I create a frame for the local player to set a unit name. To display the frame and get the triggers I only launch it for the local Player. So what happens to other players?
They will have different names in function of the players.
same problem I'm working on a system to allow the player to custom his spells. But the spellpack will be different in function of the player, so how Warcraft 3 will manage that in multi.
Second problem I have is to recolor icons It does not works for frames (I used BlzCreateSimpleFrame). And when I try to create a Simple Frame it does not display it...
I set the frame in the .fdf
hey, Tasyen can you quick watch this picture of my Ui Frame and maybe you can tell me what im missing
the button for the Hero is a Simpleglowbutton.. why is the button behind the BoxFrame? even when i set it to Parent before...
im thankful for evry anwser
Hello, I am a developer mainly active in the Korean community. I did data mining based on version 1.28.5 of what keywords are available in fdf, and although Blizzard didn't use them, a lot of keywords that could actually be used were found. (I have not tested all keywords) If you are interested in this, I can provide you with the information.
Hello, are you still investigating the issue of imported mp3 in custom music lists? It really bothers me a lot. I tried matching the bitrate but it doesn't do a difference. The file from warcraft 3 is encoded as Joint Stereo M/S Stereo whereas mine is Joint Stereo. But since both are literally the same thing, I don't think it would make a difference. Any solutions?
Table of Content Introduction Position on Screen & Frames (code driven) Set Pos Natives Relative Position 4:3 Limitation Access Frames Access Frames By Name Change Text in Resource Lumber Unit Info Panel Access Frames by Child Table Origin-Frames Hide Default UI Move Default UI Simple UI...
Hey, I see that you did many systems with custom UI using the frame natives. Could you maybe create a minimal system for custom idle buttons? I would like to add something like idle warrior or idle building etc. to my maps. It is really useful when you have a big army and games like Age of Empires II have it as shortcut. From my understanding you have to create a frame from parent or base frame. I have no idea what the name of the idle worker icon is. There could be a whole list of idle icons in a row and a minimize button for all of them and also hotkeys. I also like your big tutorial on frame natives. It should be sticky in the trigger forum. I guess creating an idle button would be like "IconButton without custom FDF". I would also like to know how you can overwrite the UI of a race with another race's UI. Maybe you can add stuff like that to the tutorial. This would help to use custom UIs from other races like Demon etc. when still using one of the standard races of Warcraft. Some maps have more than the 4 standard races.
Introduction HeroSelector is a Frame-UI System to pick a hero. Provides a vjass and Lua version. It features Random, Picking, Baning, unique/limited Picks, Random-Only "Picks", simple Pick Requirement, Categories. Picking/Banning can be enabled or disabled for a subgroup of Players at a wanted...
Introduction TasItemShop is a Frame-UI System for Warcraft 3 V1.31 or higher. The System's purpose is to have shops that can sell/fuse more items than the ones Warcraft 3 nativly provides. In the same time more accessable with search&filter features. Shops are still meant to be units in this...
Hi Tasyen - you seem to be really knowledgeable about manipulating UI in Warcraft 3, so I was wondering if you could help me with something. My end goal is to hide the UI/HUD from the main and campaign "glue" menu screens. If you are curious why: this will allow me capture those scenes in their purest form for my ambient YouTube project.
I am running Reign of Chaos v1.27 (also own Reforged if that's easier). I have the Allow Local Files registry key set up, and I've managed to modify the cursor on the main menu (by playing around with BLP files) as a basic sanity-check that it works.
What I've read about WC3 UI has led me to the FDF files; to achieve my goal I've been trying to modify CampaignMenu.fdf. However, nothing I do seems to have any effect. Maybe I'm in the wrong file? Or maybe Allow Local Files does not support FDF edits? Or maybe I'm on the wrong track altogether - I do have some scripting and World Editor experience, so all ideas are welcome!
Hello Tasyen, I am testing around with CustomUI and quite satisfied that it works almost perfectly in old 1.31. However, when I am importing the system to my map, I realized that there are no Console Texture 5 and 6 in my World Editor. Is there any solution around this (Except replacing original textures and import the replaced textures for system)?
EDIT: I completely forgot about MPQ Editor and after I tried it. It works perfectly now. Thanks for your system, sir! Can you also please create Race Selector UI system? I've seen recent one but it's in Lua sadly..
I recently got blackmailed by the moose army into tending for the tutorial section, I am working from oldest to newest as that seems fair but I am giving you a heads up since you have so many tutorials pending approval.
I think it would be very useful for you have a collection of links between your UI tutorials so you can easily navigate between them as I suspect if you are interested in one, you will also read the others sooner or later.
Not a demand, as I said I have not properly gone through it yet. It was just an easy addition I think would be nice to add when/if you get the time.
Hi Tasyen, is it possible to use the unit info Panel and show 4 more Attributes with a number under it that is based on a integer.. for example
First page the default with attack Armor and 3 main attributes and the second one with Textes:
And under them the integer?
It’s something possible?