Jan 15, 2018 at 2:14 PM
    2. MyPad
      MyPad
      @Wareditor Congratulations on being the new Community Manager. I would like to ask though, what is the name of the Warcraft 3 clan of the Hive?
      1. Wareditor
        Wareditor
        Thank you! The name of the clan is THW iirc
        Jan 15, 2018 at 12:03 PM
      2. MyPad
        MyPad
        Thanks! I'll join. :)
        Jan 15, 2018 at 12:26 PM
    3. StoPCampinGn00b
      StoPCampinGn00b
      Sends positive energy to Wareditor ༼ つ ◕_◕ ༽つ ༼ つ ◕_◕ ༽つ
      1. Wareditor
        Wareditor
        Thank you ! I hope my work will make you proud :)
        Jan 10, 2018 at 9:40 AM
    4. FeruEnzeruJKun
      FeruEnzeruJKun
      Hiya, Wareditor. I see that you're the new community manager now instead of StoPCampinGn00b. Congrats. :)
      1. Wareditor
        Wareditor
        Thank you a lot :)
        Jan 10, 2018 at 12:07 AM
      2. FeruEnzeruJKun
        FeruEnzeruJKun
        You're welcome, Wareditor. ^^
        Jan 10, 2018 at 12:22 AM
    5. Maxwell
      Maxwell
      Hey! Why I don't know that you become a Community Manager? D:
      Congratz!
      1. Wareditor
        Wareditor
        Thank you :)
        Jan 9, 2018
    6. PrinceYaser
      PrinceYaser
      Congratz, man! :D
      1. Wareditor
        Wareditor
        Thank you :)
        Jan 9, 2018
    7. deepstrasz
      1. Wareditor
        Jan 9, 2018
      2. deepstrasz
        deepstrasz
        Make good use of socialism skills!
        Jan 9, 2018
    8. Maxwell
      Maxwell
      Would be great to see YOU in our Discord group! I want to create small comunity to make process finding people to play my maps more easily. Feel free to join: https://discord.gg/3DweZCd
      1. Wareditor
        Wareditor
        Thank you for inviting me :)
        Nov 28, 2017
    9. Naze
      Naze
      Don't worry - we're aware of it and it'll be corrected in due time. We just happen to have a lot going on simultaneously.
      1. Wareditor
        Wareditor
        Thank you :)
        Nov 28, 2017
    10. Tissue
      Tissue
      Hey :) Just came back from a loooong time off wc3, and googled some and found you are working on TBR! Awesome!
      Are you still working on it or did I watch an outdated thread?
      1. Wareditor
        Wareditor
        Still working on it !
        SoonTM
        Nov 18, 2017
    11. JesusHipster
      JesusHipster
      1. Wareditor
        Wareditor
        Thank you for the links, as I have already placed all the trees, I am gonna release the version with the HD ones first. Don't have time right now to change again every tree but why not in the future.
        Oct 20, 2017
    12. DrTema
      DrTema
    13. YetAnotherYoutuber
      YetAnotherYoutuber
      got a minute for question about terrain? how is it in the video that y've seen - ok/not ok?
      1. Wareditor
        Wareditor
        I guess you are asking if the terrain is pretty ? Because if it's not about that and about the level design of the terrain, I can't tell without playing it. If it's about the look of it, then I think it's pretty correct for a newcomer. Though I think you can improve it. First, you need to have a better use of elevation : use the smoothness tool ( also : do no use wc3 terrain cliffs, they are ugly as hell) ; and tiles variety : some times they are miss placed. You seems to use the rock tile as a road tile, I suggest you use the village's cobble path tile, it's much better to make roads imo. I suggest you read some advanced terraining tutorial. Though I am myself far from being good at it, so I understand the pain :p
        Jul 26, 2017
      2. Wareditor
        Wareditor
        Two tricks that I learnt way too late but I use daily : you can double click on doodads to modify their angle and scale. and you can modify the doodad elevation at will with ctrl+pg up. If you don't want to reset the elevation each time you move the doodad you need to untick the option in Advanced tab.
        Jul 26, 2017
    14. deepstrasz
      deepstrasz
      1. Wareditor
        Wareditor
        Yeah I have seen this and I find it very cool but right now my map isn't testable (or at least not in a pleasant way). I doubt people ready to switch to 1.27b... I will wait for 1.27c to participate
        Dec 23, 2016
    15. Rufus
      Rufus
      I reeeeeally like your terrains from the contest man.
      Especially the fact that you can create something so good from standard blizzard doodads (except for the darkness by the ground?), is awesome.

