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Patch 1.30.2 PTR Update

Discussion in 'Latest Updates and News' started by TriggerHappy, Sep 27, 2018.

  1. TriggerHappy

    TriggerHappy

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    Patch 1.30.2 PTR Update

    Patch 1.30.2 has been deployed on the Public Test Realm (PTR) and is bringing some new features to Battle.net. Most notably is the ability to filter custom maps based on realm and being able to see how any players are in a lobby. This means players from any realm can join any custom game lobby no matter the realm it was hosted on.

    [​IMG]

    Read the full list of changes here
     
    Last edited: Sep 27, 2018
  2. StoPCampinGn00b

    StoPCampinGn00b

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    We will be doing play testing sessions, especially to fiddle around around the hosting features. Meet us on discord and on the PTR!
     
  3. TriggerHappy

    TriggerHappy

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    Here's a screenshot of the new custom games list.
     

    Attached Files:

  4. Frotty

    Frotty

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    Does "encrypted network traffic" mean that all bots will go out of order?
     
  5. Sir Moriarty

    Sir Moriarty

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    I can't connect to B.Net on the new PTR.

    upload_2018-9-27_21-32-45.png

    There are no listed realms.

    Here's the error message when I try to connect.
    upload_2018-9-27_21-33-6.png
     
  6. TriggerHappy

    TriggerHappy

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    Yes.

    I got that error and simply retrying once more worked.
     
  7. Frotty

    Frotty

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    wc3 ripperoni
     
  8. Sir Moriarty

    Sir Moriarty

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    Tried that and it didn't work. The button became grayed out eventually. Trying to reinstall now.
     
  9. StoPCampinGn00b

    StoPCampinGn00b

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    Last edited: Sep 27, 2018
  10. TriggerHappy

    TriggerHappy

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    Blizzard has restarted the servers and it should be fixed now if you want to try again.
     
  11. Sir Moriarty

    Sir Moriarty

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    Got it to work after a restart and 2 reinstalls.

    Once again, I have my concerns over this. Once again, Blizzard destroys the work that the community has done, while providing very little in return. And, yes, I'm talking about host bots.

    I must admit I was hoping for a bit more when this change would come, at least a revamped game browser, which in it's current state, is still leagues behind even the online listings of games that MMH and ENT have. It's clunky, it has no way to filter games by name, it's small... the list goes on.

    Oh, and I just got this error when I tried to join:
    upload_2018-9-27_21-48-6.png

    Not to mention that plethora of useful features that came with host bots: ability to kick people, ability to mute people, tracked stats, ability to adjust the latency, an instant access to a wealth of literally thousands of maps. All now destroyed.

    When Blizzard was talking about B.Net 2, I was hoping for more.

    There was no urgency in fixing B.Net, not like this. The current system worked fine, even if it was flawed. I can only hope that Blizzard brings user-hosting back on par with host bot functionality.

    Not to mention that now GProxy++, which was an immensely useful utility for people with unstable connections, is now broken as well.
     
  12. Eat_Bacon_Daily

    Eat_Bacon_Daily

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    Sounds amazing. It’s going to be very controversial though, especially if there are a lot of issues at launch
     
  13. Chaosy

    Chaosy

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    Why is the removal of hostbots a problem?

    As I see it, the only valid reason to use a hostbot is if you cannot host the map yourself.
    But if you do not need to portforward I see no excuse anymore. Sure if you have crap internet that sucks, but for the vast majority I think a less polluted lobby will be nice.
     
  14. Himperion

    Himperion

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    But they solved most of the bugs from 1.30 and .31? To this day people are yelling to the campaign makers for not being able to play. Maybe the great Moose should add a general PSA for this.
     
  15. Dr Super Good

    Dr Super Good

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    I assume by "encrypted network traffic" they just mean using a standard secure connection system similar to HTTPS (SSL? etc) to prevent man in middle attacks?
     
  16. Civiliznations

    Civiliznations

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    This is a huge problem.

    The new hosting system cannot replace the utility hostbots provide.

    Most importantly:
    -Autohosting. Many players on Warcraft are here for one or two custom games such as Legion TD which they play exclusively. These popular maps have autohosts, which have several benefits, which include:
    -Hopping on and playing is extremely easy. You know which bot to join, the game is always online.

    -Quality control. You know what version of the map you are playing, you know the community you are joining, and you are not going to get kicked by a random host.

    -Competition and elo. Autohosts for popular maps can be played competitively thanks to the elo system hostbots can provide. Example: ENT Gaming This site provides not just elo tracking, but also the ability to see your game history and view the chat and replay.

    -Entire communities are built around hostbot systems. I am a moderator over at ENT. We have a set of rules (mostly simple things such as don't refuse to play) and the bots are moderated (only on autohosted competitive games). The players that play on our bots enjoy this as it allows for a competitive environment. I have over 3000 posts on the forum and have spent years moderating this community, and in one patch this will all be thrown away.

    Other things:

    -Low latency: This affects a number of competitive games such as Warlock which requires lower latency and are now essentially unplayable.
    -Flexible hosting location: On ENT you can host from many server locations that you would otherwise be unable to.
    -Online hosting list: the popular services entgaming.net and makemehost which hosts 90% of the games on battle.net have their own lists, making it incredibly easy and convenient to find what game you want to join. This is far better than the ingame list which only contains a fraction of the games hosted.
    -Complete host control: in addition to autohosting there is a public hosting system. This allows users to utilise kick functions, maintain a ban list, set latency, set synclimit, and countless other benefits.



    Throwing away bots already is destroying these communities, and there is not a good enough system to replace it.
     
    Last edited: Sep 27, 2018
  17. Frotty

    Frotty

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    Honestly, that is actually one of the features I dislike the most about bots. So many empty autohosted lobbies spamming the list, so that you don't see user hosted games.
    I do like on demand bot hosting tho, for your and mori's aforementioned reasons.

    e: Also nothing in the patch notes about invisible model or select crash fixes :/
     
  18. Sir Moriarty

    Sir Moriarty

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    To me, personally, mostly because the WC3 game browser is so clunky. Basically what @Civiliznations wrote in his post, although I don't care myself much for ranked play.
    I grew so used to MMH's and ENT's game listing that I refused to use WC3's game browser for 5 years now. It's cluttered, it doesn't show all games being hosted, etc. etc.

    Although, I suppose now that the list is going to be less cluttered, that's less of a problem. Still gonna miss the ability to kick people in-game. But, alas. Let's see how this turns out.
     
  19. Darklycan51

    Darklycan51

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    Now that we don't have a way to host using hostbots (which is for the better as we will have less desyncs due to old code and limited download speeds for bigger maps) I however think that someone should (maybe makemehost themselves) make a bot that indexes games created in battle.net and lists them in a website, that way we can have something similar in terms of searching.

    Maybe blizzard themselves could implement a web interface that shows games currently hosted similar to makemehost (make it simple though)
     
  20. TriggerHappy

    TriggerHappy

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    You can view the list of games on my website.

    Currently Hosted - WC3 Maps

    I would prefer this functionality to be implemented natively in the game though.

    I would assume something like SSL. I cannot view any information with packet scanning like I could before.

    Hostbots offer tons of useful functionality. Statistics, leaderboards/rankings/tournaments, bans (cheaters), fast connection, cross realm, reconnecting after disconnect, HTTP requests and more.