      Would you like to perhaps help me out with terrain for the Warden project sometime? :)
      1. Wareditor
        Wareditor
        I actually took the shadow from one of your map (the tutorial). I was amazed by the effect and wondered how did you managed to do it). So thank you a lot for that! You are of course credited in the map

        And about working on Warden - of course, it would be a great honor for me :)
        Nov 19, 2016
      2. Rufus
        Rufus
        Awesome!
        Let's move this to PM, so we can keep track of it. :)
        Nov 19, 2016
    16. DrTema
      DrTema
      1. Wareditor
        Wareditor
        For what purpose ?
        Nov 15, 2016
      2. DrTema
        DrTema
        To use for RolePlay.
        Nov 22, 2016
      3. DrTema
        DrTema
        I'll credit that terrain was mady by you.
        Nov 23, 2016
    17. Wietlol
      Wietlol
      1. View previous comments...
      2. Wareditor
        Wareditor
        well I failed to download it in time :/
        Aug 31, 2016
      3. Wietlol
        Wietlol
        Dissappointed me, you have.
        Aug 31, 2016
      4. Wareditor
        Wareditor
        I started downloading it more than 5 times...
        Aug 31, 2016
    18. Troll-Brain
      Troll-Brain
      Bah d'après tes besoins tu n'as pas besoin d'une liste chainée, juste une liste d'items.
      Car peu importe l'ordre référencé des items, non ?

      Mais oui si tu n'utilise pas de liste double chainée, ca complexifiera les suppressions de la liste quand un item est détruit.
      Je suppose qu'ici les performances n'ont aucune importance, donc oui je pourrais faire une liste d'item (simplement ou doublement chainée).
      Et avant une itération de la liste vérifier si il y a des objets inexistants, et le cas échéant les supprimer, de façon transparente pour l'utilisateur.

      Si tu ne sais pas le faire je le ferais si tu veux, mais seulement contre 100 balles et un mars.
    19. Troll-Brain
      Troll-Brain
      Mais comme tu peux le voir c'est un event "spécifique" et il faudrait donc le rajouter à chaque création d'objet, ou tout du moins quand on le met dans une LL.

      http://www.hiveworkshop.com/forums/graveyard-418/system-itemindexer-234009/

      C'est ce qu'il a fait mais au coût de devoir utiliser une function custom plutôt que directement CreateItem.
      (et flemme de regarder plus le code ...).

      Donc à voir pour ton utilisation, mais si jamais tu tiens à avoir un item indexer au delà d'une LL.
      Tu peux alors te pencher sur les events que j'ai mentionné (s'ils sont génériques)
      Par contre ca ne sera pas détecté si tu fais un RemoveItem, il faudrait utiliser une function custom à la place.

      Ou tout simplement indexer si besoin à la demande, comme l'a montré Bribe dans le dernier message du sujet.

      Donc en fait laisse tomber l'idée d'un item indexer imho.

      Et une ItemLL c'est possible mais il faut donc au minimum ne pas utiliser directement RemoveItem.
      Puisque dans ce cas on ne pourrait pas détecter en temps réel quand un objet est supprimé de la map.
      Remarque on pourrait aussi checker quand on y arrive dans la LL, mais ca commence à faire une sacrée usine à gaz mdr.
    20. Troll-Brain
      Troll-Brain
      Ouep :
      native TriggerRegisterDeathEvent takes trigger whichTrigger, widget whichWidget returns event
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  • About

    WarCraft 3 Account:
    wareditor
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Blood Elf
    Favorite Organization/Clan:
    Cult of the Damned
    Staff Position:
    Community Manager
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